Browse Source

Split source in more files, changed network behavior to prepare for direct connect.

tags/sdlbomber-1.0.5
Stefan Bühler 10 years ago
parent
commit
c5aa13ac27
21 changed files with 2755 additions and 2541 deletions
  1. 17
    5
      Makefile
  2. 0
    34
      README
  3. 34
    0
      TODO
  4. 9
    15
      announce.c
  5. 2
    3
      announce.h
  6. 12
    2421
      bomber.c
  7. 19
    59
      bomber.h
  8. 448
    0
      draw.c
  9. 38
    0
      draw.h
  10. 944
    0
      game.c
  11. 23
    0
      game.h
  12. 62
    0
      list.c
  13. 12
    0
      list.h
  14. 360
    0
      menu.c
  15. 10
    0
      menu.h
  16. 550
    0
      network.c
  17. 58
    0
      network.h
  18. 4
    0
      sound.c
  19. 0
    4
      sound.h
  20. 127
    0
      utils.c
  21. 26
    0
      utils.h

+ 17
- 5
Makefile View File

@@ -1,4 +1,4 @@
#DBG = -g
DBG = -g
CC = gcc
WARNFLAGS = -Wall -Wmissing-declarations -Wdeclaration-after-statement -Wcast-align -Winline -Wsign-compare -Wnested-externs -Wpointer-arith -Wformat-security
override CFLAGS += -D_REENTRANT -O2 $(shell sdl-config --cflags) $(DBG) $(WARNFLAGS)
@@ -6,18 +6,30 @@ override CFLAGS += -D_REENTRANT -O2 $(shell sdl-config --cflags) $(DBG) $(WARNFL
.PHONY: all clean install
all: sdlbomber

sdlbomber: bomber.o gfx.o sound.o announce.o
gcc -o sdlbomber bomber.o gfx.o sound.o announce.o $(shell sdl-config --libs) -lavahi-common -lavahi-client $(DBG)
sdlbomber: announce.o bomber.o draw.o game.o gfx.o sound.o list.o network.o menu.o utils.o
gcc -o $@ $^ $(shell sdl-config --libs) -lavahi-common -lavahi-client $(DBG)

matcher: matcher.c

bomber.o: bomber.c bomber.h gfx.h announce.h sound.h
announce.o: announce.c announce.h

bomber.o: bomber.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h

draw.o: draw.c draw.h bomber.h gfx.h

game.o: game.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h

gfx.o: gfx.c gfx.h bomber.h

list.o: list.c bomber.h list.h utils.h

menu.o: menu.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h

network.o: network.c announce.h bomber.h game.h menu.h network.h utils.h

sound.o: sound.c sound.h

announce.o: announce.c announce.h
utils.o: utils.c bomber.h utils.h gfx.h

clean:
rm -f *.o matcher sdlbomber

+ 0
- 34
README View File

@@ -55,40 +55,6 @@ There isn't much point in playing the game alone (single player). In that
case the only thing to avoid is accidentally killing yourself. Big deal...
It's really a multiplayer game.

----------------- Left to do: -------------------
Come up with a better scheme for internet play, as it is any latency will
kill the game playability. Works fine on LAN though.

Figure out why matching doesn't work through a firewall...
[Specific case is 2 machines on my LAN cannot be matched by a machine that
is outside the firewall, and the firewall machine is doing IP masquerading.
Net result is matcher gets remapped IP addresses and these mean nothing
inside the LAN, only make sense when used from the outside world]

Score.

Remap movement keys not implemented.

Allow game hoster to set network game options and have them visible to players
who have joined the game.

Alternate gfx sets.

Better handling of 8 bit mode with limited palette.

Computer controlled things that can kill you.

Other bonus types that can be harmful, such as skull.

Internet play where everything is asynchronous, thus playable with a fixed
latency. As it is now slaves send to master, then master sends back to
slaves, and this data xfer must complete before the game can advance a step.
For internet this would be intolerable. I've never tried though...

Better docs, online explanations, attract mode...

Single player with computer controlled figures that must be killed/avoided.

----------------
Direct comments, complaints and questions to dash@xdr.com
This code is GPL.

+ 34
- 0
TODO View File

@@ -0,0 +1,34 @@
----------------- Left to do: -------------------
Come up with a better scheme for internet play, as it is any latency will
kill the game playability. Works fine on LAN though.

