Import of SDL_bomber version 1.0.3
This commit is contained in:
commit
d1fe907235
4
AUTHORS
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4
AUTHORS
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@ -0,0 +1,4 @@
|
||||
David Ashley
|
||||
dashxdr@gmail.com
|
||||
http://www.xdr.com/dash
|
||||
http://www.linuxmotors.com
|
340
COPYING
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340
COPYING
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@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
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|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
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||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
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the GNU Library General Public License instead.) You can apply it to
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When we speak of free software, we are referring to freedom, not
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GNU GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. This License applies to any program or other work which contains
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END OF TERMS AND CONDITIONS
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How to Apply These Terms to Your New Programs
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If you develop a new program, and you want it to be of the greatest
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To do so, attach the following notices to the program. It is safest
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<one line to give the program's name and a brief idea of what it does.>
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Copyright (C) 19yy <name of author>
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This program is free software; you can redistribute it and/or modify
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This program is distributed in the hope that it will be useful,
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You should have received a copy of the GNU General Public License
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Also add information on how to contact you by electronic and paper mail.
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Gnomovision version 69, Copyright (C) 19yy name of author
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Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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The hypothetical commands `show w' and `show c' should show the appropriate
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
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proprietary programs. If your program is a subroutine library, you may
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||||
consider it more useful to permit linking proprietary applications with the
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||||
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Public License instead of this License.
|
43
ChangeLog
Normal file
43
ChangeLog
Normal file
@ -0,0 +1,43 @@
|
||||
Fri Jun 27 16:31:51 EDT 2008
|
||||
David Ashley
|
||||
dashxdr@gmail.com
|
||||
|
||||
Turned on -Wall in Makefile, got rid of all the warnings. Made Makefile.osx
|
||||
for building on OSX. Added some syntax checking for passing the "-m <host>"
|
||||
command line parameter. Got rid of all the damage lists (rectangles on the
|
||||
window that need to be updated) and instead just do a full screen update
|
||||
whenever necessary.
|
||||
---------------------------------------------------------------------------
|
||||
Sun Jul 18 09:56:12 PDT 1999
|
||||
Changed secondary control from ALT keys to 'b' key. On win32 the alt has
|
||||
special meaning and can cause events to be dropped, so a key up event is
|
||||
lost and the player gets stuck moving in some direction.
|
||||
|
||||
Fri Jul 16 08:23:22 PDT 1999
|
||||
Finished sdl port, the sockets problem stemmed from windoze not implementing
|
||||
Berkeley Sockets in a compatible manner. The program must call
|
||||
WSAStartup and WSACleanup on begin and end. Also instead of close on a
|
||||
socket you've got to call closesocket. This requires ugly
|
||||
#if defined(__WIN32__)
|
||||
...
|
||||
#endif
|
||||
sections in the code, which defeats the purpose of a nice platform
|
||||
indpendent source tree. Blame it on M$.
|
||||
|
||||
Thu Jul 15 08:24:18 PDT 1999
|
||||
Began converting X code to SDL code for portability. Having trouble with
|
||||
sockets library under win32. Converted all the graphics rendering routines to
|
||||
SDL, also dealt with the events translation. Under win32 the alt key can
|
||||
cause stuck keys. Still no pause() equivalent, ie wait until the timer
|
||||
interrupt occurs, but stay off the bus without eating cpu cycles.
|
||||
|
||||
No sound conversion yet.
|
||||
|
||||
Mon Jul 5 13:12:43 PDT 1999
|
||||
Finally got around to dealing with old email... As per Christoph Frick's
|
||||
<ridcully@futurebyte.net> suggestion I added his idea of a
|
||||
"-m <matcher>" command line argument to
|
||||
specify at run time the matcher to use.
|
||||
Thanks Christoph!
|
||||
|
||||
I've bumped the version to 101.
|
37
Makefile
Normal file
37
Makefile
Normal file
@ -0,0 +1,37 @@
|
||||
#DBG = -g
|
||||
CC = gcc
|
||||
CFLAGS = -O2 -Wall $(shell sdl-config --cflags) $(DBG)
|
||||
|
||||
all: bomber matcher
|
||||
|
||||
bomber: bomber.o gfx.o sound.o matcher
|
||||
gcc -o bomber bomber.o gfx.o sound.o $(shell sdl-config --libs) $(DBG)
|
||||
|
||||
matcher: matcher.c
|
||||
|
||||
bomber.o: bomber.c bomber.h gfx.h
|
||||
|
||||
gfx.o: gfx.c gfx.h bomber.h
|
||||
|
||||
sound.o: sound.c
|
||||
|
||||
clean:
|
||||
rm -f *.o matcher bomber
|
||||
|
||||
test: all
|
||||
./bomber
|
||||
|
||||
|
||||
|
||||
|
||||
WORK = /ram
|
||||
VER = 1.0.3
|
||||
DDIR = SDL_bomber-$(VER)
|
||||
|
||||
package: clean
|
||||
rm -rf $(WORK)/$(DDIR)
|
||||
mkdir $(WORK)/$(DDIR)
|
||||
cp *.c *.h Makefile* README INSTALL COPYING AUTHORS TODO $(WORK)/$(DDIR)
|
||||
cp -a data $(WORK)/$(DDIR)
|
||||
cp ChangeLog $(WORK)/$(DDIR)
|
||||
cd $(WORK) && tar czf $(DDIR).tgz $(DDIR)
|
25
Makefile.osx
Normal file
25
Makefile.osx
Normal file
@ -0,0 +1,25 @@
|
||||
#DBG += -g
|
||||
#DBG += -pg
|
||||
CC = gcc
|
||||
CFLAGS = -O2 -Wall -I/Library/Frameworks/SDL.framework/Headers $(DBG)
|
||||
|
||||
LDFLAGS += -framework SDL -framework Cocoa -o $@
|
||||
|
||||
|
||||
all: bomber
|
||||
bomber: gfx.o bomber.o sound.o SDLMain.o
|
||||
|
||||
|
||||
SDLMain.o: SDLmain.m
|
||||
bomber.o: bomber.c bomber.h gfx.h
|
||||
gfx.o: gfx.c bomber.h gfx.h
|
||||
sound.o: sound.c bomber.h
|
||||
|
||||
clean:
|
||||
rm -f *.o bomber
|
||||
|
||||
test: all
|
||||
./bomber
|
||||
|
||||
|
||||
|
9
Makefile.sdldemoswin32
Normal file
9
Makefile.sdldemoswin32
Normal file
@ -0,0 +1,9 @@
|
||||
# Makefile for bomber
|
||||
#
|
||||
|
||||
TARGET = bomber
|
||||
USEINET = true
|
||||
|
||||
include ../GNUmake
|
||||
|
||||
$(TARGET): bomber.o gfx.o sound.o
|
94
README
Normal file
94
README
Normal file
@ -0,0 +1,94 @@
|
||||
David Ashley
|
||||
dash@xdr.com
|
||||
990207 11:24 PST
|
||||
|
||||
This is work in progress and might be of absolutely no use whatsoever.
|
||||
|
||||
This is a Bomberman clone. I bought a game called Atomic Bomberman and found
|
||||
it awful, there were intolerable delays after each game in network play while
|
||||
the game was downloading data (what data?) over the network. Really crappy job
|
||||
they did but I liked the artwork and sound effects.
|
||||
|
||||
Atomic Bomberman was a DOS/win95 game. I looked under linux games and found
|
||||
xblast but it was unusable for various reasons. For example its network
|
||||
support just relies on xwindows networking--before entering the game you've
|
||||
got to type in the host:display of each person who will be playing. Only
|
||||
the main machine gets any sound. Also in the game you kept moving in whatever
|
||||
direction you had last hit until you hit a wall or hit another direction.
|
||||
There was no point in using the source as a starting point, there were so
|
||||
many critical design flaws in that version I decided to write my own game from
|
||||
scratch.
|
||||
|
||||
Currently the game will most likely only be playable on a LAN.
|
||||
|
||||
Some machine must run the matcher program. Players register their game with
|
||||
the matcher machine, and joiners query the matcher machine to get a list of
|
||||
active games. On xdr.com there is a matcher program running and the bomber.c
|
||||
mname[] definition points to xdr.com. I tried it and it didn't work on my
|
||||
own LAN through a firewall. You can try the game as is and it might work using
|
||||
xdr.com as a matcher. Otherwise you'll have to run your own matcher daemon on
|
||||
some machine. Assuming you have 3 machines tom, dick and harry and you want
|
||||
to play a 3 player game, you would modify bomber.c's mname definiton to
|
||||
be (line 47 of bomber.c)
|
||||
char mname[]="tom";
|
||||
Then on tom run the matcher program as a background task.
|
||||
Compile and distribute duplicate copies of bomber and data/* files, then
|
||||
run bomber on each machine. The menus should be self explanatory--one person
|
||||
selects HOST NETWORK GAME and the other people select JOIN NETWORK GAME.
|
||||
|
||||
----------------- How to play ---------------------------
|
||||
You've got to blow up other players to win. Spacebar drops a bomb. Get away
|
||||
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
|
||||
for when you are lucky enough to pick up the bomb control--looks like a
|
||||
bomb with a timer on it. When you have that the bomb won't go off until
|
||||
detonated by another bomb, you are killed, or you press 'b'.
|
||||
|
||||
Blowing up bricks might result in prizes, most of which are good.
|
||||
Skates = speed up
|
||||
Bomb = allow you to have one more active bomb
|
||||
flame = Increase bomb strength
|
||||
turtle = makes you move very slowly
|
||||
bomb with timer = controlled bomb detonation with 'b' key.
|
||||
gold flame = Set flame strength to max
|
||||
|
||||
There isn't much point in playing the game alone (single player). In that
|
||||
case the only thing to avoid is accidentally killing yourself. Big deal...
|
||||
It's really a multiplayer game.
