sdlbomber/debian/control
Stefan Bühler 0cc55d2387 Debianize
2009-08-07 13:19:23 +00:00

45 lines
1.6 KiB
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Source: sdlbomber
Section: games
Priority: extra
Maintainer: Stefan Bühler <stbuehler@web.de>
Build-Depends: debhelper (>= 7), libsdl1.2-dev, libavahi-client-dev
Standards-Version: 3.8.2
Package: sdlbomber
Architecture: any
Depends: sdlbomber-data (=${source:Version}), ${shlibs:Depends}, ${misc:Depends}
Description: Atomic Bomberman clon
Atomic Bomberman was a DOS/win95 game.
.
You've got to blow up other players to win. Spacebar drops a bomb. Get away
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
for when you are lucky enough to pick up the bomb control--looks like a
bomb with a timer on it. When you have that the bomb won't go off until
detonated by another bomb, you are killed, or you press 'b'.
.
Blowing up bricks might result in prizes, most of which are good.
Skates = speed up
Bomb = allow you to have one more active bomb
flame = Increase bomb strength
turtle = makes you move very slowly
bomb with timer = controlled bomb detonation with 'b' key.
gold flame = Set flame strength to max
.
There isn't much point in playing the game alone (single player). In that
case the only thing to avoid is accidentally killing yourself. Big deal...
It's really a multiplayer game.
Package: sdlbomber-dbg
Architecture: any
Section: debug
Priority: extra
Depends: sdlbomber (=${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
Description: Atomic Bomberman clon - debug symbols
Atomic Bomberman was a DOS/win95 game.
Package: sdlbomber-data
Architecture: all
Depends: ${misc:Depends}
Description: Atomic Bomberman clon - data
Atomic Bomberman was a DOS/win95 game.