AI
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88
src/ai.cpp
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88
src/ai.cpp
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@ -0,0 +1,88 @@
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "ai.h"
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namespace toruschess {
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// NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
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static int piece_value[] = {
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0, 1, 3, 3, 5, 9, 10
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};
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static const int MAXVAL = 10000;
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static const int NOMOVE = -MAXVAL - 1;
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static const int DRAWVAL = -7;
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static int minimax(Field &field, int bal, Player curp, unsigned int depth, Move *move) {
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if (depth == 0) return curp * bal;
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int mx = NOMOVE;
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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Pos p(x, y);
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if (field.player(p) != curp) continue;
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int cbal = bal;
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QList<Move> moves = field.validMoves(p);
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foreach(Move m, moves) {
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field.move_unchecked(m);
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cbal -= m.prevTo();
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int val = -minimax(field, cbal, Player(-curp), depth-1, NULL);
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if (val > mx) {
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mx = val;
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if (move) *move = m;
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}
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field.undo_unchecked(m);
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if (mx == MAXVAL) return mx;
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}
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}
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if (mx == NOMOVE) {
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if (field.inCheck(curp)) return -MAXVAL;
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return curp * DRAWVAL;
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}
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return mx;
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}
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Move ai::getMove(const Game *game) {
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Player curp = NOPLAYER;
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switch (game->state()) {
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case TURN_WHITE:
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curp = WHITE;
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break;
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case TURN_BLACK:
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curp = BLACK;
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break;
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default:
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return Move();
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}
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Field field = *game->field();
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int balance = 0;
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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Pos p(x,y);
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balance += field.player(p) * piece_value[field.piece(p)];
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}
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Move move;
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minimax(field, balance, curp, 2, &move);
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return move;
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}
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}
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35
src/ai.h
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35
src/ai.h
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSAI_H
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#define TORUSCHESSAI_H
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#include "toruschess.h"
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class ai{
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public:
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static Move getMove(const Game *game);
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};
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}
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#endif
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@ -29,15 +29,22 @@
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namespace toruschess {
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Field2D::Field2D(Game *game, QWidget *parent)
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: QWidget(parent), m_lib(new PieceLibrary(this)), m_game(game), m_fieldWidth(360), m_fieldHeight(360), m_originX(23), m_originY(23) {
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: QWidget(parent), m_lib(new PieceLibrary(this)), m_game(game), m_fieldWidth(360), m_fieldHeight(360), m_originX(23), m_originY(23), m_fieldBuffer(0) {
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for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
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m_lib->setSize(m_fieldWidth / 8, m_fieldHeight / 8);
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checkSizes();
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connect(game, SIGNAL(updated()), this, SLOT(fieldUpdated()));
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}
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Field2D::~Field2D() {
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if (m_fieldBuffer) delete m_fieldBuffer;
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}
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void Field2D::markMoves(const QList<Move> &moves) {
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foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = false;
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m_markedMoves = moves;
