module GoalTransform ( Goal (..), moveGoal, evalMoves, subgoals, satGoal, satGoals, ) where import Eval import Lambda import System.IO import qualified Data.Array.IO as A type Goal = (Maybe Int, Term) type Goals = [(Int, Term)] applyMove :: Term -> Move -> Term applyMove t (MoveLeft Card_Zero _) = Prim Card_I applyMove t (MoveLeft Card_I _) = t applyMove (Const n) (MoveLeft Card_Succ _) = Const (n+1) applyMove (Const n) (MoveLeft Card_Dbl _) = Const (n*2) applyMove (Prim Card_I) (MoveRight _ Card_Zero) = Const 0 applyMove (Prim Card_I) (MoveRight _ c) = Prim c applyMove (Prim Card_Succ) (MoveRight _ Card_Zero) = Const 1 applyMove (Prim Card_Dbl) (MoveRight _ Card_Zero) = Const 0 applyMove t (MoveLeft c _) = Apply (Prim c) t applyMove t (MoveRight _ c) = Apply t (Prim c) evalMoves :: Goals -> Int -> Maybe Term -> [Move] -> [(Goals, Move)] evalMoves current pos = _eval where _eval _ [] = [] _eval Nothing moves = ((pos, Prim Card_I):current, MoveLeft Card_Zero pos):_eval (Just $ Prim Card_I) moves _eval (Just t) (m:xm) = let t' = (applyMove t m) in ((pos, t'):current, m):_eval (Just t') xm copyTo :: Goals -> Int -> Int -> Term -> [(Goals, Move)] copyTo current src dst t = if (src == dst) then [] else evalMoves current dst Nothing (storeInt dst src) ++ [((dst, t):current,MoveLeft Card_Get dst)] _subgoals current pos (Const n) = evalMoves current pos Nothing (storeInt pos n) _subgoals current pos (Apply (Prim c) t) = let m = MoveLeft c pos in _subgoals current pos t ++ [((pos, applyMove t m):current, m)] _subgoals current pos (Apply (Const 0) t) = let m = MoveLeft Card_Zero pos in _subgoals current pos t ++ [((pos, applyMove t m):current, m)] _subgoals current pos (Apply t (Prim c)) = let m = MoveRight pos c in _subgoals current pos t ++ [((pos, applyMove t m):current, m)] _subgoals current pos (Apply t (Const 0)) = let m = MoveRight pos Card_Zero in _subgoals current pos t ++ [((pos, applyMove t m):current, m)] _subgoals current pos (Prim c) = evalMoves current pos Nothing [MoveRight pos c] _subgoals current 0 (Apply a b) = _subgoals current 1 (Apply a b) ++ copyTo ((1, Apply a b):current) 1 0 (Apply a b) _subgoals current pos (Apply a b) = _subgoals current pos a ++ _subgoals ((pos,a):current) (pos+1) b ++ copyTo ((pos,a):(pos+1, b):current) (pos+1) 0 b ++ evalMoves ((0, b):current) pos (Just a) [MoveLeft Card_K pos, MoveLeft Card_S pos, MoveRight pos Card_Get] ++ [((pos, Apply a b):current, MoveRight pos Card_Zero)] subgoals pos t = reverse $ _subgoals [] pos t termEqVal :: Term -> Value -> Bool termEqVal (Const a) (ValInt b) = (a == b) termEqVal (Prim Card_Zero) (ValInt 0) = True termEqVal t (ValFunction s _) = (show t) == s termEqVal _ _ = False satGoal :: (Int, Term) -> Turn Bool satGoal (pos, t) = do game <- getGame (val, vit) <- liftIO $ A.readArray (fields $ proponent game) pos return (vit > 0 && termEqVal t val) satGoals :: Goals -> Turn Bool satGoals [] = return True satGoals (g:xg) = satGoal g >>= \r -> if (r) then satGoals xg else return False _pickMove :: [(Goals, Move)] -> Turn (Maybe Move) _pickMove [] = return Nothing _pickMove ((g,m):xs) = do found <- satGoals g if (found) then return Nothing else do r <- _pickMove xs case r of Nothing -> return $ Just m; _ -> return r pickMove :: [(Goals, Move)] -> Turn (Move, Bool) pickMove l@((_,m):_) = do r <- _pickMove l case r of Nothing -> return (m, True); Just m -> return (m, False) moveGoal :: Goal -> Turn Move moveGoal (Nothing, t) = moveGoal (Just 0, t) moveGoal (Just pos, t) = do let subs = subgoals pos t (move, finished) <- pickMove subs liftIO $ hPutStrLn stderr $ "Trying to reach Goal " ++ show (pos, t) liftIO $ hPutStrLn stderr $ "Next step: " ++ show move return move