split piecelibrary, new Field2D
This commit is contained in:
parent
6f39c10d93
commit
b3abfc3538
131
src/field2d.cpp
Normal file
131
src/field2d.cpp
Normal file
@ -0,0 +1,131 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2009 by Stefan Bühler *
|
||||
* stbuehler@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "field2d.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <QResizeEvent>
|
||||
#include <QMouseEvent>
|
||||
#include <QWheelEvent>
|
||||
#include <QPainter>
|
||||
|
||||
namespace toruschess {
|
||||
|
||||
Field2D::Field2D(Game *game, QWidget *parent)
|
||||
: QWidget(parent), m_lib(new PieceLibrary(this)), m_game(game), m_fieldWidth(360), m_fieldHeight(360), m_originX(23), m_originY(23) {
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
|
||||
m_lib->setSize(m_fieldWidth / 8, m_fieldHeight / 8);
|
||||
}
|
||||
|
||||
void Field2D::markMoves(const QList<Move> &moves) {
|
||||
foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = false;
|
||||
m_markedMoves = moves;
|
||||
foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = true;
|
||||
update();
|
||||
}
|
||||
|
||||
QSize Field2D::sizeHint() const {
|
||||
return QSize(17*m_fieldWidth/8, 17*m_fieldHeight/8);
|
||||
}
|
||||
|
||||
void Field2D::paintEvent(QPaintEvent *) {
|
||||
QPainter pt(this);
|
||||
int pieceWidth = m_fieldWidth / 8, pieceHeight = m_fieldHeight / 8;
|
||||
int winWidth = width(), winHeight = height();
|
||||
for (int x = 0; x < 8; x++)
|
||||
for (int y = 0; y < 8; y++) {
|
||||
bool marked = m_marked[x][y];
|
||||
int place = m_game->field()->place(Pos(x, y));
|
||||
/* #D18B47 for dark, #FFCE9E for white */
|
||||
QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
|
||||
|
||||
for (int px = m_originX - m_fieldWidth + x*pieceWidth; px < winWidth; px += m_fieldWidth)
|
||||
for (int py = m_originY - m_fieldHeight + y*pieceHeight; py < winHeight; py += m_fieldHeight) {
|
||||
QRect prect(px, py, pieceWidth - 1, pieceHeight - 1);
|
||||
pt.fillRect(prect, fieldBG);
|
||||
m_lib->paint(pt, place, prect);
|
||||
if (marked) {
|
||||
int r = qMax(1, (pieceWidth + pieceHeight) / 36);
|
||||
pt.setBrush(place != 0 ? Qt::green : Qt::white);
|
||||
pt.setPen(Qt::red);
|
||||
pt.drawEllipse(QPoint(px + pieceWidth / 2, py + pieceHeight / 2), r, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Field2D::mousePressEvent(QMouseEvent *event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
QList<Move> moves;
|
||||
Pos p = findPos(event->x(), event->y());
|
||||
moves = m_game->field()->validMoves(p);
|
||||
markMoves(moves);
|
||||
}
|
||||
m_mouseLastX = event->x();
|
||||
m_mouseLastY = event->y();
|
||||
}
|
||||
|
||||
void Field2D::mouseMoveEvent(QMouseEvent *event) {
|
||||
if (event->buttons() & Qt::RightButton) {
|
||||
m_originX += event->x() - m_mouseLastX;
|
||||
m_originY += event->y() - m_mouseLastY;
|
||||
checkSizes();
|
||||
update();
|
||||
}
|
||||
m_mouseLastX = event->x();
|
||||
m_mouseLastY = event->y();
|
||||
}
|
||||
|
||||
void Field2D::mouseReleaseEvent(QMouseEvent *event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