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foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = true;
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updateFieldBuffer();
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update();
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}
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@ -47,27 +54,12 @@ namespace toruschess {
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void Field2D::paintEvent(QPaintEvent *) {
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QPainter pt(this);
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int pieceWidth = m_fieldWidth / 8, pieceHeight = m_fieldHeight / 8;
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int winWidth = width(), winHeight = height();
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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bool marked = m_marked[x][y];
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int place = m_game->field()->place(Pos(x, y));
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/* #D18B47 for dark, #FFCE9E for white */
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QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
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for (int px = m_originX - m_fieldWidth + x*pieceWidth; px < winWidth; px += m_fieldWidth)
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for (int py = m_originY - m_fieldHeight + y*pieceHeight; py < winHeight; py += m_fieldHeight) {
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QRect prect(px, py, pieceWidth - 1, pieceHeight - 1);
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pt.fillRect(prect, fieldBG);
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m_lib->paint(pt, place, prect);
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if (marked) {
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int r = qMax(1, (pieceWidth + pieceHeight) / 36);
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pt.setBrush(place != 0 ? Qt::green : Qt::white);
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pt.setPen(Qt::red);
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pt.drawEllipse(QPoint(px + pieceWidth / 2, py + pieceHeight / 2), r, r);
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}
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}
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int winWidth = width(), winHeight = height();
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for (int px = m_originX - m_fieldWidth; px < winWidth; px += m_fieldWidth)
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for (int py = m_originY - m_fieldHeight; py < winHeight; py += m_fieldHeight) {
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pt.drawImage(QRect(px, py, m_fieldWidth, m_fieldHeight), *m_fieldBuffer);
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}
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}
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@ -94,6 +86,8 @@ namespace toruschess {
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}
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void Field2D::mouseReleaseEvent(QMouseEvent *event) {
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m_mouseLastX = event->x();
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m_mouseLastY = event->y();
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if (event->button() == Qt::LeftButton) {
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if (m_markedMoves.size() == 0) return;
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Pos from = m_markedMoves[0].from();
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@ -103,8 +97,6 @@ namespace toruschess {
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Move m(m_game->field(), from, p);
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m_game->move(m);
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}
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m_mouseLastX = event->x();
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m_mouseLastY = event->y();
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}
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void Field2D::wheelEvent(QWheelEvent *event) {
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@ -122,10 +114,45 @@ namespace toruschess {
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m_originY = m_originY % m_fieldHeight;
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if (m_originX < 0) m_originX += m_fieldWidth;
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if (m_originY < 0) m_originY += m_fieldHeight;
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if (!m_fieldBuffer || m_fieldBuffer->width() != m_fieldWidth || m_fieldBuffer->height() != m_fieldHeight) {
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if (m_fieldBuffer) delete m_fieldBuffer;
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m_fieldBuffer = new QImage(QSize(m_fieldWidth, m_fieldHeight), QImage::Format_ARGB32_Premultiplied);
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m_fieldBuffer->fill(Qt::black);
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updateFieldBuffer();
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}
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}
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void Field2D::updateFieldBuffer() {
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QPainter pt(m_fieldBuffer);
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int pieceWidth = m_fieldWidth / 8;
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int pieceHeight = m_fieldHeight / 8;
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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bool marked = m_marked[x][y];
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int place = m_game->field()->place(Pos(x, y));
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/* #D18B47 for dark, #FFCE9E for white */
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QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
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QRect prect(x * pieceWidth, y * pieceHeight, pieceWidth - 1, pieceHeight - 1);
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pt.fillRect(prect, fieldBG);
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m_lib->paint(pt, place, prect);
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if (marked) {
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int r = qMax(1, (pieceWidth + pieceHeight) / 36);
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pt.setBrush(place != 0 ? Qt::green : Qt::white);
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pt.setPen(Qt::red);
