added some game logic
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@ -21,17 +21,13 @@
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namespace toruschess {
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Game::Game(QObject *parent)
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: QObject(parent), m_field(new Field()) { }
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Game::~Game() {
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delete m_field;
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}
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Move::Move(const Field* field, const Pos &from, const Pos &to)
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: m_from(from), m_to(to), m_prevFrom(field->place(from)), m_prevTo(field->place(to)), m_player(field->player(from)) { }
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static const int start_field[8][8] = {
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{ -ROOK, -PAWN, -KNIGHT, 0, 0, 0, 0, 0 },
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{ -BISHOP, -KING, -QUEEN, 0, 0, 0, 0, 0 },
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{ -KNIGHT, -PAWN, -ROOK, 0, 0, 0, 0, 0 },
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{ -BISHOP, -KING, -QUEEN, 0, 0, 0, 0, 0 },
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{ -ROOK, -PAWN, -KNIGHT, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, ROOK, PAWN, KNIGHT, 0 },
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{ 0, 0, 0, 0, QUEEN, KING, BISHOP, 0 },
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@ -42,4 +38,37 @@ namespace toruschess {
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Field::Field() {
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memcpy(m_places, start_field, sizeof(start_field));
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}
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QList<Move> Field::validMoves(const Pos &p) {
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QList<Move> moves;
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int thePlace = place(p);
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Piece thePiece = (Piece) qAbs(thePlace);
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switch (thePiece) {
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case NOPIECE:
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break;
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}
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return moves;
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}
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bool Field::validMove(const Move &m) {
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QList<Move> moves = validMoves(m.from());
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return moves.contains(m);
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}
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bool Field::move(const Move &m) {
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if (!validMove(m)) return false;
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return true;
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}
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bool Field::undo(const Move &m) {
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if (place(m.from()) != 0 || place(m.to()) != m.prevFrom()) return false;
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place(m.from()) = m.prevFrom();
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place(m.to()) = m.prevTo();
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return false;
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}
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Game::Game(QObject *parent)
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: QObject(parent), m_field(new Field()) { }
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Game::~Game() {
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delete m_field;
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}
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}
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@ -21,12 +21,17 @@
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#define TORUSCHESSTORUSCHESS_H
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#include <QObject>
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#include <QList>
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class Pos;
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class Field;
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class Game;
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typedef enum { BLACK = -1, NOPLAYER = 0, WHITE = 1 } Player;
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typedef enum { NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 } Piece;
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@ -36,11 +41,39 @@ namespace toruschess {
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int x() const { return m_x; }
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int y() const { return m_y; }
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bool operator==(const Pos &other) {
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return m_x == other.m_x && m_y == other.m_y;
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}
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private:
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int m_x, m_y;
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};
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class Move {
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public:
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Move(const Field* field, const Pos &from, const Pos &to);
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const Pos& from() const { return m_from; }
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const Pos& to() const { return m_to; }
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int prevFrom() const { return m_prevFrom; }
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int prevTo() const { return m_prevTo; }
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Player player() const { return m_player; }
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bool operator==(const Move &other) {
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return m_from == other.m_from
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&& m_to == other.m_to
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&& m_prevFrom == other.m_prevFrom
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&& m_prevTo == other.m_prevTo;
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/* player is included in m_prevFrom */
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}
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private:
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Pos m_from,m_to;
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int m_prevFrom, m_prevTo;
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Player m_player;
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};
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class Field {
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public:
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Field();
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@ -51,6 +84,12 @@ namespace toruschess {
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}
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Piece piece(const Pos &p) const { return (Piece) qAbs(place(p)); }
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int place(const Pos &p) const { return m_places[p.y()][p.x()]; }
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int& place(const Pos &p) { return m_places[p.y()][p.x()]; }
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QList<Move> validMoves(const Pos &p);
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bool validMove(const Move &m);
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bool move(const Move &m);
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bool undo(const Move &m);
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private:
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int m_places[8][8];
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