Figure out why matching doesn't work through a firewall...
[Specific case is 2 machines on my LAN cannot be matched by a machine that
is outside the firewall, and the firewall machine is doing IP masquerading.
Net result is matcher gets remapped IP addresses and these mean nothing
inside the LAN, only make sense when used from the outside world]

Score.

Remap movement keys not implemented.

Allow game hoster to set network game options and have them visible to players
who have joined the game.

Alternate gfx sets.

Better handling of 8 bit mode with limited palette.

Computer controlled things that can kill you.

Other bonus types that can be harmful, such as skull.

Internet play where everything is asynchronous, thus playable with a fixed
latency. As it is now slaves send to master, then master sends back to
slaves, and this data xfer must complete before the game can advance a step.
For internet this would be intolerable. I've never tried though...

Better docs, online explanations, attract mode...

Single player with computer controlled figures that must be killed/avoided.


+ 9
- 15
announce.c View File

@@ -26,7 +26,7 @@ static AvahiEntryGroup *group = NULL;
static char* name = NULL;

static uint16_t port = 0;
static uint32_t unique = 0, version = 0;
static uint32_t version = 0;

static volatile int all_for_now;

@@ -82,10 +82,9 @@ static void create_services(AvahiClient *c) {

again:
if (avahi_entry_group_is_empty(group)) {
char buf_unique[128], buf_version[128];
snprintf(buf_unique, sizeof(buf_unique), "unique=%X", (unsigned int) unique);
char buf_version[128];
snprintf(buf_version, sizeof(buf_version), "version=%X", (unsigned int) version);
if ((ret = avahi_entry_group_add_service(group, AVAHI_IF_UNSPEC, AVAHI_PROTO_UNSPEC, 0, name, SERVICE_TYPE, NULL, NULL, port, buf_unique, buf_version, NULL)) < 0) {
if ((ret = avahi_entry_group_add_service(group, AVAHI_IF_UNSPEC, AVAHI_PROTO_UNSPEC, 0, name, SERVICE_TYPE, NULL, NULL, port, buf_version, NULL)) < 0) {

if (ret == AVAHI_ERR_COLLISION)
goto collision;
@@ -136,12 +135,11 @@ static void client_callback(AvahiClient *c, AvahiClientState state, void * userd
}
}

int registergame(char *playername, uint16_t p, uint32_t uniq, unsigned char v[4]) {
int registergame(const char *playername, uint16_t p, const unsigned char v[4]) {
if (name) avahi_free(name);
name = avahi_strdup(playername);

port = p;
unique = htonl(uniq);
memcpy(&version, v, 4);
version = htonl(version);

@@ -180,20 +178,17 @@ static void resolve_callback(AvahiServiceResolver *r, AvahiIfIndex interface, Av

case AVAHI_RESOLVER_FOUND: {
gamelistentry *ge;
unsigned int uniq, version;
int have_unique = 0, have_version = 0;
unsigned int version;
int have_version = 0;
AvahiStringList *psl;
for (psl = txt ; psl ; psl = psl->next) {
if (0 == strncmp("unique=", (const char*) psl->text, 7)) {
sscanf((const char*) psl->text, "unique=%X", &uniq);
have_unique = 1;
} else if (0 == strncmp("version=", (const char*) psl->text, 8)) {
if (0 == strncmp("version=", (const char*) psl->text, 8)) {
sscanf((const char*) psl->text, "version=%X", &version);
if (version != want_version) goto done; /* version mismatch */
have_version = 1;
}
}
if (!have_unique || !have_version) goto done;
if (!have_version) goto done;
i = gamelistsize++;
ge = &gamelistentries[i];
memset(ge, 0, sizeof(*ge));
@@ -201,7 +196,6 @@ static void resolve_callback(AvahiServiceResolver *r, AvahiIfIndex interface, Av
ge->netname.sin_family = AF_INET;
ge->netname.sin_port = port;
ge->name = avahi_strdup(name);
ge->unique = ntohl(uniq);
}
}

@@ -257,7 +251,7 @@ static void freefoundgames() {
gamelistsize = 0;
}

int searchgames(unsigned char version[4]) {
int searchgames(const unsigned char version[4]) {
int i;
AvahiServiceBrowser *sb = NULL;
uint32_t gameversion;