if (m_markedMoves.size() == 0) return;
|
||||
Pos from = m_markedMoves[0].from();
|
||||
QList<Move> moves;
|
||||
markMoves(QList<Move>());
|
||||
Pos p = findPos(event->x(), event->y());
|
||||
Move m(m_game->field(), from, p);
|
||||
m_game->move(m);
|
||||
}
|
||||
m_mouseLastX = event->x();
|
||||
m_mouseLastY = event->y();
|
||||
}
|
||||
|
||||
void Field2D::wheelEvent(QWheelEvent *event) {
|
||||
double zoom = pow(1.2, event->delta() / 120);
|
||||
int max = qMin(width(), height());
|
||||
m_fieldWidth = qMax(120, qMin(max, (int) (m_fieldWidth * zoom))) & ~(0x7);
|
||||
m_fieldHeight = qMax(120, qMin(max, (int) (m_fieldHeight * zoom))) & ~(0x7);
|
||||
m_lib->setSize(m_fieldWidth / 8, m_fieldHeight / 8);
|
||||
checkSizes();
|
||||
update();
|
||||
}
|
||||
|
||||
void Field2D::checkSizes() {
|
||||
m_originX = m_originX % m_fieldWidth;
|
||||
m_originY = m_originY % m_fieldHeight;
|
||||
if (m_originX < 0) m_originX += m_fieldWidth;
|
||||
if (m_originY < 0) m_originY += m_fieldHeight;
|
||||
}
|
||||
|
||||
Pos Field2D::findPos(int x, int y) {
|
||||
return Pos(8 * ((x - m_originX) % m_fieldWidth) / m_fieldWidth, 8 * ((y - m_originY) % m_fieldHeight) / m_fieldHeight);
|
||||
}
|
||||
|
||||
}
|
68
src/field2d.h
Normal file
68
src/field2d.h
Normal file
@ -0,0 +1,68 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2009 by Stefan Bühler *
|
||||
* stbuehler@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef TORUSCHESSFIELD2D_H
|
||||
#define TORUSCHESSFIELD2D_H
|
||||
|
||||
#include "toruschess.h"
|
||||
#include "piecelibrary.h"
|
||||
|
||||
#include <QWidget>
|
||||
#include <QList>
|
||||
|
||||
/**
|
||||
@author Stefan Bühler <stbuehler@web.de>
|
||||
*/
|
||||
namespace toruschess {
|
||||
|
||||
class Field2D : public QWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Field2D(Game *game, QWidget *parent = 0);
|
||||
|
||||
void markMoves(const QList<Move> &moves);
|
||||
|
||||
virtual QSize sizeHint() const;
|
||||
|
||||
protected:
|
||||
virtual void paintEvent(QPaintEvent *event);
|
||||
virtual void mousePressEvent(QMouseEvent *event);
|
||||
virtual void mouseMoveEvent(QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent(QMouseEvent *event);
|
||||
virtual void wheelEvent(QWheelEvent *event);
|
||||
|
||||
void checkSizes();
|
||||
|
||||
Pos findPos(int x, int y);
|
||||
|
||||
private:
|
||||
PieceLibrary *m_lib;
|
||||
Game *m_game;
|
||||
bool m_marked[8][8];
|
||||
QList<Move> m_markedMoves;
|
||||
|
||||
int m_fieldWidth, m_fieldHeight;
|
||||
int m_originX, m_originY;
|
||||
|
||||
int m_mouseLastX, m_mouseLastY;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
72
src/piecelibrary.cpp
Normal file
72
src/piecelibrary.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2009 by Stefan Bühler *
|
||||
* stbuehler@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "piecelibrary.h"
|
||||
|
||||
#include <QPainter>
|
||||
|
||||
namespace toruschess {
|
||||
|
||||
PieceLibrary::PieceLibrary(QObject *parent)
|
||||
: QObject(parent), m_pieces(0), m_buffers(0) {
|
||||
setSize(45, 45);
|
||||
}
|
||||
|
||||
PieceLibrary::~PieceLibrary() {
|
||||
