Merge branch 'upstream'

This commit is contained in:
Stefan 2009-08-18 12:07:31 +00:00
commit dbe2e034be
9 changed files with 272 additions and 204 deletions

View File

@ -1,7 +1,7 @@
DBG = -g
CC = gcc
WARNFLAGS = -Wall -Wmissing-declarations -Wdeclaration-after-statement -Wcast-align -Winline -Wsign-compare -Wnested-externs -Wpointer-arith -Wformat-security
override CFLAGS += -D_REENTRANT -O2 $(shell sdl-config --cflags) $(DBG) $(WARNFLAGS)
override CFLAGS += -D_REENTRANT $(shell sdl-config --cflags) $(DBG) $(WARNFLAGS)
.PHONY: all clean install
all: sdlbomber

View File

@ -59,9 +59,13 @@ typedef struct solid
uchar *graphics;
} solid;
typedef struct player
{
struct player *next;
typedef struct listhead listhead;
struct listhead {
listhead *prev, *next;
};
typedef struct player {
listhead list;
int xpos,ypos;
int flags;
int abilities;
@ -95,12 +99,8 @@ typedef struct damage {
int xsize,ysize;
} damage;
typedef struct list {
void *next;
} list;
typedef struct bomb {
struct bomb *next;
listhead list;
int type;
int xpos,ypos;
int px,py;
@ -115,11 +115,12 @@ typedef struct bomb {
#define BOMB_NORMAL 1
#define BOMB_CONTROLLED 2
#define BOMBLIFE 60
#define BOMB_CONTROLLED_LIFE 150
#define FLAMELIFE 15
#define DECAYLIFE 15
typedef struct flame {
struct flame *next;
listhead list;
int xpos,ypos;
int px,py;
int timer;
@ -133,23 +134,21 @@ typedef struct flame {
#define FL_RIGHT 4
typedef struct brickdecay {
struct brickdecay *next;
listhead list;
int xpos,ypos;
int px,py;
int timer;
} brickdecay;
typedef union listitem listitem;
union listitem {
listitem *next;
bomb b;
flame f;
brickdecay bc;
player p;
};
typedef struct bonustile {
listhead list;
int xpos,ypos;
int px,py;
int type;
} bonustile;
typedef struct generic {
struct generic *next;
listhead list;
int xpos,ypos;
int px,py;
int timer;
@ -159,13 +158,6 @@ typedef struct generic {
int data1,data2;
} generic;
typedef struct bonustile {
struct bonustile *next;
int xpos,ypos;
int px,py;
int type;
} bonustile;
enum tile_types {
TILE_NONE = -1,
TILE_DISEASE = 0,
@ -217,7 +209,6 @@ enum tile_types {
#define MAXSETS 8
#define MAXSPRITES 256
#define MAXDAMAGES 512
#define MAXBOMBSDETONATED 32
extern char exitflag;

26
draw.c
View File

@ -53,7 +53,7 @@ int bigfontxsize,bigfontysize,bigfontyspace;
static int textx,texty;
static char *remapstring="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\177/\\*-,>< =";
static const unsigned char *remapstring = (const unsigned char*) "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\177/\\*-,>< =";
static char asciiremap[256];
/* On screen array variables */
@ -202,16 +202,16 @@ static void texthome(void) {
textx=texty=10;
}
// static void drawstring(int xpos,int ypos,char *str) {
// char ch;
//
// while((ch=*str++)) {
// drawfigure(xpos,ypos,font+asciiremap[toupper(ch)]);
// xpos+=fontxsize;
// }
// }
void drawstring(int xpos, int ypos, const char *str) {
char ch;
void drawbigstring(int xpos,int ypos,char *str) {
while((ch=*str++)) {
drawfigure(xpos,ypos,font+asciiremap[toupper(ch)]);
xpos+=fontxsize;
}
}
void drawbigstring(int xpos, int ypos, const char *str) {
char ch;
while('\0' != (ch=*str++)) {
@ -220,7 +220,7 @@ void drawbigstring(int xpos,int ypos,char *str) {
}
}
void centerbig(int y,char *str) {
void centerbig(int y, const char *str) {
int w;
w=strlen(str)*bigfontxsize;
@ -363,7 +363,7 @@ int arraytoscreeny(int y) {
static void loadfonts(void) {
int i,j;
char *p;
const unsigned char *p;
getsingle(fontname,font,NUMCHARACTERS);
getsingle(bigfontname,bigfont,NUMCHARACTERS);
@ -377,7 +377,7 @@ static void loadfonts(void) {
memset(asciiremap,j,sizeof(asciiremap));
p=remapstring;
i=0;
while(*p && i<40)
while(*p && i<NUMCHARACTERS)
asciiremap[(int)*p++]=i++;
}

