/*************************************************************************** * Copyright (C) 2009 by Stefan Bühler * * stbuehler@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef TORUSCHESSFIELD3D_H #define TORUSCHESSFIELD3D_H #include #include #include "toruschess.h" #include "piecelibrary.h" /** @author Stefan Bühler */ namespace toruschess { /** Widget for the 3d field view (Game* is shared with other widgets) * Available modes: Plane vs. Torus and 2d vs 3d Figures */ class Field3D : public QGLWidget { Q_OBJECT public: typedef enum { PLANE, TORUS } BoardMode; typedef enum { FIG2D, FIG3D } FigureMode; Field3D(Game *game, QWidget *parent = 0); virtual ~Field3D(); void markMoves(const QList &moves); /** Mark the destination fields */ virtual QSize sizeHint() const; BoardMode boardMode() const { return m_boardMode; } void setBoardMode(BoardMode m) { m_boardMode = m; updateGL(); } FigureMode figureMode() const { return m_figureMode; } void setFigureMode(FigureMode m); protected: virtual void initializeGL(); virtual void resizeGL(int w, int h); virtual void paintGL(); virtual void mousePressEvent(QMouseEvent *event); virtual void mouseMoveEvent(QMouseEvent *event); virtual void mouseReleaseEvent(QMouseEvent *event); virtual void wheelEvent(QWheelEvent *event); virtual void timerEvent(QTimerEvent *event); protected slots: /* slot for game updated event */ void fieldUpdated(); private: /* update the GL_MODELVIEW matrix */ void updateCam(); /* create textures: board texture, pick texture, skybox (sphere) texture */ void createTexture(); void freeTexture(); /* update board texture */ void updateTexture(); /* find position on board from window coords */ bool findPos(int mx, int my, Pos &p); Game *m_game; PieceLibrary *m_lib; bool m_marked[8][8]; QList m_markedMoves; BoardMode m_boardMode; FigureMode m_figureMode; /* Texture data */ QImage *m_textureBuffer; GLuint m_textureID; /* Cam data */ double m_camDist, m_camRotX, m_camRotY, m_camRotZ; int m_originX, m_originY; int m_mouseLastX, m_mouseLastY; /* skybox */ GLUquadric *m_skySphere; GLuint m_skyTextureID; int m_skyTimerID; double m_skyOffset; /* Pick */ GLuint m_pickTextureID; QGLPixelBuffer *m_pickBuffer; static const int m_textureSize = 1024; }; } #endif