Import of SDL_bomber version 1.0.3
commit
d1fe907235
|
@ -0,0 +1,4 @@
|
|||
David Ashley
|
||||
dashxdr@gmail.com
|
||||
http://www.xdr.com/dash
|
||||
http://www.linuxmotors.com
|
|
@ -0,0 +1,340 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The licenses for most software are designed to take away your
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GNU GENERAL PUBLIC LICENSE
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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`Gnomovision' (which makes passes at compilers) written by James Hacker.
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<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
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This General Public License does not permit incorporating your program into
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@ -0,0 +1,43 @@
|
|||
Fri Jun 27 16:31:51 EDT 2008
|
||||
David Ashley
|
||||
dashxdr@gmail.com
|
||||
|
||||
Turned on -Wall in Makefile, got rid of all the warnings. Made Makefile.osx
|
||||
for building on OSX. Added some syntax checking for passing the "-m <host>"
|
||||
command line parameter. Got rid of all the damage lists (rectangles on the
|
||||
window that need to be updated) and instead just do a full screen update
|
||||
whenever necessary.
|
||||
---------------------------------------------------------------------------
|
||||
Sun Jul 18 09:56:12 PDT 1999
|
||||
Changed secondary control from ALT keys to 'b' key. On win32 the alt has
|
||||
special meaning and can cause events to be dropped, so a key up event is
|
||||
lost and the player gets stuck moving in some direction.
|
||||
|
||||
Fri Jul 16 08:23:22 PDT 1999
|
||||
Finished sdl port, the sockets problem stemmed from windoze not implementing
|
||||
Berkeley Sockets in a compatible manner. The program must call
|
||||
WSAStartup and WSACleanup on begin and end. Also instead of close on a
|
||||
socket you've got to call closesocket. This requires ugly
|
||||
#if defined(__WIN32__)
|
||||
...
|
||||
#endif
|
||||
sections in the code, which defeats the purpose of a nice platform
|
||||
indpendent source tree. Blame it on M$.
|
||||
|
||||
Thu Jul 15 08:24:18 PDT 1999
|
||||
Began converting X code to SDL code for portability. Having trouble with
|
||||
sockets library under win32. Converted all the graphics rendering routines to
|
||||
SDL, also dealt with the events translation. Under win32 the alt key can
|
||||
cause stuck keys. Still no pause() equivalent, ie wait until the timer
|
||||
interrupt occurs, but stay off the bus without eating cpu cycles.
|
||||
|
||||
No sound conversion yet.
|
||||
|
||||
Mon Jul 5 13:12:43 PDT 1999
|
||||
Finally got around to dealing with old email... As per Christoph Frick's
|
||||
<ridcully@futurebyte.net> suggestion I added his idea of a
|
||||
"-m <matcher>" command line argument to
|
||||
specify at run time the matcher to use.
|
||||
Thanks Christoph!
|
||||
|
||||
I've bumped the version to 101.
|
|
@ -0,0 +1,37 @@
|
|||
#DBG = -g
|
||||
CC = gcc
|
||||
CFLAGS = -O2 -Wall $(shell sdl-config --cflags) $(DBG)
|
||||
|
||||
all: bomber matcher
|
||||
|
||||
bomber: bomber.o gfx.o sound.o matcher
|
||||
gcc -o bomber bomber.o gfx.o sound.o $(shell sdl-config --libs) $(DBG)
|
||||
|
||||
matcher: matcher.c
|
||||
|
||||
bomber.o: bomber.c bomber.h gfx.h
|
||||
|
||||
gfx.o: gfx.c gfx.h bomber.h
|
||||
|
||||
sound.o: sound.c
|
||||
|
||||
clean:
|
||||
rm -f *.o matcher bomber
|
||||
|
||||
test: all
|
||||
./bomber
|
||||
|
||||
|
||||
|
||||
|
||||
WORK = /ram
|
||||
VER = 1.0.3
|
||||
DDIR = SDL_bomber-$(VER)
|
||||
|
||||
package: clean
|
||||
rm -rf $(WORK)/$(DDIR)
|
||||
mkdir $(WORK)/$(DDIR)
|
||||
cp *.c *.h Makefile* README INSTALL COPYING AUTHORS TODO $(WORK)/$(DDIR)
|
||||
cp -a data $(WORK)/$(DDIR)
|
||||
cp ChangeLog $(WORK)/$(DDIR)
|
||||
cd $(WORK) && tar czf $(DDIR).tgz $(DDIR)
|
|
@ -0,0 +1,25 @@
|
|||
#DBG += -g
|
||||
#DBG += -pg
|
||||
CC = gcc
|
||||
CFLAGS = -O2 -Wall -I/Library/Frameworks/SDL.framework/Headers $(DBG)
|
||||
|
||||
LDFLAGS += -framework SDL -framework Cocoa -o $@
|
||||
|
||||
|
||||
all: bomber
|
||||
bomber: gfx.o bomber.o sound.o SDLMain.o
|
||||
|
||||
|
||||
SDLMain.o: SDLmain.m
|
||||
bomber.o: bomber.c bomber.h gfx.h
|
||||
gfx.o: gfx.c bomber.h gfx.h
|
||||
sound.o: sound.c bomber.h
|
||||
|
||||
clean:
|
||||
rm -f *.o bomber
|
||||
|
||||
test: all
|
||||
./bomber
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
# Makefile for bomber
|
||||
#
|
||||
|
||||
TARGET = bomber
|
||||
USEINET = true
|
||||
|
||||
include ../GNUmake
|
||||
|
||||
$(TARGET): bomber.o gfx.o sound.o
|
|
@ -0,0 +1,94 @@
|
|||
David Ashley
|
||||
dash@xdr.com
|
||||
990207 11:24 PST
|
||||
|
||||
This is work in progress and might be of absolutely no use whatsoever.
