toruschess/src/field3d.h

120 lines
3.7 KiB
C++

/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TORUSCHESSFIELD3D_H
#define TORUSCHESSFIELD3D_H
#include <QGLWidget>
#include <QGLPixelBuffer>
#include "toruschess.h"
#include "piecelibrary.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
/** Widget for the 3d field view (Game* is shared with other widgets)
* Available modes: Plane vs. Torus and 2d vs 3d Figures
*/
class Field3D : public QGLWidget {
Q_OBJECT
public:
typedef enum { PLANE, TORUS } BoardMode;
typedef enum { FIG2D, FIG3D } FigureMode;
Field3D(Game *game, QWidget *parent = 0);
virtual ~Field3D();
void markMoves(const QList<Move> &moves);
/** Mark the destination fields */
virtual QSize sizeHint() const;
BoardMode boardMode() const { return m_boardMode; }
void setBoardMode(BoardMode m) { m_boardMode = m; updateGL(); }
FigureMode figureMode() const { return m_figureMode; }
void setFigureMode(FigureMode m);
protected:
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void wheelEvent(QWheelEvent *event);
virtual void timerEvent(QTimerEvent *event);
protected slots:
/* slot for game updated event */
void fieldUpdated();
private:
/* update the GL_MODELVIEW matrix */
void updateCam();
/* create textures: board texture, pick texture, skybox (sphere) texture */
void createTexture();
void freeTexture();
/* update board texture */
void updateTexture();
/* find position on board from window coords */
bool findPos(int mx, int my, Pos &p);
Game *m_game;
PieceLibrary *m_lib;
bool m_marked[8][8];
QList<Move> m_markedMoves;
BoardMode m_boardMode;
FigureMode m_figureMode;
/* Texture data */
QImage *m_textureBuffer;
GLuint m_textureID;
/* Cam data */
double m_camDist, m_camRotX, m_camRotY, m_camRotZ;
int m_originX, m_originY;
int m_mouseLastX, m_mouseLastY;
/* skybox */
GLUquadric *m_skySphere;
GLuint m_skyTextureID;
int m_skyTimerID;
double m_skyOffset;
/* Pick */
GLuint m_pickTextureID;
QGLPixelBuffer *m_pickBuffer;
static const int m_textureSize = 1024;
};
}
#endif