6
draw.h
View File

@ -3,9 +3,10 @@
void loadgfx(void);
void drawbigstring(int xpos,int ypos,char *str);
void drawstring(int xpos, int ypos, const char *str);
void drawbigstring(int xpos, int ypos, const char *str);
void centerbig(int y,char *str);
void centerbig(int y, const char *str);
void addsprite(int x,int y,figure *fig);
void plotsprites(void);
@ -23,6 +24,7 @@ int arraytoscreeny(int y);
void failure(char *str,...);
extern int fontxsize,fontysize;
extern int bigfontxsize,bigfontysize,bigfontyspace;
/* On screen array variables */

259
game.c
View File

@ -11,17 +11,13 @@
static int gameframe;
static list activebombs;
static list activedecays;
static list activebonus;
static list activegeneric;
static bomb *detonated[MAXBOMBSDETONATED];
static int detonateput=0;
static int detonatetake=0;
static list activeflames;
static list activeplayers;
static listhead activebombs;
static listhead activedecays;
static listhead activebonus;
static listhead activegeneric;
static listhead detonatebombs;
static listhead activeflames;
static listhead activeplayers;
figure walking[MAXSETS][NUMWALKFRAMES];
solid background, backgroundoriginal;
@ -50,6 +46,8 @@ TILE_NONE,160
static GameOptions gameoptions;
static int host_kills, host_deaths;
static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
2,0,0,
3,14,10,
@ -64,11 +62,10 @@ static const unsigned char playerpositions[MAXNETNODES*3] = { /* color, x, y */
static void initplayer(int color,int x,int y,int controller) {
player *pl;
pl=allocentry();
pl = allocentry(player);
if(!pl)
nomem("Couldn't get player structure (allocentry())");
addtail(&activeplayers,pl);
memset(pl,0,sizeof(player));
pl->xpos=arraytoscreenx(x);
pl->ypos=arraytoscreeny(y);
pl->color=color;
@ -105,12 +102,22 @@ static void initplayers(void) {
}
}
static void resetstats(void) {
int i;
host_deaths = host_kills = 0;
for (i = 0; i < MAXNETNODES; i++) {
netnodes[i].deaths = netnodes[i].kills = 0;
}
}
static void firstzero(void) {
mycount = mydatacount = 0;
memset(latestactions,0,sizeof(latestactions));
memset(latestcounts,0,sizeof(latestcounts));
memset(actionblock,0,sizeof(actionblock));
actioncount = 0;
resetstats();
}
static void initgame() {
@ -124,14 +131,13 @@ static void initgame() {
set_game_options(&configopts);
gameframe=0;
allocthings();
initheader(&activebombs);
initheader(&activeflames);
initheader(&activedecays);
initheader(&activebonus);
initheader(&activeplayers);
initheader(&activegeneric);
detonateput=detonatetake=0;
list_init_head(&activebombs);
list_init_head(&detonatebombs);
list_init_head(&activeflames);
list_init_head(&activedecays);
list_init_head(&activebonus);
list_init_head(&activeplayers);