|
||||
|
||||
This is a Bomberman clone. I bought a game called Atomic Bomberman and found
|
||||
it awful, there were intolerable delays after each game in network play while
|
||||
the game was downloading data (what data?) over the network. Really crappy job
|
||||
they did but I liked the artwork and sound effects.
|
||||
|
||||
Atomic Bomberman was a DOS/win95 game. I looked under linux games and found
|
||||
xblast but it was unusable for various reasons. For example its network
|
||||
support just relies on xwindows networking--before entering the game you've
|
||||
got to type in the host:display of each person who will be playing. Only
|
||||
the main machine gets any sound. Also in the game you kept moving in whatever
|
||||
direction you had last hit until you hit a wall or hit another direction.
|
||||
There was no point in using the source as a starting point, there were so
|
||||
many critical design flaws in that version I decided to write my own game from
|
||||
scratch.
|
||||
|
||||
Currently the game will most likely only be playable on a LAN.
|
||||
|
||||
Some machine must run the matcher program. Players register their game with
|
||||
the matcher machine, and joiners query the matcher machine to get a list of
|
||||
active games. On xdr.com there is a matcher program running and the bomber.c
|
||||
mname[] definition points to xdr.com. I tried it and it didn't work on my
|
||||
own LAN through a firewall. You can try the game as is and it might work using
|
||||
xdr.com as a matcher. Otherwise you'll have to run your own matcher daemon on
|
||||
some machine. Assuming you have 3 machines tom, dick and harry and you want
|
||||
to play a 3 player game, you would modify bomber.c's mname definiton to
|
||||
be (line 47 of bomber.c)
|
||||
char mname[]="tom";
|
||||
Then on tom run the matcher program as a background task.
|
||||
Compile and distribute duplicate copies of bomber and data/* files, then
|
||||
run bomber on each machine. The menus should be self explanatory--one person
|
||||
selects HOST NETWORK GAME and the other people select JOIN NETWORK GAME.
|
||||
|
||||
----------------- How to play ---------------------------
|
||||
You've got to blow up other players to win. Spacebar drops a bomb. Get away
|
||||
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
|
||||
for when you are lucky enough to pick up the bomb control--looks like a
|
||||
bomb with a timer on it. When you have that the bomb won't go off until
|
||||
detonated by another bomb, you are killed, or you press 'b'.
|
||||
|
||||
Blowing up bricks might result in prizes, most of which are good.
|
||||
Skates = speed up
|
||||
Bomb = allow you to have one more active bomb
|
||||
flame = Increase bomb strength
|
||||
turtle = makes you move very slowly
|
||||
bomb with timer = controlled bomb detonation with 'b' key.
|
||||
gold flame = Set flame strength to max
|
||||
|
||||
There isn't much point in playing the game alone (single player). In that
|
||||
case the only thing to avoid is accidentally killing yourself. Big deal...
|
||||
It's really a multiplayer game.
|
||||
|
||||
----------------- Left to do: -------------------
|
||||
Come up with a better scheme for internet play, as it is any latency will
|
||||
kill the game playability. Works fine on LAN though.
|
||||
|
||||
Figure out why matching doesn't work through a firewall...
|
||||
[Specific case is 2 machines on my LAN cannot be matched by a machine that
|
||||
is outside the firewall, and the firewall machine is doing IP masquerading.
|
||||
Net result is matcher gets remapped IP addresses and these mean nothing
|
||||
inside the LAN, only make sense when used from the outside world]
|
||||
|
||||
Score.
|
||||
|
||||
Remap movement keys not implemented.
|
||||
|
||||
Allow game hoster to set network game options and have them visible to players
|
||||
who have joined the game.
|
||||
|
||||
Alternate gfx sets.
|
||||
|
||||
Better handling of 8 bit mode with limited palette.
|
||||
|
||||
Computer controlled things that can kill you.
|
||||
|
||||
Other bonus types that can be harmful, such as skull.
|
||||
|
||||
Internet play where everything is asynchronous, thus playable with a fixed
|
||||
latency. As it is now slaves send to master, then master sends back to
|
||||
slaves, and this data xfer must complete before the game can advance a step.
|
||||
For internet this would be intolerable. I've never tried though...
|
||||
|
||||
Better docs, online explanations, attract mode...
|
||||
|
||||
Single player with computer controlled figures that must be killed/avoided.
|
||||
|
||||
----------------
|
||||
Direct comments, complaints and questions to dash@xdr.com
|
||||
This code is GPL.
