Fix stats handling

This commit is contained in:
Stefan Bühler 2009-08-19 13:16:28 +02:00
parent 3da47935a4
commit 41b98c0c01
4 changed files with 103 additions and 56 deletions

View File

@ -65,7 +65,7 @@ struct listhead {
};
typedef struct player {
listhead list;
listhead list, list_all_players;
int xpos,ypos;
int flags;
int abilities;
@ -81,6 +81,7 @@ typedef struct player {
int color;
int controller;
int fixx,fixy;
int kills, deaths;
figure *figure;
} player;
@ -210,7 +211,7 @@ enum tile_types {
#define MAXSPRITES 256
#define MAXDAMAGES 512
extern char exitflag;
extern volatile char exitflag;
extern uchar needwhole;
extern figure walking[MAXSETS][60];

119
game.c
View File

@ -18,6 +18,7 @@ static listhead activegeneric;
static listhead detonatebombs;
static listhead activeflames;
static listhead activeplayers;
static listhead allplayers;
figure walking[MAXSETS][NUMWALKFRAMES];
solid background, backgroundoriginal;
@ -26,7 +27,7 @@ solid background, backgroundoriginal;
unsigned char field[32][32];
void *info[32][32];
char exitflag = 0;
volatile char exitflag = 0;
static int framecount = 0;
char playername[16];
@ -46,8 +47,6 @@ TILE_NONE,160
static GameOptions gameoptions;
static int host_kills, host_deaths;
static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
2,0,0,
3,14,10,
@ -59,28 +58,41 @@ static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
8,14,4,
};
static void resetplayer(player *pl, int color, int x, int y) {
pl->speed=SPEEDSTART;
pl->flags=0;
pl->flamelength=gameoptions.flames+1;
pl->bombsavailable=gameoptions.bombs+1;
pl->color=color;
pl->xpos=arraytoscreenx(x);
pl->ypos=arraytoscreeny(y);
field[y][x]=FIELD_EMPTY;
if(x) field[y][x-1]=FIELD_EMPTY;
if(y) field[y-1][x]=FIELD_EMPTY;
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
addtail(&activeplayers, pl);
}
static void initplayer(int color,int x,int y,int controller) {
player *pl;
pl = allocentry(player);
if(!pl)
nomem("Couldn't get player structure (allocentry())");
addtail(&activeplayers,pl);
pl->xpos=arraytoscreenx(x);
pl->ypos=arraytoscreeny(y);
pl->color=color;
pl->speed=SPEEDSTART;
pl->flags=0;
list_add_tail(&allplayers, &pl->list_all_players);
pl->controller=controller;
pl->fixx=-4;
pl->fixy=-40;
pl->flamelength=gameoptions.flames+1;
pl->bombsavailable=gameoptions.bombs+1;
pl->controller=controller;
field[y][x]=FIELD_EMPTY;
if(x) field[y][x-1]=FIELD_EMPTY;
if(y) field[y-1][x]=FIELD_EMPTY;
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
pl->kills = pl->deaths = 0;
resetplayer(pl, color, x, y);
}
static void initplayers(void) {
@ -102,22 +114,36 @@ static void initplayers(void) {
}
}
static void resetstats(void) {
int i;
static void resetplayers(void) {
const unsigned char *p;
int c,x,y;
player *pl;
host_deaths = host_kills = 0;
for (i = 0; i < MAXNETNODES; i++) {
netnodes[i].deaths = netnodes[i].kills = 0;
p=playerpositions;
list_for_each_entry(pl, &allplayers, list_all_players) {
c=*p++;
x=*p++;
y=*p++;
resetplayer(pl, c, x, y);
}
}
static void firstzero(void) {
alloc_things();
list_init_head(&activebombs);
list_init_head(&detonatebombs);
list_init_head(&activeflames);
list_init_head(&activedecays);
list_init_head(&activebonus);
list_init_head(&activeplayers);
list_init_head(&activegeneric);
list_init_head(&allplayers);
mycount = mydatacount = 0;
memset(latestactions,0,sizeof(latestactions));
memset(latestcounts,0,sizeof(latestcounts));
memset(actionblock,0,sizeof(actionblock));
actioncount = 0;
resetstats();
}
static void initgame() {
@ -130,14 +156,14 @@ static void initgame() {
if (network != NETWORK_SLAVE)
set_game_options(&configopts);
gameframe=0;
allocthings();
list_init_head(&activebombs);
list_init_head(&detonatebombs);
list_init_head(&activeflames);
list_init_head(&activedecays);
list_init_head(&activebonus);
things_list_clear(&activebombs);
things_list_clear(&detonatebombs);
things_list_clear(&activeflames);
things_list_clear(&activedecays);
things_list_clear(&activebonus);
list_init_head(&activeplayers);
list_init_head(&activegeneric);
things_list_clear(&activegeneric);
p=bonuschances;
bonustotal=0;
@ -160,7 +186,7 @@ static void initgame() {
solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);
initplayers();
resetplayers();
for(j=0;j<arraynumy;++j) {
y=arraystarty+j*arrayspacey;
@ -532,11 +558,7 @@ static void adddeath(player *pl) {
}
static void killplayer(player *pl) {
if (pl->controller == -1) {
host_deaths++;
} else {
netnodes[pl->controller].deaths++;
}
pl->deaths++;
pl->flags|=FLG_DEAD;
playsound(2);
adddeath(pl);
@ -561,23 +583,19 @@ static void drawgenerics(void) {
}
static void drawstats(void) {
int d, k, p = 0, i;
player *pl;
int p = 0;
const char *n;
char buf[16];
solidcopy(&background, 0, 0, IXSIZE, arraystarty);
for (i = -1; i < MAXNETNODES; i++) {
if (i >= 0) {
if (!netnodes[i].used) continue;
k = netnodes[i].kills;
d = netnodes[i].deaths;
n = netnodes[i].name;
list_for_each_entry(pl, &allplayers, list_all_players) {
if (pl->controller >= 0) {
n = netnodes[pl->controller].name;
} else {
k = host_kills;
d = host_deaths;
n = playername;
}
snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, k % 100, d % 100);
snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, pl->kills % 100, pl->deaths % 100);
drawstring(11 + (p/2) * (15 * fontxsize + 7), 11 + (p%2) * (fontysize+2), buf);
p++;
}
@ -754,6 +772,7 @@ static void doplayer(player *pl) {
if(what==ACT_QUIT) {
killplayer(pl);
list_del(&pl->list_all_players);
return;
}
@ -761,6 +780,12 @@ static void doplayer(player *pl) {
playsound((myrand()&1) ? 1 : 5);
applybonus(pl,info[py][px]);
} else if(there==FIELD_FLAME) {
flame *fl = info[py][px];
if (fl->owner == pl) {
pl->kills--;
} else {
fl->owner->kills++;
}
killplayer(pl);
return;
}
@ -935,6 +960,7 @@ void run_single_player(void) {
network = NETWORK_NONE;
firstzero();
initplayers();
do {
initgame();
while(!(code=iterate()) && !exitflag) ++framecount;
@ -945,6 +971,7 @@ void run_network_game(void) {
int code;
firstzero();
initplayers();
do {
initgame();
while (!(code=iterate()) && !exitflag) ++framecount;