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pt.drawEllipse(QPoint(prect.x() + pieceWidth / 2, prect.y() + pieceHeight / 2), r, r);
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}
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}
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update();
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}
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Pos Field2D::findPos(int x, int y) {
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return Pos(8 * ((x - m_originX) % m_fieldWidth) / m_fieldWidth, 8 * ((y - m_originY) % m_fieldHeight) / m_fieldHeight);
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}
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void Field2D::fieldUpdated() {
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markMoves(QList<Move>());
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}
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}
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@ -35,6 +35,7 @@ namespace toruschess {
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Q_OBJECT
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public:
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Field2D(Game *game, QWidget *parent = 0);
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virtual ~Field2D();
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void markMoves(const QList<Move> &moves);
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@ -48,9 +49,13 @@ namespace toruschess {
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virtual void wheelEvent(QWheelEvent *event);
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void checkSizes();
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void updateFieldBuffer();
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Pos findPos(int x, int y);
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protected slots:
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void fieldUpdated();
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private:
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PieceLibrary *m_lib;
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Game *m_game;
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@ -61,6 +66,8 @@ namespace toruschess {
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int m_originX, m_originY;
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int m_mouseLastX, m_mouseLastY;
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QImage *m_fieldBuffer;
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};
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}
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@ -138,7 +138,7 @@ typedef size_t (*Lib3dsIoWriteFunc)(void *self, const void *buffer, size_t size)
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}
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PieceLibrary::~PieceLibrary() {
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lib3ds_file_free(m_pawn);
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if (m_pawn) lib3ds_file_free(m_pawn);
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delete [] m_pieces;
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delete [] m_buffers;
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}
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11
src/src.pro
11
src/src.pro
@ -3,7 +3,8 @@ SOURCES += main.cpp \
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toruschess.cpp \
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field2d.cpp \
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piecelibrary.cpp \
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field3d.cpp
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field3d.cpp \
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ai.cpp
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TEMPLATE = app
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CONFIG += warn_on \
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thread \
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@ -20,8 +21,12 @@ HEADERS += testgame.h \
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toruschess.h \
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field2d.h \
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piecelibrary.h \
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field3d.h
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CONFIG -= release
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field3d.h \
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ai.h
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LIBS += -l3ds
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QMAKE_CXXFLAGS_RELEASE += -g
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CONFIG -= release
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#include <QResizeEvent>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QStatusBar>
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#include "field2d.h"
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#include "field3d.h"
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#include "ai.h"
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namespace toruschess {
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TestPlace::TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p)
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@ -115,7 +118,21 @@ namespace toruschess {
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setWindowTitle("Torus Chess");
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// PieceLibrary *lib = new PieceLibrary(this);
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// setCentralWidget(new TestField(this, lib, m_game));
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setCentralWidget(new Field3D(m_game, this));
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setCentralWidget(new Field2D(m_game, this));
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statusBar()->show();
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connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated()));
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connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
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m_game->restart();
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}
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void TestGame::gameUpdated() {
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if (m_game->state() == TURN_BLACK) {
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Move m = ai::getMove(m_game);
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if (m.valid()) m_game->move(m);
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}
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}
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void TestGame::gameChanged(GameState state) {