|
|
@ -0,0 +1,11 @@
|
|||
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
|
||||
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
|
||||
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
|
||||
|
||||
Feel free to customize this file to suit your needs
|
||||
*/
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface SDLMain : NSObject
|
||||
@end
|
|
@ -0,0 +1,338 @@
|
|||
#ifndef BOMBER_H
|
||||
#define BOMBER_H
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
typedef unsigned char uchar;
|
||||
extern int xcolors[256];
|
||||
#define NUMGFX 3
|
||||
#define IXSIZE 640
|
||||
#define IYSIZE 480
|
||||
|
||||
|
||||
#define MYF1 0x180
|
||||
#define MYF2 0x181
|
||||
#define MYF3 0x182
|
||||
#define MYF4 0x183
|
||||
#define MYF5 0x184
|
||||
#define MYF6 0x185
|
||||
#define MYF7 0x186
|
||||
#define MYF8 0x187
|
||||
#define MYF9 0x188
|
||||
#define MYF10 0x189
|
||||
#define MYLEFT 0x190
|
||||
#define MYRIGHT 0x191
|
||||
#define MYUP 0x192
|
||||
#define MYDOWN 0x193
|
||||
#define MYPAGEUP 0x194
|
||||
#define MYPAGEDOWN 0x195
|
||||
#define MYHOME 0x196
|
||||
#define MYEND 0x197
|
||||
#define MYALTL 0x198
|
||||
#define MYALTR 0x199
|
||||
|
||||
#define MYDELETE 0x7f
|
||||
|
||||
#define MYSHIFTED 0x40
|
||||
#define MYALTED 0x200
|
||||
|
||||
|
||||
typedef struct gfxset
|
||||
{
|
||||
uchar gs_colormap[768];
|
||||
uchar gs_inout[256];
|
||||
uchar *gs_pic;
|
||||
int gs_xsize;
|
||||
int gs_ysize;
|
||||
} gfxset;
|
||||
|
||||
typedef struct figure
|
||||
{
|
||||
int xsize,ysize;
|
||||
int xdelta,ydelta;
|
||||
uchar *graphics;
|
||||
} figure;
|
||||
|
||||
typedef struct solid
|
||||
{
|
||||
int xsize,ysize;
|
||||
uchar *graphics;
|
||||
} solid;
|
||||
|
||||
typedef struct player
|
||||
{
|
||||
struct player *next;
|
||||
int xpos,ypos;
|
||||
int flags;
|
||||
int abilities;
|
||||
int speed;
|
||||
int bombsused;
|
||||
int bombsavailable;
|
||||
int flamelength;
|
||||
int *at;
|
||||
int figcount;
|
||||
int doing;
|
||||
int action;
|
||||
int color;
|
||||
int controller;
|
||||
int fixx,fixy;
|
||||
figure *figure;
|
||||
} player;
|
||||
|
||||
#define FLG_CONTROL 1
|
||||
#define FLG_DEAD 2
|
||||
|
||||
|
||||
|
||||
typedef struct sprite
|
||||
{
|
||||
int flags;
|
||||
int xpos,ypos;
|
||||
figure *fig;
|
||||
} sprite;
|
||||
|
||||
typedef struct damage
|
||||
{
|
||||
int xpos,ypos;
|
||||
int xsize,ysize;
|
||||
} damage;
|
||||
|
||||
typedef struct list
|
||||
{
|
||||
void *next;
|
||||
} list;
|
||||
|
||||
typedef struct bomb
|
||||
{
|
||||
struct bomb *next;
|
||||
int type;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int power;
|
||||
int timer;
|
||||
int figcount;
|
||||
player *owner;
|
||||
} bomb;
|
||||
|
||||
|
||||
#define BOMB_OFF 0
|
||||
#define BOMB_NORMAL 1
|
||||
#define BOMB_CONTROLLED 2
|
||||
#define BOMBLIFE 60
|
||||
#define FLAMELIFE 15
|
||||
#define DECAYLIFE 15
|
||||
|
||||
typedef struct flame
|
||||
{
|
||||
struct flame *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
int lurd;
|
||||
player *owner;
|
||||
} flame;
|
||||
|
||||
#define FL_UP 2
|
||||
#define FL_DOWN 8
|
||||
#define FL_LEFT 1
|
||||
#define FL_RIGHT 4
|
||||
|
||||
typedef struct brickdecay
|
||||
{
|
||||
struct brickdecay *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
} brickdecay;
|
||||
|
||||
typedef struct generic
|
||||
{
|
||||
struct generic *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int timer;
|
||||
void (*process)();
|
||||
void (*draw)();
|
||||
void *ptr1,*ptr2;
|
||||
int data1,data2;
|
||||
} generic;
|
||||
|
||||
typedef struct bonustile
|
||||
{
|
||||
struct bonustile *next;
|
||||
int xpos,ypos;
|
||||
int px,py;
|
||||
int type;
|
||||
}bonustile;
|
||||
#define TILE_NONE -1
|
||||
#define TILE_BOMB 5
|
||||
#define TILE_FLAME 2
|
||||
#define TILE_GOLDFLAME 7
|
||||
#define TILE_CONTROL 9
|
||||
#define TILE_SKATES 4
|
||||
#define TILE_TURTLE 14
|
||||
|
||||
|
||||
#define ACT_INVALID 0x88
|
||||
#define ACT_NONE 0
|
||||
#define ACT_UP 1
|
||||
#define ACT_DOWN 2
|