+ 2
- 3
announce.h View File

@@ -7,12 +7,11 @@ typedef struct gamelistentry gamelistentry;
struct gamelistentry {
struct sockaddr_in netname;
char *name;
uint32_t unique;
};

int registergame(char *playername, uint16_t port, uint32_t unique, unsigned char version[4]);
int registergame(const char *playername, uint16_t port, const unsigned char version[4]);
void unregistergame();
int searchgames(unsigned char version[4]);
int searchgames(const unsigned char version[4]);

int initannouncer();
void freeannouncer();

+ 12
- 2421
bomber.c
File diff suppressed because it is too large
View File


+ 19
- 59
bomber.h View File

@@ -84,27 +84,22 @@ typedef struct player
#define FLG_DEAD 2



typedef struct sprite
{
typedef struct sprite {
int flags;
int xpos,ypos;
figure *fig;
} sprite;

typedef struct damage
{
typedef struct damage {
int xpos,ypos;
int xsize,ysize;
} damage;

typedef struct list
{
typedef struct list {
void *next;
} list;

typedef struct bomb
{
typedef struct bomb {
struct bomb *next;
int type;
int xpos,ypos;
@@ -123,8 +118,7 @@ typedef struct bomb
#define FLAMELIFE 15
#define DECAYLIFE 15

typedef struct flame
{
typedef struct flame {
struct flame *next;
int xpos,ypos;
int px,py;
@@ -138,16 +132,23 @@ typedef struct flame
#define FL_LEFT 1
#define FL_RIGHT 4

typedef struct brickdecay
{
typedef struct brickdecay {
struct brickdecay *next;
int xpos,ypos;
int px,py;
int timer;
} brickdecay;

typedef struct generic
{
typedef union listitem listitem;
union listitem {
listitem *next;
bomb b;
flame f;
brickdecay bc;
player p;
};

typedef struct generic {
struct generic *next;
int xpos,ypos;
int px,py;
@@ -158,13 +159,12 @@ typedef struct generic
int data1,data2;
} generic;

typedef struct bonustile
{
typedef struct bonustile {
struct bonustile *next;
int xpos,ypos;
int px,py;
int type;
}bonustile;
} bonustile;

#define TILE_NONE -1
#define TILE_BOMB 5
@@ -210,48 +210,8 @@ typedef struct bonustile

extern char exitflag;

extern player players[];
extern sprite sprites[];
extern gfxset gfxsets[NUMGFX];
extern uchar needwhole;
extern figure walking[MAXSETS][60];
extern damage damages[];
extern bomb bombs[];

extern void centerx(player *pl);
extern void centery(player *pl);
extern void dropbomb(player *pl,int px,int py,int type);
extern void adddetonate(bomb *bmb);
extern void flameshaft(player *owner,int px,int py,int dx,int dy,int power);
extern void detonatebomb(bomb *bmb);
extern void initlist(void *first,int size,int num);
extern void freeentry(void *entry);
extern void addtail(void *header,void *entry);
extern void delink(void *header,void *entry);
extern void *allocentry();
extern void adddecay(int px,int py);
extern void trybonus(int px,int py);
extern void addbonus(int px,int py,int type);
extern void deletebonus(bonustile *bonus);
extern void queuesequence(int xpos,int ypos,figure *fig,int count);
extern void playonce(generic *gen);
extern void processgenerics(void);
extern void drawgenerics(void);
extern void drawgeneric(generic *gen);
extern void killplayer(player *pl);
extern void adddeath(player *pl);
extern void drawbigstring(int xpos,int ypos,char *str);
extern void bigscrprintf(char *str, ...);
extern void drawstring(int xpos,int ypos,char *str);
extern void scrprintf(char *str, ...);
extern int textx,texty,fontxsize,fontysize;
extern void texthome(void);

extern unsigned char field[32][32];
extern void *info[32][32];
extern unsigned char singleoptions[10];
extern unsigned char gameoptions[10];
extern int getmsg(int);

#define GO_DENSITY 0
#define GO_FLAMES 1
@@ -261,7 +221,7 @@ extern int getmsg(int);
// network packet types
// slave -> master packets
#define PKT_MYDATA 0 // 4 bytes unique #,4 bytes frame #, 1 byte data
#define PKT_JOIN 1 // 4 bytes unique #,16 bytes name
#define PKT_JOIN 1 // 4 bytes version #,16 bytes name
// master -> slave packets
#define PKT_INVITE 9 // 4 bytes unique #, any # of 1:slot,16:name sets (-1 end)
#define PKT_BEGIN 10 // clone of INVITE

