split piecelibrary, new Field2D
This commit is contained in:
parent
6f39c10d93
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131
src/field2d.cpp
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131
src/field2d.cpp
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@ -0,0 +1,131 @@
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "field2d.h"
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#include <math.h>
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#include <QResizeEvent>
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#include <QMouseEvent>
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#include <QWheelEvent>
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#include <QPainter>
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namespace toruschess {
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Field2D::Field2D(Game *game, QWidget *parent)
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: QWidget(parent), m_lib(new PieceLibrary(this)), m_game(game), m_fieldWidth(360), m_fieldHeight(360), m_originX(23), m_originY(23) {
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for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
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m_lib->setSize(m_fieldWidth / 8, m_fieldHeight / 8);
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}
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void Field2D::markMoves(const QList<Move> &moves) {
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foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = false;
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m_markedMoves = moves;
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foreach(Move m, m_markedMoves) m_marked[m.to().x()][m.to().y()] = true;
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update();
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}
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QSize Field2D::sizeHint() const {
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return QSize(17*m_fieldWidth/8, 17*m_fieldHeight/8);
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}
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void Field2D::paintEvent(QPaintEvent *) {
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QPainter pt(this);
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int pieceWidth = m_fieldWidth / 8, pieceHeight = m_fieldHeight / 8;
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int winWidth = width(), winHeight = height();
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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bool marked = m_marked[x][y];
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int place = m_game->field()->place(Pos(x, y));
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/* #D18B47 for dark, #FFCE9E for white */
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QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
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for (int px = m_originX - m_fieldWidth + x*pieceWidth; px < winWidth; px += m_fieldWidth)
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for (int py = m_originY - m_fieldHeight + y*pieceHeight; py < winHeight; py += m_fieldHeight) {
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QRect prect(px, py, pieceWidth - 1, pieceHeight - 1);
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pt.fillRect(prect, fieldBG);
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m_lib->paint(pt, place, prect);
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if (marked) {
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int r = qMax(1, (pieceWidth + pieceHeight) / 36);
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pt.setBrush(place != 0 ? Qt::green : Qt::white);
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pt.setPen(Qt::red);
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pt.drawEllipse(QPoint(px + pieceWidth / 2, py + pieceHeight / 2), r, r);
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}
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}
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}
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}
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void Field2D::mousePressEvent(QMouseEvent *event) {
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if (event->button() == Qt::LeftButton) {
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QList<Move> moves;
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Pos p = findPos(event->x(), event->y());
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moves = m_game->field()->validMoves(p);
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markMoves(moves);
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}
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m_mouseLastX = event->x();
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m_mouseLastY = event->y();
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}
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void Field2D::mouseMoveEvent(QMouseEvent *event) {
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if (event->buttons() & Qt::RightButton) {
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m_originX += event->x() - m_mouseLastX;
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m_originY += event->y() - m_mouseLastY;
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checkSizes();
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update();
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}
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m_mouseLastX = event->x();
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m_mouseLastY = event->y();
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}
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void Field2D::mouseReleaseEvent(QMouseEvent *event) {
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if (event->button() == Qt::LeftButton) {
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if (m_markedMoves.size() == 0) return;
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Pos from = m_markedMoves[0].from();
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QList<Move> moves;