||||
#define ACT_LEFT 3
|
||||
#define ACT_RIGHT 4
|
||||
#define ACT_ENTER 5
|
||||
#define ACT_QUIT 6
|
||||
#define ACT_MASK 0x1f
|
||||
#define ACT_PRIMARY 0x40
|
||||
#define ACT_SECONDARY 0x80
|
||||
|
||||
|
||||
#define FIELD_EMPTY 0
|
||||
#define FIELD_BORDER 1
|
||||
#define FIELD_BOMB 2
|
||||
#define FIELD_BRICK 3
|
||||
#define FIELD_FLAME 4
|
||||
#define FIELD_EXPLODING 5
|
||||
#define FIELD_BONUS 6
|
||||
|
||||
#define CODE_CONT 0
|
||||
#define CODE_QUIT 1
|
||||
#define CODE_ALLDEAD 2
|
||||
|
||||
|
||||
|
||||
#define MAXTHINGS 500
|
||||
#define MAXSETS 8
|
||||
#define MAXSPRITES 128
|
||||
#define MAXDAMAGES 512
|
||||
#define MAXBOMBSDETONATED 32
|
||||
|
||||
extern char exitflag;
|
||||
|
||||
extern player players[];
|
||||
extern sprite sprites[];
|
||||
extern gfxset gfxsets[NUMGFX];
|
||||
extern uchar needwhole;
|
||||
extern figure walking[MAXSETS][60];
|
||||
extern damage damages[];
|
||||
extern bomb bombs[];
|
||||
|
||||
extern void centerx(player *pl);
|
||||
extern void centery(player *pl);
|
||||
extern void dropbomb(player *pl,int px,int py,int type);
|
||||
extern void adddetonate(bomb *bmb);
|
||||
extern void flameshaft(player *owner,int px,int py,int dx,int dy,int power);
|
||||
extern void detonatebomb(bomb *bmb);
|
||||
extern void initlist(void *first,int size,int num);
|
||||
extern void freeentry(void *entry);
|
||||
extern void addtail(void *header,void *entry);
|
||||
extern void delink(void *header,void *entry);
|
||||
extern void *allocentry();
|
||||
extern void adddecay(int px,int py);
|
||||
extern void trybonus(int px,int py);
|
||||
extern void addbonus(int px,int py,int type);
|
||||
extern void deletebonus(bonustile *bonus);
|
||||
extern void queuesequence(int xpos,int ypos,figure *fig,int count);
|
||||
extern void playonce(generic *gen);
|
||||
extern void processgenerics(void);
|
||||
extern void drawgenerics(void);
|
||||
extern void drawgeneric(generic *gen);
|
||||
extern void killplayer(player *pl);
|
||||
extern void adddeath(player *pl);
|
||||
extern void drawbigstring(int xpos,int ypos,char *str);
|
||||
extern void bigscrprintf(char *str, ...);
|
||||
extern void drawstring(int xpos,int ypos,char *str);
|
||||
extern void scrprintf(char *str, ...);
|
||||
extern int textx,texty,fontxsize,fontysize;
|
||||
extern void texthome(void);
|
||||
|
||||
extern unsigned char field[32][32];
|
||||
extern void *info[32][32];
|
||||
extern unsigned char singleoptions[10];
|
||||
extern unsigned char gameoptions[10];
|
||||
extern int getmsg(int);
|
||||
|
||||
#define GO_DENSITY 0
|
||||
#define GO_FLAMES 1
|
||||
#define GO_BOMBS 2
|
||||
#define GO_GENEROSITY 3
|
||||
|
||||
// network packet types
|
||||
// slave -> master packets
|
||||
#define PKT_MYDATA 0 // 4 bytes unique #,4 bytes frame #, 1 byte data
|
||||
#define PKT_JOIN 1 // 4 bytes unique #,16 bytes name
|
||||
// master -> slave packets
|
||||
#define PKT_INVITE 9 // 4 bytes unique #, any # of 1:slot,16:name sets (-1 end)
|
||||
#define PKT_BEGIN 10 // clone of INVITE
|
||||
#define PKT_STEP 11 // 4 bytes unique #, 4 bytes frame #, 8 bytes ACT_*
|
||||
#define PKT_QUIT 12 // 4 bytes unique #
|
||||
// master -> matcher packets
|
||||
#define PKT_REGISTER 16 // 4:unique #,4:pword hash,4:version #,16:name, 1:status
|
||||
// matcher -> master packets
|
||||
#define PKT_ACK 24 // perfect copy of packet received
|
||||
// slave -> matcher packets
|
||||
#define PKT_QUERY 32 // 4 bytes password hash
|
||||
// matcher -> slave packets
|
||||
#define PKT_INFO 40 // 4: pword hash, 2: count,#(4:unique,4:IP,2:port,16:name)
|
||||
|
||||
// all bytes stored MSB first
|
||||
|
||||
/*
|
||||
game startup:
|
||||
<master and matcher>
|
||||
Master: send REGISTER to matcher with optional password, wait for ack. If
|
||||
timout, resend.
|
||||
matcher: Wait for REGISTER packet, when received maintain database. respond
|
||||
to sender with ACK. REGISTER packet can close a game also. The REGISTER
|
||||
packet sent by the master has a unique word to be used to avoid confusion.
