Merge branch 'upstream'
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commit
724c2df7e3
5
bomber.h
5
bomber.h
@ -65,7 +65,7 @@ struct listhead {
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};
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typedef struct player {
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listhead list;
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listhead list, list_all_players;
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int xpos,ypos;
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int flags;
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int abilities;
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@ -81,6 +81,7 @@ typedef struct player {
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int color;
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int controller;
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int fixx,fixy;
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int kills, deaths;
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figure *figure;
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} player;
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@ -210,7 +211,7 @@ enum tile_types {
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#define MAXSPRITES 256
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#define MAXDAMAGES 512
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extern char exitflag;
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extern volatile char exitflag;
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extern uchar needwhole;
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extern figure walking[MAXSETS][60];
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119
game.c
119
game.c
@ -18,6 +18,7 @@ static listhead activegeneric;
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static listhead detonatebombs;
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static listhead activeflames;
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static listhead activeplayers;
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static listhead allplayers;
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figure walking[MAXSETS][NUMWALKFRAMES];
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solid background, backgroundoriginal;
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@ -26,7 +27,7 @@ solid background, backgroundoriginal;
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unsigned char field[32][32];
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void *info[32][32];
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char exitflag = 0;
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volatile char exitflag = 0;
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static int framecount = 0;
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char playername[16];
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@ -46,8 +47,6 @@ TILE_NONE,160
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static GameOptions gameoptions;
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static int host_kills, host_deaths;
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static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
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2,0,0,
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3,14,10,
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@ -59,28 +58,41 @@ static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
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8,14,4,
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};
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static void resetplayer(player *pl, int color, int x, int y) {
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pl->speed=SPEEDSTART;
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pl->flags=0;
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pl->flamelength=gameoptions.flames+1;
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pl->bombsavailable=gameoptions.bombs+1;
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pl->color=color;
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pl->xpos=arraytoscreenx(x);
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pl->ypos=arraytoscreeny(y);
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field[y][x]=FIELD_EMPTY;
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if(x) field[y][x-1]=FIELD_EMPTY;
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if(y) field[y-1][x]=FIELD_EMPTY;
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if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
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if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
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addtail(&activeplayers, pl);
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}
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static void initplayer(int color,int x,int y,int controller) {
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player *pl;
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pl = allocentry(player);
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if(!pl)
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nomem("Couldn't get player structure (allocentry())");
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addtail(&activeplayers,pl);
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pl->xpos=arraytoscreenx(x);
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pl->ypos=arraytoscreeny(y);
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pl->color=color;
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pl->speed=SPEEDSTART;
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pl->flags=0;
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list_add_tail(&allplayers, &pl->list_all_players);
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pl->controller=controller;
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pl->fixx=-4;
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pl->fixy=-40;
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pl->flamelength=gameoptions.flames+1;
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pl->bombsavailable=gameoptions.bombs+1;
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pl->controller=controller;
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field[y][x]=FIELD_EMPTY;
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if(x) field[y][x-1]=FIELD_EMPTY;
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if(y) field[y-1][x]=FIELD_EMPTY;
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if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
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if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
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pl->kills = pl->deaths = 0;
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resetplayer(pl, color, x, y);
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}
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static void initplayers(void) {
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@ -102,22 +114,36 @@ static void initplayers(void) {
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}
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}
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static void resetstats(void) {
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int i;
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static void resetplayers(void) {
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const unsigned char *p;
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int c,x,y;
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player *pl;
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host_deaths = host_kills = 0;
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for (i = 0; i < MAXNETNODES; i++) {
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netnodes[i].deaths = netnodes[i].kills = 0;
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p=playerpositions;
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list_for_each_entry(pl, &allplayers, list_all_players) {
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c=*p++;
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x=*p++;
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y=*p++;
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resetplayer(pl, c, x, y);
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}
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}
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static void firstzero(void) {
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alloc_things();
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list_init_head(&activebombs);
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list_init_head(&detonatebombs);
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list_init_head(&activeflames);
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list_init_head(&activedecays);
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list_init_head(&activebonus);
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list_init_head(&activeplayers);
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list_init_head(&activegeneric);
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list_init_head(&allplayers);
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mycount = mydatacount = 0;
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memset(latestactions,0,sizeof(latestactions));
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memset(latestcounts,0,sizeof(latestcounts));
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memset(actionblock,0,sizeof(actionblock));
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actioncount = 0;
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resetstats();
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}
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static void initgame() {
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@ -130,14 +156,14 @@ static void initgame() {
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if (network != NETWORK_SLAVE)
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set_game_options(&configopts);
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gameframe=0;
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allocthings();
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list_init_head(&activebombs);
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list_init_head(&detonatebombs);
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list_init_head(&activeflames);
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list_init_head(&activedecays);
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list_init_head(&activebonus);
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things_list_clear(&activebombs);
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things_list_clear(&detonatebombs);
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things_list_clear(&activeflames);
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things_list_clear(&activedecays);
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things_list_clear(&activebonus);
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list_init_head(&activeplayers);
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list_init_head(&activegeneric);
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things_list_clear(&activegeneric);
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p=bonuschances;
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bonustotal=0;
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@ -160,7 +186,7 @@ static void initgame() {
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solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);