delete [] m_pieces;
|
||||
delete [] m_buffers;
|
||||
}
|
||||
|
||||
void PieceLibrary::setSize(int width, int height) {
|
||||
m_width = qMax(10, width);
|
||||
m_height = qMax(10, height);
|
||||
if (m_buffers) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
delete m_buffers[i];
|
||||
}
|
||||
} else {
|
||||
m_pieces = new QSvgRenderer* [12];
|
||||
m_buffers = new QImage* [12];
|
||||
for (int i = 0; i < 12; i++) {
|
||||
m_pieces[i] = new QSvgRenderer(QString(":/media/chess_%1.svg").arg(i+1), this);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 12; i++) {
|
||||
m_buffers[i] = new QImage(QSize(m_width, m_height), QImage::Format_ARGB32_Premultiplied);
|
||||
m_buffers[i]->fill(0x0);
|
||||
QPainter p(m_buffers[i]);
|
||||
m_pieces[i]->render(&p);
|
||||
}
|
||||
}
|
||||
|
||||
void PieceLibrary::paint(QPainter &pt, int place) const {
|
||||
if (place == 0) return;
|
||||
if (place < 0) place = 6 - place;
|
||||
if (place <= 0 || place > 12) return;
|
||||
pt.drawImage(0, 0, *m_buffers[place-1]);
|
||||
}
|
||||
|
||||
void PieceLibrary::paint(QPainter &pt, int place, const QRect &rect) const {
|
||||
if (place == 0) return;
|
||||
if (place < 0) place = 6 - place;
|
||||
if (place <= 0 || place > 12) return;
|
||||
pt.drawImage(rect, *m_buffers[place-1]);
|
||||
}
|
||||
|
||||
}
|
51
src/piecelibrary.h
Normal file
51
src/piecelibrary.h
Normal file
@ -0,0 +1,51 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2009 by Stefan Bühler *
|
||||
* stbuehler@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef TORUSCHESSPIECELIBRARY_H
|
||||
#define TORUSCHESSPIECELIBRARY_H
|
||||
|
||||
#include <QSvgRenderer>
|
||||
|
||||
/**
|
||||
@author Stefan Bühler <stbuehler@web.de>
|
||||
*/
|
||||
namespace toruschess {
|
||||
|
||||
class PieceLibrary : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PieceLibrary(QObject *parent);
|
||||
virtual ~PieceLibrary();
|
||||
|
||||
QSize pieceSize() const { return QSize(m_width, m_height); }
|
||||
QSize minPieceSize() const { return QSize(20, 20); }
|
||||
void setSize(int width, int height);
|
||||
|
||||
void paint(QPainter &pt, int place) const;
|
||||
void paint(QPainter &pt, int place, const QRect &rect) const;
|
||||
|
||||
private:
|
||||
QSvgRenderer **m_pieces;
|
||||
QImage **m_buffers;
|
||||
int m_width, m_height;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -1,6 +1,8 @@
|
||||
SOURCES += main.cpp \
|
||||
testgame.cpp \
|
||||
toruschess.cpp
|
||||
toruschess.cpp \
|
||||
field2d.cpp \
|
||||
piecelibrary.cpp
|
||||
TEMPLATE = app
|
||||
CONFIG += warn_on \
|
||||
thread \
|
||||
@ -14,6 +16,8 @@ RESOURCES += media.qrc
|
||||
QT += svg \
|
||||
opengl
|
||||
HEADERS += testgame.h \
|
||||
toruschess.h
|
||||
toruschess.h \
|
||||
field2d.h \
|
||||
piecelibrary.h
|
||||
CONFIG -= release
|
||||
|
||||
|
@ -20,51 +20,14 @@
|
||||
#include "testgame.h"
|
||||
|
||||
#include <QGridLayout>
|
||||
#include <QPainter>
|
||||
#include <QResizeEvent>
|
||||
#include <QMouseEvent>
|
||||
#include <QPainter>
|
||||
|
||||
#include "field2d.h"
|
||||
|
||||
namespace toruschess {
|
||||
|
||||
