116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSTORUSCHESS_H
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#define TORUSCHESSTORUSCHESS_H
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#include <QObject>
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#include <QList>
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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class Pos;
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class Field;
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class Game;
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typedef enum { BLACK = -1, NOPLAYER = 0, WHITE = 1 } Player;
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typedef enum { NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 } Piece;
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class Pos {
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public:
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Pos(int x, int y) : m_x(x % 8), m_y(y % 8) { }
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int x() const { return m_x; }
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int y() const { return m_y; }
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bool operator==(const Pos &other) const {
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return m_x == other.m_x && m_y == other.m_y;
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}
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private:
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int m_x, m_y;
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};
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class Move {
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public:
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Move(const Field* field, const Pos &from, const Pos &to);
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const Pos& from() const { return m_from; }
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const Pos& to() const { return m_to; }
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int prevFrom() const { return m_prevFrom; }
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int prevTo() const { return m_prevTo; }
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Player player() const { return m_player; }
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bool operator==(const Move &other) const {
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return m_from == other.m_from
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&& m_to == other.m_to
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&& m_prevFrom == other.m_prevFrom
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&& m_prevTo == other.m_prevTo;
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/* player is included in m_prevFrom */
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}
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private:
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Pos m_from,m_to;
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int m_prevFrom, m_prevTo;
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Player m_player;
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};
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class Field {
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public:
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Field();
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Player player(const Pos &p) const {
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int pl = place(p);
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return (pl < 0) ? BLACK : (pl > 0) ? WHITE : NOPLAYER;
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}
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Piece piece(const Pos &p) const { return (Piece) qAbs(place(p)); }
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int place(const Pos &p) const { return m_places[p.y()][p.x()]; }
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int& place(const Pos &p) { return m_places[p.y()][p.x()]; }
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QList<Move> validMoves(const Pos &from) const;
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bool validMove(const Move &m) const;
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bool move(const Move &m);
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bool undo(const Move &m);
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private:
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QList<Move> simpleValidMoves(const Pos &from) const;
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int m_places[8][8];
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};
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class Game : public QObject {
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Q_OBJECT
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public:
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Game(QObject *parent = 0);
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virtual ~Game();
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const Field* field() const { return m_field; }
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bool move(const Move &m) { return m_field->move(m); }
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private:
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Field *m_field;
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};
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}
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#endif
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