114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Oliver Groß *
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* z.o.gross@gmx.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "csocketmanager.h"
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#include "cworker.h"
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#include <QTcpServer>
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#include <QThread>
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namespace qftrans {
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CSocketManager::CSocketManager(QObject * parent) : QObject(parent),
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m_Server(NULL), m_Socket(NULL), m_Worker(NULL) {
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}
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CSocketManager::~CSocketManager() {
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if (m_Socket)
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delete m_Socket;
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}
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void CSocketManager::setup(bool server, quint16 port, QString & host) {
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m_Host = host;
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m_Port = port;
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if (server) {
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m_Server = new QTcpServer(this); //TODO proper setup server
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connect(m_Server, SIGNAL(newConnection()), this, SLOT(handleServerConnected()));
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m_Server->listen(QHostAddress(host), port);
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}
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else {
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m_Socket = new QTcpSocket(); //TODO proper setup client
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connect(m_Socket, SIGNAL(connected()), this, SLOT(handleClientConnected()));
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connect(m_Socket, SIGNAL(disconnected()), this, SLOT(handleDisconnected()));
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m_Socket->connectToHost(host, port);
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}
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}
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void CSocketManager::handleServerConnected() {
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qDebug() << "srv conn... thread id" << QThread::currentThreadId();
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m_Socket = m_Server->nextPendingConnection();
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connect(m_Socket, SIGNAL(disconnected()), this, SLOT(handleDisconnected()));
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m_Worker = new CWorker(m_Socket, m_Socket);
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// emit workerReady(m_Worker);
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emit connectionChanged(true);
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m_Server->close();
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}
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void CSocketManager::handleClientConnected() {
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qDebug() << "clt conn... thread id" << QThread::currentThreadId();
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m_Worker = new CWorker(m_Socket, m_Socket);
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emit connectionChanged(true);
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}
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void CSocketManager::handleDisconnected() {
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qDebug() << "clt/srv disconn.. thread id" << QThread::currentThreadId();
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/* m_Worker->deleteLater();
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m_Worker = NULL;*/
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// if (m_ActAsServer) {
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// m_Socket->deleteLater();
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// m_Socket = NULL;
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//
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// m_Server->listen(, 8899);
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// emit connectionChanged(false);
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// }
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// else {
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emit connectionChanged(false);
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if (m_Server) {
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m_Socket->deleteLater();
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m_Socket = NULL;
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m_Worker = NULL;
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m_Server->listen(QHostAddress(m_Host), m_Port);
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}
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else
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QThread::currentThread()->quit();
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// }
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}
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/*
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void CSocketManager::connectToPeer() {
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if (!m_Server && m_Socket)
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m_Socket->connectToHost(host, port);
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}*/
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// void CSocketManager::disconnectFromPeer() {
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// if (m_Socket)
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// m_Socket->disconnectFromHost();
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// }
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}
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