MAPS= MAPS+=$(wildcard ../maps/trampoline*.map) MAPS+=$(wildcard ../maps/flood*.map) MAPS+=$(wildcard ../maps/contest?.map ../maps/contest10.map) MAPS+=$(wildcard ../maps/ems*.map) MAPS+=../maps/pacman.map ../maps/pacman2.map all: maps.js sprites.png gui.min.js mine.min.js maps.min.js maps.js: FORCE ./mapsToJson.js $(MAPS) > maps.js.new @if test ! -e maps.js || ! diff maps.js maps.js.new > /dev/null; then echo "new maps"; mv maps.js.new maps.js; else rm maps.js.new; fi SPRITES=earth.png empty.png lambda.png liftclosed.png liftopen.png robot.png rock.png wall.png SPRITES+=$(wildcard trampoline?.png) SPRITES+=$(wildcard target?.png) sprites.png: $(SPRITES) convert -background "#000000" -append $(SPRITES) tmp_sprites.png pngcrush -rem alla tmp_sprites.png tmp_sprites1.png rm tmp_sprites.png optipng -o9 tmp_sprites1.png mv tmp_sprites1.png sprites.png gui.min.js: gui.js yui-compressor --type js --charset utf-8 -o $@ $< mine.min.js: mine.js yui-compressor --type js --charset utf-8 -o $@ $< maps.min.js: maps.js yui-compressor --type js --charset utf-8 -o $@ $< clean: rm -f maps.js sprites.png .PHONY: all clean FORCE