[qcross] added saving/loading game support
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627f73c31f
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@ -77,16 +77,18 @@ namespace qcross {
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currentMenu = menuBar()->addMenu(tr("&Game"));
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currentMenu->addAction(tr("&New..."), this, SLOT(newGame()), Qt::CTRL + Qt::Key_N);
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currentMenu->addSeparator();
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currentMenu->addAction(tr("&Save..."), this, SLOT(saveGame()), Qt::CTRL + Qt::Key_N);
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m_SaveGameAction = currentMenu->addAction(tr("&Save..."), this, SLOT(saveGame()), Qt::CTRL + Qt::Key_N);
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m_SaveGameAction->setEnabled(false);
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currentMenu->addAction(tr("&Load..."), this, SLOT(loadGame()), Qt::CTRL + Qt::Key_N);
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currentMenu->addSeparator();
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m_RestartGameAction = currentMenu->addAction(tr("&Restart"), this, SLOT(restartGame()), Qt::CTRL + Qt::Key_R);
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m_RestartGameAction->setEnabled(false);
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m_PauseGameAction = currentMenu->addAction(tr("&Pause"));
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connect(m_PauseGameAction, SIGNAL(toggled(bool)), this, SLOT(pauseGame(bool)));
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m_PauseGameAction->setShortcut(Qt::CTRL + Qt::Key_P);
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m_PauseGameAction->setCheckable(true);
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m_PauseGameAction->setEnabled(false);
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m_PauseGameAction->setCheckable(true);
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m_PauseGameAction->setChecked(true);
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m_PauseGameAction->setShortcut(Qt::CTRL + Qt::Key_P);
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connect(m_PauseGameAction, SIGNAL(toggled(bool)), this, SLOT(pauseGame(bool)));
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currentMenu->addSeparator();
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currentMenu->addAction(tr("&Quit"), this, SLOT(close()), Qt::CTRL + Qt::Key_Q);
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currentMenu->addSeparator();
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@ -101,6 +103,76 @@ namespace qcross {
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currentMenu->addAction(tr("About &Qt"), qApp, SLOT(aboutQt()));
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}
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const char magicSaveGameHeader[] = {'C', 'R', 'S', 'V'};
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bool CGameWindow::readSaveGame(QDataStream & stream) {
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QString stringBuffer;
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qint32 intBuffer;
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QSize sizeBuffer;
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// picture index
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stream >> intBuffer; qDebug("picture index = %i", m_PictureIndex);
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if (stream.atEnd()) {
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qCritical("invalid savegame");
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return false;
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}
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m_PictureIndex = intBuffer;
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// package name
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if (m_PictureIndex > -1) {
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stream >> stringBuffer; qDebug("package name = %s", qPrintable(stringBuffer));
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if (stream.atEnd()) {
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qCritical("invalid savegame");
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return false;
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}
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m_PackageName = stringBuffer;
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stream >> stringBuffer; qDebug("highscoreFileName = %s", qPrintable(stringBuffer));
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if (stream.atEnd()) {
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qCritical("invalid savegame");
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return false;
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}
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if (m_Highscore)
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delete m_Highscore;
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m_Highscore = new CHighscore(0);
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m_Highscore->setFileName(QCROSS_STRING_DATAPATH + QDir::separator() + stringBuffer);
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m_Highscore->open();
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}
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// picture
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if (m_Picture)
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delete m_Picture;
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m_Picture = new CNonogram();
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if (!m_Picture->readFromStream(stream)) {
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qCritical("invalid savegame");
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return false;
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}
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// TODO handle save game porting properly
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// TODO check for matching nonogram
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m_Field->setPicture(m_Picture);
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m_Field->applyState(stream);
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return true;
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}
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void CGameWindow::writeSaveGame(QDataStream & stream) {
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// picture index
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stream << qint32(m_PictureIndex);
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if (m_PictureIndex > -1) {
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stream << m_PackageName;
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stream << m_Highscore->fileName().section(QDir::separator(), -1);
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}
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m_Picture->writeToStream(stream);
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m_Field->dumpState(stream);
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}
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void CGameWindow::newGame() {
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bool notPaused = !m_Field->isPaused();
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if (notPaused)
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@ -112,6 +184,7 @@ namespace qcross {
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delete m_Highscore;
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m_Highscore = dialog.takeHighscore();
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m_PackageName = dialog.selectedPackage()->name();
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m_PictureIndex = m_Highscore ? dialog.nonogramIndex() : -1;
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CNonogram * newPicture = dialog.takeNonogram();
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@ -134,9 +207,11 @@ namespace qcross {
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pauseGame(false);
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}
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const char magicSaveGameHeader[] = {'C', 'R', 'S', 'V'};
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void CGameWindow::saveGame() {
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if (!m_Picture)
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return;
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if (!m_Field->isPaused())
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m_PauseGameAction->setChecked(true);
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@ -151,13 +226,10 @@ namespace qcross {
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QDataStream out(&file);
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out.setVersion(QDataStream::Qt_4_0);
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out.writeRawData(magicSaveGameHeader, 4);
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out << int(-1); // debug: m_PicutreIndex
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out << *m_Picture;
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m_Field->dumpState(out);
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if (out.writeRawData(magicSaveGameHeader, 4) == -1)
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qDebug("could not write magic save game header");
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else
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writeSaveGame(out);
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m_PauseGameAction->setChecked(false);
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}
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@ -180,42 +252,30 @@ namespace qcross {
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char magicHeader[4];
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in.readRawData(magicHeader, 4);
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qDebug("checking magic header");
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qDebug("checking magic savegame header");
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for (int i = 0; i < 4; i++) {
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if (magicHeader[i] != magicSaveGameHeader[i])
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return;
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}
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// picture index
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in >> m_PictureIndex; qDebug("m_PictureIndex = %i", m_PictureIndex);
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if (readSaveGame(in)) {
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m_PauseGameAction->setEnabled(true);
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}
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else {
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m_Field->setPicture(NULL);
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m_PictureIndex = -1;
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// delete current highscore
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if (m_Highscore)
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delete m_Highscore;
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// package name
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if (m_PictureIndex > -1) {
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QString highscoreFileName, packageName;
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in >> packageName; qDebug("packageName = %s", qPrintable(packageName));
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in >> highscoreFileName; qDebug("highscoreFileName = %s", qPrintable(highscoreFileName));
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// TODO handle save game porting correctly
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m_Highscore = new CHighscore(0);
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m_Highscore->setFileName(QCROSS_STRING_DATAPATH + QDir::separator() + highscoreFileName);
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m_Highscore->open();
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if (m_Picture) {
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delete m_Picture;
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m_Picture = NULL;
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}
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// picture
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CNonogram * newPicture = new CNonogram(in);
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if (m_Highscore) {
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delete m_Highscore;
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m_Highscore = NULL;
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}
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}
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m_Field->setPicture(newPicture);
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if (m_Picture)
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delete m_Picture;
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m_Picture = newPicture;
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m_Field->applyState(in);
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m_PauseGameAction->setEnabled(true);
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m_PauseGameAction->setChecked(false);
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}
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@ -46,14 +46,19 @@ namespace qcross {
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CCrossFieldWidget * m_Field;
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libqnono::CNonogram * m_Picture;
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CHighscore * m_Highscore;
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QString m_PackageName;
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int m_PictureIndex;
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CHighscore * m_Highscore;
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QAction * m_SaveGameAction;
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QAction * m_RestartGameAction;
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QAction * m_PauseGameAction;
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void createActions();
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bool readSaveGame(QDataStream & stream);
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void writeSaveGame(QDataStream & stream);
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protected slots:
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void newGame();
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