45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
Source: sdlbomber
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Section: games
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Priority: extra
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Maintainer: Stefan Bühler <stbuehler@web.de>
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Build-Depends: debhelper (>= 7), libsdl1.2-dev, libavahi-client-dev
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Standards-Version: 3.9.4
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Package: sdlbomber
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Architecture: any
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Depends: sdlbomber-data (=${source:Version}), ${shlibs:Depends}, ${misc:Depends}
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Description: Atomic Bomberman clon
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Atomic Bomberman was a DOS/win95 game.
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.
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You've got to blow up other players to win. Spacebar drops a bomb. Get away
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and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
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for when you are lucky enough to pick up the bomb control--looks like a
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bomb with a timer on it. When you have that the bomb won't go off until
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detonated by another bomb, you are killed, or you press 'b'.
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.
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Blowing up bricks might result in prizes, most of which are good.
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Skates = speed up
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Bomb = allow you to have one more active bomb
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flame = Increase bomb strength
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turtle = makes you move very slowly
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bomb with timer = controlled bomb detonation with 'b' key.
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gold flame = Set flame strength to max
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.
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There isn't much point in playing the game alone (single player). In that
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case the only thing to avoid is accidentally killing yourself. Big deal...
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It's really a multiplayer game.
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Package: sdlbomber-dbg
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Architecture: any
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Section: debug
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Priority: extra
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Depends: sdlbomber (=${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
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Description: Atomic Bomberman clon - debug symbols
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Atomic Bomberman was a DOS/win95 game.
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Package: sdlbomber-data
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Architecture: all
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Depends: ${misc:Depends}
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Description: Atomic Bomberman clon - data
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Atomic Bomberman was a DOS/win95 game.
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