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markMoves(QList<Move>());
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Pos p = findPos(event->x(), event->y());
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Move m(m_game->field(), from, p);
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m_game->move(m);
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}
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m_mouseLastX = event->x();
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m_mouseLastY = event->y();
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}
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void Field2D::wheelEvent(QWheelEvent *event) {
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double zoom = pow(1.2, event->delta() / 120);
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int max = qMin(width(), height());
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m_fieldWidth = qMax(120, qMin(max, (int) (m_fieldWidth * zoom))) & ~(0x7);
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m_fieldHeight = qMax(120, qMin(max, (int) (m_fieldHeight * zoom))) & ~(0x7);
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m_lib->setSize(m_fieldWidth / 8, m_fieldHeight / 8);
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checkSizes();
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update();
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}
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void Field2D::checkSizes() {
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m_originX = m_originX % m_fieldWidth;
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m_originY = m_originY % m_fieldHeight;
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if (m_originX < 0) m_originX += m_fieldWidth;
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if (m_originY < 0) m_originY += m_fieldHeight;
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}
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Pos Field2D::findPos(int x, int y) {
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return Pos(8 * ((x - m_originX) % m_fieldWidth) / m_fieldWidth, 8 * ((y - m_originY) % m_fieldHeight) / m_fieldHeight);
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}
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}
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68
src/field2d.h
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68
src/field2d.h
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@ -0,0 +1,68 @@
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSFIELD2D_H
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#define TORUSCHESSFIELD2D_H
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#include "toruschess.h"
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#include "piecelibrary.h"
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#include <QWidget>
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#include <QList>
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class Field2D : public QWidget {
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Q_OBJECT
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public:
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Field2D(Game *game, QWidget *parent = 0);
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void markMoves(const QList<Move> &moves);
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virtual QSize sizeHint() const;
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protected:
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virtual void paintEvent(QPaintEvent *event);
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virtual void mousePressEvent(QMouseEvent *event);
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virtual void mouseMoveEvent(QMouseEvent *event);
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virtual void mouseReleaseEvent(QMouseEvent *event);
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virtual void wheelEvent(QWheelEvent *event);
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void checkSizes();
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Pos findPos(int x, int y);
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private:
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PieceLibrary *m_lib;
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Game *m_game;
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bool m_marked[8][8];
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QList<Move> m_markedMoves;
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int m_fieldWidth, m_fieldHeight;
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int m_originX, m_originY;
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int m_mouseLastX, m_mouseLastY;
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};
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}
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#endif
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72
src/piecelibrary.cpp
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72
src/piecelibrary.cpp
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@ -0,0 +1,72 @@
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "piecelibrary.h"
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#include <QPainter>
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namespace toruschess {
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PieceLibrary::PieceLibrary(QObject *parent)
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: QObject(parent), m_pieces(0), m_buffers(0) {
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setSize(45, 45);
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}
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PieceLibrary::~PieceLibrary() {
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delete [] m_pieces;
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delete [] m_buffers;
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}
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void PieceLibrary::setSize(int width, int height) {
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m_width = qMax(10, width);
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m_height = qMax(10, height);
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if (m_buffers) {