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statusBar()->showMessage(state2string(state));
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}
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}
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@ -80,6 +80,10 @@ namespace toruschess {
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public:
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TestGame(QWidget *parent = 0);
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private slots:
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void gameUpdated();
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void gameChanged(GameState state);
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private:
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Game *m_game;
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};
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@ -35,6 +35,9 @@ namespace toruschess {
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Move::Move(const Field* field, const Pos &from, const Pos &to)
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: m_from(from), m_to(to), m_prevFrom(field->place(from)), m_prevTo(field->place(to)), m_player(field->player(from)) { }
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Move::Move()
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: m_from(), m_to(), m_prevFrom(0), m_prevTo(0), m_player(NOPLAYER) { }
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static const int start_field[8][8] = {
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{ -KNIGHT, -PAWN, -ROOK, 0, 0, 0, 0, 0 },
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{ -BISHOP, -KING, -QUEEN, 0, 0, 0, 0, 0 },
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@ -46,11 +49,14 @@ namespace toruschess {
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{ 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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Field::Field() {
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Field::Field()
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: m_wking(5, 5), m_bking(1, 1) {
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memcpy(m_places, start_field, sizeof(start_field));
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}
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void Field::reset() {
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m_wking = Pos(5, 5);
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m_bking = Pos(1, 1);
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memcpy(m_places, start_field, sizeof(start_field));
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}
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@ -102,7 +108,7 @@ namespace toruschess {
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QList<Move> Field::simpleValidMoves(const Pos &from) const {
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QList<Move> moves;
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int thePlace = place(from);
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Piece thePiece = (Piece) qAbs(thePlace);
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Piece thePiece = place2piece(thePlace);
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// qDebug("simpleValidMoves: %i", thePiece);
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switch (thePiece) {
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case NOPIECE:
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@ -152,69 +158,163 @@ namespace toruschess {
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QList<Move> Field::validMoves(const Pos &from) const {
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QList<Move> moves = simpleValidMoves(from);
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int thePlace = place(from);
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Pos pking(0,0);
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/* find king */
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for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
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if (piece(Pos(x, y)) == KING && 0 < place(Pos(x, y)) * thePlace) {
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pking = Pos(x, y);
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goto foundking;
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}
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}
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return QList<Move>(); /* error, no king found */
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foundking:
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QList<Move> resMoves;
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Field testField(*this);
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testField.place(from) = 0;
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bool movedKing = (from == pking);
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Player player = place2player(thePlace);
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Player pl = player(from);
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foreach(Move m, moves) {
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testField.place(m.to()) = thePlace;
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if (!testField.inCheck(player, movedKing ? m.to() : pking)) {
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Q_ASSERT(validMove(m));
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testField.move_unchecked(m);
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if (!testField.inCheck(pl)) {
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resMoves.push_back(m);
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}
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testField.place(m.to()) = m.prevTo();
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testField.undo_unchecked(m);
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}
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return resMoves;
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}
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static bool checkReach(const Field *field, const Pos &from, const Pos &dest, int dx, int dy) {
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for (int d = 1; d < 8; d++) {
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Pos to = Pos(from.x() + d*dx, from.y() + d*dy);
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if (dest == to) return true;
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int toPlace = field->place(to);
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if (0 == toPlace) {
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continue;