|
||||
REGISTER packet also contains a game version #
|
||||
|
||||
After master registers game and receives ACK, just waits for slaves to contact.
|
||||
|
||||
<slave and matcher>
|
||||
slave: send QUERY to matcher with optional password, wait for INFO, if timeout,
|
||||
resend.
|
||||
matcher: respond to QUERY with INFO packet. matcher need not maintain any
|
||||
database for slave requests. INFO packet contains IP addr and port for each
|
||||
master machine that matches the QUERY spec (ALL or password). Only a
|
||||
certain MAX # of entries are sent if there are too many to choose from.
|
||||
|
||||
<slave and master>
|
||||
slave: send JOIN to master, wait for INVITE. If timeout, resend. JOIN packet
|
||||
contains the unique word the master created. JOIN also contains username.
|
||||
master: Respond to JOIN with INVITE. INVITE contains unique word from JOIN
|
||||
packet. INVITE either contains NO meaning game no longer exists or is closed
|
||||
or player is not invited. IF yes, INVITE contains info on other players
|
||||
already in the game (username and slot # for each). Master allocates the
|
||||
slots and avoids confusion based on IP addr and port #. INVITE also contains
|
||||
game options structure. Whenever a new player JOINS and is admitted, master
|
||||
sends updated INVITE packets to everyone already in the JOIN list. Whenever
|
||||
master changes game options, master sends out another set of INVITES
|
||||
|
||||
Duplicate JOINS are answered with updated INVITE but nothing changes as far
|
||||
as allocation.
|
||||
|
||||
Master player launches game after he's satisfied everyone has joined.
|
||||
|
||||
Master sends BEGIN packet to everyone. BEGIN is identical to INVITE except
|
||||
that the data is final. Slave must respond with its first MYDATA packet with
|
||||
frame # of 0. If master times out waiting, master sends duplicate BEGIN to
|
||||
wayward slaves. Once master has received MYDATA from everyone, game starts.
|
||||
|
||||
Within game slave sends MYDATA to master and waits for STEP packet. If
|
||||
timeout, slave sends duplicate MYDATA.
|
||||
|
||||
If master times out waiting for a slave's MYDATA, slave gets dropped. MYDATAs
|
||||
received will be answered with PKT_QUIT.
|
||||
|
||||
*/
|
||||
|
||||
int soundopen(void);
|
||||
void soundclose(void);
|
||||
void playsound(int n);
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // BOMBER_H
|
||||
|
||||
|
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|
@ -0,0 +1,875 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "bomber.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define MAXCOLORS 256
|
||||
|
||||
int usedcolors=0;
|
||||
SDL_Surface *thescreen;
|
||||
SDL_Color themap[256];
|
||||
uchar *videomem;
|
||||
int stride;
|
||||
|
||||
int mousex,mousey,mouseb;
|
||||
uchar mustlock=0,locked=0;
|
||||
uchar *block64;
|
||||
|
||||
|
||||
int buttonstate=0,buttondown=0;
|
||||
int mxpos,mypos;
|
||||
|
||||
int pressedcodes[KEYMAX],downcodes[KEYMAX],numpressed,numdown;
|
||||
|
||||
|
||||
void dumpgfx()
|
||||
{
|
||||
usedcolors = 0;
|
||||
}
|
||||
int bestmatch(int red,int green,int blue)
|
||||
{
|
||||
int i;
|
||||
int bestcolor,bestdelta=0;
|
||||
int rdelta,gdelta,bdelta;
|
||||
int delta;
|
||||
|
||||
|
||||
i=0;
|
||||
bestcolor=-1;
|
||||
while(i<usedcolors)
|
||||
{
|
||||
rdelta=themap[i].r;
|
||||
rdelta-=red;
|
||||
rdelta*=rdelta;
|
||||
gdelta=themap[i].g;
|
||||
gdelta-=green;
|
||||
gdelta*=gdelta;
|
||||
bdelta=themap[i].b;
|
||||
bdelta-=blue;
|
||||
bdelta*=bdelta;
|
