#include #include #include #include #include #include #include #include #include #include #include #include "bomber.h" #include "gfx.h" #include "announce.h" #include "sound.h" #include "menu.h" #include "utils.h" #include "network.h" #include "game.h" #include "draw.h" int main(int argc,char **argv) { char *p; strcpy(playername,"ANONYMOUS"); p=getenv("USER"); if(p) strncpy(playername,p,sizeof(playername)); create_seed_unique(); opengfx(argc, argv); getsocket(); if (!initannouncer()) exit(1); soundopen(); loadgfx(); pulseon(); mainloop(); soundclose(); freeannouncer(); freesocket(); closegfx(); return 0; }