61 lines
2.9 KiB
Plaintext
61 lines
2.9 KiB
Plaintext
David Ashley
|
|
dash@xdr.com
|
|
990207 11:24 PST
|
|
|
|
This is work in progress and might be of absolutely no use whatsoever.
|
|
|
|
This is a Bomberman clone. I bought a game called Atomic Bomberman and found
|
|
it awful, there were intolerable delays after each game in network play while
|
|
the game was downloading data (what data?) over the network. Really crappy job
|
|
they did but I liked the artwork and sound effects.
|
|
|
|
Atomic Bomberman was a DOS/win95 game. I looked under linux games and found
|
|
xblast but it was unusable for various reasons. For example its network
|
|
support just relies on xwindows networking--before entering the game you've
|
|
got to type in the host:display of each person who will be playing. Only
|
|
the main machine gets any sound. Also in the game you kept moving in whatever
|
|
direction you had last hit until you hit a wall or hit another direction.
|
|
There was no point in using the source as a starting point, there were so
|
|
many critical design flaws in that version I decided to write my own game from
|
|
scratch.
|
|
|
|
Currently the game will most likely only be playable on a LAN.
|
|
|
|
Some machine must run the matcher program. Players register their game with
|
|
the matcher machine, and joiners query the matcher machine to get a list of
|
|
active games. On xdr.com there is a matcher program running and the bomber.c
|
|
mname[] definition points to xdr.com. I tried it and it didn't work on my
|
|
own LAN through a firewall. You can try the game as is and it might work using
|
|
xdr.com as a matcher. Otherwise you'll have to run your own matcher daemon on
|
|
some machine. Assuming you have 3 machines tom, dick and harry and you want
|
|
to play a 3 player game, you would modify bomber.c's mname definiton to
|
|
be (line 47 of bomber.c)
|
|
char mname[]="tom";
|
|
Then on tom run the matcher program as a background task.
|
|
Compile and distribute duplicate copies of bomber and data/* files, then
|
|
run bomber on each machine. The menus should be self explanatory--one person
|
|
selects HOST NETWORK GAME and the other people select JOIN NETWORK GAME.
|
|
|
|
----------------- How to play ---------------------------
|
|
You've got to blow up other players to win. Spacebar drops a bomb. Get away
|
|
and hope your enemy gets hit by the flame. The 'b' key is a 2nd control
|
|
for when you are lucky enough to pick up the bomb control--looks like a
|
|
bomb with a timer on it. When you have that the bomb won't go off until
|
|
detonated by another bomb, you are killed, or you press 'b'.
|
|
|
|
Blowing up bricks might result in prizes, most of which are good.
|
|
Skates = speed up
|
|
Bomb = allow you to have one more active bomb
|
|
flame = Increase bomb strength
|
|
turtle = makes you move very slowly
|
|
bomb with timer = controlled bomb detonation with 'b' key.
|
|
gold flame = Set flame strength to max
|
|
|
|
There isn't much point in playing the game alone (single player). In that
|
|
case the only thing to avoid is accidentally killing yourself. Big deal...
|
|
It's really a multiplayer game.
|
|
|
|
----------------
|
|
Direct comments, complaints and questions to dash@xdr.com
|
|
This code is GPL.
|