||||
delta=rdelta+gdelta+bdelta;
|
||||
if(bestcolor<0 || delta<bestdelta)
|
||||
{
|
||||
bestdelta=delta;
|
||||
bestcolor=i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return bestcolor;
|
||||
}
|
||||
|
||||
void updatemap(void)
|
||||
{
|
||||
SDL_SetColors(thescreen, themap, 0, 256);
|
||||
}
|
||||
|
||||
|
||||
void createinout(gfxset *gs)
|
||||
{
|
||||
uchar *p;
|
||||
int i,j,counts[256];
|
||||
uchar red,green,blue;
|
||||
int cnt;
|
||||
|
||||
|
||||
p=gs->gs_pic;
|
||||
for(i=0;i<256;i++) counts[i]=0;
|
||||
i=gs->gs_xsize*gs->gs_ysize;
|
||||
while(i--)
|
||||
counts[*p++]++;
|
||||
cnt=0;
|
||||
gs->gs_inout[0]=0;
|
||||
for(i=1;i<256;i++)
|
||||
{
|
||||
if(counts[i])
|
||||
{
|
||||
cnt++;
|
||||
p=gs->gs_colormap+i+i+i;
|
||||
red=*p++;
|
||||
green=*p++;
|
||||
blue=*p++;
|
||||
for(j=0;j<usedcolors;j++)
|
||||
{
|
||||
if(red==themap[j].r &&
|
||||
green==themap[j].g && blue==themap[j].b)
|
||||
{
|
||||
gs->gs_inout[i]=j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(j==usedcolors)
|
||||
{
|
||||
if(usedcolors<MAXCOLORS)
|
||||
{
|
||||
themap[j].r=red;
|
||||
themap[j].g=green;
|
||||
themap[j].b=blue;
|
||||
gs->gs_inout[i]=usedcolors;
|
||||
++usedcolors;
|
||||
} else
|
||||
gs->gs_inout[i]=bestmatch(red,green,blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
updatemap();
|
||||
}
|
||||
|
||||
uchar *compressfig(uchar *put,gfxset *gs,
|
||||
int sourcex,int sourcey,int sizex,int sizey)
|
||||
{
|
||||
int j,gswidth;
|
||||
uchar *p, *p2,pixel,*map1;
|
||||
int dx,dy;
|
||||
|
||||
gswidth=gs->gs_xsize;
|
||||
map1=gs->gs_inout;
|
||||
p=gs->gs_pic+sourcex+gswidth*sourcey;
|
||||
for(dy=0;dy<sizey;dy++)
|
||||
{
|
||||
p2=p;
|
||||
j=0;
|
||||
for(dx=0;dx<=sizex;dx++)
|
||||
{
|
||||
if(dx<sizex) pixel=*p2;
|
||||
else pixel=0;
|
||||
++p2;
|
||||
if(pixel)
|
||||
++j;
|
||||
else if(j)
|
||||
{
|
||||
*put++=j;
|
||||
*put++=dx-j;
|
||||
*put++=dy;
|
||||
p2-=j+1;
|
||||
while(j)
|
||||
*put++=map1[*p2++],--j;
|
||||
++p2;
|
||||
}
|
||||
}
|
||||
p+=gswidth;
|
||||
}
|
||||
*put++=0;
|
||||
return put;
|
||||
}
|
||||
void gfxfetchsingle(figure *fig,gfxset *gs,int sourcex,int sourcey,int sizex,int sizey)
|
||||
{
|
||||
uchar *p,*p2;
|
||||
int dx,dy;
|
||||
uchar *map1;
|
||||
int gswidth;
|
||||
int minx,miny,maxx,maxy;
|
||||
int tx,ty;
|
||||
|
||||
map1=gs->gs_inout;
|
||||
gswidth=gs->gs_xsize;
|
||||
p=gs->gs_pic+sourcex+gswidth*sourcey;
|
||||
minx=miny=maxx=maxy=-1;
|
||||
for(dy=0;dy<sizey;dy++)
|
||||
{
|
||||
p2=p;
|
||||
ty=sourcey+dy;
|
||||
for(dx=0;dx<sizex;dx++)
|
||||
{
|
||||
if(!*p2++) continue;
|
||||
if(miny==-1 || ty<miny) miny=ty;
|
||||
if(maxy==-1 || ty>maxy) maxy=ty;
|
||||
tx=sourcex+dx;
|
||||
if(minx==-1 || tx<minx) minx=tx;
|
||||
if(maxx==-1 || tx>maxx) maxx=tx;
|
||||
}
|
||||
p+=gswidth;
|
||||
}
|
||||
|
||||
if(minx==-1)
|
||||
{
|
||||
minx=maxx=sourcex;
|
||||
miny=maxy=sourcey;
|
||||
}
|
||||
|
||||
fig->xdelta=minx-sourcex;
|
||||
fig->ydelta=miny-sourcey;
|
||||
|
||||
sourcex=minx;
|
||||
sourcey=miny;
|
||||
fig->xsize=sizex=maxx-minx+1;
|
||||
fig->ysize=sizey=maxy-miny+1;
|
||||
|
||||
p=compressfig(block64,gs,sourcex,sourcey,sizex,sizey);
|
||||
fig->graphics=malloc(p-block64);
|
||||
if(fig->graphics)
|
||||
memcpy(fig->graphics,block64,p-block64);
|
||||
|
||||
|
||||
}
|
||||
//(gfxset *gs,figure *fig,int sourcex,int sourcey,int sizex,int sizey)
|
||||
void gfxfetch(gfxset *gs,figure *fig,int num)
|
||||
{
|
||||
int x,y;
|
||||
int xsize,ysize;
|
||||
int fxsize,fysize;
|
||||
unsigned char *p,*p2;
|
||||
|
||||
