Feature list
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README
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README
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Sky textures are from http://mikepan.homeip.net/resources/earth: "these high resolution sky boxes can be used for any non-commercial purposes with or without credit."
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Done:
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* Documented public member functions (unless they are trivial)
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* Game logic complete (detects end of a game in case of check mate, knows valid moves)
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* AI complete
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* board has textures for the fields
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* Torus view
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* Skybox in torus view (sphere)
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* 3d view
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* 2d figures (rendering svgs on buffers)
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* Fogging (Depth Cueing) in 3d view
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Uncomplete/not done:
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* Loading 3ds meshes
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* 3d figures
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Images are from wikipedia; "Permission: GFDL & BSD & GPL" (author: http://en.wikipedia.org/wiki/User:Cburnett)
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* http://en.wikipedia.org/wiki/Chess_piece
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* http://en.wikipedia.org/wiki/File:Chess_klt45.svg
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Sky textures are from http://mikepan.homeip.net/resources/earth: "these high resolution sky boxes can be used for any non-commercial purposes with or without credit."
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@ -33,7 +33,7 @@ namespace toruschess {
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typedef enum { VIEW_2D, VIEW_3D, VIEW_TORUS } ViewMode;
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/** Option Dialog
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* Game options are set directly (so one dialog contols only one game instance)
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* Game options are set directly (so one dialog controls only one game instance)
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* The view mode option is handled via signal/slot (default is VIEW_2D)
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*/
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class OptionDlg : public QDialog, private Ui::OptionDlg {
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