Merge branch 'upstream'
This commit is contained in:
commit
724c2df7e3
5
bomber.h
5
bomber.h
@ -65,7 +65,7 @@ struct listhead {
|
|||||||
};
|
};
|
||||||
|
|
||||||
typedef struct player {
|
typedef struct player {
|
||||||
listhead list;
|
listhead list, list_all_players;
|
||||||
int xpos,ypos;
|
int xpos,ypos;
|
||||||
int flags;
|
int flags;
|
||||||
int abilities;
|
int abilities;
|
||||||
@ -81,6 +81,7 @@ typedef struct player {
|
|||||||
int color;
|
int color;
|
||||||
int controller;
|
int controller;
|
||||||
int fixx,fixy;
|
int fixx,fixy;
|
||||||
|
int kills, deaths;
|
||||||
figure *figure;
|
figure *figure;
|
||||||
} player;
|
} player;
|
||||||
|
|
||||||
@ -210,7 +211,7 @@ enum tile_types {
|
|||||||
#define MAXSPRITES 256
|
#define MAXSPRITES 256
|
||||||
#define MAXDAMAGES 512
|
#define MAXDAMAGES 512
|
||||||
|
|
||||||
extern char exitflag;
|
extern volatile char exitflag;
|
||||||
|
|
||||||
extern uchar needwhole;
|
extern uchar needwhole;
|
||||||
extern figure walking[MAXSETS][60];
|
extern figure walking[MAXSETS][60];
|
||||||
|
119
game.c
119
game.c
@ -18,6 +18,7 @@ static listhead activegeneric;
|
|||||||
static listhead detonatebombs;
|
static listhead detonatebombs;
|
||||||
static listhead activeflames;
|
static listhead activeflames;
|
||||||
static listhead activeplayers;
|
static listhead activeplayers;
|
||||||
|
static listhead allplayers;
|
||||||
|
|
||||||
figure walking[MAXSETS][NUMWALKFRAMES];
|
figure walking[MAXSETS][NUMWALKFRAMES];
|
||||||
solid background, backgroundoriginal;
|
solid background, backgroundoriginal;
|
||||||
@ -26,7 +27,7 @@ solid background, backgroundoriginal;
|
|||||||
unsigned char field[32][32];
|
unsigned char field[32][32];
|
||||||
void *info[32][32];
|
void *info[32][32];
|
||||||
|
|
||||||
char exitflag = 0;
|
volatile char exitflag = 0;
|
||||||
static int framecount = 0;
|
static int framecount = 0;
|
||||||
|
|
||||||
char playername[16];
|
char playername[16];
|
||||||
@ -46,8 +47,6 @@ TILE_NONE,160
|
|||||||
|
|
||||||
static GameOptions gameoptions;
|
static GameOptions gameoptions;
|
||||||
|
|
||||||
static int host_kills, host_deaths;
|
|
||||||
|
|
||||||
static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
|
static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
|
||||||
2,0,0,
|
2,0,0,
|
||||||
3,14,10,
|
3,14,10,
|
||||||
@ -59,28 +58,41 @@ static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
|
|||||||
8,14,4,
|
8,14,4,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static void resetplayer(player *pl, int color, int x, int y) {
|
||||||
|
pl->speed=SPEEDSTART;
|
||||||
|
pl->flags=0;
|
||||||
|
pl->flamelength=gameoptions.flames+1;
|
||||||
|
pl->bombsavailable=gameoptions.bombs+1;
|
||||||
|
|
||||||
|
pl->color=color;
|
||||||
|
|
||||||
|
pl->xpos=arraytoscreenx(x);
|
||||||
|
pl->ypos=arraytoscreeny(y);
|
||||||
|
|
||||||
|
field[y][x]=FIELD_EMPTY;
|
||||||
|
if(x) field[y][x-1]=FIELD_EMPTY;
|
||||||
|
if(y) field[y-1][x]=FIELD_EMPTY;
|
||||||
|
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
|
||||||
|
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
|
||||||
|
|
||||||
|
addtail(&activeplayers, pl);
|
||||||
|
}
|
||||||
|
|
||||||
static void initplayer(int color,int x,int y,int controller) {
|
static void initplayer(int color,int x,int y,int controller) {
|
||||||
player *pl;
|
player *pl;
|
||||||
|
|
||||||
pl = allocentry(player);
|
pl = allocentry(player);
|
||||||
if(!pl)
|
if(!pl)
|
||||||
nomem("Couldn't get player structure (allocentry())");
|
nomem("Couldn't get player structure (allocentry())");
|
||||||
addtail(&activeplayers,pl);
|
|
||||||
pl->xpos=arraytoscreenx(x);
|
list_add_tail(&allplayers, &pl->list_all_players);
|
||||||
pl->ypos=arraytoscreeny(y);