list_init_head(&activegeneric);
p=bonuschances;
bonustotal=0;
@ -174,7 +180,7 @@ static void initgame() {
static void addflame(player *owner,int px,int py) {
flame *fl,*fl2;
fl=allocentry();
fl = allocentry(flame);
if(!fl) return;
addtail(&activeflames,fl);
field[py][px]=FIELD_FLAME;
@ -210,7 +216,7 @@ static void dropbomb(player *pl,int px,int py,int type){
bomb *bmb;
if(field[py][px]!=FIELD_EMPTY) return;
bmb=allocentry();
bmb = allocentry(bomb);
if(!bmb) return;
playsound(3);
addtail(&activebombs,bmb);
@ -227,41 +233,11 @@ static void dropbomb(player *pl,int px,int py,int type){
bmb->owner=pl;
}
static void adddetonate(bomb *bmb) {
if(bmb->type==BOMB_OFF) return;
bmb->type=BOMB_OFF;
field[bmb->py][bmb->px]=FIELD_EXPLODING;
info[bmb->py][bmb->px]=0;
detonated[detonateput++]=bmb;
detonateput%=MAXBOMBSDETONATED;
}
static void processbombs() {
bomb *bmb;
bmb=activebombs.next;
while(bmb) {
switch(bmb->type) {
case BOMB_NORMAL:
++bmb->timer;
if(bmb->timer==BOMBLIFE)
adddetonate(bmb);
++(bmb->figcount);
break;
case BOMB_CONTROLLED:
++(bmb->figcount);
break;
}
bmb=bmb->next;
}
}
static void adddecay(int px,int py) {
brickdecay *bd;
int xpos,ypos;
bd=allocentry();
bd = allocentry(brickdecay);
if(!bd) return;
field[py][px]=FIELD_EXPLODING;
bd->xpos=arraytoscreenx(px);
@ -279,7 +255,7 @@ static void adddecay(int px,int py) {
static void addbonus(int px,int py,int type) {
bonustile *bonus;
bonus=allocentry();
bonus = allocentry(bonustile);
if(!bonus) return;
addtail(&activebonus,bonus);
bonus->px=px;
@ -313,7 +289,40 @@ static void deletebonus(bonustile *bonus) {
py=bonus->py;
field[py][px]=0;
info[py][px]=0;
delink(&activebonus,bonus);
list_del(&bonus->list);
freeentry(bonus);
}
static void adddetonate(bomb *bmb) {
if (bmb->type==BOMB_OFF) return;
bmb->type = BOMB_OFF;
field[bmb->py][bmb->px] = FIELD_EXPLODING;
info[bmb->py][bmb->px] = 0;
removeitem(bmb);
addtail(&detonatebombs, bmb);
}
static void processbombs() {
bomb *bmb, *next;
list_for_each_entry_safe(bmb, next, &activebombs, list) {
++(bmb->figcount);
++bmb->timer;
switch(bmb->type) {
case BOMB_NORMAL:
if (bmb->timer == BOMBLIFE)
adddetonate(bmb);
break;
case BOMB_CONTROLLED:
if (bmb->timer == BOMB_CONTROLLED_LIFE) {
bmb->timer = 0;
bmb->type = BOMB_NORMAL;
}
break;
}
}
}
static void flameshaft(player *owner,int px,int py,int dx,int dy,int power) {
@ -361,7 +370,8 @@ static void detonatebomb(bomb *bmb) {
py=bmb->py;
power=bmb->power;
owner=bmb->owner;
delink(&activebombs,bmb);
list_del(&bmb->list);
freeentry(bmb);
addflame(owner,px,py);
flameshaft(owner,px,py,-1,0,power);
flameshaft(owner,px,py,0,-1,power);
@ -371,51 +381,42 @@ static void detonatebomb(bomb *bmb) {