|
||||
|
||||
----------------- Left to do: -------------------
|
||||
Come up with a better scheme for internet play, as it is any latency will
|
||||
kill the game playability. Works fine on LAN though.
|
||||
|
||||
Figure out why matching doesn't work through a firewall...
|
||||
[Specific case is 2 machines on my LAN cannot be matched by a machine that
|
||||
is outside the firewall, and the firewall machine is doing IP masquerading.
|
||||
Net result is matcher gets remapped IP addresses and these mean nothing
|
||||
inside the LAN, only make sense when used from the outside world]
|
||||
|
||||
Score.
|
||||
|
||||
Remap movement keys not implemented.
|
||||
|
||||
Allow game hoster to set network game options and have them visible to players
|
||||
who have joined the game.
|
||||
|
||||
Alternate gfx sets.
|
||||
|
||||
Better handling of 8 bit mode with limited palette.
|
||||
|
||||
Computer controlled things that can kill you.
|
||||
|
||||
Other bonus types that can be harmful, such as skull.
|
||||
|
||||
Internet play where everything is asynchronous, thus playable with a fixed
|
||||
latency. As it is now slaves send to master, then master sends back to
|
||||
slaves, and this data xfer must complete before the game can advance a step.
|
||||
For internet this would be intolerable. I've never tried though...
|
||||
|
||||
Better docs, online explanations, attract mode...
|
||||
|
||||
Single player with computer controlled figures that must be killed/avoided.
|
||||
|
||||
----------------
|
||||
Direct comments, complaints and questions to dash@xdr.com
|
||||
This code is GPL.
|
11
SDLMain.h
Normal file
11
SDLMain.h
Normal file
@ -0,0 +1,11 @@
|
||||
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
|
||||
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
|
||||
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
|
||||
|
||||
Feel free to customize this file to suit your needs
|
||||
*/
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface SDLMain : NSObject
|
||||
@end
|
338
bomber.h
Normal file
338
bomber.h
Normal file
@ -0,0 +1,338 @@
|
||||
#ifndef BOMBER_H
|
||||
#define BOMBER_H
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
typedef unsigned char uchar;
|
||||
extern int xcolors[256];
|
||||
#define NUMGFX 3
|
||||
#define IXSIZE 640
|
||||
#define IYSIZE 480
|
||||
|
||||
|
||||
#define MYF1 0x180
|
||||
#define MYF2 0x181
|
||||
#define MYF3 0x182
|
||||
#define MYF4 0x183
|
||||
#define MYF5 0x184
|
||||
#define MYF6 0x185
|
||||
#define MYF7 0x186
|
||||
#define MYF8 0x187
|
||||
#define MYF9 0x188
|
||||
#define MYF10 0x189
|
||||
#define MYLEFT 0x190
|
||||
#define MYRIGHT 0x191
|
||||
#define MYUP 0x192
|
||||
#define MYDOWN 0x193
|
||||
#define MYPAGEUP 0x194
|
||||
#define MYPAGEDOWN 0x195
|
||||
#define MYHOME 0x196
|
||||
#define MYEND 0x197
|
||||
#define MYALTL 0x198
|
||||
#define MYALTR 0x199
|
||||
|
||||
#define MYDELETE 0x7f
|
||||
|
||||
#define MYSHIFTED 0x40
|
||||
#define MYALTED 0x200
|
||||
|
||||
|
||||
typedef struct gfxset
|
||||
{
|
||||
uchar gs_colormap[768];
|
||||
uchar gs_inout[256];
|
||||
uchar *gs_pic;
|
||||
int gs_xsize;
|
||||
int gs_ysize;
|
||||
} gfxset;
|
||||
|
||||
typedef struct figure
|
||||
{
|
||||
int xsize,ysize;
|
||||
int xdelta,ydelta;
|
||||
uchar *graphics;
|
||||
} figure;
|
||||
|
||||
typedef struct solid
|
||||
{
|
||||
int xsize,ysize;
|
||||
uchar *graphics;
|
||||
} solid;
|
||||
|
||||
typedef struct player
|
||||
{
|
||||
struct player *next;
|
||||
int xpos,ypos;
|
||||
int flags;
|
||||
int abilities;
|
||||
int speed;
|
||||
int bombsused;
|
||||
int bombsavailable;
|
||||
int flamelength;
|
||||
int *at;
|
||||
int figcount;
|
||||
int doing;
|
||||
int action;
|
||||
int color;
|
||||
int controller;
|
||||
int fixx,fixy;
|
||||
figure *figure;
|
||||
} player;
|
||||
|
||||
#define FLG_CONTROL 1
|
||||
#define FLG_DEAD 2
|
||||
|
||||
|
||||
|
||||
typedef struct sprite
|
||||
{
|
||||
int flags;
|
||||
int xpos,ypos;
|
||||
figure *fig;
|
||||
} sprite;
|
||||
|
||||
typedef struct damage
|
||||
{
|
||||
int xpos,ypos;
|
||||
int xsize,ysize;
|
||||
} damage;
|
||||
|
||||
typedef struct list
|
||||
{
|
||||
void *next;
|
||||
} list;
|
||||
|
||||
typedef struct bomb
|
||||
{
|
||||
struct bomb *next;
|
||||
int type;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int power;
|
||||
int timer;
|
||||
int figcount;
|
||||
player *owner;
|
||||
} bomb;
|
||||
|
||||
|
||||
#define BOMB_OFF 0
|
||||
#define BOMB_NORMAL 1
|
||||
#define BOMB_CONTROLLED 2
|
||||
#define BOMBLIFE 60
|
||||
#define FLAMELIFE 15
|
||||
#define DECAYLIFE 15
|
||||
|
||||
typedef struct flame
|
||||
{
|
||||
struct flame *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
int lurd;
|
||||
player *owner;
|
||||
} flame;
|
||||
|
||||
#define FL_UP 2
|
||||
#define FL_DOWN 8
|
||||
#define FL_LEFT 1
|
||||
#define FL_RIGHT 4
|
||||
|
||||
typedef struct brickdecay
|
||||
{
|
||||
struct brickdecay *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
} brickdecay;
|
||||
|
||||
typedef struct generic
|
||||
{
|
||||
struct generic *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
void (*process)();
|
||||
void (*draw)();
|
||||
void *ptr1,*ptr2;
|
||||
int data1,data2;
|
||||
} generic;
|
||||
|
||||
typedef struct bonustile
|
||||
{
|
||||
struct bonustile *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int type;
|
||||
}bonustile;
|
||||
#define TILE_NONE -1
|
||||
#define TILE_BOMB 5
|
||||
#define TILE_FLAME 2
|
||||
#define TILE_GOLDFLAME 7
|
||||
#define TILE_CONTROL 9
|
||||
#define TILE_SKATES 4
|
||||
#define TILE_TURTLE 14
|
||||
|
||||
|
||||
#define ACT_INVALID 0x88
|
||||
#define ACT_NONE 0
|
||||
#define ACT_UP 1
|
||||
#define ACT_DOWN 2
|
||||
#define ACT_LEFT 3
|
||||
#define ACT_RIGHT 4
|
||||
#define ACT_ENTER 5
|
||||
#define ACT_QUIT 6
|
||||
#define ACT_MASK 0x1f
|
||||
#define ACT_PRIMARY 0x40
|
||||
#define ACT_SECONDARY 0x80
|
||||
|
||||
|
||||
#define FIELD_EMPTY 0
|
||||
#define FIELD_BORDER 1
|
||||
#define FIELD_BOMB 2
|
||||
#define FIELD_BRICK 3
|
||||
#define FIELD_FLAME 4
|
||||
#define FIELD_EXPLODING 5
|
||||
#define FIELD_BONUS 6
|
||||
|
||||
#define CODE_CONT 0
|
||||
#define CODE_QUIT 1
|
||||
#define CODE_ALLDEAD 2
|
||||
|
||||
|
||||
|
||||
#define MAXTHINGS 500
|
||||
#define MAXSETS 8
|
||||
#define MAXSPRITES 128
|
||||
#define MAXDAMAGES 512
|
||||
#define MAXBOMBSDETONATED 32
|
||||
|
||||
extern char exitflag;
|
||||
|
||||
extern player players[];
|
||||
extern sprite sprites[];
|
||||
extern gfxset gfxsets[NUMGFX];
|
||||
extern uchar needwhole;
|
||||
extern figure walking[MAXSETS][60];
|
||||
extern damage damages[];
|
||||
extern bomb bombs[];
|
||||
|
||||
extern void centerx(player *pl);
|
||||
extern void centery(player *pl);
|
||||
extern void dropbomb(player *pl,int px,int py,int type);
|
||||
extern void adddetonate(bomb *bmb);
|
||||
extern void flameshaft(player *owner,int px,int py,int dx,int dy,int power);
|
||||
extern void detonatebomb(bomb *bmb);
|
||||
extern void initlist(void *first,int size,int num);
|
||||
extern void freeentry(void *entry);
|
||||
extern void addtail(void *header,void *entry);
|
||||
extern void delink(void *header,void *entry);
|
||||
extern void *allocentry();
|
||||
extern void adddecay(int px,int py);
|
||||
extern void trybonus(int px,int py);
|
||||
extern void addbonus(int px,int py,int type);
|
||||
extern void deletebonus(bonustile *bonus);
|
||||
extern void queuesequence(int xpos,int ypos,figure *fig,int count);
|
||||
extern void playonce(generic *gen);
|
||||
extern void processgenerics(void);
|
||||
extern void drawgenerics(void);
|
||||
extern void drawgeneric(generic *gen);
|
||||
extern void killplayer(player *pl);
|
||||
extern void adddeath(player *pl);
|
||||
extern void drawbigstring(int xpos,int ypos,char *str);
|
||||
extern void bigscrprintf(char *str, ...);
|
||||
extern void drawstring(int xpos,int ypos,char *str);
|
||||
extern void scrprintf(char *str, ...);
|
||||
extern int textx,texty,fontxsize,fontysize;
|
||||
extern void texthome(void);
|
||||
|
||||
extern unsigned char field[32][32];
|
||||
extern void *info[32][32];
|
||||
extern unsigned char singleoptions[10];
|
||||
extern unsigned char gameoptions[10];
|
||||
extern int getmsg(int);
|
||||
|
||||
#define GO_DENSITY 0
|
||||
#define GO_FLAMES 1
|
||||
#define GO_BOMBS 2
|
||||
#define GO_GENEROSITY 3
|
||||
|
||||
// network packet types
|
||||
// slave -> master packets
|
||||
#define PKT_MYDATA 0 // 4 bytes unique #,4 bytes frame #, 1 byte data
|
||||
#define PKT_JOIN 1 // 4 bytes unique #,16 bytes name
|
||||
// master -> slave packets
|
||||
#define PKT_INVITE 9 // 4 bytes unique #, any # of 1:slot,16:name sets (-1 end)
|
||||
#define PKT_BEGIN 10 // clone of INVITE
|
||||
#define PKT_STEP 11 // 4 bytes unique #, 4 bytes frame #, 8 bytes ACT_*
|
||||
#define PKT_QUIT 12 // 4 bytes unique #
|
||||
// master -> matcher packets
|
||||
#define PKT_REGISTER 16 // 4:unique #,4:pword hash,4:version #,16:name, 1:status
|
||||
// matcher -> master packets
|
||||
#define PKT_ACK 24 // perfect copy of packet received
|
||||
// slave -> matcher packets
|
||||
#define PKT_QUERY 32 // 4 bytes password hash
|
||||
// matcher -> slave packets
|
||||
#define PKT_INFO 40 // 4: pword hash, 2: count,#(4:unique,4:IP,2:port,16:name)
|
||||
|
||||
// all bytes stored MSB first
|
||||
|
||||
/*
|
||||
game startup:
|
||||
<master and matcher>
|
||||
Master: send REGISTER to matcher with optional password, wait for ack. If
|
||||
timout, resend.
