sdlbomber/draw.h

43 líneas
1.0 KiB
C

#ifndef DRAW_H
#define DRAW_H
void loadgfx(void);
void drawstring(int xpos, int ypos, const char *str);
void drawbigstring(int xpos, int ypos, const char *str);
void centerbig(int y, const char *str);
void addsprite(int x,int y,figure *fig);
void plotsprites(void);
void erasesprites(void);
void clearsprites(void);
void clearspritelist(void);
int tovideox(int x);
int tovideoy(int y);
int screentoarrayx(int x);
int screentoarrayy(int y);
int arraytoscreenx(int x);
int arraytoscreeny(int y);
void failure(char *str,...);
extern int fontxsize,fontysize;
extern int bigfontxsize,bigfontysize,bigfontyspace;
/* On screen array variables */
extern int arraynumx, arraynumy, arraystartx, arraystarty, arrayspacex, arrayspacey;
/* Animation specific #defines */
#define NUMBOMBFRAMES 10
#define NUMWALKFRAMES 60
#define NUMFLAMEFRAMES 80
#define NUMDEATHFRAMES 41
extern figure blocks[3], blocksx[9], bombs1[MAXSETS][NUMBOMBFRAMES], bombs2[MAXSETS][NUMBOMBFRAMES], flamefigs[MAXSETS][NUMFLAMEFRAMES], tiles[15], death[NUMDEATHFRAMES];
#endif