xsize=gs->gs_xsize;
|
||||
ysize=gs->gs_ysize;
|
||||
p2=p=gs->gs_pic+xsize+1;
|
||||
fxsize=2;
|
||||
while(*p++==0) ++fxsize;
|
||||
fysize=2;
|
||||
while(*p2==0) ++fysize,p2+=xsize;
|
||||
x=fxsize;
|
||||
y=0;
|
||||
while(num--)
|
||||
{
|
||||
gfxfetchsingle(fig,gs,x,y,fxsize,fysize);
|
||||
x+=fxsize;
|
||||
if(x>xsize-fxsize)
|
||||
{
|
||||
x=0;
|
||||
y+=fysize;
|
||||
if(y>ysize-fysize)
|
||||
y=0;
|
||||
}
|
||||
fig++;
|
||||
}
|
||||
}
|
||||
|
||||
void solidfetch(gfxset *gs,solid *dest)
|
||||
{
|
||||
int xsize,ysize;
|
||||
int i;
|
||||
unsigned char *p,*map;
|
||||
uchar *gfx;
|
||||
|
||||
memset(dest,0,sizeof(solid));
|
||||
xsize=gs->gs_xsize;
|
||||
ysize=gs->gs_ysize;
|
||||
|
||||
i=xsize*ysize;
|
||||
gfx=dest->graphics=malloc(i);
|
||||
if(!gfx) return;
|
||||
dest->xsize=xsize;
|
||||
dest->ysize=ysize;
|
||||
map=gs->gs_inout;
|
||||
memcpy(gfx,gs->gs_pic,i);
|
||||
p=gfx;
|
||||
while(i--)
|
||||
{
|
||||
if(*p) *p=map[*p];
|
||||
++p;
|
||||
}
|
||||
}
|
||||
void solidcopyany(solid *src,solid *dest,int destx,int desty,int sizex,int sizey)
|
||||
{
|
||||
int xmax,ymax;
|
||||
int j;
|
||||
uchar *p1,*p2;
|
||||
int w;
|
||||
|
||||
xmax=src->xsize;
|
||||
ymax=src->ysize;
|
||||
if(destx>=xmax || desty>=ymax || destx+sizex<=0 || desty+sizey<=0)
|
||||
return;
|
||||
if(destx<0)
|
||||
{
|
||||
sizex+=destx;
|
||||
destx=0;
|
||||
}
|
||||
if(desty<0)
|
||||
{
|
||||
sizey+=desty;
|
||||
desty=0;
|
||||
}
|
||||
if(destx+sizex>xmax)
|
||||
sizex=xmax-destx;
|
||||
if(desty+sizey>ymax)
|
||||
sizey=ymax-desty;
|
||||
|
||||
if(dest)
|
||||
{
|
||||
w=dest->xsize;
|
||||
p1=dest->graphics+desty*w+destx;
|
||||
} else
|
||||
{
|
||||
gfxlock();
|
||||
w=stride;
|
||||
p1=videomem+desty*stride+destx;
|
||||
}
|
||||
p2=src->graphics+desty*xmax+destx;
|
||||
for(j=0;j<sizey;++j)
|
||||
{
|
||||
memcpy(p1,p2,sizex);
|
||||
p1+=w;
|
||||
p2+=xmax;
|
||||
}
|
||||
|
||||
}
|
||||
void solidcopy(solid *solid,int destx,int desty,int sizex,int sizey)
|
||||
{
|
||||
solidcopyany(solid,0,destx,desty,sizex,sizey);
|
||||
}
|
||||
|
||||
|
||||
void drawfigureany(int x,int y,figure *fig,solid *dest)
|
||||
{
|
||||
int run;
|
||||
int dx,dy;
|
||||
int xsize,ysize;
|
||||
int clipx,clipy,w;
|
||||
unsigned char *pc,*p,*p2,*take;
|
||||
|
||||
take=fig->graphics;
|
||||
if(dest)
|
||||
{
|
||||
w=clipx=dest->xsize;
|
||||
clipy=dest->ysize;
|
||||
pc=dest->graphics;
|
||||
} else
|
||||
{
|
||||
gfxlock();
|
||||
w=stride;
|
||||
clipx=IXSIZE;
|
||||
clipy=IYSIZE;
|
||||
pc=videomem;
|
||||
}
|
||||
|
||||
dx=fig->xdelta;
|
||||
dy=fig->ydelta;
|
||||
xsize=fig->xsize;
|
||||
ysize=fig->ysize;
|
||||
x+=dx;
|
||||
y+=dy;
|
||||
if(x>=0 && y>=0 && x<=clipx-xsize && y<=clipy-ysize)
|
||||
{
|
||||
while((run=*take++))
|
||||
{
|
||||
dx=*((signed char *)take); ++take;
|
||||
dy=*((signed char *)take); ++take;
|
||||
p=pc+w*(y+dy)+x+dx;
|
||||
while(run--)
|
||||
*p++=*take++;
|
||||
}
|
||||
} else
|
||||
{
|
||||
while((run=*take++))
|
||||
{
|
||||
dx=*((signed char *)take); ++take;
|
||||
dy=*((signed char *)take); ++take;
|
||||
dx+=x;
|
||||
dy+=y;
|
||||
p2=take;
|
||||
take+=run;
|
||||
if(dy<0 || dy>=clipy) continue;
|
||||
if(dx>=clipx) continue;
|
||||
if(dx<0)
|
||||
{
|
||||
p2-=dx;
|
||||
run+=dx;
|
||||
dx=0;
|
||||
} else if(dx+run>clipx)
|
||||
run=clipx-dx;
|
||||
p=pc+w*dy+dx;
|
||||
if(run)
|
||||
memcpy(p,p2,run);
|
||||
}
|
||||
}
|
||||
}
|
||||
void drawfigure(int destx,int desty,figure *fig)
|
||||
{
|
||||
drawfigureany(destx,desty,fig,0);
|
||||
}
|
||||
|
||||