|
|
||||||
pl->color=color;
|
pl->controller=controller;
|
||||||
pl->speed=SPEEDSTART;
|
|
||||||
pl->flags=0;
|
|
||||||
pl->fixx=-4;
|
pl->fixx=-4;
|
||||||
pl->fixy=-40;
|
pl->fixy=-40;
|
||||||
pl->flamelength=gameoptions.flames+1;
|
pl->kills = pl->deaths = 0;
|
||||||
pl->bombsavailable=gameoptions.bombs+1;
|
|
||||||
pl->controller=controller;
|
resetplayer(pl, color, x, y);
|
||||||
field[y][x]=FIELD_EMPTY;
|
|
||||||
if(x) field[y][x-1]=FIELD_EMPTY;
|
|
||||||
if(y) field[y-1][x]=FIELD_EMPTY;
|
|
||||||
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
|
|
||||||
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void initplayers(void) {
|
static void initplayers(void) {
|
||||||
@ -102,22 +114,36 @@ static void initplayers(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void resetstats(void) {
|
static void resetplayers(void) {
|
||||||
int i;
|
const unsigned char *p;
|
||||||
|
int c,x,y;
|
||||||
|
player *pl;
|
||||||
|
|
||||||
host_deaths = host_kills = 0;
|
p=playerpositions;
|
||||||
for (i = 0; i < MAXNETNODES; i++) {
|
list_for_each_entry(pl, &allplayers, list_all_players) {
|
||||||
netnodes[i].deaths = netnodes[i].kills = 0;
|
c=*p++;
|
||||||
|
x=*p++;
|
||||||
|
y=*p++;
|
||||||
|
resetplayer(pl, c, x, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void firstzero(void) {
|
static void firstzero(void) {
|
||||||
|
alloc_things();
|
||||||
|
list_init_head(&activebombs);
|
||||||
|
list_init_head(&detonatebombs);
|
||||||
|
list_init_head(&activeflames);
|
||||||
|
list_init_head(&activedecays);
|
||||||
|
list_init_head(&activebonus);
|
||||||
|
list_init_head(&activeplayers);
|
||||||
|
list_init_head(&activegeneric);
|
||||||
|
list_init_head(&allplayers);
|
||||||
|
|
||||||
mycount = mydatacount = 0;
|
mycount = mydatacount = 0;
|
||||||
memset(latestactions,0,sizeof(latestactions));
|
memset(latestactions,0,sizeof(latestactions));
|
||||||
memset(latestcounts,0,sizeof(latestcounts));
|
memset(latestcounts,0,sizeof(latestcounts));
|
||||||
memset(actionblock,0,sizeof(actionblock));
|
memset(actionblock,0,sizeof(actionblock));
|
||||||
actioncount = 0;
|
actioncount = 0;
|
||||||
resetstats();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void initgame() {
|
static void initgame() {
|
||||||
@ -130,14 +156,14 @@ static void initgame() {
|
|||||||
if (network != NETWORK_SLAVE)
|
if (network != NETWORK_SLAVE)
|
||||||
set_game_options(&configopts);
|
set_game_options(&configopts);
|
||||||
gameframe=0;
|
gameframe=0;
|
||||||
allocthings();
|
|
||||||
list_init_head(&activebombs);
|
things_list_clear(&activebombs);
|
||||||
list_init_head(&detonatebombs);
|
things_list_clear(&detonatebombs);
|
||||||
list_init_head(&activeflames);
|
things_list_clear(&activeflames);
|
||||||
list_init_head(&activedecays);
|
things_list_clear(&activedecays);
|
||||||
list_init_head(&activebonus);
|
things_list_clear(&activebonus);
|
||||||
list_init_head(&activeplayers);
|
list_init_head(&activeplayers);
|
||||||
list_init_head(&activegeneric);
|
things_list_clear(&activegeneric);
|
||||||
|
|
||||||
p=bonuschances;
|
p=bonuschances;
|
||||||
bonustotal=0;
|
bonustotal=0;
|
||||||
@ -160,7 +186,7 @@ static void initgame() {
|
|||||||
|
|
||||||
solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);
|
solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);
|
||||||
|
|
||||||
initplayers();
|
resetplayers();
|
||||||
|
|
||||||
for(j=0;j<arraynumy;++j) {
|
for(j=0;j<arraynumy;++j) {
|
||||||
y=arraystarty+j*arrayspacey;
|
y=arraystarty+j*arrayspacey;
|
||||||
@ -532,11 +558,7 @@ static void adddeath(player *pl) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void killplayer(player *pl) {
|
static void killplayer(player *pl) {
|
||||||
if (pl->controller == -1) {
