Merge branch 'upstream'
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commit
5ff78a2b4b
13
bomber.h
13
bomber.h
@ -9,7 +9,6 @@ extern int xcolors[256];
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#define IXSIZE 640
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#define IYSIZE 480
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#define MYF1 0x180
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#define MYF2 0x181
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#define MYF3 0x182
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@ -36,9 +35,7 @@ extern int xcolors[256];
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#define MYSHIFTED 0x40
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#define MYALTED 0x200
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typedef struct gfxset
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{
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typedef struct gfxset {
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uchar gs_colormap[768];
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uchar gs_inout[256];
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uchar *gs_pic;
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@ -46,15 +43,13 @@ typedef struct gfxset
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int gs_ysize;
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} gfxset;
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typedef struct figure
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{
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typedef struct figure {
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int xsize,ysize;
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int xdelta,ydelta;
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uchar *graphics;
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} figure;
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typedef struct solid
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{
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typedef struct solid {
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int xsize,ysize;
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uchar *graphics;
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} solid;
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@ -179,7 +174,7 @@ enum tile_types {
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};
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#define ACT_INVALID 0x88
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// #define ACT_INVALID 0x88
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#define ACT_NONE 0
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#define ACT_UP 1
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#define ACT_DOWN 2
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9
menu.c
9
menu.c
@ -173,8 +173,9 @@ static void addexit(char *item,...) {
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/* game menues */
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char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
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char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};
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static const char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
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static const char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};
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static const char *dis_en_abled[]={"DISABLED","ENABLED"};
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static void config_menu(void) {
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int sel;
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@ -187,6 +188,7 @@ static void config_menu(void) {
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additem("GENEROSITY: %s",generosities[configopts.generosity]);
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additem("INITIAL FLAME LENGTH: %d",configopts.flames+1);
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additem("INITIAL NUMBER OF BOMBS: %d",configopts.bombs+1);
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additem("SOUND: %s", dis_en_abled[sound_enabled]);
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sel=domenu(MENU_CONFIG, NULL);
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switch (sel) {
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case 0:
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@ -207,6 +209,9 @@ static void config_menu(void) {
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configopts.bombs+=menudelta;
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configopts.bombs&=7;
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break;
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case 5:
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sound_enabled = 1 - sound_enabled;
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break;
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}
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}
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}
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32
network.c
32
network.c
@ -10,7 +10,7 @@
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#define MAXMSG 4096
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int udpsocket;
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const unsigned char gameversion[4]={0xda,0x01,0x00,0x08};
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const unsigned char gameversion[4]={0xda,0x01,0x00,0x09};
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struct netnode netnodes[MAXNETNODES];
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@ -294,14 +294,18 @@ int networktraffic(void) {
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if (myaction == ACT_QUIT) {
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for (i = 1; i < MAXNETNODES; ++i) {
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if (netnodes[i].used)
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actions[i]=ACT_QUIT;
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actions[i] = ACT_QUIT;
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}
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} else {
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now=gtime();
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for(;;) {
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if(gtime()-now>15) break;
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length=getmsg(5);
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if(length>0 && *mesg!=PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
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for (i = 1; i < MAXNETNODES; ++i) {
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if (netnodes[i].used)
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actions[i] &= ACT_MASK; /* only keep direction */
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}
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now = gtime();
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for (;;) {
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if (gtime() - now > 15) break;
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length = getmsg(5);
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if (length > 0 && *mesg != PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
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/* check for unexpected old packets...
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* for example JOIN on frame 0, respond with BEGIN if player already in game
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* respond with uninvite INVITE on JOIN from others
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@ -312,7 +316,7 @@ int networktraffic(void) {
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count = readuint32(mesg+5);
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if (count > latestcounts[whosent]) {
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latestcounts[whosent] = count;
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actions[whosent] = mesg[9];
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actions[whosent] = (actions[whosent] & ~ACT_MASK) | mesg[9]; /* don't drop "action" keys */
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}
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}
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}
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@ -322,8 +326,8 @@ int networktraffic(void) {
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for (i = 1; i < MAXNETNODES; ++i) {
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if(netnodes[i].used) {
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sendactions(i); /* send actions to every active node */
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if (actions[i]==ACT_QUIT)
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netnodes[i].used=0; /* remove disconnected clients */
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if (actions[i] == ACT_QUIT)
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netnodes[i].used = 0; /* remove disconnected clients */
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}
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}
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return actioncount;
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@ -334,7 +338,7 @@ int networktraffic(void) {
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++mydatacount;
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sendmine(mydatacount);
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for(;;) {
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for (;;) {
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/* if we got already one packet we only wait 3msec, otherwise 30msec */
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long cur = gtime();
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if (count >= 0 && cur - now > 3) break;
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@ -342,13 +346,13 @@ int networktraffic(void) {
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length = getmsg(count >= 0 ? 3 : 20);
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if (MAXNETNODES*ACTIONHIST+9 != length) continue;
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if (MAXNETNODES * ACTIONHIST + 9 != length) continue;
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if (!isvalidmsg_from_master()) continue;
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i = readuint32(mesg+5);
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i = readuint32(mesg + 5);
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if (i < actioncount) continue;
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count = actioncount = i;
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memcpy(actionblock,mesg+9,MAXNETNODES*ACTIONHIST);
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memcpy(actionblock, mesg + 9, MAXNETNODES * ACTIONHIST);
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}
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return actioncount;
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}
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8
sound.c
8
sound.c
@ -11,6 +11,8 @@
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#define DATADIR "data"
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#endif
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int sound_enabled = 1;
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static char dirlist[]=DATADIR;
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static int readsound(int num);
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@ -181,6 +183,8 @@ int i,file,size,len;
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}
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void playsound(int n) {
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soundcommands[soundput]=n;
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soundput=(soundput+1)&(MAXSOUNDCOMMANDS-1);
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if (sound_enabled) {
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soundcommands[soundput]=n;
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soundput=(soundput+1)&(MAXSOUNDCOMMANDS-1);
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}
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}
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