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for (int i = 0; i < 12; i++) {
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delete m_buffers[i];
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}
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} else {
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m_pieces = new QSvgRenderer* [12];
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m_buffers = new QImage* [12];
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for (int i = 0; i < 12; i++) {
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m_pieces[i] = new QSvgRenderer(QString(":/media/chess_%1.svg").arg(i+1), this);
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}
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}
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for (int i = 0; i < 12; i++) {
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m_buffers[i] = new QImage(QSize(m_width, m_height), QImage::Format_ARGB32_Premultiplied);
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m_buffers[i]->fill(0x0);
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QPainter p(m_buffers[i]);
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m_pieces[i]->render(&p);
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}
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}
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void PieceLibrary::paint(QPainter &pt, int place) const {
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if (place == 0) return;
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if (place < 0) place = 6 - place;
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if (place <= 0 || place > 12) return;
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pt.drawImage(0, 0, *m_buffers[place-1]);
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}
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void PieceLibrary::paint(QPainter &pt, int place, const QRect &rect) const {
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if (place == 0) return;
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if (place < 0) place = 6 - place;
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if (place <= 0 || place > 12) return;
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pt.drawImage(rect, *m_buffers[place-1]);
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}
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}
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51
src/piecelibrary.h
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51
src/piecelibrary.h
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@ -0,0 +1,51 @@
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSPIECELIBRARY_H
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#define TORUSCHESSPIECELIBRARY_H
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#include <QSvgRenderer>
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class PieceLibrary : public QObject {
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Q_OBJECT
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public:
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PieceLibrary(QObject *parent);
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virtual ~PieceLibrary();
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QSize pieceSize() const { return QSize(m_width, m_height); }
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QSize minPieceSize() const { return QSize(20, 20); }
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void setSize(int width, int height);
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void paint(QPainter &pt, int place) const;
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void paint(QPainter &pt, int place, const QRect &rect) const;
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private:
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QSvgRenderer **m_pieces;
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QImage **m_buffers;
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int m_width, m_height;
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};
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}
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#endif
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@ -1,6 +1,8 @@
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SOURCES += main.cpp \
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testgame.cpp \
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toruschess.cpp
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toruschess.cpp \
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field2d.cpp \
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piecelibrary.cpp
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TEMPLATE = app
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CONFIG += warn_on \
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thread \
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@ -14,6 +16,8 @@ RESOURCES += media.qrc
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QT += svg \
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opengl
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HEADERS += testgame.h \
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toruschess.h
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toruschess.h \
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field2d.h \
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piecelibrary.h
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CONFIG -= release
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@ -20,51 +20,14 @@
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#include "testgame.h"
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#include <QGridLayout>
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#include <QPainter>
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#include <QResizeEvent>
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#include <QMouseEvent>
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#include <QPainter>
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#include "field2d.h"
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namespace toruschess {