|
||||
matcher: Wait for REGISTER packet, when received maintain database. respond
|
||||
to sender with ACK. REGISTER packet can close a game also. The REGISTER
|
||||
packet sent by the master has a unique word to be used to avoid confusion.
|
||||
REGISTER packet also contains a game version #
|
||||
|
||||
After master registers game and receives ACK, just waits for slaves to contact.
|
||||
|
||||
<slave and matcher>
|
||||
slave: send QUERY to matcher with optional password, wait for INFO, if timeout,
|
||||
resend.
|
||||
matcher: respond to QUERY with INFO packet. matcher need not maintain any
|
||||
database for slave requests. INFO packet contains IP addr and port for each
|
||||
master machine that matches the QUERY spec (ALL or password). Only a
|
||||
certain MAX # of entries are sent if there are too many to choose from.
|
||||
|
||||
<slave and master>
|
||||
slave: send JOIN to master, wait for INVITE. If timeout, resend. JOIN packet
|
||||
contains the unique word the master created. JOIN also contains username.
|
||||
master: Respond to JOIN with INVITE. INVITE contains unique word from JOIN
|
||||
packet. INVITE either contains NO meaning game no longer exists or is closed
|
||||
or player is not invited. IF yes, INVITE contains info on other players
|
||||
already in the game (username and slot # for each). Master allocates the
|
||||
slots and avoids confusion based on IP addr and port #. INVITE also contains
|
||||
game options structure. Whenever a new player JOINS and is admitted, master
|
||||
sends updated INVITE packets to everyone already in the JOIN list. Whenever
|
||||
master changes game options, master sends out another set of INVITES
|
||||
|
||||
Duplicate JOINS are answered with updated INVITE but nothing changes as far
|
||||
as allocation.
|
||||
|
||||
Master player launches game after he's satisfied everyone has joined.
|
||||
|
||||
Master sends BEGIN packet to everyone. BEGIN is identical to INVITE except
|
||||
that the data is final. Slave must respond with its first MYDATA packet with
|
||||
frame # of 0. If master times out waiting, master sends duplicate BEGIN to
|
||||
wayward slaves. Once master has received MYDATA from everyone, game starts.
|
||||
|
||||
Within game slave sends MYDATA to master and waits for STEP packet. If
|
||||
timeout, slave sends duplicate MYDATA.
|
||||
|
||||
If master times out waiting for a slave's MYDATA, slave gets dropped. MYDATAs
|
||||
received will be answered with PKT_QUIT.
|
||||
|
||||
*/
|
||||
|
||||
int soundopen(void);
|
||||
void soundclose(void);
|
||||
void playsound(int n);
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // BOMBER_H
|
||||
|
||||
|
BIN
data/bigfont.pcx
Normal file
BIN
data/bigfont.pcx
Normal file
Binary file not shown.
BIN
data/blocks1.pcx
Normal file
BIN
data/blocks1.pcx
Normal file
Binary file not shown.
BIN
data/blocks1x.pcx
Normal file
BIN
data/blocks1x.pcx
Normal file
Binary file not shown.
BIN
data/blocks2.pcx
Normal file
BIN
data/blocks2.pcx
Normal file
Binary file not shown.
BIN
data/blocks2x.pcx
Normal file
BIN
data/blocks2x.pcx
Normal file
Binary file not shown.
BIN
data/blocks3.pcx
Normal file
BIN
data/blocks3.pcx
Normal file
Binary file not shown.
BIN
data/blocks3x.pcx
Normal file
BIN
data/blocks3x.pcx
Normal file
Binary file not shown.
BIN
data/bomb1.pcx
Normal file
BIN
data/bomb1.pcx
Normal file
Binary file not shown.
1
data/bomb1.raw
Normal file
1
data/bomb1.raw
Normal file
File diff suppressed because one or more lines are too long
BIN
data/bomb2.pcx
Normal file
BIN
data/bomb2.pcx
Normal file
Binary file not shown.
79
data/bomb2.raw
Normal file
79
data/bomb2.raw
Normal file
File diff suppressed because one or more lines are too long
39
data/death.raw
Normal file
39
data/death.raw
Normal file
File diff suppressed because one or more lines are too long
BIN
data/death1.pcx
Normal file
BIN
data/death1.pcx
Normal file
Binary file not shown.
BIN
data/death2.pcx
Normal file
BIN
data/death2.pcx
Normal file
Binary file not shown.
BIN
data/death3.pcx
Normal file
BIN
data/death3.pcx
Normal file
Binary file not shown.
1
data/drop.raw
Normal file
1
data/drop.raw
Normal file
File diff suppressed because one or more lines are too long
BIN
data/field0.pcx
Normal file
BIN
data/field0.pcx
Normal file
Binary file not shown.
BIN
data/flames.pcx
Normal file
BIN
data/flames.pcx
Normal file
Binary file not shown.
BIN
data/font.pcx
Normal file
BIN
data/font.pcx
Normal file
Binary file not shown.
BIN
data/pal0.pcx
Normal file
BIN
data/pal0.pcx
Normal file
Binary file not shown.
BIN
data/pal1.pcx
Normal file
BIN
data/pal1.pcx
Normal file
Binary file not shown.
BIN
data/pal2.pcx
Normal file
BIN
data/pal2.pcx
Normal file
Binary file not shown.
BIN
data/pal3.pcx
Normal file
BIN
data/pal3.pcx
Normal file
Binary file not shown.
BIN
data/pal4.pcx
Normal file
BIN
data/pal4.pcx
Normal file
Binary file not shown.
BIN
data/pal5.pcx
Normal file
BIN
data/pal5.pcx
Normal file
Binary file not shown.
BIN
data/pal6.pcx
Normal file
BIN
data/pal6.pcx
Normal file
Binary file not shown.
BIN
data/pal7.pcx
Normal file
BIN
data/pal7.pcx
Normal file
Binary file not shown.
BIN
data/pal8.pcx
Normal file
BIN
data/pal8.pcx
Normal file
Binary file not shown.
BIN
data/pal9.pcx
Normal file
BIN
data/pal9.pcx
Normal file
Binary file not shown.
6
data/power1.raw
Normal file
6
data/power1.raw
Normal file
File diff suppressed because one or more lines are too long
4
data/power2.raw
Normal file
4
data/power2.raw
Normal file
File diff suppressed because one or more lines are too long
BIN
data/tiles.pcx
Normal file
BIN
data/tiles.pcx
Normal file
Binary file not shown.
BIN
data/walk.pcx
Normal file
BIN
data/walk.pcx
Normal file
Binary file not shown.
