/*************************************************************************** * Copyright (C) 2009 by Stefan Bühler * * stbuehler@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef TORUSCHESSOPTIONDLG_H #define TORUSCHESSOPTIONDLG_H #include #include #include "ui_optiondlg.h" #include "toruschess.h" /** @author Stefan Bühler */ namespace toruschess { typedef enum { VIEW_2D, VIEW_3D, VIEW_TORUS } ViewMode; /** Option Dialog * Game options are set directly (so one dialog controls only one game instance) * The view mode option is handled via signal/slot (default is VIEW_2D) */ class OptionDlg : public QDialog, private Ui::OptionDlg { Q_OBJECT public: OptionDlg(Game *game, QWidget *parent = 0); signals: void setViewMode(ViewMode viewMode); public slots: void changedViewMode(ViewMode viewMode); private slots: void gameChangedMode(GameMode mode); void gameChangedAIStrength(int aiStrength); void dlgReset(); void dlgAccept(); private: Game *m_game; GameMode m_curMode; int m_curAIStrength; ViewMode m_curViewMode; QButtonGroup *m_bgMode; QButtonGroup *m_vMode; }; } #endif