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10
AI.hs
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10
AI.hs
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@ -0,0 +1,10 @@
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module AI (aimove) where
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import Eval
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import Lambda
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import GoalTransform
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aimove :: Turn Goal
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aimove = return (Just 0, read "S dec (S get I)")
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75
Client.hs
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75
Client.hs
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@ -0,0 +1,75 @@
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module Client where
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import Eval
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import Lambda
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import AI
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import GoalTransform
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import System.IO
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import System.Environment
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import Control.Monad
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import qualified Data.Array.IO as A
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readMove :: Turn Move
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readMove = do
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lr <- liftIO getLine
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sf <- liftIO getLine
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st <- liftIO getLine
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if (lr == "1") then (do
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let f = read sf :: Card
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let t = read st :: Int
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return $ MoveLeft f t
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) else (do
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let f = read sf :: Int
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let t = read st :: Card
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return $ MoveRight f t
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)
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stepClient :: Turn ()
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stepClient = readMove >>= runMove
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stepAI :: Turn Goal -> Turn ()
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stepAI ai = do
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try (do
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goal <- ai
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move <- moveGoal goal
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liftIO $ printMove move
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runMove move
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) (\s -> do
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liftIO $ hPutStrLn stderr $ "Error calculating move"
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game <- getGame
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ownfields <- liftIO $ A.getAssocs (fields $ proponent game)
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let (a, _):_ = filter (\(_, (_, v)) -> v > 0) ownfields
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liftIO $ hPutStrLn stderr $ "=> I " ++ show a
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liftIO $ printMove (MoveLeft Card_I a)
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runMove (MoveLeft Card_I a)
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)
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run :: Turn Goal -> Bool -> IO ()
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run ai firstPlayer = do
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hSetBuffering stdin NoBuffering
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hSetBuffering stdout NoBuffering
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game <- initGame
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runTurn _loop1 game
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return ()
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where
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_loop1 :: Turn ()
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_loop1 = do
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when (firstPlayer) (stepAI ai)
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_loop
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_loop :: Turn ()
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_loop = do
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stepClient
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stepAI ai
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_loop
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getArgsFirstPlayer :: IO Bool
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getArgsFirstPlayer = do
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arg:_ <- getArgs
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return $ arg == "0"
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main = getArgsFirstPlayer >>= run aimove
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77
Eval.hs
77
Eval.hs
@ -8,18 +8,23 @@ module Eval (
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Turn (..),
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Value (..),
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Card (..),
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MonadIO (..),
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cardNames,
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pCard,
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Move (..),
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card,
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initGame,
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run,
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getGame,
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try,
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runMove,
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runTurn,
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testMoves,
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testMoves1
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) where
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import Control.Monad
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import qualified Data.Array.IO as A
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import System.IO
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import System.IO.Unsafe
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import Data.Maybe
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@ -29,7 +34,10 @@ import Data.Char
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type Field = (Value, Int)
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type Fields = A.IOArray Int Field
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data Player = Player { fields :: Fields } deriving (Show, Eq)
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data Game = Game { proponent, opponent :: Player, applications :: Int, automode :: Bool, gameturn :: Integer } deriving (Show, Eq)
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data AIState = AIState deriving (Show, Eq)
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data Game = Game { proponent, opponent :: Player, applications :: Int, automode :: Bool, gameturn :: Integer, aistate :: AIState } deriving (Show, Eq)