static void dodetonations(void) {
int i = 0;
bomb *bmb;
while(detonatetake!=detonateput) {
while (!list_empty(&detonatebombs)) {
bmb = (bomb*) detonatebombs.next;
++i;
detonatebomb(detonated[detonatetake]);
detonatetake=(detonatetake+1) % MAXBOMBSDETONATED;
detonatebomb(bmb);
}
if(i) playsound((myrand()&1) ? 0 : 4);
}
static void processflames(void) {
flame *fl,*fl2;
flame *fl, *next;
fl=activeflames.next;
while(fl) {
list_for_each_entry_safe(fl, next, &activeflames, list) {
++(fl->timer);
fl=fl->next;
}
fl=activeflames.next;
while(fl) {
if(fl->timer==FLAMELIFE)
{
if(fl->timer==FLAMELIFE) {
field[fl->py][fl->px]=FIELD_EMPTY;
info[fl->py][fl->px]=0;
fl2=fl;
fl=fl->next;
delink(&activeflames,fl2);
} else
fl=fl->next;
list_del(&fl->list);
freeentry(fl);
}
}
}
static void processdecays() {
brickdecay *bd,*bd2;
brickdecay *bd, *next;
bd=activedecays.next;
while(bd) {
list_for_each_entry_safe(bd, next, &activedecays, list) {
++(bd->timer);
if(bd->timer == DECAYLIFE) {
field[bd->py][bd->px] = FIELD_EMPTY;
trybonus(bd->px, bd->py);
bd2=bd;
bd=bd->next;
delink(&activedecays,bd2);
} else
bd=bd->next;
list_del(&bd->list);
freeentry(bd);
}
}
}
@ -426,8 +427,7 @@ static void drawbombs(void) {
int color;
int xpos,ypos;
bmb=activebombs.next;
while(bmb) {
list_for_each_entry(bmb, &activebombs, list) {
color=bmb->owner->color;
figtab=(bmb->type==BOMB_NORMAL) ? bombs1[color] : bombs2[color];
j=bmb->figcount % (NUMBOMBFRAMES<<1);
@ -436,7 +436,6 @@ static void drawbombs(void) {
ypos=tovideoy(bmb->ypos)-3;
addsprite(xpos,ypos,figtab+j);
bmb=bmb->next;
}
}
@ -446,8 +445,7 @@ static void drawflames(void) {
int color;
int fig;
fl=activeflames.next;
while(fl) {
list_for_each_entry(fl, &activeflames, list) {
color=fl->owner->color;
xpos=tovideox(fl->xpos);
ypos=tovideoy(fl->ypos);
@ -455,29 +453,24 @@ static void drawflames(void) {
if(fig>=5) fig=9-fig;
fig+=5*fl->lurd;
addsprite(xpos,ypos,flamefigs[0/* color */]+fig);
fl=fl->next;
}
}
static void drawdecays() {
brickdecay *bd;
bd=activedecays.next;
while(bd) {
list_for_each_entry(bd, &activedecays, list) {
addsprite(tovideox(bd->xpos),tovideoy(bd->ypos),
blocksx+(bd->timer*9)/DECAYLIFE);
bd=bd->next;
}
}
static void drawbonus() {
bonustile *bonus;
bonus=activebonus.next;
while(bonus) {
list_for_each_entry(bonus, &activebonus, list) {
addsprite(tovideox(bonus->xpos),tovideoy(bonus->ypos),
tiles+bonus->type);
bonus=bonus->next;
}
}
@ -485,9 +478,7 @@ static void drawplayers() {
player *pl;
int xpos,ypos;
pl=activeplayers.next;
while(pl) {
list_for_each_entry(pl, &activeplayers, list) {
if(!(pl->flags & FLG_DEAD)) {
if(!pl->figure)
pl->figure=walking[pl->color]+30;
@ -495,24 +486,23 @@ static void drawplayers() {