875
gfx.c
Normal file
875
gfx.c
Normal file
@ -0,0 +1,875 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "bomber.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define MAXCOLORS 256
|
||||
|
||||
int usedcolors=0;
|
||||
SDL_Surface *thescreen;
|
||||
SDL_Color themap[256];
|
||||
uchar *videomem;
|
||||
int stride;
|
||||
|
||||
int mousex,mousey,mouseb;
|
||||
uchar mustlock=0,locked=0;
|
||||
uchar *block64;
|
||||
|
||||
|
||||
int buttonstate=0,buttondown=0;
|
||||
int mxpos,mypos;
|
||||
|
||||
int pressedcodes[KEYMAX],downcodes[KEYMAX],numpressed,numdown;
|
||||
|
||||
|
||||
void dumpgfx()
|
||||
{
|
||||
usedcolors = 0;
|
||||
}
|
||||
int bestmatch(int red,int green,int blue)
|
||||
{
|
||||
int i;
|
||||
int bestcolor,bestdelta=0;
|
||||
int rdelta,gdelta,bdelta;
|
||||
int delta;
|
||||
|
||||
|
||||
i=0;
|
||||
bestcolor=-1;
|
||||
while(i<usedcolors)
|
||||
{
|
||||
rdelta=themap[i].r;
|
||||
rdelta-=red;
|
||||
rdelta*=rdelta;
|
||||
gdelta=themap[i].g;
|
||||
gdelta-=green;
|
||||
gdelta*=gdelta;
|
||||
bdelta=themap[i].b;
|
||||
bdelta-=blue;
|
||||
bdelta*=bdelta;
|
||||
delta=rdelta+gdelta+bdelta;
|
||||
if(bestcolor<0 || delta<bestdelta)
|
||||
{
|
||||
bestdelta=delta;
|
||||
bestcolor=i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return bestcolor;
|
||||
}
|
||||
|
||||
void updatemap(void)
|
||||
{
|
||||
SDL_SetColors(thescreen, themap, 0, 256);
|
||||
}
|
||||
|
||||
|
||||
void createinout(gfxset *gs)
|
||||
{
|
||||
uchar *p;
|
||||
int i,j,counts[256];
|
||||
uchar red,green,blue;
|
||||
int cnt;
|
||||
|
||||
|
||||
p=gs->gs_pic;
|
||||
for(i=0;i<256;i++) counts[i]=0;
|
||||
i=gs->gs_xsize*gs->gs_ysize;
|
||||
while(i--)
|
||||
counts[*p++]++;
|
||||
cnt=0;
|
||||
gs->gs_inout[0]=0;
|
||||
for(i=1;i<256;i++)
|
||||
{
|
||||
if(counts[i])
|
||||
{
|
||||
cnt++;
|
||||
p=gs->gs_colormap+i+i+i;
|
||||
red=*p++;
|
||||
green=*p++;
|
||||
blue=*p++;
|
||||
for(j=0;j<usedcolors;j++)
|
||||
{
|
||||
if(red==themap[j].r &&
|
||||
green==themap[j].g && blue==themap[j].b)
|
||||
{
|
||||
gs->gs_inout[i]=j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(j==usedcolors)
|
||||
{
|
||||
if(usedcolors<MAXCOLORS)
|
||||
{
|
||||
themap[j].r=red;
|
||||
themap[j].g=green;
|
||||
themap[j].b=blue;
|
||||
gs->gs_inout[i]=usedcolors;
|
||||
++usedcolors;
|
||||
} else
|
||||
gs->gs_inout[i]=bestmatch(red,green,blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
updatemap();
|
||||
}
|
||||
|
||||
uchar *compressfig(uchar *put,gfxset *gs,
|
||||
int sourcex,int sourcey,int sizex,int sizey)
|
||||
{
|
||||
int j,gswidth;
|
||||
uchar *p, *p2,pixel,*map1;
|
||||
int dx,dy;
|
||||
|
||||
gswidth=gs->gs_xsize;
|
||||
map1=gs->gs_inout;
|
||||
p=gs->gs_pic+sourcex+gswidth*sourcey;
|
||||
for(dy=0;dy<sizey;dy++)
|
||||
{
|
||||
p2=p;
|
||||
j=0;
|
||||
for(dx=0;dx<=sizex;dx++)
|
||||
{
|
||||
if(dx<sizex) pixel=*p2;
|
||||
else pixel=0;
|
||||
++p2;
|
||||
if(pixel)
|
||||
++j;
|
||||
else if(j)
|
||||
{
|
||||
*put++=j;
|
||||
*put++=dx-j;
|
||||
*put++=dy;
|
||||
p2-=j+1;
|
||||
while(j)
|
||||
*put++=map1[*p2++],--j;
|
||||
++p2;
|
||||
}
|
||||
}
|
||||
p+=gswidth;
|
||||
}
|
||||
*put++=0;
|
||||
return put;
|
||||
}
|
||||
void gfxfetchsingle(figure *fig,gfxset *gs,int sourcex,int sourcey,int sizex,int sizey)
|
||||
{
|
||||
uchar *p,*p2;
|
||||
int dx,dy;
|
||||
uchar *map1;
|
||||
int gswidth;
|
||||
int minx,miny,maxx,maxy;
|
||||
int tx,ty;
|
||||
|
||||
map1=gs->gs_inout;
|
||||
gswidth=gs->gs_xsize;
|
||||
p=gs->gs_pic+sourcex+gswidth*sourcey;
|
||||
minx=miny=maxx=maxy=-1;
|
||||
for(dy=0;dy<sizey;dy++)
|
||||
{
|
||||
p2=p;
|
||||
ty=sourcey+dy;
|
||||
for(dx=0;dx<sizex;dx++)
|
||||
{
|
||||
if(!*p2++) continue;
|
||||
if(miny==-1 || ty<miny) miny=ty;
|
||||
if(maxy==-1 || ty>maxy) maxy=ty;
|
||||
tx=sourcex+dx;
|
||||
if(minx==-1 || tx<minx) minx=tx;
|
||||
if(maxx==-1 || tx>maxx) maxx=tx;
|
||||
}
|
||||
p+=gswidth;
|
||||
}
|
||||
|
||||
if(minx==-1)
|
||||
{
|
||||
minx=maxx=sourcex;
|
||||
miny=maxy=sourcey;
|
||||
}
|
||||
|
||||
fig->xdelta=minx-sourcex;
|
||||
fig->ydelta=miny-sourcey;
|
||||
|
||||
sourcex=minx;
|
||||
sourcey=miny;
|
||||
fig->xsize=sizex=maxx-minx+1;
|
||||
fig->ysize=sizey=maxy-miny+1;
|
||||
|
||||
p=compressfig(block64,gs,sourcex,sourcey,sizex,sizey);
|
||||
fig->graphics=malloc(p-block64);
|
||||
if(fig->graphics)
|
||||
memcpy(fig->graphics,block64,p-block64);
|
||||
|
||||
|
||||
}
|
||||
//(gfxset *gs,figure *fig,int sourcex,int sourcey,int sizex,int sizey)
|
||||
void gfxfetch(gfxset *gs,figure *fig,int num)
|
||||
{
|
||||
int x,y;
|
||||
int xsize,ysize;
|
||||
int fxsize,fysize;
|
||||
unsigned char *p,*p2;
|
||||
|
||||
xsize=gs->gs_xsize;
|
||||
ysize=gs->gs_ysize;
|
||||
p2=p=gs->gs_pic+xsize+1;
|
||||
fxsize=2;
|
||||
while(*p++==0) ++fxsize;
|
||||
fysize=2;
|
||||
while(*p2==0) ++fysize,p2+=xsize;
|
||||
x=fxsize;
|
||||
y=0;
|
||||
while(num--)
|
||||
{
|
||||
gfxfetchsingle(fig,gs,x,y,fxsize,fysize);
|
||||
x+=fxsize;
|
||||
if(x>xsize-fxsize)
|
||||
{
|
||||
x=0;
|
||||
y+=fysize;
|
||||
if(y>ysize-fysize)
|
||||
y=0;
|
||||
}
|
||||
fig++;
|
||||
}
|
||||
}
|
||||
|
||||
void solidfetch(gfxset *gs,solid *dest)
|
||||
{
|
||||
int xsize,ysize;
|
||||
int i;
|
||||
unsigned char *p,*map;
|
||||
uchar *gfx;
|
||||
|
||||
memset(dest,0,sizeof(solid));
|
||||
xsize=gs->gs_xsize;
|
||||
ysize=gs->gs_ysize;
|
||||
|
||||
i=xsize*ysize;
|
||||
gfx=dest->graphics=malloc(i);
|
||||
if(!gfx) return;
|
||||
dest->xsize=xsize;
|
||||
dest->ysize=ysize;
|
||||
map=gs->gs_inout;
|
||||
memcpy(gfx,gs->gs_pic,i);
|
||||
p=gfx;
|
||||
while(i--)
|
||||
{
|
||||
if(*p) *p=map[*p];
|
||||
++p;
|
||||
}
|
||||
}
|
||||
void solidcopyany(solid *src,solid *dest,int destx,int desty,int sizex,int sizey)
|
||||
{
|
||||
int xmax,ymax;
|
||||
int j;
|
||||
uchar *p1,*p2;
|
||||
int w;
|
||||
|
||||
xmax=src->xsize;
|
||||
ymax=src->ysize;
|
||||
if(destx>=xmax || desty>=ymax || destx+sizex<=0 || desty+sizey<=0)
|
||||
return;
|
||||
if(destx<0)
|
||||
{
|
||||
sizex+=destx;
|
||||
destx=0;
|
||||
}
|
||||
if(desty<0)
|
||||
{
|
||||
sizey+=desty;
|
||||
desty=0;
|
||||
}
|
||||
if(destx+sizex>xmax)
|
||||
sizex=xmax-destx;
|
||||
if(desty+sizey>ymax)
|
||||
sizey=ymax-desty;
|
||||
|
||||
if(dest)
|
||||
{
|
||||
w=dest->xsize;
|
||||
p1=dest->graphics+desty*w+destx;
|
||||
} else
|
||||
{
|
||||
gfxlock();
|
||||
w=stride;
|
||||
p1=videomem+desty*stride+destx;
|
||||
}
|
||||
p2=src->graphics+desty*xmax+destx;
|
||||
for(j=0;j<sizey;++j)
|
||||
{
|
||||
memcpy(p1,p2,sizex);
|
||||
p1+=w;
|
||||
p2+=xmax;
|
||||
}
|
||||
|
||||
}
|
||||
void solidcopy(solid *solid,int destx,int desty,int sizex,int sizey)
|
||||
{
|
||||
solidcopyany(solid,0,destx,desty,sizex,sizey);
|
||||
}
|
||||
|
||||
|
||||
void drawfigureany(int x,int y,figure *fig,solid *dest)
|
||||
{
|