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initplayers();
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resetplayers();
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for(j=0;j<arraynumy;++j) {
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y=arraystarty+j*arrayspacey;
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@ -532,11 +558,7 @@ static void adddeath(player *pl) {
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}
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static void killplayer(player *pl) {
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if (pl->controller == -1) {
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host_deaths++;
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} else {
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netnodes[pl->controller].deaths++;
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}
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pl->deaths++;
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pl->flags|=FLG_DEAD;
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playsound(2);
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adddeath(pl);
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@ -561,23 +583,19 @@ static void drawgenerics(void) {
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}
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static void drawstats(void) {
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int d, k, p = 0, i;
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player *pl;
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int p = 0;
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const char *n;
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char buf[16];
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solidcopy(&background, 0, 0, IXSIZE, arraystarty);
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for (i = -1; i < MAXNETNODES; i++) {
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if (i >= 0) {
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if (!netnodes[i].used) continue;
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k = netnodes[i].kills;
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d = netnodes[i].deaths;
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n = netnodes[i].name;
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list_for_each_entry(pl, &allplayers, list_all_players) {
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if (pl->controller >= 0) {
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n = netnodes[pl->controller].name;
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} else {
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k = host_kills;
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d = host_deaths;
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n = playername;
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}
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snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, k % 100, d % 100);
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snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, pl->kills % 100, pl->deaths % 100);
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drawstring(11 + (p/2) * (15 * fontxsize + 7), 11 + (p%2) * (fontysize+2), buf);
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p++;
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}
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@ -754,6 +772,7 @@ static void doplayer(player *pl) {
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if(what==ACT_QUIT) {
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killplayer(pl);
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list_del(&pl->list_all_players);
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return;
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}
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@ -761,6 +780,12 @@ static void doplayer(player *pl) {
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playsound((myrand()&1) ? 1 : 5);
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applybonus(pl,info[py][px]);
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} else if(there==FIELD_FLAME) {
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flame *fl = info[py][px];
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if (fl->owner == pl) {
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pl->kills--;
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} else {
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fl->owner->kills++;
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}
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killplayer(pl);
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return;
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}
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@ -935,6 +960,7 @@ void run_single_player(void) {
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network = NETWORK_NONE;
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firstzero();
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initplayers();
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do {
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initgame();
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while(!(code=iterate()) && !exitflag) ++framecount;
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@ -945,6 +971,7 @@ void run_network_game(void) {
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int code;
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firstzero();
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initplayers();
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do {
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initgame();
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while (!(code=iterate()) && !exitflag) ++framecount;
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28
list.c
28
list.c
@ -6,6 +6,7 @@
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typedef union genericlistitem genericlistitem;
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union genericlistitem {
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genericlistitem *next;
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listhead list;
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bomb b;
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flame f;
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brickdecay bc;
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@ -18,21 +19,26 @@ union genericlistitem {
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static genericlistitem *things=0;
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static genericlistitem *free_things;
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void allocthings(void) {
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static int count_used = 0;
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static const int num = MAXTHINGS;
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void alloc_things(void) {
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int i;
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const int num = MAXTHINGS;
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if (!things) {
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things = calloc(sizeof(genericlistitem), num);
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things = calloc(sizeof(genericlistitem), MAXTHINGS);
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} else {
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memset(things, 0, sizeof(genericlistitem)*num);
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memset(things, 0, sizeof(genericlistitem)*MAXTHINGS);
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}
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if (!things) nomem("Trying to allocate thing memory");
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for(i=0;i<num-1;++i) {
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for (i=0; i < MAXTHINGS - 1; ++i) {
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things[i].next = &things[i + 1];
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}
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things[i].next = 0;
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free_things = things;
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count_used = 0;
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}
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void *_allocentry(size_t size) {
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@ -41,6 +47,7 @@ void *_allocentry(size_t size) {
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if (size > sizeof(genericlistitem)) return 0;
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if (free_things) {
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count_used++;
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free_things = free_things->next;
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memset(entry, 0, sizeof(genericlistitem));
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}
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@ -51,6 +58,7 @@ void freeentry(void *ptr) {
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genericlistitem *entry = ptr;
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entry->next = free_things;
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free_things = entry;
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count_used--;
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}
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void list_add_tail(listhead *head, listhead *entry) {
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@ -70,3 +78,13 @@ void list_init_head(listhead *head) {
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head->next = head;
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head->prev = head;
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}
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void things_list_clear(listhead *head) {
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genericlistitem *entry;
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while (head->next != head) {
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entry = container_of(head->next, typeof(*entry), list);
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list_del(head->next);
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freeentry(entry);
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}
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}
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3
list.h
3
list.h
@ -15,7 +15,7 @@
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*/
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#define list_entry(ptr, type, member) container_of(ptr, type, member)
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void allocthings(void);
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void alloc_things(void);
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void *_allocentry(size_t size);
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#define allocentry(type) (type*) _allocentry(sizeof(type))
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void freeentry(void *ptr);
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@ -29,6 +29,7 @@ void list_del(listhead *entry);
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void list_init_head(listhead *head);
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void things_list_clear(listhead *head); /* listhead member must be the first member */
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/**
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* list_for_each_entry - iterate over list of given type
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