PieceLibrary::PieceLibrary(QObject *parent)
|
||||
: QObject(parent), m_pieces(0), m_buffers(0) {
|
||||
setSize(45, 45);
|
||||
}
|
||||
|
||||
PieceLibrary::~PieceLibrary() {
|
||||
delete [] m_pieces;
|
||||
delete [] m_buffers;
|
||||
}
|
||||
|
||||
void PieceLibrary::setSize(int width, int height) {
|
||||
m_width = qMax(10, width);
|
||||
m_height = qMax(10, height);
|
||||
if (m_buffers) {
|
||||
for (int i = 0; i < 12; i++) {
|
||||
delete m_buffers[i];
|
||||
}
|
||||
} else {
|
||||
m_pieces = new QSvgRenderer* [12];
|
||||
m_buffers = new QImage* [12];
|
||||
for (int i = 0; i < 12; i++) {
|
||||
m_pieces[i] = new QSvgRenderer(QString(":/media/chess_%1.svg").arg(i+1), this);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 12; i++) {
|
||||
m_buffers[i] = new QImage(QSize(m_width, m_height), QImage::Format_ARGB32_Premultiplied);
|
||||
m_buffers[i]->fill(0x0);
|
||||
QPainter p(m_buffers[i]);
|
||||
m_pieces[i]->render(&p);
|
||||
}
|
||||
}
|
||||
|
||||
void PieceLibrary::paint(QPainter &pt, int piece) const {
|
||||
if (piece == 0) return;
|
||||
if (piece < 0) piece = 6 - piece;
|
||||
if (piece <= 0 || piece > 12) return;
|
||||
pt.drawImage(0, 0, *m_buffers[piece-1]);
|
||||
}
|
||||
|
||||
TestPlace::TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p)
|
||||
: QWidget(parent), m_field(field), m_lib(lib), m_pos(p), m_mark(false) {
|
||||
setMinimumSize(m_lib->minPieceSize());
|
||||
@ -149,8 +112,9 @@ namespace toruschess {
|
||||
|
||||
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()) {
|
||||
setWindowTitle("Torus Chess");
|
||||
PieceLibrary *lib = new PieceLibrary(this);
|
||||
setCentralWidget(new TestField(this, lib, m_game));
|
||||
// PieceLibrary *lib = new PieceLibrary(this);
|
||||
// setCentralWidget(new TestField(this, lib, m_game));
|
||||
setCentralWidget(new Field2D(m_game, this));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -26,30 +26,13 @@
|
||||
#include <QSize>
|
||||
|
||||
#include "toruschess.h"
|
||||
#include "piecelibrary.h"
|
||||
|
||||
/**
|
||||
@author Stefan Bühler <stbuehler@web.de>
|
||||
*/
|
||||
namespace toruschess {
|
||||
|
||||
class PieceLibrary : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PieceLibrary(QObject *parent);
|
||||
virtual ~PieceLibrary();
|
||||
|
||||
QSize pieceSize() const { return QSize(m_width, m_height); }
|
||||
QSize minPieceSize() const { return QSize(20, 20); }
|
||||
void setSize(int width, int height);
|
||||
|
||||
void paint(QPainter &pt, int piece) const;
|
||||
|
||||
private:
|
||||
QSvgRenderer **m_pieces;
|
||||
QImage **m_buffers;
|
||||
int m_width, m_height;
|
||||
};
|
||||
|
||||
class TestPlace : public QWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -21,6 +21,17 @@
|
||||
|
||||
namespace toruschess {
|
||||
|
||||
QString state2string(GameState state) {
|
||||
switch (state) {
|
||||
case TURN_WHITE: return "White's turn";
|
||||
case TURN_BLACK: return "Black's turn";
|
||||
case WON_WHITE: return "White is the winner";
|
||||
case WON_BLACK: return "Black is the winner";
|
||||
case DRAW: return "Draw game";
|
||||
}
|
||||
return "Invalid GameState";
