/*************************************************************************** * Copyright (C) 2009 by Stefan Bühler * * stbuehler@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "testgame.h" #include #include #include #include #include #include #include #include "field2d.h" #include "field3d.h" #include "ai.h" namespace toruschess { TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)) { setWindowTitle("Torus Chess"); // PieceLibrary *lib = new PieceLibrary(this); // setCentralWidget(new TestField(this, lib, m_game)); setCentralWidget(new Field2D(m_game, this)); statusBar()->show(); connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated())); connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState))); m_game->restart(); QMenuBar *menuBar = new QMenuBar(this); QMenu *menuGame = menuBar->addMenu("Game"); menuGame->addAction("New Game", this, SLOT(menuRestart())); menuGame->addAction("Options", this, SLOT(menuOptions())); menuGame->addSeparator(); menuGame->addAction("Quit", this, SLOT(close())); setMenuBar(menuBar); } void TestGame::gameUpdated() { /* if (m_game->state() == TURN_BLACK) { Move m = ai::getMove(m_game); if (m.valid()) m_game->move(m); }*/ } void TestGame::gameChanged(GameState state) { statusBar()->showMessage(state2string(state)); } void TestGame::menuRestart() { m_game->restart(); } void TestGame::menuOptions() { m_optionDlg->exec(); } }