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Add option to disable sound

Dieser Commit ist enthalten in:
Stefan Bühler 2009-08-28 22:06:06 +02:00
Ursprung fe507df7f0
Commit ccffdfef2e
3 geänderte Dateien mit 15 neuen und 4 gelöschten Zeilen

9
menu.c
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@ -173,8 +173,9 @@ static void addexit(char *item,...) {
/* game menues */
char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};
static const char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
static const char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};
static const char *dis_en_abled[]={"DISABLED","ENABLED"};
static void config_menu(void) {
int sel;
@ -187,6 +188,7 @@ static void config_menu(void) {
additem("GENEROSITY: %s",generosities[configopts.generosity]);
additem("INITIAL FLAME LENGTH: %d",configopts.flames+1);
additem("INITIAL NUMBER OF BOMBS: %d",configopts.bombs+1);
additem("SOUND: %s", dis_en_abled[sound_enabled]);
sel=domenu(MENU_CONFIG, NULL);
switch (sel) {
case 0:
@ -207,6 +209,9 @@ static void config_menu(void) {
configopts.bombs+=menudelta;
configopts.bombs&=7;
break;
case 5:
sound_enabled = 1 - sound_enabled;
break;
}
}
}

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@ -11,6 +11,8 @@
#define DATADIR "data"
#endif
int sound_enabled = 1;
static char dirlist[]=DATADIR;
static int readsound(int num);
@ -181,6 +183,8 @@ int i,file,size,len;
}
void playsound(int n) {
soundcommands[soundput]=n;
soundput=(soundput+1)&(MAXSOUNDCOMMANDS-1);
if (sound_enabled) {
soundcommands[soundput]=n;
soundput=(soundput+1)&(MAXSOUNDCOMMANDS-1);
}
}

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@ -5,4 +5,6 @@ int soundopen(void);
void soundclose(void);
void playsound(int n);
extern int sound_enabled;
#endif