|
||||
}
|
||||
|
||||
Move::Move(const Field* field, const Pos &from, const Pos &to)
|
||||
: m_from(from), m_to(to), m_prevFrom(field->place(from)), m_prevTo(field->place(to)), m_player(field->player(from)) { }
|
||||
|
||||
@ -39,6 +50,10 @@ namespace toruschess {
|
||||
memcpy(m_places, start_field, sizeof(start_field));
|
||||
}
|
||||
|
||||
void Field::reset() {
|
||||
memcpy(m_places, start_field, sizeof(start_field));
|
||||
}
|
||||
|
||||
void tryDirection(QList<Move> &moves, const Field *field, int thePlace, const Pos &from, int dx, int dy) {
|
||||
for (int d = 1; d < 8; d++) {
|
||||
Pos to = Pos(from.x() + d*dx, from.y() + d*dy);
|
||||
@ -152,16 +167,12 @@ foundking:
|
||||
Field testField(*this);
|
||||
testField.place(from) = 0;
|
||||
bool movedKing = (from == pking);
|
||||
Player player = place2player(thePlace);
|
||||
foreach(Move m, moves) {
|
||||
testField.place(m.to()) = thePlace;
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 > testField.place(curp) * thePlace && testField.simpleValidMoves(curp).contains(Move(&testField, curp, movedKing ? m.to() : pking))) {
|
||||
goto invalidmove;
|
||||
}
|
||||
if (!testField.inCheck(player, movedKing ? m.to() : pking)) {
|
||||
resMoves.push_back(m);
|
||||
}
|
||||
resMoves.push_back(m);
|
||||
invalidmove:
|
||||
testField.place(m.to()) = m.prevTo();
|
||||
}
|
||||
return resMoves;
|
||||
@ -184,12 +195,101 @@ invalidmove:
|
||||
place(m.to()) = m.prevTo();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool Field::inCheck(Player player, const Pos &pking) const {
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 > place(curp) * player && simpleValidMoves(curp).contains(Move(this, curp, pking))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Field::inCheck(Player player) const {
|
||||
/* find king */
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (piece(curp) == KING && 0 < place(curp) * player) {
|
||||
return inCheck(player, curp);
|
||||
}
|
||||
}
|
||||
return false; /* error, no king found */
|
||||
}
|
||||
|
||||
Game::Game(QObject *parent)
|
||||
: QObject(parent), m_field(new Field()) { }
|
||||
: QObject(parent), m_field(new Field()), m_state(TURN_WHITE) { }
|
||||
|
||||
Game::~Game() {
|
||||
delete m_field;
|
||||
}
|
||||
|
||||
|
||||
bool Game::move(const Move &m) {
|
||||
switch (m_state) {
|
||||
case TURN_WHITE:
|
||||
if (m.player() != WHITE) return false;
|
||||
break;
|
||||
case TURN_BLACK:
|
||||
if (m.player() != BLACK) return false;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
if (m_field->move(m)) {
|
||||
m_moves.push_back(m);
|
||||
if (m_state == TURN_WHITE) {
|
||||
m_state = TURN_BLACK;
|
||||
if (possibleMoves().empty()) {
|
||||
if (m_field->inCheck(BLACK)) {
|
||||
m_state = WON_WHITE;
|
||||
} else {
|
||||
m_state = DRAW;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_state = TURN_WHITE;
|
||||
if (possibleMoves().empty()) {
|
||||
if (m_field->inCheck(WHITE)) {
|
||||
m_state = WON_BLACK;
|
||||
} else {
|
||||
m_state = DRAW;
|
||||
}
|
||||
}
|
||||
}
|
||||
emit moved(m);
|
||||
emit changed(m_state);
|
||||
