#ifndef NETWORK_H #define NETWORK_H #include #include #include enum { MAXNETNODES = 8 }; struct netnode { struct sockaddr_in netname; char name[16]; char used; int kills, deaths; }; extern struct netnode netnodes[MAXNETNODES]; void getsocket(void); void freesocket(void); int send_join(struct sockaddr_in *netname, char playername[16]); void send_config(); void send_quit(); int scaninvite(int msec); int start_network_game(); int handle_joins(); int begin_network_game(); void send_invites(); void cancel_network_game(); extern const unsigned char gameversion[4]; typedef enum { NETWORK_NONE = 0, NETWORK_MASTER, NETWORK_SLAVE } network_type; extern network_type network; /* actions */ int networktraffic(void); #define ACTIONHIST 20 extern int mydatacount; extern int myslot; extern int actionput,actioncount; extern unsigned char actionblock[ACTIONHIST*MAXNETNODES]; extern int myaction; extern unsigned char actions[MAXNETNODES]; extern unsigned char latestactions[MAXNETNODES]; extern long latestcounts[MAXNETNODES]; #endif