45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
Source: sdlbomber
|
|
Section: games
|
|
Priority: extra
|
|
Maintainer: Stefan Bühler <source@stbuehler.de>
|
|
Build-Depends: debhelper (>= 7), libsdl1.2-dev, libavahi-client-dev
|
|
Standards-Version: 3.8.2
|
|
|
|
Package: sdlbomber
|
|
Architecture: any
|
|
Depends: sdlbomber-data (=${source:Version}), ${shlibs:Depends}, ${misc:Depends}
|
|
Description: Atomic Bomberman clon
|
|
Atomic Bomberman was a DOS/win95 game.
|
|
.
|
|
You've got to blow up other players to win. Spacebar drops a bomb. Get away
|
|
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
|
|
for when you are lucky enough to pick up the bomb control--looks like a
|
|
bomb with a timer on it. When you have that the bomb won't go off until
|
|
detonated by another bomb, you are killed, or you press 'b'.
|
|
.
|
|
Blowing up bricks might result in prizes, most of which are good.
|
|
Skates = speed up
|
|
Bomb = allow you to have one more active bomb
|
|
flame = Increase bomb strength
|
|
turtle = makes you move very slowly
|
|
bomb with timer = controlled bomb detonation with 'b' key.
|
|
gold flame = Set flame strength to max
|
|
.
|
|
There isn't much point in playing the game alone (single player). In that
|
|
case the only thing to avoid is accidentally killing yourself. Big deal...
|
|
It's really a multiplayer game.
|
|
|
|
Package: sdlbomber-dbg
|
|
Architecture: any
|
|
Section: debug
|
|
Priority: extra
|
|
Depends: sdlbomber (=${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
|
|
Description: Atomic Bomberman clon - debug symbols
|
|
Atomic Bomberman was a DOS/win95 game.
|
|
|
|
Package: sdlbomber-data
|
|
Architecture: all
|
|
Depends: ${misc:Depends}
|
|
Description: Atomic Bomberman clon - data
|
|
Atomic Bomberman was a DOS/win95 game.
|