#ifndef GAME_H #define GAME_H #include "bomber.h" #define FRACTION 9 #define SPEEDDELTA (1 << (FRACTION - 1)) #define SPEEDMAX (10 << FRACTION) #define SPEEDSTART (6 << FRACTION) #define SPEEDTURTLE (3 << FRACTION) #define SPEEDTURTLE_TIMEOUT 250 #define TEMPNODES 2 typedef struct GameOptions GameOptions; struct GameOptions { unsigned char density, flames, bombs, generosity; }; void run_single_player(void); void run_network_game(void); void set_game_options(GameOptions* options); extern char playername[16]; extern solid background, backgroundoriginal; #endif