emit updated();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Game::restart() {
|
||||
m_state = TURN_WHITE;
|
||||
m_field->reset();
|
||||
emit changed(m_state);
|
||||
emit started();
|
||||
emit updated();
|
||||
}
|
||||
|
||||
QList<Move> Game::possibleMoves() const {
|
||||
Player player = NOPLAYER;
|
||||
switch (m_state) {
|
||||
case TURN_WHITE:
|
||||
player = WHITE;
|
||||
break;
|
||||
case TURN_BLACK:
|
||||
player = BLACK;
|
||||
break;
|
||||
default:
|
||||
return QList<Move>();
|
||||
}
|
||||
QList<Move> moves;
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 < m_field->place(curp) * player)
|
||||
moves += m_field->validMoves(curp);
|
||||
}
|
||||
return moves;
|
||||
}
|
||||
}
|
||||
|
@ -34,9 +34,21 @@ namespace toruschess {
|
||||
|
||||
typedef enum { BLACK = -1, NOPLAYER = 0, WHITE = 1 } Player;
|
||||
typedef enum { NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 } Piece;
|
||||
typedef enum { TURN_WHITE, TURN_BLACK, WON_WHITE, WON_BLACK, DRAW } GameState;
|
||||
|
||||
inline Player place2player(int place) {
|
||||
return (place < 0) ? BLACK : (place > 0) ? WHITE : NOPLAYER;
|
||||
}
|
||||
|
||||
inline Piece place2piece(int place) {
|
||||
return (Piece) qAbs(place);
|
||||
}
|
||||
|
||||
QString state2string(GameState state);
|
||||
|
||||
class Pos {
|
||||
public:
|
||||
Pos() : m_x(0), m_y(0) { }
|
||||
Pos(int x, int y) : m_x(x % 8), m_y(y % 8) { }
|
||||
|
||||
int x() const { return m_x; }
|
||||
@ -78,11 +90,10 @@ namespace toruschess {
|
||||
public:
|
||||
Field();
|
||||
|
||||
Player player(const Pos &p) const {
|
||||
int pl = place(p);
|
||||
return (pl < 0) ? BLACK : (pl > 0) ? WHITE : NOPLAYER;
|
||||
}
|
||||
Piece piece(const Pos &p) const { return (Piece) qAbs(place(p)); }
|
||||
void reset();
|
||||
|
||||
Player player(const Pos &p) const { return place2player(place(p)); }
|
||||
Piece piece(const Pos &p) const { return place2piece(place(p)); }
|
||||
int place(const Pos &p) const { return m_places[p.y()][p.x()]; }
|
||||
int& place(const Pos &p) { return m_places[p.y()][p.x()]; }
|
||||
|
||||
@ -91,6 +102,9 @@ namespace toruschess {
|
||||
bool move(const Move &m);
|
||||
bool undo(const Move &m);
|
||||
|
||||
bool inCheck(Player player, const Pos &pking) const;
|
||||
bool inCheck(Player player) const;
|
||||
|
||||
private:
|
||||
QList<Move> simpleValidMoves(const Pos &from) const;
|
||||
|
||||
@ -104,11 +118,26 @@ namespace toruschess {
|
||||
virtual ~Game();
|
||||
|
||||
const Field* field() const { return m_field; }
|
||||
|
||||
bool move(const Move &m) { return m_field->move(m); }
|
||||
GameState state() const { return m_state; }
|
||||
QList<Move> moves() const { return m_moves; }
|
||||
|
||||
bool move(const Move &m);
|
||||
void restart();
|
||||
|
||||
QList<Move> possibleMoves() const;
|
||||
|
||||
signals:
|
||||
void moved(Move m);
|
||||
void updated();
|
||||
void undone(Move m);
|
||||
void changed(GameState state);
|
||||
void started();
|
||||
|
||||
private:
|
||||
Field *m_field;
|
||||
GameState m_state;
|
||||
|
||||
QList<Move> m_moves;
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user