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data Turn x = Turn { runTurn' :: Game -> IO (Game, Either String x) }
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@ -57,11 +65,20 @@ class Monad m => MonadIO m where
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instance MonadIO Turn where
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liftIO f = Turn $ \game -> f >>= \x -> return (game, Right x)
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modifyGame :: (Game -> Game) -> Turn ()
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modifyGame f = Turn $ \game -> return (f game, Right ())
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getGame :: Turn Game
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getGame = Turn $ \game -> return (game, Right game)
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switchPlayer :: Turn ()
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switchPlayer = modifyGame $ \game -> game { proponent = opponent game, opponent = proponent game, gameturn = 1 + gameturn game }
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apply :: Int -> Turn ()
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apply n = Turn $ \game -> let a = n + (applications game) in let g = game { applications = a } in if a > 1000 then return (g, Left "Application limit exceeded") else return (g, Right ())
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reset :: Turn ()
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reset = Turn $ \game -> return (game {applications = 0}, Right ())
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reset = modifyGame $ \game -> game {applications = 0}
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try :: Turn x -> (String -> Turn y) -> Turn ()
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try (Turn action) catch = Turn $ \game -> (action game >>=) $ \(game', r) -> case r of Right _ -> return (game', Right ()); Left s -> case catch s of Turn catch' -> catch' game' >>= (\(game'', r) -> case r of Right _ -> return (game'', Right ()); Left s -> return (game'', Left s))
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@ -148,18 +165,18 @@ reviveSlot player slot = do
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card :: Card -> Value
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card Card_I = take1 "I" $ return
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card Card_Zero = ValInt 0
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card Card_Succ = take1 "Succ" $ getInt >=> return . int . (+1)
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card Card_Dbl = take1 "Dbl" $ getInt >=> return . int . (*2)
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card Card_Get = take1 "Get" $ getAliveSlot proponent >=> \(_, (val, _)) -> return val
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card Card_Put = take1 "Put" $ const $ return $ card Card_I
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card Card_Succ = take1 "succ" $ getInt >=> return . int . (+1)
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card Card_Dbl = take1 "dbl" $ getInt >=> return . int . (*2)
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card Card_Get = take1 "get" $ getAliveSlot proponent >=> \(_, (val, _)) -> return val
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card Card_Put = take1 "put" $ const $ return $ card Card_I
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card Card_S = take3 "S" $ \f g x -> do
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h <- tryApply f x
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y <- tryApply g x
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tryApply h y
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card Card_K = take2 "K" $ \x _ -> return x
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card Card_Inc = take1 "Inc" $ getSlotNo >=> \slot -> autoSwitch (healSlot proponent 1 slot) (pierceSlot proponent 1 slot)
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card Card_Dec = take1 "Dec" $ getSlotNo >=> \slot -> autoSwitch (pierceSlot opponent 1 (255-slot)) (healSlot opponent 1 (255-slot))
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card Card_Attack = take3 "Attack" $ \i j n -> do
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card Card_Inc = take1 "inc" $ getSlotNo >=> \slot -> autoSwitch (healSlot proponent 1 slot) (pierceSlot proponent 1 slot)
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card Card_Dec = take1 "dec" $ getSlotNo >=> \slot -> autoSwitch (pierceSlot opponent 1 (255-slot)) (healSlot opponent 1 (255-slot))
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card Card_Attack = take3 "attack" $ \i j n -> do
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i <- getSlotNo i
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n <- getInt n
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autoSwitch (do
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@ -175,7 +192,7 @@ card Card_Attack = take3 "Attack" $ \i j n -> do
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j <- getSlotNo j
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healSlot opponent ((n*9) `div` 10) (255-j)
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)
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card Card_Help = take3 "Help" $ \i j n -> do
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card Card_Help = take3 "help" $ \i j n -> do
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i <- getSlotNo i
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n <- getInt n
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autoSwitch (do
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@ -191,9 +208,9 @@ card Card_Help = take3 "Help" $ \i j n -> do
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j <- getSlotNo j
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pierceSlot proponent ((n*11) `div` 10) (255-j)
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)
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card Card_Copy = take1 "Copy" $ getSlotNo >=> readSlot opponent >=> \(_, (val, _)) -> return val
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card Card_Revive = take1 "Revive" $ getSlotNo >=> reviveSlot proponent >=> const (return $ card Card_I)
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card Card_Zombie = take2 "Zombie" $ \i x -> do
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card Card_Copy = take1 "copy" $ getSlotNo >=> readSlot opponent >=> \(_, (val, _)) -> return val
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card Card_Revive = take1 "revive" $ getSlotNo >=> reviveSlot proponent >=> const (return $ card Card_I)
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card Card_Zombie = take2 "zombie" $ \i x -> do
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i <- getSlotNo i
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(_, (_, vit)) <- readSlot opponent (255-i)
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when (vit > 0) $ fail "Zombie: slot is still alive"
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@ -202,23 +219,25 @@ card Card_Zombie = take2 "Zombie" $ \i x -> do
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runauto :: Turn ()
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runauto = do
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Turn $ \game -> return (game { automode = True }, Right ())
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modifyGame $ \game -> game { automode = True }
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forM_ [0..255] $ \slot -> do
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(_, (val, vit)) <- readSlot proponent slot
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when (vit == -1) $ do
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try (reset >> tryApply val (card Card_I)) (\s -> liftIO $ putStrLn $ "Error for zombie " ++ (show slot) ++ ": " ++ s)