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} else {
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for (int c = 7; c > d; c--) {
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to = Pos(from.x() + c*dx, from.y() + c*dy);
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if (dest == to) return true;
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toPlace = field->place(to);
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||||
if (0 == toPlace) {
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Field::validMove(const Move &m) const {
|
||||
QList<Move> moves = validMoves(m.from());
|
||||
return moves.contains(m);
|
||||
if (player(m.from()) != m.player()) return false;
|
||||
if (m.player() == NOPLAYER) return false;
|
||||
if (place(m.from()) != m.prevFrom() || place(m.to()) != m.prevTo()) return false;
|
||||
if (player(m.to()) == m.player()) return false;
|
||||
switch (piece(m.from())) {
|
||||
case NOPIECE:
|
||||
return false;
|
||||
case PAWN: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
if ((dx > 1 && dx < 7) || (dy > 1 && dy < 7)) return false;
|
||||
if (dx != 0 && dy != 0) return player(m.to()) != NOPLAYER; /* beat */
|
||||
return player(m.to()) == NOPLAYER; /* walk */
|
||||
}
|
||||
case KNIGHT: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
return ((dx == 2 || dx == 6) && (dy == 1 || dy == 7)) || ((dx == 1 || dx == 7) && (dy == 2 || dy == 6));
|
||||
}
|
||||
case BISHOP: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
if (dx == dy) {
|
||||
if (dx == 4) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 1) || checkReach(this, m.from(), m.to(), 1, 7);
|
||||
} else {
|
||||
return checkReach(this, m.from(), m.to(), 1, 1);
|
||||
}
|
||||
} else if (dx + dy == 8) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 7);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
case ROOK: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
if (dy == 0) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 0);
|
||||
} else if (dx == 0) {
|
||||
return checkReach(this, m.from(), m.to(), 0, 1);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
case QUEEN: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
if (dx == dy) {
|
||||
if (dx == 4) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 1) || checkReach(this, m.from(), m.to(), 1, 7);
|
||||
} else {
|
||||
return checkReach(this, m.from(), m.to(), 1, 1);
|
||||
}
|
||||
} else if (dx + dy == 8) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 7);
|
||||
} else if (dy == 0) {
|
||||
return checkReach(this, m.from(), m.to(), 1, 0);
|
||||
} else if (dx == 0) {
|
||||
return checkReach(this, m.from(), m.to(), 0, 1);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
case KING: {
|
||||
int dx = (8 + m.from().x() - m.to().x()) % 8, dy = (8 + m.from().y() - m.to().y()) % 8;
|
||||
if ((dx > 1 && dx < 7) || (dy > 1 && dy < 7)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Field::move_unchecked(const Move &m) {
|
||||
place(m.from()) = 0;
|
||||
place(m.to()) = m.prevFrom();
|
||||
if (m.prevFrom() == KING) {
|
||||
m_wking = m.to();
|
||||
} else if (m.prevFrom() == -KING) {
|
||||
m_bking = m.to();
|
||||
}
|
||||
}
|
||||
|
||||
void Field::undo_unchecked(const Move &m) {
|
||||
place(m.from()) = m.prevFrom();
|
||||
place(m.to()) = m.prevTo();
|
||||
if (m.prevFrom() == KING) {
|
||||
m_wking = m.from();
|
||||
} else if (m.prevFrom() == -KING) {
|
||||
m_bking = m.from();
|
||||
}
|
||||
}
|
||||
|
||||
bool Field::move(const Move &m) {
|
||||
if (!m.valid()) return false;
|
||||
if (!validMove(m)) return false;
|
||||
place(m.from()) = 0;
|
||||
place(m.to()) = m.prevFrom();
|
||||
move_unchecked(m);
|
||||
if (inCheck(m.player())) {
|
||||
undo_unchecked(m);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool Field::undo(const Move &m) {
|
||||
if (place(m.from()) != 0 || place(m.to()) != m.prevFrom()) return false;
|
||||
place(m.from()) = m.prevFrom();
|
||||
place(m.to()) = m.prevTo();
|
||||
return false;
|
||||
undo_unchecked(m);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Field::inCheck(Player player, const Pos &pking) const {
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 > place(curp) * player && simpleValidMoves(curp).contains(Move(this, curp, pking))) {
|
||||
if (0 > place(curp) * player && validMove(Move(this, curp, pking))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Field::inCheck(Player player) const {
|
||||
/* find king */
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (piece(curp) == KING && 0 < place(curp) * player) {
|
||||
return inCheck(player, curp);
|
||||
}
|
||||
}
|
||||
return false; /* error, no king found */
|
||||
bool Field::inCheck(Player p) const {
|
||||
const Pos &pos = (p == WHITE) ? m_wking : m_bking;
|
||||
if (player(pos) != p || piece(pos) != KING) return false;
|
||||
return inCheck(p, pos);
|
||||
}
|
||||
|
||||
Game::Game(QObject *parent)
|
||||
@ -225,6 +325,7 @@ foundking:
|
||||
}
|
||||
|
||||
bool Game::move(const Move &m) {
|
||||
if (!m.valid()) return false;
|
||||
switch (m_state) {
|
||||
case TURN_WHITE:
|
||||
if (m.player() != WHITE) return false;
|
||||
|
@ -64,6 +64,7 @@ namespace toruschess {
|
||||
|
||||
class Move {
|
||||
public:
|
||||
Move();
|
||||
Move(const Field* field, const Pos &from, const Pos &to);
|
||||
|
||||
const Pos& from() const { return m_from; }
|
||||
@ -80,6 +81,8 @@ namespace toruschess {
|
||||
/* player is included in m_prevFrom */
|
||||
}
|
||||
|
||||
bool valid() const { return m_prevFrom != 0; }
|
||||
|
||||
private:
|
||||
Pos m_from,m_to;
|
||||
int m_prevFrom, m_prevTo;
|
||||
@ -98,16 +101,19 @@ namespace toruschess {
|
||||
int& place(const Pos &p) { return m_places[p.y()][p.x()]; }
|
||||
|
||||
QList<Move> validMoves(const Pos &from) const;
|
||||
bool validMove(const Move &m) const;
|
||||
bool validMove(const Move &m) const; /* does not check for inCheck */
|
||||
bool move(const Move &m);
|
||||
bool undo(const Move &m);
|
||||
|
||||
bool inCheck(Player player, const Pos &pking) const;
|
||||
bool inCheck(Player player) const;
|
||||
|
||||
void move_unchecked(const Move &m);
|
||||
void undo_unchecked(const Move &m);
|
||||
private:
|
||||
QList<Move> simpleValidMoves(const Pos &from) const;
|
||||
|
||||
Pos m_wking, m_bking;
|
||||
int m_places[8][8];
|
||||
};
|
||||
|
||||
|
@ -152,13 +152,13 @@
|
||||
<autokdesu>false</autokdesu>
|
||||
<envvars/>
|
||||
<runarguments>
|
||||
<toruschess/>
|
||||
<toruschess></toruschess>
|
||||
</runarguments>
|
||||
<cwd>
|
||||
<toruschess>/home/stefan/studium/7. semester/fapra_vis/src/toruschess/..</toruschess>
|
||||
</cwd>
|
||||
<debugarguments>
|
||||
<toruschess/>
|
||||
<toruschess></toruschess>
|
||||
</debugarguments>
|
||||
</run>
|
||||
<general>
|
||||
|
Loading…
Reference in New Issue
Block a user