Limit lifetime of controlled bombs
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1
bomber.h
1
bomber.h
@ -115,6 +115,7 @@ typedef struct bomb {
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#define BOMB_NORMAL 1
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#define BOMB_CONTROLLED 2
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#define BOMBLIFE 60
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#define BOMB_CONTROLLED_LIFE 150
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#define FLAMELIFE 15
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#define DECAYLIFE 15
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15
game.c
15
game.c
@ -237,18 +237,21 @@ static void adddetonate(bomb *bmb) {
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}
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static void processbombs() {
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bomb *bmb;
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bomb *bmb, *next;
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foreach_list_fast(&activebombs, bmb) {
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foreach_list_safe(&activebombs, bmb, next) {
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++(bmb->figcount);
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++bmb->timer;
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switch(bmb->type) {
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case BOMB_NORMAL:
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++bmb->timer;
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if(bmb->timer==BOMBLIFE)
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if (bmb->timer == BOMBLIFE)
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adddetonate(bmb);
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++(bmb->figcount);
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break;
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case BOMB_CONTROLLED:
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++(bmb->figcount);
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if (bmb->timer == BOMB_CONTROLLED_LIFE) {
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bmb->timer = 0;
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bmb->type = BOMB_NORMAL;
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}
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break;
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}
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}
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