Don't drop "action" keys in network

This commit is contained in:
Stefan Bühler 2009-08-28 21:50:52 +02:00
parent 7db7728f3b
commit fe507df7f0
2 changed files with 21 additions and 22 deletions

View File

@ -9,7 +9,6 @@ extern int xcolors[256];
#define IXSIZE 640 #define IXSIZE 640
#define IYSIZE 480 #define IYSIZE 480
#define MYF1 0x180 #define MYF1 0x180
#define MYF2 0x181 #define MYF2 0x181
#define MYF3 0x182 #define MYF3 0x182
@ -36,9 +35,7 @@ extern int xcolors[256];
#define MYSHIFTED 0x40 #define MYSHIFTED 0x40
#define MYALTED 0x200 #define MYALTED 0x200
typedef struct gfxset {
typedef struct gfxset
{
uchar gs_colormap[768]; uchar gs_colormap[768];
uchar gs_inout[256]; uchar gs_inout[256];
uchar *gs_pic; uchar *gs_pic;
@ -46,15 +43,13 @@ typedef struct gfxset
int gs_ysize; int gs_ysize;
} gfxset; } gfxset;
typedef struct figure typedef struct figure {
{
int xsize,ysize; int xsize,ysize;
int xdelta,ydelta; int xdelta,ydelta;
uchar *graphics; uchar *graphics;
} figure; } figure;
typedef struct solid typedef struct solid {
{
int xsize,ysize; int xsize,ysize;
uchar *graphics; uchar *graphics;
} solid; } solid;
@ -179,7 +174,7 @@ enum tile_types {
}; };
#define ACT_INVALID 0x88 // #define ACT_INVALID 0x88
#define ACT_NONE 0 #define ACT_NONE 0
#define ACT_UP 1 #define ACT_UP 1
#define ACT_DOWN 2 #define ACT_DOWN 2

View File

@ -294,14 +294,18 @@ int networktraffic(void) {
if (myaction == ACT_QUIT) { if (myaction == ACT_QUIT) {
for (i = 1; i < MAXNETNODES; ++i) { for (i = 1; i < MAXNETNODES; ++i) {
if (netnodes[i].used) if (netnodes[i].used)
actions[i]=ACT_QUIT; actions[i] = ACT_QUIT;
} }
} else { } else {
now=gtime(); for (i = 1; i < MAXNETNODES; ++i) {
for(;;) { if (netnodes[i].used)
if(gtime()-now>15) break; actions[i] &= ACT_MASK; /* only keep direction */
length=getmsg(5); }
if(length>0 && *mesg!=PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg); now = gtime();
for (;;) {
if (gtime() - now > 15) break;
length = getmsg(5);
if (length > 0 && *mesg != PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
/* check for unexpected old packets... /* check for unexpected old packets...
* for example JOIN on frame 0, respond with BEGIN if player already in game * for example JOIN on frame 0, respond with BEGIN if player already in game
* respond with uninvite INVITE on JOIN from others * respond with uninvite INVITE on JOIN from others
@ -312,7 +316,7 @@ int networktraffic(void) {
count = readuint32(mesg+5); count = readuint32(mesg+5);
if (count > latestcounts[whosent]) { if (count > latestcounts[whosent]) {
latestcounts[whosent] = count; latestcounts[whosent] = count;
actions[whosent] = mesg[9]; actions[whosent] = (actions[whosent] & ~ACT_MASK) | mesg[9]; /* don't drop "action" keys */
} }
} }
} }
@ -322,8 +326,8 @@ int networktraffic(void) {
for (i = 1; i < MAXNETNODES; ++i) { for (i = 1; i < MAXNETNODES; ++i) {
if(netnodes[i].used) { if(netnodes[i].used) {
sendactions(i); /* send actions to every active node */ sendactions(i); /* send actions to every active node */
if (actions[i]==ACT_QUIT) if (actions[i] == ACT_QUIT)
netnodes[i].used=0; /* remove disconnected clients */ netnodes[i].used = 0; /* remove disconnected clients */
} }
} }
return actioncount; return actioncount;
@ -334,7 +338,7 @@ int networktraffic(void) {
++mydatacount; ++mydatacount;
sendmine(mydatacount); sendmine(mydatacount);
for(;;) { for (;;) {
/* if we got already one packet we only wait 3msec, otherwise 30msec */ /* if we got already one packet we only wait 3msec, otherwise 30msec */
long cur = gtime(); long cur = gtime();
if (count >= 0 && cur - now > 3) break; if (count >= 0 && cur - now > 3) break;
@ -342,13 +346,13 @@ int networktraffic(void) {
length = getmsg(count >= 0 ? 3 : 20); length = getmsg(count >= 0 ? 3 : 20);
if (MAXNETNODES*ACTIONHIST+9 != length) continue; if (MAXNETNODES * ACTIONHIST + 9 != length) continue;
if (!isvalidmsg_from_master()) continue; if (!isvalidmsg_from_master()) continue;
i = readuint32(mesg+5); i = readuint32(mesg + 5);
if (i < actioncount) continue; if (i < actioncount) continue;
count = actioncount = i; count = actioncount = i;
memcpy(actionblock,mesg+9,MAXNETNODES*ACTIONHIST); memcpy(actionblock, mesg + 9, MAXNETNODES * ACTIONHIST);
} }
return actioncount; return actioncount;
} }