|
pl->deaths++;
|
||||||
host_deaths++;
|
|
||||||
} else {
|
|
||||||
netnodes[pl->controller].deaths++;
|
|
||||||
}
|
|
||||||
pl->flags|=FLG_DEAD;
|
pl->flags|=FLG_DEAD;
|
||||||
playsound(2);
|
playsound(2);
|
||||||
adddeath(pl);
|
adddeath(pl);
|
||||||
@ -561,23 +583,19 @@ static void drawgenerics(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void drawstats(void) {
|
static void drawstats(void) {
|
||||||
int d, k, p = 0, i;
|
player *pl;
|
||||||
|
int p = 0;
|
||||||
const char *n;
|
const char *n;
|
||||||
char buf[16];
|
char buf[16];
|
||||||
|
|
||||||
solidcopy(&background, 0, 0, IXSIZE, arraystarty);
|
solidcopy(&background, 0, 0, IXSIZE, arraystarty);
|
||||||
for (i = -1; i < MAXNETNODES; i++) {
|
list_for_each_entry(pl, &allplayers, list_all_players) {
|
||||||
if (i >= 0) {
|
if (pl->controller >= 0) {
|
||||||
if (!netnodes[i].used) continue;
|
n = netnodes[pl->controller].name;
|
||||||
k = netnodes[i].kills;
|
|
||||||
d = netnodes[i].deaths;
|
|
||||||
n = netnodes[i].name;
|
|
||||||
} else {
|
} else {
|
||||||
k = host_kills;
|
|
||||||
d = host_deaths;
|
|
||||||
n = playername;
|
n = playername;
|
||||||
}
|
}
|
||||||
snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, k % 100, d % 100);
|
snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, pl->kills % 100, pl->deaths % 100);
|
||||||
drawstring(11 + (p/2) * (15 * fontxsize + 7), 11 + (p%2) * (fontysize+2), buf);
|
drawstring(11 + (p/2) * (15 * fontxsize + 7), 11 + (p%2) * (fontysize+2), buf);
|
||||||
p++;
|
p++;
|
||||||
}
|
}
|
||||||
@ -754,6 +772,7 @@ static void doplayer(player *pl) {
|
|||||||
|
|
||||||
if(what==ACT_QUIT) {
|
if(what==ACT_QUIT) {
|
||||||
killplayer(pl);
|
killplayer(pl);
|
||||||
|
list_del(&pl->list_all_players);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -761,6 +780,12 @@ static void doplayer(player *pl) {
|
|||||||
playsound((myrand()&1) ? 1 : 5);
|
playsound((myrand()&1) ? 1 : 5);
|
||||||
applybonus(pl,info[py][px]);
|
applybonus(pl,info[py][px]);
|
||||||
} else if(there==FIELD_FLAME) {
|
} else if(there==FIELD_FLAME) {
|
||||||
|
flame *fl = info[py][px];
|
||||||
|
if (fl->owner == pl) {
|
||||||
|
pl->kills--;
|
||||||
|
} else {
|
||||||
|
fl->owner->kills++;
|
||||||
|
}
|
||||||
killplayer(pl);
|
killplayer(pl);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -935,6 +960,7 @@ void run_single_player(void) {
|
|||||||
network = NETWORK_NONE;
|
network = NETWORK_NONE;
|
||||||
|
|
||||||
firstzero();
|
firstzero();
|
||||||
|
initplayers();
|
||||||
do {
|
do {
|
||||||
initgame();
|
initgame();
|
||||||
while(!(code=iterate()) && !exitflag) ++framecount;
|
while(!(code=iterate()) && !exitflag) ++framecount;
|
||||||
@ -945,6 +971,7 @@ void run_network_game(void) {
|
|||||||
int code;
|
int code;
|
||||||
|
|
||||||
firstzero();
|
firstzero();
|
||||||
|
initplayers();
|
||||||
do {
|
do {
|
||||||
initgame();
|
initgame();
|
||||||
while (!(code=iterate()) && !exitflag) ++framecount;
|
while (!(code=iterate()) && !exitflag) ++framecount;
|
||||||
|
28
list.c
28
list.c
@ -6,6 +6,7 @@
|
|||||||
typedef union genericlistitem genericlistitem;
|
typedef union genericlistitem genericlistitem;
|
||||||
union genericlistitem {
|
union genericlistitem {
|
||||||
genericlistitem *next;
|
genericlistitem *next;
|
||||||
|
listhead list;
|
||||||
bomb b;
|
bomb b;
|
||||||
flame f;
|
flame f;
|
||||||
brickdecay bc;
|
brickdecay bc;
|
||||||
@ -18,21 +19,26 @@ union genericlistitem {
|
|||||||
static genericlistitem *things=0;
|
static genericlistitem *things=0;
|
||||||
static genericlistitem *free_things;
|
static genericlistitem *free_things;
|
||||||
|
|
||||||
void allocthings(void) {
|
static int count_used = 0;
|
||||||
|
|
||||||
|