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try (reset >> tryApply val (card Card_I)) (\s -> liftIO $ hPutStrLn stderr $ "Error for zombie " ++ (show slot) ++ ": " ++ s)
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writeSlot proponent slot (card Card_I, 0)
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Turn $ \game -> return (game { automode = False }, Right ())
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switchPlayer :: Turn ()
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switchPlayer = Turn $ \game -> return (game { proponent = opponent game, opponent = proponent game, gameturn = 1 + gameturn game }, Right ())
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modifyGame $ \game -> game { automode = False }
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runMove :: Move -> Turn ()
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runMove m = do
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(l, r, field) <- getmove m
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runauto
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try (reset >> tryApply l r >>= writeValue proponent field) (\s -> writeValue proponent field (card Card_I) >> liftIO (putStrLn $ "Error: " ++ s))
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Turn $ \game -> putStrLn (show game) >> return (game, Right ())
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try (do
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(l, r, field) <- getmove m
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reset
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try (tryApply l r >>= writeValue proponent field) (\s -> do
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writeValue proponent field (card Card_I)
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liftIO (hPutStrLn stderr $ "Error: " ++ s))
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) (\s -> liftIO (hPutStrLn stderr $ "Fatal Error in '" ++ show m ++ "': " ++ s))
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getGame >>= \game -> liftIO $ hPutStrLn stderr (show game)
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switchPlayer
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where
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getmove :: Move -> Turn (Value, Value, Int)
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@ -234,22 +253,24 @@ initFields :: IO Fields
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initFields = A.newArray (0, 255) (card Card_I, 10000)
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initPlayer :: IO Player
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initPlayer = initFields >>= return . Player
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initAIState = return AIState
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initGame :: IO Game
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initGame = do
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p0 <- initPlayer
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p1 <- initPlayer
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return $ Game p0 p1 0 False 0
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ai <- initAIState
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return $ Game p0 p1 0 False 0 ai
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runTurn :: Turn () -> Game -> IO Game
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runTurn turn game = runTurn' turn game >>= \res -> case res of
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(game', Left s) -> (putStrLn $ "Error in turn: " ++ s) >> return game
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(game', Left s) -> (hPutStrLn stderr $ "Error in turn: " ++ s) >> return game
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(game', Right _) -> return game
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run :: [Move] -> Game -> IO Game
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run moves game = foldM (flip runTurn) game $ map runMove moves
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runMoves :: [Move] -> Game -> IO Game
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runMoves moves game = foldM (flip runTurn) game $ map runMove moves
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testMoves :: [Move] -> IO Game
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testMoves moves = initGame >>= run moves
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testMoves moves = initGame >>= runMoves moves
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testMoves1 :: [Move] -> IO Game
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testMoves1 moves = initGame >>= \game -> foldM (\g t -> runTurn (t >> switchPlayer) g) game $ map runMove moves
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87
GoalTransform.hs
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87
GoalTransform.hs
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@ -0,0 +1,87 @@
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module GoalTransform (
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Goal (..),
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moveGoal,
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evalMoves,
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subgoals,
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) where
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import Eval
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import Lambda
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import System.IO
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import qualified Data.Array.IO as A
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type Goal = (Maybe Int, Term)
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type Goals = [(Int, Term)]
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applyMove :: Term -> Move -> Term
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applyMove t (MoveLeft Card_Zero _) = Prim Card_I
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applyMove t (MoveLeft Card_I _) = t
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applyMove (Const n) (MoveLeft Card_Succ _) = Const (n+1)
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applyMove (Const n) (MoveLeft Card_Dbl _) = Const (n*2)
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applyMove (Prim Card_I) (MoveRight _ Card_Zero) = Const 0
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applyMove (Prim Card_I) (MoveRight _ c) = Prim c
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applyMove (Prim Card_Succ) (MoveRight _ Card_Zero) = Const 1
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applyMove (Prim Card_Dbl) (MoveRight _ Card_Zero) = Const 0
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applyMove t (MoveLeft c _) = Apply (Prim c) t
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applyMove t (MoveRight _ c) = Apply t (Prim c)
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evalMoves :: Goals -> Int -> Maybe Term -> [Move] -> [(Goals, Move)]
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evalMoves current pos = _eval where
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_eval _ [] = []
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_eval Nothing moves = ((pos, Prim Card_I):current, MoveLeft Card_Zero pos):_eval (Just $ Prim Card_I) moves
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_eval (Just t) (m:xm) = let t' = (applyMove t m) in ((pos, t'):current, m):_eval (Just t') xm
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copyTo :: Goals -> Int -> Int -> [(Goals, Move)]
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copyTo current src dst = if (src == dst) then [] else evalMoves current dst Nothing (storeInt dst src ++ [MoveLeft Card_Get dst])
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_subgoals current pos (Const n) = evalMoves current pos Nothing (storeInt pos n)