||||
int run;
|
||||
int dx,dy;
|
||||
int xsize,ysize;
|
||||
int clipx,clipy,w;
|
||||
unsigned char *pc,*p,*p2,*take;
|
||||
|
||||
take=fig->graphics;
|
||||
if(dest)
|
||||
{
|
||||
w=clipx=dest->xsize;
|
||||
clipy=dest->ysize;
|
||||
pc=dest->graphics;
|
||||
} else
|
||||
{
|
||||
gfxlock();
|
||||
w=stride;
|
||||
clipx=IXSIZE;
|
||||
clipy=IYSIZE;
|
||||
pc=videomem;
|
||||
}
|
||||
|
||||
dx=fig->xdelta;
|
||||
dy=fig->ydelta;
|
||||
xsize=fig->xsize;
|
||||
ysize=fig->ysize;
|
||||
x+=dx;
|
||||
y+=dy;
|
||||
if(x>=0 && y>=0 && x<=clipx-xsize && y<=clipy-ysize)
|
||||
{
|
||||
while((run=*take++))
|
||||
{
|
||||
dx=*((signed char *)take); ++take;
|
||||
dy=*((signed char *)take); ++take;
|
||||
p=pc+w*(y+dy)+x+dx;
|
||||
while(run--)
|
||||
*p++=*take++;
|
||||
}
|
||||
} else
|
||||
{
|
||||
while((run=*take++))
|
||||
{
|
||||
dx=*((signed char *)take); ++take;
|
||||
dy=*((signed char *)take); ++take;
|
||||
dx+=x;
|
||||
dy+=y;
|
||||
p2=take;
|
||||
take+=run;
|
||||
if(dy<0 || dy>=clipy) continue;
|
||||
if(dx>=clipx) continue;
|
||||
if(dx<0)
|
||||
{
|
||||
p2-=dx;
|
||||
run+=dx;
|
||||
dx=0;
|
||||
} else if(dx+run>clipx)
|
||||
run=clipx-dx;
|
||||
p=pc+w*dy+dx;
|
||||
if(run)
|
||||
memcpy(p,p2,run);
|
||||
}
|
||||
}
|
||||
}
|
||||
void drawfigure(int destx,int desty,figure *fig)
|
||||
{
|
||||
drawfigureany(destx,desty,fig,0);
|
||||
}
|
||||
|
||||
void copyup()
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen, 0, 0, 0, 0);
|
||||
needwhole=0;
|
||||
}
|
||||
|
||||
void copyupxy(int x,int y)
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen,x,y,24,24);
|
||||
}
|
||||
|
||||
void copyupxysize(int x,int y,int xsize,int ysize)
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen,x,y,xsize,ysize);
|
||||
}
|
||||
|
||||
|
||||
void set_color(int color, int red, int green, int blue)
|
||||
{
|
||||
themap[color].r=red;
|
||||
themap[color].g=green;
|
||||
themap[color].b=blue;
|
||||
|
||||
}
|
||||
void opengfx(int argc, char **argv)
|
||||
{
|
||||
unsigned long videoflags;
|
||||
|
||||
themap[0].r=0;
|
||||
themap[0].g=0;
|
||||
themap[0].b=0;
|
||||
usedcolors=1;
|
||||
|
||||
block64=malloc(65536);
|
||||
if(!block64)
|
||||
{
|
||||
printf("Couldn't allocate block64\n");
|
||||
exit(50);
|
||||
}
|
||||
|
||||
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0 )
|
||||
{
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
videoflags = SDL_SWSURFACE|SDL_HWPALETTE; //|SDL_FULLSCREEN;
|
||||
|
||||
thescreen = SDL_SetVideoMode(IXSIZE, IYSIZE, 8, videoflags);
|
||||
if ( thescreen == NULL )
|
||||
{
|
||||
fprintf(stderr, "Couldn't set display mode: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(5);
|
||||
}
|
||||
stride=thescreen->pitch;
|
||||
videomem=thescreen->pixels;
|
||||
mustlock=SDL_MUSTLOCK(thescreen);
|
||||
locked=0;
|
||||
SDL_ShowCursor(0);
|
||||
}
|
||||
|
||||
|
||||
void closegfx(void)
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int checkpressed(int code)
|
||||
{
|
||||
int *p,i;
|
||||
i=numpressed;
|
||||
p=pressedcodes;
|
||||
while(i--)
|
||||
if(*p++==code) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int checkdown(int code)
|
||||
{
|
||||
int *p,i;
|
||||
i=numdown;
|
||||
p=downcodes;
|
||||
while(i--)
|
||||
if(*p++==code) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int checkbutton(int button)
|
||||
{
|
||||
return buttonstate & (1<<button);
|
||||
}
|
||||
|
||||
int checkbuttondown(int button)
|
||||
{
|
||||
return buttondown & (1<<button);
|
||||
}
|
||||
|
||||
int anydown()
|
||||
{
|
||||
return numdown;
|
||||
}
|
||||
|
||||
int takedown(void)
|
||||
{
|
||||
int res=0;
|
||||
|
||||
if(numdown)
|
||||
{
|
||||
res=*downcodes;
|
||||
--numdown;
|
||||
if(numdown)
|
||||
memmove(downcodes,downcodes+1,numdown*sizeof(int));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
int firstdown(vopid)
|
||||
{
|
||||
return *downcodes;
|
||||
}
|
||||
|
||||
#define ENDMARK 0xaabacada
|
||||
|
||||
int sdlinoutnormal[]={
|
||||
SDLK_0,'0',
|
||||
SDLK_1,'1',
|
||||
SDLK_2,'2',
|
||||
SDLK_3,'3',
|
||||
SDLK_4,'4',
|
||||
SDLK_5,'5',
|
||||
SDLK_6,'6',
|
||||
SDLK_7,'7',
|
||||
SDLK_8,'8',
|
||||
SDLK_9,'9',
|
||||
SDLK_a,'a',
|
||||
SDLK_b,'b',
|
||||
SDLK_c,'c',
|
||||
SDLK_d,'d',
|
||||
SDLK_e,'e',
|
||||
SDLK_f,'f',
|
||||
SDLK_g,'g',
|
||||
SDLK_h,'h',
|
||||
SDLK_i,'i',
|
||||
SDLK_j,'j',
|
||||
SDLK_k,'k',
|
||||
SDLK_l,'l',
|
||||
SDLK_m,'m',
|
||||
SDLK_n,'n',
|
||||
SDLK_o,'o',
|
||||
SDLK_p,'p',
|
||||
SDLK_q,'q',
|
||||
SDLK_r,'r',
|
||||
SDLK_s,'s',
|
||||
SDLK_t,'t',
|
||||
SDLK_u,'u',
|
||||
SDLK_v,'v',
|
||||
SDLK_w,'w',
|
||||
SDLK_x,'x',
|
||||
SDLK_y,'y',
|
||||
SDLK_z,'z',
|
||||
SDLK_MINUS,'-',
|
||||
SDLK_EQUALS,'=',
|
||||
SDLK_LEFTBRACKET,'[',
|
||||
SDLK_RIGHTBRACKET,']',
|
||||
SDLK_SEMICOLON,';',
|
||||
SDLK_QUOTE,'\'',
|
||||
SDLK_SLASH,'/',
|
||||
SDLK_PERIOD,'.',
|
||||
SDLK_COMMA,',',
|
||||
SDLK_BACKQUOTE,'`',
|
||||
SDLK_BACKSPACE,8,
|
||||
SDLK_TAB,9,
|
||||
SDLK_DELETE,MYDELETE,
|
||||
SDLK_RETURN,13,
|
||||
SDLK_F1,MYF1,
|
||||
SDLK_F2,MYF2,
|
||||
SDLK_F3,MYF3,
|
||||
SDLK_F4,MYF4,
|
||||
SDLK_F5,MYF5,
|
||||
SDLK_F6,MYF6,
|
||||
SDLK_F7,MYF7,
|
||||
SDLK_F8,MYF8,
|
||||
SDLK_F9,MYF9,
|
||||
SDLK_F10,MYF10,
|
||||
SDLK_ESCAPE,0x1b,
|
||||
SDLK_LEFT,MYLEFT,
|
||||
SDLK_RIGHT,MYRIGHT,
|
||||
SDLK_UP,MYUP,
|
||||
SDLK_DOWN,MYDOWN,
|
||||
SDLK_PAGEUP,MYPAGEUP,
|
||||
SDLK_PAGEDOWN,MYPAGEDOWN,
|
||||
SDLK_SPACE,' ',
|
||||
SDLK_HOME,MYHOME,
|
||||
SDLK_END,MYEND,
|
||||
SDLK_LALT,MYALTL,
|
||||
SDLK_RALT,MYALTR,
|
||||
ENDMARK
|
||||
};
|
||||
int sdlinoutshifted[]={
|
||||
SDLK_0,')',
|
||||
SDLK_1,'!',
|
||||
SDLK_2,'@',
|
||||
SDLK_3,'#',
|
||||
SDLK_4,'$',
|
||||
SDLK_5,'%',
|
||||
SDLK_6,'^',
|
||||
SDLK_7,'&',
|
||||
SDLK_8,'*',
|
||||
SDLK_9,'(',
|
||||
SDLK_a,'A',
|
||||
SDLK_b,'B',
|
||||
SDLK_c,'C',
|
||||
SDLK_d,'D',
|
||||
SDLK_e,'E',
|
||||
SDLK_f,'F',
|
||||
SDLK_g,'G',
|
||||
SDLK_h,'H',
|
||||
SDLK_i,'I',
|
||||
SDLK_j,'J',
|
||||
SDLK_k,'K',
|
||||
SDLK_l,'L',
|
||||
SDLK_m,'M',
|
||||
SDLK_n,'N',
|
||||
SDLK_o,'O',
|
||||
SDLK_p,'P',
|
||||
SDLK_q,'Q',
|
||||
SDLK_r,'R',
|
||||
SDLK_s,'S',
|
||||
SDLK_t,'T',
|
||||
SDLK_u,'U',
|
||||
SDLK_v,'V',
|
||||
SDLK_w,'W',
|
||||
SDLK_x,'X',
|
||||
SDLK_y,'Y',
|
||||
SDLK_z,'Z',
|
||||
SDLK_MINUS,'_',
|
||||
SDLK_EQUALS,'+',
|
||||
SDLK_LEFTBRACKET,'{',
|
||||
SDLK_RIGHTBRACKET,'}',
|
||||
SDLK_SEMICOLON,':',
|
||||
SDLK_QUOTE,'"',
|
||||
SDLK_SLASH,'?',
|
||||
SDLK_PERIOD,'>',
|
||||
SDLK_COMMA,'<',
|
||||
SDLK_BACKQUOTE,'~',
|
||||
SDLK_BACKSPACE,8,
|
||||
SDLK_TAB,9,
|
||||
SDLK_DELETE,MYDELETE,
|
||||
SDLK_RETURN,13,
|
||||
SDLK_F1,MYF1+MYSHIFTED,
|
||||
SDLK_F2,MYF2+MYSHIFTED,
|
||||
SDLK_F3,MYF3+MYSHIFTED,
|
||||
SDLK_F4,MYF4+MYSHIFTED,
|
||||
SDLK_F5,MYF5+MYSHIFTED,
|
||||
SDLK_F6,MYF6+MYSHIFTED,
|
||||
SDLK_F7,MYF7+MYSHIFTED,