+ 448
- 0
draw.c View File

@@ -0,0 +1,448 @@

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <signal.h>
#include <fcntl.h>
#include <stdarg.h>

#include "bomber.h"
#include "draw.h"
#include "game.h"
#include "gfx.h"
#include "utils.h"

#ifndef DATADIR
#define DATADIR "data"
#endif

#define NUMCHARACTERS 50

static figure font[NUMCHARACTERS];
static figure bigfont[NUMCHARACTERS];

gfxset gfxsets[NUMGFX];
static char walkingname[256];
static char colorsetname[256];
static char backgroundname[256];
static char blocksname[256];
static char blocksxname[256];
static char bombs1name[256];
static char bombs2name[256];
static char flamesname[256];
static char tilesname[256];
static char deathname[256];
static char fontname[256];
static char bigfontname[256];

figure blocks[3];
figure blocksx[9];
figure bombs1[MAXSETS][NUMBOMBFRAMES];
figure bombs2[MAXSETS][NUMBOMBFRAMES];
figure flamefigs[MAXSETS][NUMFLAMEFRAMES];
figure tiles[15];
figure death[NUMDEATHFRAMES];

int fontxsize,fontysize;
int bigfontxsize,bigfontysize,bigfontyspace;

static int textx,texty;

static char *remapstring="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\177/\\*-,>< =";
static char asciiremap[256];

/* On screen array variables */
int arraynumx=15;
int arraynumy=11;
int arraystartx=20;
int arraystarty=70;
int arrayspacex=40;
int arrayspacey=36;

static sprite sprites[MAXSPRITES];
static int spritesused=0;

#define IBUFFLEN 1024
int ileft=0,ihand=0,byteswide;
unsigned char ibuff[IBUFFLEN],*itake;

static void freegfxset(gfxset *gs) {
if(gs->gs_pic) free(gs->gs_pic);
gs->gs_pic=0;
}

static int myci() {
if (!ileft) {
ileft=read(ihand,ibuff,IBUFFLEN);

if(!ileft) return -1;
itake=ibuff;
}
ileft--;
return *itake++;
}

static int dopcxreal(char *name,gfxset *gs) {
int xs,ys;
int i,j,k;
int totalsize;
int width,height;
unsigned char *bm,*lp;
char tname[256];

memset(gs,0,sizeof(gfxset));
ileft=0;
sprintf(tname,DATADIR "/%s",name);
ihand=open(tname,O_RDONLY);
if(ihand<0) {
char tname2[256];
sprintf(tname2,"%s.pcx",tname);
ihand=open(tname2,O_RDONLY);
if(ihand<0)
return 1;
}
if(myci()!=10) {close(ihand);return 2;} // 10=zsoft .pcx
if(myci()!=5) {close(ihand);return 3;} // version 3.0
if(myci()!=1) {close(ihand);return 4;} //encoding method
if(myci()!=8) {close(ihand);return 5;} //bpp
xs=myci();
xs|=myci()<<8;
ys=myci();
ys|=myci()<<8;
width=myci();
width|=myci()<<8;
height=myci();
height|=myci()<<8;
width=width+1-xs;
height=height+1-ys;
for(i=0;i<48+4;++i) myci();
myci();
if(myci()!=1) {close(ihand);return 6;} // # of planes
byteswide=myci();
byteswide|=myci()<<8;
i=myci();
i|=myci()<<8;
// if(i!=1) {close(ihand);return 7;} // 1=color/bw,2=grey
for(i=0;i<58;++i) myci();
totalsize=height*byteswide;
bm=malloc(totalsize+1);
if(!bm) {close(ihand);return 8;} // no memory
gs->gs_pic=bm;
gs->gs_xsize=width;
gs->gs_ysize=height;
while(height--) {
lp=bm;
i=byteswide;
while(i>0) {
j=myci();
if(j<0xc0) {
*lp++=j;
--i;
} else {
j&=0x3f;
k=myci();
while(j-- && i) {
*lp++=k;
--i;
}
}
}
bm+=width;
}
lseek(ihand,-0x300,SEEK_END);
read(ihand,gs->gs_colormap,0x300);
close(ihand);
return 0;
}

