toruschess/src/testgame.cpp

78 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "testgame.h"
#include <QGridLayout>
#include <QResizeEvent>
#include <QMouseEvent>
#include <QPainter>
#include <QStatusBar>
#include <QMenuBar>
#include <QMenu>
#include "field2d.h"
#include "field3d.h"
#include "ai.h"
namespace toruschess {
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)) {
setWindowTitle("Torus Chess");
// PieceLibrary *lib = new PieceLibrary(this);
// setCentralWidget(new TestField(this, lib, m_game));
setCentralWidget(new Field2D(m_game, this));
statusBar()->show();
connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated()));
connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
m_game->restart();
QMenuBar *menuBar = new QMenuBar(this);
QMenu *menuGame = menuBar->addMenu("Game");
menuGame->addAction("New Game", this, SLOT(menuRestart()));
menuGame->addAction("Options", this, SLOT(menuOptions()));
menuGame->addSeparator();
menuGame->addAction("Quit", this, SLOT(close()));
setMenuBar(menuBar);
}
void TestGame::gameUpdated() {
/* if (m_game->state() == TURN_BLACK) {
Move m = ai::getMove(m_game);
if (m.valid()) m_game->move(m);
}*/
}
void TestGame::gameChanged(GameState state) {
statusBar()->showMessage(state2string(state));
}
void TestGame::menuRestart() {
m_game->restart();
}
void TestGame::menuOptions() {
m_optionDlg->exec();
}
}