28
list.c
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@ -6,6 +6,7 @@
typedef union genericlistitem genericlistitem;
union genericlistitem {
genericlistitem *next;
listhead list;
bomb b;
flame f;
brickdecay bc;
@ -18,21 +19,26 @@ union genericlistitem {
static genericlistitem *things=0;
static genericlistitem *free_things;
void allocthings(void) {
static int count_used = 0;
static const int num = MAXTHINGS;
void alloc_things(void) {
int i;
const int num = MAXTHINGS;
if (!things) {
things = calloc(sizeof(genericlistitem), num);
things = calloc(sizeof(genericlistitem), MAXTHINGS);
} else {
memset(things, 0, sizeof(genericlistitem)*num);
memset(things, 0, sizeof(genericlistitem)*MAXTHINGS);
}
if (!things) nomem("Trying to allocate thing memory");
for(i=0;i<num-1;++i) {
for (i=0; i < MAXTHINGS - 1; ++i) {
things[i].next = &things[i + 1];
}
things[i].next = 0;
free_things = things;
count_used = 0;
}
void *_allocentry(size_t size) {
@ -41,6 +47,7 @@ void *_allocentry(size_t size) {
if (size > sizeof(genericlistitem)) return 0;
if (free_things) {
count_used++;
free_things = free_things->next;
memset(entry, 0, sizeof(genericlistitem));
}
@ -51,6 +58,7 @@ void freeentry(void *ptr) {
genericlistitem *entry = ptr;
entry->next = free_things;
free_things = entry;
count_used--;
}
void list_add_tail(listhead *head, listhead *entry) {
@ -70,3 +78,13 @@ void list_init_head(listhead *head) {
head->next = head;
head->prev = head;
}
void things_list_clear(listhead *head) {
genericlistitem *entry;
while (head->next != head) {
entry = container_of(head->next, typeof(*entry), list);
list_del(head->next);
freeentry(entry);
}
}

3
list.h
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@ -15,7 +15,7 @@
*/
#define list_entry(ptr, type, member) container_of(ptr, type, member)
void allocthings(void);
void alloc_things(void);
void *_allocentry(size_t size);
#define allocentry(type) (type*) _allocentry(sizeof(type))
void freeentry(void *ptr);
@ -29,6 +29,7 @@ void list_del(listhead *entry);
void list_init_head(listhead *head);
void things_list_clear(listhead *head); /* listhead member must be the first member */
/**
* list_for_each_entry - iterate over list of given type