debian
Stefan Bühler 13 years ago committed by Stefan
parent 9928297edf
commit 0cc55d2387
  1. 11
      debian/changelog
  2. 1
      debian/compat
  3. 44
      debian/control
  4. 41
      debian/copyright
  5. 1
      debian/docs
  6. 11
      debian/rules
  7. 1
      debian/sdlbomber-data.install
  8. 1
      debian/sdlbomber.install

11
debian/changelog vendored

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sdlbomber (1.0.4-1) unstable; urgency=low
* Initial release
-- Stefan Bühler <stbuehler@web.de> Fri, 07 Aug 2009 14:25:41 +0200
sdlbomber (1.0.4-0) unstable; urgency=low
* Initial release
-- Stefan Bühler <stbuehler@web.de> Fri, 07 Aug 2009 14:18:36 +0200

1
debian/compat vendored

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7

44
debian/control vendored

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Source: sdlbomber
Section: games
Priority: extra
Maintainer: Stefan Bühler <stbuehler@web.de>
Build-Depends: debhelper (>= 7), libsdl1.2-dev, libavahi-client-dev
Standards-Version: 3.8.2
Package: sdlbomber
Architecture: any
Depends: sdlbomber-data (=${source:Version}), ${shlibs:Depends}, ${misc:Depends}
Description: Atomic Bomberman clon
Atomic Bomberman was a DOS/win95 game.
.
You've got to blow up other players to win. Spacebar drops a bomb. Get away
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
for when you are lucky enough to pick up the bomb control--looks like a
bomb with a timer on it. When you have that the bomb won't go off until
detonated by another bomb, you are killed, or you press 'b'.
.
Blowing up bricks might result in prizes, most of which are good.
Skates = speed up
Bomb = allow you to have one more active bomb
flame = Increase bomb strength
turtle = makes you move very slowly
bomb with timer = controlled bomb detonation with 'b' key.
gold flame = Set flame strength to max
.
There isn't much point in playing the game alone (single player). In that
case the only thing to avoid is accidentally killing yourself. Big deal...
It's really a multiplayer game.
Package: sdlbomber-dbg
Architecture: any
Section: debug
Priority: extra
Depends: sdlbomber (=${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
Description: Atomic Bomberman clon - debug symbols
Atomic Bomberman was a DOS/win95 game.
Package: sdlbomber-data
Architecture: all
Depends: ${misc:Depends}
Description: Atomic Bomberman clon - data
Atomic Bomberman was a DOS/win95 game.

41
debian/copyright vendored

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This package was debianized by:
Stefan Bühler <stbuehler@web.de> on Fri, 07 Aug 2009 14:18:36 +0200
It was downloaded from:
http://www.linuxmotors.com/SDL_bomber/
Upstream Authors:
David Ashley <dashxdr@gmail.com>
Stefan Bühler <source@stbuehler.de>
Copyright:
<Copyright (C) 2008 David Ashley>
<Copyright (C) 2009 Stefan Bühler>
License:
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in `/usr/share/common-licenses/GPL-2'.
The Debian packaging is:
Copyright (C) 2009 Stefan Bühler <stbuehler@web.de>
and is licensed under the GPL version 3,
see `/usr/share/common-licenses/GPL-3'.

1
debian/docs vendored

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README

11
debian/rules vendored

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#!/usr/bin/make -f
CFLAGS="-DDATADIR=\"/usr/share/sdlbomber\""
%:
dh $@
binary:
dh binary --before dh_strip
dh_strip -a --dbg-package=sdlbomber-dbg
dh binary --remaining

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/usr/share/sdlbomber

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usr/bin/sdlbomber /usr/games/
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