More fixes for network code (slaves don't block anymore)
This commit is contained in:
parent
36a55544f9
commit
9b60fa91f0
25
game.c
25
game.c
@ -836,7 +836,7 @@ static int getaction(void) {
|
||||
|
||||
static int iterate(void) {
|
||||
int i;
|
||||
static int deathcount=0;
|
||||
static int deathcount = 0;
|
||||
|
||||
mypause();
|
||||
scaninput();
|
||||
@ -845,9 +845,9 @@ static int iterate(void) {
|
||||
clearspritelist();
|
||||
gfxunlock();
|
||||
|
||||
myaction=getaction();
|
||||
if(NETWORK_NONE == network && myaction==ACT_QUIT) return CODE_QUIT;
|
||||
i=networktraffic();
|
||||
myaction = getaction();
|
||||
if (NETWORK_NONE == network && myaction==ACT_QUIT) return CODE_QUIT;
|
||||
i = networktraffic();
|
||||
if(i<0)
|
||||
gountil=mycount+1;
|
||||
else
|
||||
@ -855,12 +855,12 @@ static int iterate(void) {
|
||||
|
||||
while(mycount<gountil) {
|
||||
++mycount;
|
||||
if(NETWORK_NONE != network) {
|
||||
i=gountil-mycount;
|
||||
if(i>=ACTIONHIST) // too far behind
|
||||
return CODE_QUIT;
|
||||
memcpy(actions,actionblock+i*MAXNETNODES,MAXNETNODES);
|
||||
if(actions[myslot]==ACT_QUIT) return CODE_QUIT;
|
||||
if (NETWORK_NONE != network) {
|
||||
i = gountil - mycount;
|
||||
if(i >= ACTIONHIST) // too far behind
|
||||
goto leave_game;
|
||||
memcpy(actions, actionblock+i*MAXNETNODES, MAXNETNODES);
|
||||
if (actions[myslot] == ACT_QUIT) return CODE_QUIT;
|
||||
}
|
||||
processbombs();
|
||||
dodetonations();
|
||||
@ -907,6 +907,11 @@ static int iterate(void) {
|
||||
deathcount=0;
|
||||
}
|
||||
return CODE_CONT;
|
||||
|
||||
leave_game: /* client disconnect/timeout: send ACT_QUIT to master */
|
||||
myaction = ACT_QUIT;
|
||||
networktraffic();
|
||||
return CODE_QUIT;
|
||||
}
|
||||
|
||||
void set_game_options(GameOptions *options) {
|
||||
|
106
network.c
106
network.c
@ -291,66 +291,66 @@ int networktraffic(void) {
|
||||
case NETWORK_MASTER:
|
||||
memcpy(actions,latestactions,MAXNETNODES);
|
||||
actions[0]=myaction;
|
||||
now=gtime();
|
||||
for(;;) {
|
||||
if(gtime()-now>15) break;
|
||||
length=getmsg(5);
|
||||
if(length>0 && *mesg!=PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
|
||||
// check for unexpected old packets...
|
||||
// for example JOIN on frame 0, respond with BEGIN if player already in game
|
||||
// respond with uninvite INVITE on JOIN from others
|
||||
if(length<10) continue;
|
||||
whosent = isvalidmsg_from_slave();
|
||||
if(whosent<=0) continue;
|
||||
count=readuint32(mesg+5);
|
||||
if(count>latestcounts[whosent]) {
|
||||
latestcounts[whosent]=count;
|
||||
actions[whosent]=mesg[9];
|
||||
if (myaction == ACT_QUIT) {
|
||||
for (i = 1; i < MAXNETNODES; ++i) {
|
||||
if (netnodes[i].used)
|
||||
actions[i]=ACT_QUIT;
|
||||
}
|
||||
} else {
|
||||
now=gtime();
|
||||
for(;;) {
|
||||
if(gtime()-now>15) break;
|
||||
length=getmsg(5);
|
||||
if(length>0 && *mesg!=PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
|
||||
/* check for unexpected old packets...
|
||||
* for example JOIN on frame 0, respond with BEGIN if player already in game
|
||||
* respond with uninvite INVITE on JOIN from others
|
||||
*/
|
||||
if (length < 10) continue;
|
||||
whosent = isvalidmsg_from_slave();
|
||||
if (whosent <= 0) continue;
|
||||
count = readuint32(mesg+5);
|
||||
if (count > latestcounts[whosent]) {
|
||||
latestcounts[whosent] = count;
|
||||
actions[whosent] = mesg[9];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(myaction==ACT_QUIT) {
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used)
|
||||
actions[i]=ACT_QUIT;
|
||||
}
|
||||
|
||||
addactions();
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used)
|
||||
sendactions(i);
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used && actions[i]==ACT_QUIT)
|
||||
netnodes[i].used=0;
|
||||
addactions(); /* update action history block */
|
||||
|
||||
for (i = 1; i < MAXNETNODES; ++i) {
|
||||
if(netnodes[i].used) {
|
||||
sendactions(i); /* send actions to every active node */
|
||||
if (actions[i]==ACT_QUIT)
|
||||
netnodes[i].used=0; /* remove disconnected clients */
|
||||
}
|
||||
}
|
||||
return actioncount;
|
||||
case NETWORK_SLAVE:
|
||||
{
|
||||
long latest=-1;
|
||||
long lastsent;
|
||||
count = -1; /* set to actioncount if we got at least one packet */
|
||||
now = gtime();
|
||||
|
||||
lastsent=now=gtime();
|
||||
++mydatacount;
|
||||
sendmine(mydatacount);
|
||||
for(;;) {
|
||||
/*
|
||||
if(gtime()-lastsent>=1)
|
||||
{
|
||||
lastsent=gtime();
|
||||
sendmine(mydatacount);
|
||||
}
|
||||
*/
|
||||
if(latest>=0 && gtime()-now>3) break;
|
||||
length=getmsg(3);
|
||||
if(length==MAXNETNODES*ACTIONHIST+9 &&
|
||||
sender.sin_addr.s_addr==mastername.sin_addr.s_addr &&
|
||||
sender.sin_port==mastername.sin_port) {
|
||||
i=readuint32(mesg+5);
|
||||
if(i<latest) continue;
|
||||
latest=i;
|
||||
memmove(actionblock,mesg+9,MAXNETNODES*ACTIONHIST);
|
||||
}
|
||||
}
|
||||
return latest;
|
||||
++mydatacount;
|
||||
sendmine(mydatacount);
|
||||
|
||||
for(;;) {
|
||||
/* if we got already one packet we only wait 3msec, otherwise 30msec */
|
||||
long cur = gtime();
|
||||
if (count >= 0 && cur - now > 3) break;
|
||||
if (exitflag || cur - now > 30) break;
|
||||
|
||||
length = getmsg(count >= 0 ? 3 : 20);
|
||||
|
||||
if (MAXNETNODES*ACTIONHIST+9 != length) continue;
|
||||
if (!isvalidmsg_from_master()) continue;
|
||||
|
||||
i = readuint32(mesg+5);
|
||||
if (i < actioncount) continue;
|
||||
count = actioncount = i;
|
||||
memcpy(actionblock,mesg+9,MAXNETNODES*ACTIONHIST);
|
||||
}
|
||||
return actioncount;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user