#include #include #include #include #include #include #include #include #include #include #include #include "announce.h" #include "bomber.h" #include "draw.h" #include "game.h" #include "gfx.h" #include "menu.h" #include "network.h" #include "sound.h" #include "utils.h" int main(void) { char* p; strcpy(playername, "ANONYMOUS"); p = getenv("USER"); if (p) strncpy(playername, p, sizeof(playername) - 1); create_seed_unique(); opengfx(); getsocket(); if (!initannouncer()) exit(1); soundopen(); loadgfx(); pulseon(); mainloop(); soundclose(); freeannouncer(); freesocket(); closegfx(); return 0; }