add maps to gui, fix gui for chrome
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14
js/Makefile
14
js/Makefile
@ -1,8 +1,18 @@
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MAPS=$(wildcard ../maps/contest*.map ../maps/flood*.map)
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MAPS=$(wildcard ../maps/flood*.map)
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MAPS+=$(wildcard ../maps/contest?.map ../maps/contest10.map)
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MAPS+=$(wildcard ../maps/ems*.map)
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MAPS+=../maps/pacman.map ../maps/pacman2.map
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all: maps.js
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all: maps.js
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maps.js: mapsToJson.js $(MAPS)
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maps.js: mapsToJson.js $(MAPS)
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./mapsToJson.js $(MAPS) > maps.js
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./mapsToJson.js $(MAPS) > maps.js
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clean:
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rm -f maps.js
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.PHONY: all clean
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# just build it everytime
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.PHONY: maps.js
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40
js/gui.js
40
js/gui.js
@ -44,23 +44,31 @@ function mineGui_start() {
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for (i = 0; i < txt.length; ++i) {
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for (i = 0; i < txt.length; ++i) {
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if (validMoves[txt[i]]) mineGui_moves += txt[i];
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if (validMoves[txt[i]]) mineGui_moves += txt[i];
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}
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}
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inpMoves.blur();
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mineGui_updateMine();
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mineGui_updateMine();
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};
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};
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var delayInpValidate = function() { window.setTimeout(inpValidate, 0); };
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var delayInpValidate = function(event) {
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// console.log("input", event, event.type);
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window.setTimeout(inpValidate, 0);
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};
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inpMoves.onchange = delayInpValidate;
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inpMoves.onchange = delayInpValidate;
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inpMoves.onpaste = delayInpValidate;
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inpMoves.onpaste = delayInpValidate;
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inpMoves.onkeypress = delayInpValidate;
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inpMoves.onkeypress = delayInpValidate;
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document.onkeypress = function (event) {
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document.body.onkeydown = function (event) {
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// console.log("body", event, event.type);
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if (document.activeElement === customMapInput) return;
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if (document.activeElement === customMapInput) return;
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if (event.ctrlKey || event.altKey || event.metaKey) return;
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if (event.ctrlKey || event.altKey || event.metaKey) return;
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var handled = true;
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var handled = true;
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if (event.keyCode == 8 || event.charCode == 8) {
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var cmd = String.fromCharCode(event.charCode || event.keyCode).toUpperCase();
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if (validMoves[cmd]) {
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mineGui_move(cmd);
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} else if (cmd == 'C') { // clear
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mineGui_moves = "";
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mineGui_updateMine();
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} else if (event.keyCode == 8 || event.charCode == 8) {
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// backspace -> undo
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// backspace -> undo
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mineGui_moves = mineGui_moves.slice(0,-1);
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mineGui_moves = mineGui_moves.slice(0,-1);
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mineGui_updateMine();
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mineGui_updateMine();
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} else if (event.which === 0 && event.keyCode) {
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} else switch (event.keyCode) {
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switch (event.keyCode) {
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case 33: // page up
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case 33: // page up
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if (selMap.selectedIndex > 0) {
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if (selMap.selectedIndex > 0) {
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selMap.selectedIndex--;
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selMap.selectedIndex--;
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@ -89,23 +97,11 @@ function mineGui_start() {
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handled = false;
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handled = false;
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break;
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break;
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}
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}
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} else if (event.charCode) {
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if (handled) {
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console.log(event.charCode);
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// console.log("body handled", event, event.type);
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cmd = String.fromCharCode(event.charCode).toUpperCase();
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event.preventDefault();
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if (validMoves[cmd]) {
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return true;
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mineGui_move(cmd);
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} else if (cmd == 'R') { // redraw
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mineGui_updateMine();
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} else if (cmd == 'C') { // clear
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mineGui_moves = "";
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mineGui_updateMine();
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} else {
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handled = false;
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}
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}
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} else {
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handled = false;
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}
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if (handled) event.preventDefault();
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};
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};
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for (k in mineMaps) {
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for (k in mineMaps) {
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if (mineMaps.hasOwnProperty(k)) {
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if (mineMaps.hasOwnProperty(k)) {
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@ -33,8 +33,9 @@
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<pre>Help:
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<pre>Help:
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(<b>L</b>)eft/(<b>U</b>)p/(<b>R</b>)ight/(<b>D</b>)own work as expected (letter and arrow keys), (<b>A</b>)bort and (<b>W</b>)ait too.
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(<b>L</b>)eft/(<b>U</b>)p/(<b>R</b>)ight/(<b>D</b>)own work as expected (letter and arrow keys), (<b>A</b>)bort and (<b>W</b>)ait too.
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Special keys: PageUp/PageDown for map select, Backspace for undo, (<b>C</b>)lear and (<b>R</b>)edraw
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Special keys: PageUp/PageDown for map select, Backspace for undo and (<b>C</b>)lear
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Be careful: a reload looses all custom maps and saved moves.
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Be careful: a reload looses all custom maps and saved moves.
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Listed highscore can be outdated.
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</pre>
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</pre>
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Build custom map: <button id="mineGui_addData">Add Map</button><br>
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Build custom map: <button id="mineGui_addData">Add Map</button><br>
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