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PieceLibrary::PieceLibrary(QObject *parent)
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: QObject(parent), m_pieces(0), m_buffers(0) {
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setSize(45, 45);
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}
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PieceLibrary::~PieceLibrary() {
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delete [] m_pieces;
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delete [] m_buffers;
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}
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void PieceLibrary::setSize(int width, int height) {
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m_width = qMax(10, width);
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m_height = qMax(10, height);
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if (m_buffers) {
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for (int i = 0; i < 12; i++) {
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delete m_buffers[i];
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}
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} else {
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m_pieces = new QSvgRenderer* [12];
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m_buffers = new QImage* [12];
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for (int i = 0; i < 12; i++) {
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m_pieces[i] = new QSvgRenderer(QString(":/media/chess_%1.svg").arg(i+1), this);
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}
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}
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for (int i = 0; i < 12; i++) {
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m_buffers[i] = new QImage(QSize(m_width, m_height), QImage::Format_ARGB32_Premultiplied);
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m_buffers[i]->fill(0x0);
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QPainter p(m_buffers[i]);
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m_pieces[i]->render(&p);
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}
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}
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void PieceLibrary::paint(QPainter &pt, int piece) const {
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if (piece == 0) return;
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if (piece < 0) piece = 6 - piece;
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if (piece <= 0 || piece > 12) return;
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pt.drawImage(0, 0, *m_buffers[piece-1]);
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}
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TestPlace::TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p)
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: QWidget(parent), m_field(field), m_lib(lib), m_pos(p), m_mark(false) {
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setMinimumSize(m_lib->minPieceSize());
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@ -149,8 +112,9 @@ namespace toruschess {
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TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()) {
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setWindowTitle("Torus Chess");
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PieceLibrary *lib = new PieceLibrary(this);
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setCentralWidget(new TestField(this, lib, m_game));
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// PieceLibrary *lib = new PieceLibrary(this);
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// setCentralWidget(new TestField(this, lib, m_game));
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setCentralWidget(new Field2D(m_game, this));
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}
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}
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@ -26,30 +26,13 @@
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#include <QSize>
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#include "toruschess.h"
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#include "piecelibrary.h"
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class PieceLibrary : public QObject {
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Q_OBJECT
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public:
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PieceLibrary(QObject *parent);
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virtual ~PieceLibrary();
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QSize pieceSize() const { return QSize(m_width, m_height); }
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QSize minPieceSize() const { return QSize(20, 20); }
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void setSize(int width, int height);
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void paint(QPainter &pt, int piece) const;
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private:
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QSvgRenderer **m_pieces;
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QImage **m_buffers;
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int m_width, m_height;
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};
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class TestPlace : public QWidget {
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Q_OBJECT
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public:
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|
@ -21,6 +21,17 @@
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namespace toruschess {
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QString state2string(GameState state) {
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switch (state) {
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case TURN_WHITE: return "White's turn";
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case TURN_BLACK: return "Black's turn";
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case WON_WHITE: return "White is the winner";
|
||||
case WON_BLACK: return "Black is the winner";
|
||||
