Remove global var "gountil"
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parent
8b614a8728
commit
1b3b3b3eb8
23
game.c
23
game.c
@ -35,7 +35,7 @@ static int framecount = 0;
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char playername[16];
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char playername[16];
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static int gountil, mycount;
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static int mycount;
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static int bonustotal;
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static int bonustotal;
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static const int bonuschances[]= {
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static const int bonuschances[]= {
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@ -106,7 +106,7 @@ static void initplayers(void) {
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}
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}
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static void firstzero(void) {
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static void firstzero(void) {
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gountil=mycount=mydatacount=0;
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mycount = mydatacount = 0;
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memset(latestactions,0,sizeof(latestactions));
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memset(latestactions,0,sizeof(latestactions));
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memset(latestcounts,0,sizeof(latestcounts));
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memset(latestcounts,0,sizeof(latestcounts));
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memset(actionblock,0,sizeof(actionblock));
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memset(actionblock,0,sizeof(actionblock));
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@ -836,6 +836,7 @@ static int getaction(void) {
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static int iterate(void) {
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static int iterate(void) {
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int i;
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int i;
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int gountil; /* destination tick */
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static int deathcount = 0;
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static int deathcount = 0;
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mypause();
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mypause();
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@ -847,13 +848,13 @@ static int iterate(void) {
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myaction = getaction();
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myaction = getaction();
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if (NETWORK_NONE == network && myaction==ACT_QUIT) return CODE_QUIT;
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if (NETWORK_NONE == network && myaction==ACT_QUIT) return CODE_QUIT;
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i = networktraffic();
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if (NETWORK_NONE == network) {
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if(i<0)
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gountil = mycount + 1; /* single step in singly player mode */
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gountil=mycount+1;
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} else {
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else
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gountil = networktraffic(); /* as master single step, as slave as many as we can do */
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gountil=i;
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}
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while(mycount<gountil) {
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while (mycount < gountil) { /* simulate ticks up to gountil */
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++mycount;
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++mycount;
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if (NETWORK_NONE != network) {
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if (NETWORK_NONE != network) {
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i = gountil - mycount;
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i = gountil - mycount;
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@ -890,14 +891,12 @@ static int iterate(void) {
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if(!activegeneric.next) {
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if(!activegeneric.next) {
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player *pl;
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player *pl;
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int deadplayers = 0;
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int deadplayers = 0;
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pl=activeplayers.next;
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i = 0;
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i=0;
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for (pl = activeplayers.next; pl; pl = pl->next) {
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while(pl) {
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if(!(pl->flags & FLG_DEAD))
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if(!(pl->flags & FLG_DEAD))
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++i;
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++i;
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else
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else
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deadplayers++;
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deadplayers++;
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pl=pl->next;
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}
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}
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if (deadplayers > 0 && (!i || (NETWORK_NONE != network && i==1))) {
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if (deadplayers > 0 && (!i || (NETWORK_NONE != network && i==1))) {
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++deathcount;
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++deathcount;
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