toruschess/src/field3d.h

77 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TORUSCHESSFIELD3D_H
#define TORUSCHESSFIELD3D_H
#include <QGLWidget>
#include "toruschess.h"
#include "piecelibrary.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
class Field3D : public QGLWidget {
Q_OBJECT
public:
Field3D(Game *game, QWidget *parent = 0);
virtual ~Field3D();
void markMoves(const QList<Move> &moves);
virtual QSize sizeHint() const;
protected:
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
private:
void updateCam();
void createTexture();
void freeTexture();
void updateTexture();
void createTorus();
void freeTorus();
Game *m_game;
PieceLibrary *m_lib;
bool m_marked[8][8];
QList<Move> m_markedMoves;
/* Texture data */
QImage *m_textureBuffer;
GLuint m_textureID;
/* Cam data */
double m_camDist, m_camRotX, m_camRotY, m_camRotZ;
static const int m_textureSize = 1024;
};
}
#endif