ypos=tovideoy(pl->ypos)+pl->fixy;
addsprite(xpos,ypos,pl->figure);
}
pl=pl->next;
}
}
static void detonatecontrolled(player *pl) {
bomb *bmb;
bomb *bmb, *next;
bmb=activebombs.next;
while(bmb) {
list_for_each_entry_safe(bmb, next, &activebombs, list) {
if(bmb->owner==pl && bmb->type==BOMB_CONTROLLED)
adddetonate(bmb);
bmb=bmb->next;
}
}
static void playonce(generic *gen) {
if(gen->timer==gen->data1)
delink(&activegeneric,gen);
if (gen->timer == gen->data1) {
list_del(&gen->list);
freeentry(gen);
}
}
static void drawgeneric(generic *gen) {
@ -522,7 +512,7 @@ static void drawgeneric(generic *gen) {
static void queuesequence(int xpos,int ypos,figure *fig,int count) {
generic *gen;
gen=allocentry();
gen = allocentry(generic);
if(!gen) return;
gen->xpos=xpos;
gen->ypos=ypos;
@ -542,6 +532,11 @@ static void adddeath(player *pl) {
}
static void killplayer(player *pl) {
if (pl->controller == -1) {
host_deaths++;
} else {
netnodes[pl->controller].deaths++;
}
pl->flags|=FLG_DEAD;
playsound(2);
adddeath(pl);
@ -549,24 +544,42 @@ static void killplayer(player *pl) {
}
static void processgenerics(void) {
generic *gen,*gen2;
generic *gen, *next;
gen=activegeneric.next;
while(gen) {
gen2=gen;
gen=gen->next;
++(gen2->timer);
gen2->process(gen2);
list_for_each_entry_safe(gen, next, &activegeneric, list) {
++(gen->timer);
gen->process(gen);
}
}
static void drawgenerics(void) {
generic *gen;
gen=activegeneric.next;
while(gen) {
list_for_each_entry(gen, &activegeneric, list) {
gen->draw(gen);
gen=gen->next;
}
}
static void drawstats(void) {
int d, k, p = 0, i;
const char *n;
char buf[16];
solidcopy(&background, 0, 0, IXSIZE, arraystarty);
for (i = -1; i < MAXNETNODES; i++) {
if (i >= 0) {
if (!netnodes[i].used) continue;
k = netnodes[i].kills;
d = netnodes[i].deaths;
n = netnodes[i].name;
} else {
k = host_kills;
d = host_deaths;
n = playername;
}
snprintf(buf, sizeof(buf), "%-8.8s %2i/%2i", n, k % 100, d % 100);
drawstring(11 + (p/2) * (15 * fontxsize + 7), 11 + (p%2) * (fontysize+2), buf);
p++;
}
}
@ -795,13 +808,10 @@ static void doplayer(player *pl) {
}
static void processplayers(void) {
player *pl,*pl2;
player *pl, *next;
pl=activeplayers.next;
while(pl) {
pl2=pl;
pl=pl->next;
doplayer(pl2);
list_for_each_entry_safe(pl, next, &activeplayers, list) {
doplayer(pl);
}
}
@ -886,13 +896,16 @@ static int iterate(void) {
drawdecays();
drawflames();
drawplayers();
drawstats();
plotsprites();
copyup();
if(!activegeneric.next) {
if (list_empty(&activegeneric)) {
player *pl;
int deadplayers = 0;
i = 0;
for (pl = activeplayers.next; pl; pl = pl->next) {
list_for_each_entry(pl, &activeplayers, list) {
if(!(pl->flags & FLG_DEAD))
++i;
else