|
||||
SDLK_F8,MYF8+MYSHIFTED,
|
||||
SDLK_F9,MYF9+MYSHIFTED,
|
||||
SDLK_F10,MYF10+MYSHIFTED,
|
||||
SDLK_ESCAPE,0x1b,
|
||||
SDLK_LEFT,MYLEFT+MYSHIFTED,
|
||||
SDLK_RIGHT,MYRIGHT+MYSHIFTED,
|
||||
SDLK_UP,MYUP+MYSHIFTED,
|
||||
SDLK_DOWN,MYDOWN+MYSHIFTED,
|
||||
SDLK_PAGEUP,MYPAGEUP,
|
||||
SDLK_PAGEDOWN,MYPAGEDOWN,
|
||||
SDLK_SPACE,' ',
|
||||
SDLK_HOME,MYHOME,
|
||||
SDLK_END,MYEND,
|
||||
SDLK_LALT,MYALTL,
|
||||
SDLK_RALT,MYALTR,
|
||||
ENDMARK
|
||||
};
|
||||
int looklist(int code,int *list)
|
||||
{
|
||||
while(*list!=ENDMARK)
|
||||
{
|
||||
if(*list==code)
|
||||
return list[1];
|
||||
list+=2;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
int mapkey(int code,int qual)
|
||||
{
|
||||
|
||||
if(qual & KMOD_SHIFT)
|
||||
code=looklist(code,sdlinoutshifted);
|
||||
else
|
||||
code=looklist(code,sdlinoutnormal);
|
||||
if(code<0) return -1;
|
||||
|
||||
if(qual & KMOD_ALT)
|
||||
code|=MYALTED;
|
||||
|
||||
return code;
|
||||
}
|
||||
void markkey(int code,int status)
|
||||
{
|
||||
int i;
|
||||
int *ip;
|
||||
|
||||
if(status)
|
||||
{
|
||||
if(numdown<KEYMAX)
|
||||
downcodes[numdown++]=code;
|
||||
ip=pressedcodes;
|
||||
i=numpressed;
|
||||
while(i)
|
||||
if(*ip++==code) break;
|
||||
else i--;
|
||||
if(!i && numpressed<KEYMAX)
|
||||
pressedcodes[numpressed++]=code;
|
||||
} else
|
||||
{
|
||||
i=numpressed;
|
||||
ip=pressedcodes;
|
||||
while(i)
|
||||
if(*ip++==code)
|
||||
{
|
||||
*--ip=pressedcodes[--numpressed];
|
||||
break;
|
||||
} else i--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void pollinput(void)
|
||||
{
|
||||
SDL_PollEvent(0);
|
||||
}
|
||||
|
||||
|
||||
void scaninput(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
int key,mod;
|
||||
static int bs=0;
|
||||
|
||||
numdown=0;
|
||||
buttondown=0;
|
||||
while(SDL_PollEvent(&event))
|
||||
{
|
||||
switch(event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
key=event.key.keysym.sym;
|
||||
mod=event.key.keysym.mod;
|
||||
markkey(mapkey(key,mod),1);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
key=event.key.keysym.sym;
|
||||
mod=event.key.keysym.mod;
|
||||
markkey(mapkey(key,mod),0);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
bs&=~(1<<(event.button.button-1));
|
||||
mousex=event.button.x>>1;
|
||||
mousey=event.button.y>>1;
|
||||
mouseb=bs;
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
bs|=1<<(event.button.button-1);
|
||||
mousex=event.button.x>>1;
|
||||
mousey=event.button.y>>1;
|
||||
mouseb=bs;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
mousex=event.motion.x>>1;
|
||||
mousey=event.motion.y>>1;
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
exitflag = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void scaninput()
|
||||
{
|
||||
|
||||
int i,*ip,code;
|
||||
numdown=0;
|
||||
buttondown=0;
|
||||
while(XCheckMaskEvent(dp,~0,&event))
|
||||
switch(event.type)
|
||||
{
|
||||
case KeyPress:
|
||||
code=XLookupKeysym(keyevent,0);
|
||||
if(numdown<KEYMAX)
|
||||
downcodes[numdown++]=code;
|
||||
ip=pressedcodes;
|
||||
i=numpressed;
|
||||
while(i)
|
||||
if(*ip++==code) break;
|
||||
else i--;
|
||||
if(!i && numpressed<KEYMAX)
|
||||
pressedcodes[numpressed++]=code;
|
||||
break;
|
||||
case KeyRelease:
|
||||
code=XLookupKeysym(keyevent,0);
|
||||
i=numpressed;
|
||||
ip=pressedcodes;
|
||||
while(i)
|
||||
if(*ip++==code)
|
||||
{
|
||||
*--ip=pressedcodes[--numpressed];
|
||||
break;
|
||||
} else i--;
|
||||
break;
|
||||
case ButtonPress:
|
||||
i=1<<buttonevent->button;
|
||||
buttonstate|=i;
|
||||
buttondown|=i;
|
||||
break;
|
||||
case ButtonRelease:
|
||||
buttonstate&=~(1<<buttonevent->button);
|
||||
break;
|
||||
case MotionNotify:
|
||||
mxpos=motionevent->x;
|
||||
mypos=motionevent->y;
|
||||
break;
|
||||
case Expose:
|
||||
copyup();
|
||||
needwhole=0;
|
||||
break;
|
||||
case FocusOut:
|
||||
numpressed=0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void drawrect(int x,int y,int xs,int ys,int c)
|
||||
{
|
||||
uchar *p;
|
||||
|
||||
gfxlock();
|
||||
p=videomem+y*stride+x;
|
||||
while(ys--)
|
||||
{
|
||||
memset(p,c,xs);
|
||||
p+=stride;
|
||||
}
|
||||
}
|
||||
|
||||
void greyrect(int x,int y,int xsize,int ysize)
|
||||
{
|
||||
static int greycolor=-1;
|
||||
if(greycolor==-1)
|
||||
greycolor=bestmatch(0,0,0x70);
|
||||
drawrect(x,y,xsize,ysize,greycolor);
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
int j;
|
||||
uchar *p;
|
||||
|
||||
gfxlock();
|
||||
p=videomem;
|
||||
for(j=0;j<IYSIZE;++j)
|
||||
{
|
||||
memset(p,0,IXSIZE);
|
||||
p+=stride;
|
||||
}
|
||||
}
|
||||
void clearrect(int x,int y,int xsize,int ysize)
|
||||
{
|
||||
drawrect(x,y,xsize,ysize,0);
|
||||
}
|
||||
|
||||
void gfxlock(void)
|
||||
{
|
||||
if(locked || !mustlock) return;
|
||||
if ( SDL_LockSurface(thescreen) < 0 )
|
||||
{
|
||||
fprintf(stderr, "Couldn't lock display surface: %s\n",
|
||||
SDL_GetError());
|
||||
}
|
||||
locked=1;
|
||||
}
|
||||
void gfxunlock(void)
|
||||
{
|
||||
if(!locked || !mustlock) return;
|
||||
SDL_UnlockSurface(thescreen);
|
||||
locked=0;
|
||||
}
|
69
gfx.h
Normal file
69
gfx.h
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
#ifndef GFX_H
|
||||
#define GFX_H
|
||||
|
||||
#define KEYMAX 128
|
||||
|
||||
|
||||
extern int usedcolors;
|
||||
extern uchar mymap[];
|
||||
extern int screen;
|
||||
extern int fontbase,fontysize;
|
||||
extern char *imageloc;
|
||||
|
||||
extern long map2[];
|
||||
extern uchar fmap[128];
|
||||
extern int buttonstate,buttondown;
|
||||
extern int mxpos,mypos;
|
||||
|
||||
extern int pressedcodes[KEYMAX],downcodes[KEYMAX],numpressed,numdown;
|
||||
|
||||
|
||||
void opengfx(int argc, char **argv);
|
||||
void gfxlock(void);
|
||||
void gfxunlock(void);
|
||||
void pollinput(void);
|
||||
int takedown(void);
|
||||
void closegfx(void);
|
||||
void greyrect(int x,int y,int xsize,int ysize);
|
||||
void clearrect(int x,int y,int xsize,int ysize);
|
||||
void solidfetch(gfxset *gs,solid *dest);
|
||||
extern void dumpgfx();
|
||||
extern void createinout(struct gfxset *);
|
||||
extern void getcolors();
|
||||
extern void gfxfetch(struct gfxset *,struct figure *,int);
|
||||
extern void puttile(int destx,int desty,int source);
|
||||
extern void store(int x,int y,int which);
|
||||
extern void restore(int x,int y,int which);
|
||||
extern void copyup();
|
||||
extern void copyupxy(int x,int y);
|
||||
extern void copyupxysize(int x,int y,int xsize,int ysize);
|
||||
extern void getfigures();
|
||||
extern unsigned long getcolor(char *name); /* unsigned long */
|
||||
extern int checkpressed(int code);
|
||||
extern int checkdown(int code);
|
||||
extern int checkbutton(int button);
|
||||
extern int checkbuttondown(int button);
|
||||
extern int anydown();
|
||||
extern int firstdown();
|
||||
extern void scaninput();
|
||||
extern void fontinit();