void copyup()
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen, 0, 0, 0, 0);
|
||||
needwhole=0;
|
||||
}
|
||||
|
||||
void copyupxy(int x,int y)
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen,x,y,24,24);
|
||||
}
|
||||
|
||||
void copyupxysize(int x,int y,int xsize,int ysize)
|
||||
{
|
||||
gfxunlock();
|
||||
SDL_UpdateRect(thescreen,x,y,xsize,ysize);
|
||||
}
|
||||
|
||||
|
||||
void set_color(int color, int red, int green, int blue)
|
||||
{
|
||||
themap[color].r=red;
|
||||
themap[color].g=green;
|
||||
themap[color].b=blue;
|
||||
|
||||
}
|
||||
void opengfx(int argc, char **argv)
|
||||
{
|
||||
unsigned long videoflags;
|
||||
|
||||
themap[0].r=0;
|
||||
themap[0].g=0;
|
||||
themap[0].b=0;
|
||||
usedcolors=1;
|
||||
|
||||
block64=malloc(65536);
|
||||
if(!block64)
|
||||
{
|
||||
printf("Couldn't allocate block64\n");
|
||||
exit(50);
|
||||
}
|
||||
|
||||
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0 )
|
||||
{
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
videoflags = SDL_SWSURFACE|SDL_HWPALETTE; //|SDL_FULLSCREEN;
|
||||
|
||||
thescreen = SDL_SetVideoMode(IXSIZE, IYSIZE, 8, videoflags);
|
||||
if ( thescreen == NULL )
|
||||
{
|
||||
fprintf(stderr, "Couldn't set display mode: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(5);
|
||||
}
|
||||
stride=thescreen->pitch;
|
||||
videomem=thescreen->pixels;
|
||||
mustlock=SDL_MUSTLOCK(thescreen);
|
||||
locked=0;
|
||||
SDL_ShowCursor(0);
|
||||
}
|
||||
|
||||
|
||||
void closegfx(void)
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int checkpressed(int code)
|
||||
{
|
||||
int *p,i;
|
||||
i=numpressed;
|
||||
p=pressedcodes;
|
||||
while(i--)
|
||||
if(*p++==code) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int checkdown(int code)
|
||||
{
|
||||
int *p,i;
|
||||
i=numdown;
|
||||
p=downcodes;
|
||||
while(i--)
|
||||
if(*p++==code) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int checkbutton(int button)
|
||||
{
|
||||
return buttonstate & (1<<button);
|
||||
}
|
||||
|
||||
int checkbuttondown(int button)
|
||||
{
|
||||
return buttondown & (1<<button);
|
||||
}
|
||||
|
||||
int anydown()
|
||||
{
|
||||
return numdown;
|
||||
}
|
||||
|
||||
int takedown(void)
|
||||
{
|
||||
int res=0;
|
||||
|
||||
if(numdown)
|
||||
{
|
||||
res=*downcodes;
|
||||
--numdown;
|
||||
if(numdown)
|
||||
memmove(downcodes,downcodes+1,numdown*sizeof(int));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
int firstdown(vopid)
|
||||
{
|
||||
return *downcodes;
|
||||
}
|
||||
|
||||
#define ENDMARK 0xaabacada
|
||||
|
||||
int sdlinoutnormal[]={
|
||||
SDLK_0,'0',
|
||||
SDLK_1,'1',
|
||||
SDLK_2,'2',
|
||||
SDLK_3,'3',
|
||||
SDLK_4,'4',
|
||||
SDLK_5,'5',
|
||||
SDLK_6,'6',
|
||||
SDLK_7,'7',
|
||||
SDLK_8,'8',
|
||||
SDLK_9,'9',
|
||||
SDLK_a,'a',
|
||||
SDLK_b,'b',
|
||||
SDLK_c,'c',
|
||||
SDLK_d,'d',
|
||||
SDLK_e,'e',
|
||||
SDLK_f,'f',
|
||||
SDLK_g,'g',
|
||||
SDLK_h,'h',
|
||||
SDLK_i,'i',
|
||||
SDLK_j,'j',
|
||||
SDLK_k,'k',
|
||||
SDLK_l,'l',
|
||||
SDLK_m,'m',
|
||||
SDLK_n,'n',
|
||||
SDLK_o,'o',
|
||||
SDLK_p,'p',
|
||||
SDLK_q,'q',
|
||||
SDLK_r,'r',
|
||||
SDLK_s,'s',
|
||||
SDLK_t,'t',
|
||||
SDLK_u,'u',
|
||||
SDLK_v,'v',
|
||||
SDLK_w,'w',
|
||||
SDLK_x,'x',
|
||||
SDLK_y,'y',
|
||||
SDLK_z,'z',
|
||||
SDLK_MINUS,'-',
|
||||
SDLK_EQUALS,'=',
|
||||
SDLK_LEFTBRACKET,'[',
|
||||
SDLK_RIGHTBRACKET,']',
|
||||
SDLK_SEMICOLON,';',
|
||||
SDLK_QUOTE,'\'',
|
||||
SDLK_SLASH,'/',
|
||||
SDLK_PERIOD,'.',
|
||||
SDLK_COMMA,',',
|
||||
SDLK_BACKQUOTE,'`',
|
||||
SDLK_BACKSPACE,8,
|
||||