case DRAW: return "Draw game";
|
||||
}
|
||||
return "Invalid GameState";
|
||||
}
|
||||
|
||||
Move::Move(const Field* field, const Pos &from, const Pos &to)
|
||||
: m_from(from), m_to(to), m_prevFrom(field->place(from)), m_prevTo(field->place(to)), m_player(field->player(from)) { }
|
||||
|
||||
@ -39,6 +50,10 @@ namespace toruschess {
|
||||
memcpy(m_places, start_field, sizeof(start_field));
|
||||
}
|
||||
|
||||
void Field::reset() {
|
||||
memcpy(m_places, start_field, sizeof(start_field));
|
||||
}
|
||||
|
||||
void tryDirection(QList<Move> &moves, const Field *field, int thePlace, const Pos &from, int dx, int dy) {
|
||||
for (int d = 1; d < 8; d++) {
|
||||
Pos to = Pos(from.x() + d*dx, from.y() + d*dy);
|
||||
@ -152,16 +167,12 @@ foundking:
|
||||
Field testField(*this);
|
||||
testField.place(from) = 0;
|
||||
bool movedKing = (from == pking);
|
||||
Player player = place2player(thePlace);
|
||||
foreach(Move m, moves) {
|
||||
testField.place(m.to()) = thePlace;
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 > testField.place(curp) * thePlace && testField.simpleValidMoves(curp).contains(Move(&testField, curp, movedKing ? m.to() : pking))) {
|
||||
goto invalidmove;
|
||||
}
|
||||
}
|
||||
if (!testField.inCheck(player, movedKing ? m.to() : pking)) {
|
||||
resMoves.push_back(m);
|
||||
invalidmove:
|
||||
}
|
||||
testField.place(m.to()) = m.prevTo();
|
||||
}
|
||||
return resMoves;
|
||||
@ -185,11 +196,100 @@ invalidmove:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Field::inCheck(Player player, const Pos &pking) const {
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 > place(curp) * player && simpleValidMoves(curp).contains(Move(this, curp, pking))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Field::inCheck(Player player) const {
|
||||
/* find king */
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (piece(curp) == KING && 0 < place(curp) * player) {
|
||||
return inCheck(player, curp);
|
||||
}
|
||||
}
|
||||
return false; /* error, no king found */
|
||||
}
|
||||
|
||||
Game::Game(QObject *parent)
|
||||
: QObject(parent), m_field(new Field()) { }
|
||||
: QObject(parent), m_field(new Field()), m_state(TURN_WHITE) { }
|
||||
|
||||
Game::~Game() {
|
||||
delete m_field;
|
||||
}
|
||||
|
||||
bool Game::move(const Move &m) {
|
||||
switch (m_state) {
|
||||
case TURN_WHITE:
|
||||
if (m.player() != WHITE) return false;
|
||||
break;
|
||||
case TURN_BLACK:
|
||||
if (m.player() != BLACK) return false;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
if (m_field->move(m)) {
|
||||
m_moves.push_back(m);
|
||||
if (m_state == TURN_WHITE) {
|
||||
m_state = TURN_BLACK;
|
||||
if (possibleMoves().empty()) {
|
||||
if (m_field->inCheck(BLACK)) {
|
||||
m_state = WON_WHITE;
|
||||
} else {
|
||||
m_state = DRAW;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_state = TURN_WHITE;
|
||||
if (possibleMoves().empty()) {
|
||||
if (m_field->inCheck(WHITE)) {
|
||||
m_state = WON_BLACK;
|
||||
} else {
|
||||
m_state = DRAW;
|
||||
}
|
||||
}
|
||||
}
|
||||
emit moved(m);
|
||||
emit changed(m_state);
|
||||
emit updated();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Game::restart() {
|
||||
m_state = TURN_WHITE;
|
||||
m_field->reset();
|
||||
emit changed(m_state);
|
||||
emit started();
|
||||
emit updated();
|
||||
}
|
||||
|
||||
QList<Move> Game::possibleMoves() const {
|
||||
Player player = NOPLAYER;
|
||||
switch (m_state) {
|
||||
case TURN_WHITE:
|
||||
player = WHITE;
|
||||
break;
|
||||
case TURN_BLACK:
|
||||
player = BLACK;
|
||||
break;
|
||||
default:
|
||||
return QList<Move>();
|
||||
}
|
||||
QList<Move> moves;
|
||||
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) {
|
||||
Pos curp(x, y);
|
||||
if (0 < m_field->place(curp) * player)
|
||||
moves += m_field->validMoves(curp);
|
||||
}
|
||||
return moves;
|
||||
}
|
||||
}
|
||||
|
@ -34,9 +34,21 @@ namespace toruschess {
|
||||
|
||||
typedef enum { BLACK = -1, NOPLAYER = 0, WHITE = 1 } Player;
|
||||
typedef enum { NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 } Piece;
|
||||
typedef enum { TURN_WHITE, TURN_BLACK, WON_WHITE, WON_BLACK, DRAW } GameState;
|
||||
|
||||
inline Player place2player(int place) {
|
||||
return (place < 0) ? BLACK : (place > 0) ? WHITE : NOPLAYER;
|
||||
}
|
||||
|
||||
inline Piece place2piece(int place) {
|
||||
return (Piece) qAbs(place);
|
||||
}
|
||||
|
||||
QString state2string(GameState state);
|
||||
|
||||
class Pos {
|
||||
public:
|
||||
Pos() : m_x(0), m_y(0) { }
|
||||
Pos(int x, int y) : m_x(x % 8), m_y(y % 8) { }
|
||||
|
||||
int x() const { return m_x; }
|
||||
@ -78,11 +90,10 @@ namespace toruschess {
|
||||
public:
|
||||
Field();
|
||||
|
||||
Player player(const Pos &p) const {
|
||||
int pl = place(p);
|
||||
return (pl < 0) ? BLACK : (pl > 0) ? WHITE : NOPLAYER;
|
||||
}
|
||||
Piece piece(const Pos &p) const { return (Piece) qAbs(place(p)); }
|
||||
void reset();
|
||||
|
||||
Player player(const Pos &p) const { return place2player(place(p)); }
|
||||
Piece piece(const Pos &p) const { return place2piece(place(p)); }
|
||||
int place(const Pos &p) const { return m_places[p.y()][p.x()]; }
|
||||
int& place(const Pos &p) { return m_places[p.y()][p.x()]; }
|
||||
|
||||
@ -91,6 +102,9 @@ namespace toruschess {
|
||||
bool move(const Move &m);
|
||||
bool undo(const Move &m);
|
||||
|
||||
bool inCheck(Player player, const Pos &pking) const;
|
||||
bool inCheck(Player player) const;
|
||||
|
||||
private:
|
||||
QList<Move> simpleValidMoves(const Pos &from) const;
|
||||
|
||||
@ -104,11 +118,26 @@ namespace toruschess {
|
||||
virtual ~Game();
|
||||
|
||||
const Field* field() const { return m_field; }
|
||||
GameState state() const { return m_state; }
|
||||
QList<Move> moves() const { return m_moves; }
|
||||
|
||||
bool move(const Move &m) { return m_field->move(m); }
|
||||
bool move(const Move &m);
|
||||
void restart();
|
||||
|
||||
QList<Move> possibleMoves() const;
|
||||
|
||||
signals:
|
||||
void moved(Move m);
|
||||
void updated();
|
||||
void undone(Move m);
|
||||
void changed(GameState state);
|
||||
void started();
|
||||
|
||||
private:
|
||||
Field *m_field;
|
||||
GameState m_state;
|
||||
|
||||
QList<Move> m_moves;
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user