|
||||
extern void writechar(int x,int y,uchar ch);
|
||||
extern void clear();
|
||||
extern void drawbox(int x,int y,int size,int color);
|
||||
extern void drawbox2(int x,int y,int sizex,int sizey,int color);
|
||||
extern void drawfillrect(int x,int y,int size,int color);
|
||||
extern void bigpixel(int x,int y,int color);
|
||||
extern void invert(int x,int y);
|
||||
extern int getmousex();
|
||||
extern int getmousey();
|
||||
extern void drawsquare(int x,int y,uchar *source);
|
||||
extern void colormapon();
|
||||
extern void colormapoff();
|
||||
extern void palette(uchar *pal);
|
||||
extern void drawfigure(int x,int y,figure *fig);
|
||||
extern void drawfigureany(int x,int y,figure *fig,solid *dest);
|
||||
void solidcopy(solid *src,int destx,int desty,int sizex,int sizey);
|
||||
void solidcopyany(solid *src,solid *dest,int destx,int desty,int sizex,int sizey);
|
||||
|
||||
#endif // GFXX_H
|
392
matcher.c
Normal file
392
matcher.c
Normal file
@ -0,0 +1,392 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/uio.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/timeb.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include <signal.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
|
||||
#define MAXMSG 256
|
||||
#define PORT 5521
|
||||
|
||||
#define TIMETOLIVE 600 // seconds
|
||||
|
||||
typedef unsigned char uchar;
|
||||
char logging=0;
|
||||
|
||||
unsigned char mesg[MAXMSG];
|
||||
int lastsize;
|
||||
int network;
|
||||
char masterhostname[256];
|
||||
|
||||
#define PKT_REGISTER 16
|
||||
#define PKT_ACK 24
|
||||
#define PKT_INFO 40
|
||||
#define PKT_QUERY 32
|
||||
|
||||
#define MAXMATCHES 16
|
||||
|
||||
|
||||
struct registration
|
||||
{
|
||||
uchar id;
|
||||
uchar unique[4];
|
||||
uchar password[4];
|
||||
uchar version[4];
|
||||
uchar name[16];
|
||||
uchar status;
|
||||
};
|
||||
struct query
|
||||
{
|
||||
uchar id;
|
||||
uchar password[4];
|
||||
uchar version[4];
|
||||
};
|
||||
|
||||
struct gamehost
|
||||
{
|
||||
struct gamehost *next,*prev;
|
||||
uchar machine[4];
|
||||
uchar port[2];
|
||||
struct registration reg;
|
||||
long timeout;
|
||||
};
|
||||
|
||||
|
||||
struct gamehost *freehosts=0,*activehosts=0;
|
||||
|
||||
|
||||
|
||||
int udpsocket,myport;
|
||||
struct sockaddr_in myname={0},mastername={0};
|
||||
socklen_t senderlength;
|
||||
struct sockaddr_in sender={0};
|
||||
|
||||
long longtime(void)
|
||||
{
|
||||
struct timeb tb;
|
||||
ftime(&tb);
|
||||
return tb.time;
|
||||
}
|
||||
|
||||
char *timestr()
|
||||
{
|
||||
static char timestring[80];
|
||||
|
||||
time_t t;
|
||||
int l;
|
||||
time(&t);
|
||||
strcpy(timestring,ctime(&t));
|
||||
l=strlen(timestring);
|
||||
if(l && timestring[l-1]=='\n') timestring[l-1]=0;
|
||||
return timestring;
|
||||
}
|
||||
|
||||
|
||||
int putmsg(struct sockaddr_in *toname,unsigned char *msg,int len)
|
||||
{
|
||||
int status;
|
||||
|
||||
status=sendto(udpsocket,msg,len,0,
|
||||
(struct sockaddr *)toname,sizeof(struct sockaddr_in));
|
||||
return status;
|
||||
}
|
||||
void ack()
|
||||
{
|
||||
uchar copy[256];
|
||||
|
||||
*copy=PKT_ACK;
|
||||
memmove(copy+1,mesg,lastsize);
|
||||
putmsg(&sender,copy,lastsize+1);
|
||||
}
|
||||
|
||||
int getmsg(int seconds)
|
||||
{
|
||||
int size;
|
||||
|
||||
lastsize=-1;
|
||||
memset(&sender,0,sizeof(sender));
|
||||
senderlength=sizeof(sender);
|
||||
if(seconds)
|
||||
{
|
||||
struct timeval timeout;
|
||||
fd_set readfds;
|
||||
int res;
|
||||
|
||||
timeout.tv_sec=seconds;
|
||||
timeout.tv_usec=0;
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(udpsocket,&readfds);
|
||||
res=select(udpsocket+1,&readfds,0,0,&timeout);
|
||||
if(res<=0) return -1;
|
||||
}
|
||||
lastsize=size=recvfrom(udpsocket,mesg,MAXMSG,0,
|
||||
(struct sockaddr *)&sender,&senderlength);
|
||||
return size;
|
||||
}
|
||||
|
||||
long longind(unsigned char *p)
|
||||
{
|
||||
return (p[0]<<24L) | (p[1]<<16L) | (p[2]<<8) | p[3];
|
||||
}
|
||||
short shortind(unsigned char *p)
|
||||
{
|
||||
return (p[0]<<8L) | p[1];
|
||||
}
|
||||
|
||||
|
||||
void openport(int portwant)
|
||||
{
|
||||
int status;
|
||||
|
||||
myport=portwant;
|
||||
udpsocket=socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP);
|
||||
if(udpsocket==-1)
|
||||
{
|
||||
perror("socket()");
|
||||
exit(1);
|
||||
}
|
||||
memset(&myname,0,sizeof(myname));
|
||||
myname.sin_family=AF_INET;
|
||||
myname.sin_addr.s_addr=htonl(INADDR_ANY);
|
||||
myname.sin_port=htons(myport);
|
||||
|
||||
status=bind(udpsocket,(struct sockaddr *) &myname,sizeof(myname));
|
||||
if(status==-1)
|
||||
{
|
||||
perror("bind()");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
#define PERBLOCK 512
|
||||
|
||||
struct gamehost *newhost()
|
||||
{
|
||||
struct gamehost *h,*block;
|
||||
int i;
|
||||
|
||||
if(!freehosts)
|
||||
{
|
||||
block=malloc(sizeof(struct gamehost)*PERBLOCK);
|
||||
if(!block) return 0;
|
||||
freehosts=block;
|
||||
i=PERBLOCK-1;
|
||||
while(i--)
|
||||
{
|
||||
block->next=block+1;
|
||||
++block;
|
||||
}
|
||||
block->next=0;
|
||||
}
|
||||
h=freehosts;
|
||||
freehosts=freehosts->next;
|
||||
memset(h,0,sizeof(struct gamehost));
|
||||
return h;
|
||||
}
|
||||
|
||||
void freehost(struct gamehost *h)
|
||||
{
|
||||
h->next=freehosts;
|
||||
freehosts=h;
|
||||
}
|
||||
|
||||
struct gamehost *findmatch(struct registration *key)
|
||||
{
|
||||
struct gamehost *h;
|
||||
h=activehosts;
|
||||
while(h)
|
||||
{
|
||||
if(!memcmp(&h->reg,key,sizeof(struct registration)-1))
|
||||
return h;
|
||||
h=h->next;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void insert(struct gamehost *h)
|
||||
{
|
||||
if(activehosts)
|
||||
{
|
||||
h->next=activehosts;
|
||||
h->prev=activehosts->prev;
|
||||
activehosts->prev=h;
|
||||
activehosts=h;
|
||||
} else
|
||||
{
|
||||
h->next=h->prev=0;
|
||||
activehosts=h;
|
||||
}
|
||||
}
|
||||
void delete(struct gamehost *h)
|
||||
{
|
||||
if(h->prev)
|
||||
h->prev->next=h->next;
|
||||
else
|
||||
activehosts=h->next;
|
||||
if(h->next)
|
||||
h->next->prev=h->prev;
|
||||
freehost(h);
|
||||
}
|
||||
void doreg()
|
||||
{
|
||||
struct registration *new;
|
||||
struct gamehost *match;
|
||||
long now;
|
||||
|
||||
new=(struct registration *)mesg;
|
||||
match=findmatch(new);
|
||||
if(logging)
|
||||
{
|
||||
unsigned addr=ntohl(sender.sin_addr.s_addr);
|
||||
unsigned short port=ntohs(sender.sin_port);
|
||||
printf("reg :%s:%d.%d.%d.%d:%d %c%lx '%s'\n",timestr(),
|
||||
(addr>>24)&255,(addr>>16)&255,(addr>>8)&255,addr&255,port,
|
||||
new->status ? '+' : '-',(long)match,new->name);
|
||||
fflush(stdout);
|
||||
}
|
||||
if(!match && !new->status) {ack();return;}
|
||||
if(match && new->status) {ack();return;}
|
||||
if(!match && new->status)
|
||||
{
|
||||
match=newhost();
|
||||
if(!match) return; // No memory, what can we do?
