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  1. Fri Jun 27 16:31:51 EDT 2008
  2. David Ashley
  4. Turned on -Wall in Makefile, got rid of all the warnings. Made Makefile.osx
  5. for building on OSX. Added some syntax checking for passing the "-m <host>"
  6. command line parameter. Got rid of all the damage lists (rectangles on the
  7. window that need to be updated) and instead just do a full screen update
  8. whenever necessary.
  9. ---------------------------------------------------------------------------
  10. Sun Jul 18 09:56:12 PDT 1999
  11. Changed secondary control from ALT keys to 'b' key. On win32 the alt has
  12. special meaning and can cause events to be dropped, so a key up event is
  13. lost and the player gets stuck moving in some direction.
  14. Fri Jul 16 08:23:22 PDT 1999
  15. Finished sdl port, the sockets problem stemmed from windoze not implementing
  16. Berkeley Sockets in a compatible manner. The program must call
  17. WSAStartup and WSACleanup on begin and end. Also instead of close on a
  18. socket you've got to call closesocket. This requires ugly
  19. #if defined(__WIN32__)
  20. ...
  21. #endif
  22. sections in the code, which defeats the purpose of a nice platform
  23. indpendent source tree. Blame it on M$.
  24. Thu Jul 15 08:24:18 PDT 1999
  25. Began converting X code to SDL code for portability. Having trouble with
  26. sockets library under win32. Converted all the graphics rendering routines to
  27. SDL, also dealt with the events translation. Under win32 the alt key can
  28. cause stuck keys. Still no pause() equivalent, ie wait until the timer
  29. interrupt occurs, but stay off the bus without eating cpu cycles.
  30. No sound conversion yet.
  31. Mon Jul 5 13:12:43 PDT 1999
  32. Finally got around to dealing with old email... As per Christoph Frick's
  33. <> suggestion I added his idea of a
  34. "-m <matcher>" command line argument to
  35. specify at run time the matcher to use.
  36. Thanks Christoph!
  37. I've bumped the version to 101.