static const int num = MAXTHINGS;
|
||||||
|
|
||||||
|
void alloc_things(void) {
|
||||||
int i;
|
int i;
|
||||||
const int num = MAXTHINGS;
|
|
||||||
|
|
||||||
if (!things) {
|
if (!things) {
|
||||||
things = calloc(sizeof(genericlistitem), num);
|
things = calloc(sizeof(genericlistitem), MAXTHINGS);
|
||||||
} else {
|
} else {
|
||||||
memset(things, 0, sizeof(genericlistitem)*num);
|
memset(things, 0, sizeof(genericlistitem)*MAXTHINGS);
|
||||||
}
|
}
|
||||||
if (!things) nomem("Trying to allocate thing memory");
|
if (!things) nomem("Trying to allocate thing memory");
|
||||||
for(i=0;i<num-1;++i) {
|
|
||||||
|
for (i=0; i < MAXTHINGS - 1; ++i) {
|
||||||
things[i].next = &things[i + 1];
|
things[i].next = &things[i + 1];
|
||||||
}
|
}
|
||||||
things[i].next = 0;
|
things[i].next = 0;
|
||||||
free_things = things;
|
free_things = things;
|
||||||
|
count_used = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *_allocentry(size_t size) {
|
void *_allocentry(size_t size) {
|
||||||
@ -41,6 +47,7 @@ void *_allocentry(size_t size) {
|
|||||||
if (size > sizeof(genericlistitem)) return 0;
|
if (size > sizeof(genericlistitem)) return 0;
|
||||||
|
|
||||||
if (free_things) {
|
if (free_things) {
|
||||||
|
count_used++;
|
||||||
free_things = free_things->next;
|
free_things = free_things->next;
|
||||||
memset(entry, 0, sizeof(genericlistitem));
|
memset(entry, 0, sizeof(genericlistitem));
|
||||||
}
|
}
|
||||||
@ -51,6 +58,7 @@ void freeentry(void *ptr) {
|
|||||||
genericlistitem *entry = ptr;
|
genericlistitem *entry = ptr;
|
||||||
entry->next = free_things;
|
entry->next = free_things;
|
||||||
free_things = entry;
|
free_things = entry;
|
||||||
|
count_used--;
|
||||||
}
|
}
|
||||||
|
|
||||||
void list_add_tail(listhead *head, listhead *entry) {
|
void list_add_tail(listhead *head, listhead *entry) {
|
||||||
@ -70,3 +78,13 @@ void list_init_head(listhead *head) {
|
|||||||
head->next = head;
|
head->next = head;
|
||||||
head->prev = head;
|
head->prev = head;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void things_list_clear(listhead *head) {
|
||||||
|
genericlistitem *entry;
|
||||||
|
|
||||||
|
while (head->next != head) {
|
||||||
|
entry = container_of(head->next, typeof(*entry), list);
|
||||||
|
list_del(head->next);
|
||||||
|
freeentry(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
3
list.h
3
list.h
@ -15,7 +15,7 @@
|
|||||||
*/
|
*/
|
||||||
#define list_entry(ptr, type, member) container_of(ptr, type, member)
|
#define list_entry(ptr, type, member) container_of(ptr, type, member)
|
||||||
|
|
||||||
void allocthings(void);
|
void alloc_things(void);
|
||||||
void *_allocentry(size_t size);
|
void *_allocentry(size_t size);
|
||||||
#define allocentry(type) (type*) _allocentry(sizeof(type))
|
#define allocentry(type) (type*) _allocentry(sizeof(type))
|
||||||
void freeentry(void *ptr);
|
void freeentry(void *ptr);
|
||||||
@ -29,6 +29,7 @@ void list_del(listhead *entry);
|
|||||||
|
|
||||||
void list_init_head(listhead *head);
|
void list_init_head(listhead *head);
|
||||||
|
|
||||||
|
void things_list_clear(listhead *head); /* listhead member must be the first member */
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* list_for_each_entry - iterate over list of given type
|
* list_for_each_entry - iterate over list of given type
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
#define MAXMSG 4096
|
#define MAXMSG 4096
|
||||||
|
|
||||||
int udpsocket;
|
int udpsocket;
|
||||||
const unsigned char gameversion[4]={0xda,0x01,0x00,0x07};
|
const unsigned char gameversion[4]={0xda,0x01,0x00,0x08};
|
||||||
|
|
||||||
struct netnode netnodes[MAXNETNODES];
|
struct netnode netnodes[MAXNETNODES];
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user