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_subgoals current pos (Apply (Prim c) t) = let m = MoveLeft c pos in _subgoals current pos t ++ [((pos, applyMove t m):current, m)]
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_subgoals current pos (Apply (Const 0) t) = let m = MoveLeft Card_Zero pos in _subgoals current pos t ++ [((pos, applyMove t m):current, m)]
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_subgoals current pos (Apply t (Prim c)) = let m = MoveRight pos c in _subgoals current pos t ++ [((pos, applyMove t m):current, m)]
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_subgoals current pos (Apply t (Const 0)) = let m = MoveRight pos Card_Zero in _subgoals current pos t ++ [((pos, applyMove t m):current, m)]
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_subgoals current pos (Prim c) = evalMoves current pos Nothing [MoveRight pos c]
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_subgoals current 0 (Apply a b) = _subgoals current 1 (Apply a b) ++ copyTo ((1, Apply a b):current) 1 0
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_subgoals current pos (Apply a b) = _subgoals current pos a ++ _subgoals ((pos,a):current) (pos+1) b ++ copyTo ((pos,a):(pos+1, b):current) (pos+1) 0 ++ evalMoves ((0, b):current) pos (Just a) [MoveLeft Card_K pos, MoveLeft Card_S pos, MoveRight pos Card_Get, MoveRight pos Card_Zero]
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subgoals pos t = reverse $ _subgoals [] pos t
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termEqVal :: Term -> Value -> Bool
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termEqVal (Const a) (ValInt b) = (a == b)
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termEqVal (Prim Card_Zero) (ValInt 0) = True
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termEqVal t (ValFunction s _) = (show t) == s
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termEqVal _ _ = False
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satGoal :: (Int, Term) -> Turn Bool
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satGoal (pos, t) = do
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game <- getGame
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(val, vit) <- liftIO $ A.readArray (fields $ proponent game) pos
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return (vit > 0 && termEqVal t val)
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satGoals :: Goals -> Turn Bool
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satGoals [] = return True
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satGoals (g:xg) = satGoal g >>= \r -> if (r) then satGoals xg else return False
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_pickMove :: [(Goals, Move)] -> Turn (Maybe Move)
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_pickMove [] = return Nothing
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_pickMove ((g,m):xs) = do
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found <- satGoals g
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if (found) then return Nothing else do
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r <- _pickMove xs
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case r of Nothing -> return $ Just m; _ -> return r
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pickMove :: [(Goals, Move)] -> Turn (Move, Bool)
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pickMove l@((_,m):_) = do
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r <- _pickMove l
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case r of Nothing -> return (m, True); Just m -> return (m, False)
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moveGoal :: Goal -> Turn Move
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moveGoal (Nothing, t) = moveGoal (Just 0, t)
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moveGoal (Just pos, t) = do
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let subs = subgoals pos t
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(move, finished) <- pickMove subs
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liftIO $ hPutStrLn stderr $ "Trying to reach Goal " ++ show (pos, t)
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liftIO $ hPutStrLn stderr $ "Next step: " ++ show move
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return move
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14
Lambda.hs
14
Lambda.hs
@ -1,17 +1,21 @@
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{-# OPTIONS -XTypeSynonymInstances #-}
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module Lambda where
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module Lambda (
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Term (..),
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store, storeInt,
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command, callresult, loop,
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printMove
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) where
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import Eval
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import System.IO
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import System.IO
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import Text.ParserCombinators.ReadP
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import Data.Char
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import Control.Monad
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data Term = Const Int | Prim Card | Seq Term Term | Apply Term Term
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ptConst :: ReadP Term
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ptConst = readS_to_P reads >>= return . Const
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ptPrim = do
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@ -38,8 +42,8 @@ instance Show Term where
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show (Const i) = show i
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show (Prim c) = show c
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show (Seq f g) = show f ++ ";" ++ show g
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show (Apply f (Const i)) = show f ++ " " ++ show i
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show (Apply f (Prim c)) = show f ++ " " ++ show c
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{- show (Apply f (Const i)) = show f ++ " " ++ show i
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show (Apply f (Prim c)) = show f ++ " " ++ show c-}
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show (Apply f x) = show f ++ "(" ++ show x ++ ")"
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instance Read Term where
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18
dummy
Executable file
18
dummy
Executable file
@ -0,0 +1,18 @@
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#!/bin/sh
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opp() {
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read lr
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case $lr in
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1) read card; read slot;;
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2) read slot; read card;;
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esac
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}
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if [ $1 = "1" ]; then
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opp
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fi
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while [ true ]; do
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echo "1"
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echo "I"
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echo "0"
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opp
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done
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Loading…
Reference in New Issue
Block a user