60
list.c
View File

@ -3,16 +3,29 @@
#include "list.h"
#include "utils.h"
static listitem *things=0, *free_things;
typedef union genericlistitem genericlistitem;
union genericlistitem {
genericlistitem *next;
bomb b;
flame f;
brickdecay bc;
player p;
bonustile bt;
generic g;
};
/* doesn't use prev link */
static genericlistitem *things=0;
static genericlistitem *free_things;
void allocthings(void) {
int i;
const int num = MAXTHINGS;
if (!things) {
things = calloc(sizeof(listitem), num);
things = calloc(sizeof(genericlistitem), num);
} else {
memset(things, 0, sizeof(listitem)*num);
memset(things, 0, sizeof(genericlistitem)*num);
}
if(!things) nomem("Trying to allocate thing memory");
for(i=0;i<num-1;++i) {
@ -22,41 +35,38 @@ void allocthings(void) {
free_things = things;
}
void *allocentry(void) {
listitem *entry = free_things;
void *_allocentry(size_t size) {
genericlistitem *entry = free_things;
if (size > sizeof(genericlistitem)) return 0;
if (free_things) {
free_things = free_things->next;
memset(entry, 0, sizeof(*entry));
memset(entry, 0, sizeof(genericlistitem));
}
return entry;
}
void freeentry(void *_entry) {
listitem *entry = _entry;
void freeentry(void *ptr) {
genericlistitem *entry = ptr;
entry->next = free_things;
free_things = entry;
}
void addtail(void *_header,void *_entry) {
listitem *header = _header, *entry = _entry;
while (header->next) header = header->next;
header->next = entry;
entry->next = 0;
void list_add_tail(listhead *head, listhead *entry) {
entry->next = head;
entry->prev = head->prev;
head->prev->next = entry;
head->prev = entry;
}
void delink(void *_header,void *_entry) {
listitem *header = _header, *entry = _entry;
while (header->next != entry) header = header->next;
header->next = entry->next;
entry->next = 0;
freeentry(entry);
void list_del(listhead *entry) {
entry->next->prev = entry->prev;
entry->prev->next = entry->next;
entry->next = entry->prev = entry;
}
void initheader(void *p) {
memset(p,0,sizeof(list));
void list_init_head(listhead *head) {
head->next = head;
head->prev = head;
}

60
list.h
View File

@ -1,12 +1,60 @@
#ifndef LIST_H
#define LIST_H
void allocthings(void);
void *allocentry(void);
void freeentry(void *entry);
void addtail(void *header,void *entry);
void delink(void *header,void *entry);
/* from linux kernel */
void initheader(void *p);
#define container_of(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
/**
* list_entry - get the struct for this entry
* @ptr: the &struct list_head pointer.
* @type: the type of the struct this is embedded in.
* @member: the name of the list_struct within the struct.
*/
#define list_entry(ptr, type, member) container_of(ptr, type, member)
void allocthings(void);
void *_allocentry(size_t size);
#define allocentry(type) (type*) _allocentry(sizeof(type))
void freeentry(void *ptr);
void list_add_tail(listhead *header, listhead *entry);
#define addtail(head, entry) list_add_tail(head, &(entry->list));
/* remove entry from list */
void list_del(listhead *entry);
#define removeitem(entry) list_del(&(entry->list));
void list_init_head(listhead *head);
/**
* list_for_each_entry - iterate over list of given type
* @pos: the type * to use as a loop cursor.
* @head: the head for your list.
* @member: the name of the list_struct within the struct.
*/
#define list_for_each_entry(pos, head, member) \
for (pos = list_entry((head)->next, typeof(*pos), member); \
/* prefetch(pos->member.next), */ \
&pos->member != (head); \
pos = list_entry(pos->member.next, typeof(*pos), member))
/**
* list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
* @pos:<-->the type * to use as a loop cursor.
* @n:<><-->another type * to use as temporary storage
* @head:<->the head for your list.
* @member:>the name of the list_struct within the struct.
*/
#define list_for_each_entry_safe(pos, n, head, member) \
for (pos = list_entry((head)->next, typeof(*pos), member), \
n = list_entry(pos->member.next, typeof(*pos), member); \
&pos->member != (head); \
pos = n, n = list_entry(n->member.next, typeof(*n), member))
#define list_empty(head) ((head) == (head)->next)
#endif

View File

@ -10,7 +10,7 @@
#define MAXMSG 4096
int udpsocket;
const unsigned char gameversion[4]={0xda,0x01,0x00,0x06};
const unsigned char gameversion[4]={0xda,0x01,0x00,0x07};
struct netnode netnodes[MAXNETNODES];

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@ -5,12 +5,16 @@
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAXNETNODES 8
enum {
MAXNETNODES = 8
} maxnetnodesconst;
struct netnode {
struct sockaddr_in netname;
char name[16];
char used;
int kills, deaths;
};
extern struct netnode netnodes[MAXNETNODES];