|
||||
memmove(match->machine,&sender.sin_addr.s_addr,4);
|
||||
memmove(match->port,&sender.sin_port,2);
|
||||
match->reg=*new;
|
||||
now=longtime();
|
||||
match->timeout=now+TIMETOLIVE;
|
||||
ack();
|
||||
insert(match);
|
||||
return;
|
||||
} else // match && !new->status
|
||||
{
|
||||
delete(match);
|
||||
ack();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void doquery()
|
||||
{
|
||||
uchar *password;
|
||||
uchar *version;
|
||||
struct gamehost *h;
|
||||
uchar response[2048],*rput,*countersave;
|
||||
int counter;
|
||||
|
||||
if(logging)
|
||||
{
|
||||
unsigned addr=ntohl(sender.sin_addr.s_addr);
|
||||
unsigned short port=ntohs(sender.sin_port);
|
||||
printf("query:%s:%d.%d.%d.%d:%d\n",timestr(),
|
||||
(addr>>24)&255,(addr>>16)&255,(addr>>8)&255,addr&255,port);
|
||||
fflush(stdout);
|
||||
}
|
||||
password=mesg+1;
|
||||
version=mesg+5;
|
||||
h=activehosts;
|
||||
rput=response;
|
||||
*rput++=PKT_INFO;
|
||||
memmove(rput,password,4);
|
||||
rput+=4;
|
||||
memmove(rput,version,4);
|
||||
rput+=4;
|
||||
countersave=rput;
|
||||
*rput++=0;
|
||||
*rput++=0;
|
||||
counter=0;
|
||||
|
||||
while(h)
|
||||
{
|
||||
if(!memcmp(password,h->reg.password,4) &&
|
||||
!memcmp(version,h->reg.version,4) && counter<MAXMATCHES)
|
||||
{
|
||||
++counter;
|
||||
memmove(rput,h->reg.unique,4);
|
||||
rput+=4;
|
||||
memmove(rput,h->machine,4);
|
||||
rput+=4;
|
||||
memmove(rput,h->port,2);
|
||||
rput+=2;
|
||||
memmove(rput,h->reg.name,sizeof(h->reg.name));
|
||||
rput+=sizeof(h->reg.name);
|
||||
}
|
||||
h=h->next;
|
||||
}
|
||||
*countersave++=counter>>8;
|
||||
*countersave++=counter;
|
||||
putmsg(&sender,response,rput-response);
|
||||
|
||||
}
|
||||
|
||||
void purge(long cutoff)
|
||||
{
|
||||
struct gamehost *h,*h2;
|
||||
h=activehosts;
|
||||
while(h)
|
||||
{
|
||||
h2=h;
|
||||
h=h->next;
|
||||
if(cutoff-h2->timeout>0)
|
||||
{
|
||||
delete(h2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main(int argc,char **argv)
|
||||
{
|
||||
int i;
|
||||
int want;
|
||||
int size;
|
||||
long purgetime;
|
||||
long now;
|
||||
|
||||
want=PORT;
|
||||
if(argc>1)
|
||||
{
|
||||
for(i=1;i<argc;++i)
|
||||
if(!strncmp(argv[i],"-p",2))
|
||||
{
|
||||
if(strlen(argv[i])>2) want=atoi(argv[i]+2);
|
||||
else if(i+1<argc) want=atoi(argv[i+1]);
|
||||
}
|
||||
}
|
||||
freehosts=0;
|
||||
openport(want);
|
||||
purgetime=longtime()+TIMETOLIVE;
|
||||
for(;;)
|
||||
{
|
||||
size=getmsg(10);
|
||||
if(size>=1)
|
||||
switch(*mesg)
|
||||
{
|
||||
case PKT_REGISTER:
|
||||
if(size<sizeof(struct registration)) continue;
|
||||
doreg();
|
||||
break;
|
||||
case PKT_QUERY:
|
||||
if(size<sizeof(struct query)) continue;
|
||||
doquery();
|
||||
break;
|
||||
}
|
||||
now=longtime();
|
||||
if(now-purgetime>0) // avoid year 203x bug...
|
||||
{
|
||||
purge(purgetime);
|
||||
purgetime+=TIMETOLIVE;
|
||||
}
|
||||
}
|
||||
}
|
184
sound.c
Normal file
184
sound.c
Normal file
@ -0,0 +1,184 @@
|
||||
#include <unistd.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <fcntl.h>
|
||||
#include <SDL_audio.h>
|
||||
#include <SDL_error.h>
|
||||
|
||||
char dirlist[]="data";
|
||||
|
||||
int readsound(int num);
|
||||
|
||||
#define NUMSOUNDS (sizeof(soundnames)/sizeof(char*))
|
||||
#define MIXMAX 16
|
||||
|
||||
#define SOUND_QUIET -1
|
||||
|
||||
char *soundnames[] =
|
||||
{
|
||||
"bomb1.raw",
|
||||
"power1.raw",
|
||||
"death.raw",
|
||||
"drop.raw",
|
||||
"bomb2.raw",
|
||||
"power2.raw",
|
||||
};
|
||||
typedef struct sample
|
||||
{
|
||||
char *data;
|
||||
int len;
|
||||
} sample;
|
||||
|
||||
#define SNDFRAGMENT 1024
|
||||
|
||||
sample samples[NUMSOUNDS];
|
||||
|
||||
int soundworking=0;
|
||||
int fragment;
|
||||
int soundwrite,soundread;
|
||||
int *soundbuffer;
|
||||
int soundbufferlen;
|
||||
unsigned char sndclip[8192];
|
||||
|
||||
#define MAXSOUNDCOMMANDS 32
|
||||
char soundcommands[MAXSOUNDCOMMANDS];
|
||||
int soundtake,soundput;
|
||||
|
||||
int sndplaying[MIXMAX],sndposition[MIXMAX];
|
||||
void fillaudio(void *udata,Uint8 *buffer,int len)
|
||||
{
|
||||
char com,*p;
|
||||
int i,j,*ip;
|
||||
int which;
|
||||
|
||||
while(soundtake!=soundput)
|
||||
{
|
||||
com=soundcommands[soundtake];
|
||||
soundtake=(soundtake+1)&(MAXSOUNDCOMMANDS-1);
|
||||
if(com==SOUND_QUIET) {memset(sndposition,0,sizeof(sndposition));continue;}
|
||||
if(com<NUMSOUNDS)
|
||||
{
|
||||
for(i=0;i<MIXMAX;++i)
|
||||
if(!sndposition[i])
|
||||
{
|
||||
sndposition[i]=1;
|
||||
sndplaying[i]=com;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
memset(soundbuffer,0,soundbufferlen);
|
||||
for(i=0;i<MIXMAX;++i)
|
||||
{
|
||||
if(!sndposition[i]) continue;
|
||||
which=sndplaying[i];
|
||||
if(sndposition[i]==samples[which].len)
|
||||
{
|
||||
sndposition[i]=0;
|
||||
continue;
|
||||
}
|
||||
p=samples[which].data;
|
||||
if(!p) continue;
|
||||
p+=len*(sndposition[i]++ -1);
|
||||
ip=soundbuffer;
|
||||
j=len;
|
||||
while(j--) *ip++ += *p++;
|
||||
}
|
||||
j=len;
|
||||
ip=soundbuffer;;
|
||||
while(j--) *buffer++ = sndclip[4096+*ip++];
|
||||
|
||||
}
|
||||
|
||||
|
||||
int soundopen(void)
|
||||
{
|
||||
SDL_AudioSpec wanted;
|
||||
int i,j;
|
||||
|
||||
soundtake=soundput=0;
|
||||
memset(sndposition,0,sizeof(sndposition));
|
||||
memset(sndplaying,0,sizeof(sndplaying));
|
||||
fragment=SNDFRAGMENT<<1;
|
||||
soundbufferlen=fragment*sizeof(int);
|
||||
soundbuffer=malloc(soundbufferlen);
|
||||
if(!soundbuffer) return -2;
|
||||
|
||||
memset(&wanted,0,sizeof(wanted));
|
||||
wanted.freq=22050;
|
||||
wanted.channels=2;
|
||||
wanted.format=AUDIO_U8;
|
||||
wanted.samples=fragment>>1;
|
||||
wanted.callback=fillaudio;
|
||||
wanted.userdata=0;
|
||||
|
||||
if(SDL_OpenAudio(&wanted,0)<0)
|
||||
{
|
||||
fprintf(stderr,"Couldn't open audio: %s\n",SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
soundworking=1;
|
||||
|
||||
for(i=0;i<8192;i++)
|
||||
{
|
||||
j=i-4096;
|
||||
sndclip[i]=j > 127 ? 255 : (j<-128 ? 0 : j+128);
|
||||
}
|
||||
|
||||
for(i=0;i<NUMSOUNDS;++i)
|
||||
readsound(i);
|
||||
|
||||
SDL_PauseAudio(0);
|
||||
return 0;
|
||||
}
|
||||
void soundclose(void)
|
||||
{
|
||||
if(soundworking)
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
soundworking=0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int readsound(int num)
|
||||
{
|
||||
char name[256],*p1,*p2,ch;
|
||||
int i,file,size,len;
|
||||
p1=dirlist;
|
||||
for(;;)
|
||||
{
|
||||
p2=name;
|
||||
while(*p1 && (ch=*p1++)!=',')
|
||||
*p2++=ch;
|
||||
if(p2>name && p2[-1]!='/') *p2++='/';
|
||||
strcpy(p2,soundnames[num]);
|
||||
file=open(name,O_RDONLY);
|
||||
if(file>=0) break;
|
||||
if(!*p1)
|
||||
{
|
||||
samples[num].len=-1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
size=lseek(file,0,SEEK_END);
|
||||
lseek(file,0,SEEK_SET);
|
||||
len=samples[num].len=(size+fragment-1)/fragment;
|
||||
len*=fragment;
|
||||
p1=samples[num].data=malloc(len);
|
||||
if(p1)
|
||||
{
|
||||
i=read(file,p1,size);
|
||||
if(len-size) memset(p1+size,0,len-size);
|
||||
while(size--) *p1++ ^= 0x80;
|
||||
} else
|
||||
samples[num].data=0;
|
||||
close(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void playsound(int n)
|
||||
{
|
||||
soundcommands[soundput]=n;
|
||||
soundput=(soundput+1)&(MAXSOUNDCOMMANDS-1);
|
||||
}
|
Loading…
Reference in New Issue
Block a user