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/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TORUSCHESSAI_H
#define TORUSCHESSAI_H
#include "toruschess.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
class ai {
public:
/** Modifies the field while calculating, so not thread-safe
* (just create a copy of the real field);
* curp: which players turn
* depth: how many moves to be calculated
*/
static Move getMove(Field &field, Player curp, int depth);
};
}
#endif