static int dopcx(char *name,gfxset *gs) {
int err;

err=dopcxreal(name,gs);
if(err)
printf("Error loading \"%s\":code %d\n",name,err);
return err;
}

static void getgroup(char *name,gfxset *colorgs,figure *fig,int count) {
int err;
int i;
gfxset gs;

err=dopcx(name,&gs);
if(err) exit(1000+err);
createinout(&gs);
for(i=0;i<MAXSETS;++i,fig+=count,++colorgs) {
if(!colorgs->gs_pic) continue;
memmove(gs.gs_colormap,colorgs->gs_colormap,
sizeof(gs.gs_colormap));
createinout(&gs);
gfxfetch(&gs,fig,count);
}
freegfxset(&gs);
}

static void getsingle(char *name,figure *fig,int count) {
gfxset gs;
int err;

err=dopcx(name,&gs);
if(err) exit(1000+err);
createinout(&gs);
gfxfetch(&gs,fig,count);
freegfxset(&gs);
}

static void texthome(void) {
textx=texty=10;
}

// static void drawstring(int xpos,int ypos,char *str) {
// char ch;
//
// while((ch=*str++)) {
// drawfigure(xpos,ypos,font+asciiremap[toupper(ch)]);
// xpos+=fontxsize;
// }
// }

void drawbigstring(int xpos,int ypos,char *str) {
char ch;

while('\0' != (ch=*str++)) {
drawfigure(xpos,ypos,bigfont+asciiremap[toupper(ch)]);
xpos+=bigfontxsize;
}
}

void centerbig(int y,char *str) {
int w;

w=strlen(str)*bigfontxsize;
drawbigstring((IXSIZE-w)>>1,y,str);
}

// static void scrprintf(char *str,...) {
// char output[256],*p,*p2;
// va_list ap;
//
// va_start(ap, str);
//
// vsprintf(output,str,ap);
// p=output;
// for(;;) {
// p2=p;
// while(*p2 && *p2!='\n') ++p2;
// if(*p2) {
// *p2=0;
// drawstring(textx,texty,p);
// texty+=fontysize;
// textx=10;
// p=p2+1;
// } else {
// drawstring(textx,texty,p);
// textx+=fontxsize*(p2-p);
// break;
// }
// }
// copyup();
// }

static void bigscrprintf(char *str,...) {
char output[256],*p,*p2;
va_list ap;

va_start(ap, str);
vsprintf(output,str,ap);
p=output;
for(;;) {
p2=p;
while(*p2 && *p2!='\n') ++p2;
if(*p2) {
*p2=0;
drawbigstring(textx,texty,p);
texty+=bigfontysize;
textx=10;
p=p2+1;
} else {
drawbigstring(textx,texty,p);
textx+=bigfontxsize*(p2-p);
break;
}
}
copyup();
}

void addsprite(int x,int y,figure *fig) {
sprite *sp;

if(spritesused==MAXSPRITES) return;
sp=sprites+spritesused++;
sp->flags=0;
sp->xpos=x;
sp->ypos=y;
sp->fig=fig;
}

void plotsprites(void) {
int i;
sprite *sp;

sp=sprites;
for(i=0;i<spritesused;++i) {
drawfigure(sp->xpos,sp->ypos,sp->fig);
++sp;
}
}

void erasesprites(void) {
int i;
sprite *sp;
figure *fig;

sp=sprites;
for(i=0;i<spritesused;++i) {
fig=sp->fig;

solidcopy(&background,
sp->xpos+fig->xdelta,sp->ypos+fig->ydelta,
fig->xsize,fig->ysize);
++sp;
}
}

void clearsprites(void) {
int i;
sprite *sp;
figure *fig;

sp=sprites;
for(i=0;i<spritesused;++i) {
fig=sp->fig;

clearrect(sp->xpos+fig->xdelta,sp->ypos+fig->ydelta,
fig->xsize,fig->ysize);
++sp;
}
}

void clearspritelist(void) {
spritesused=0;
}

int tovideox(int x) {
return (x>>FRACTION)+arraystartx;
}

int tovideoy(int y) {
return (y>>FRACTION)+arraystarty;
}

int screentoarrayx(int x) {
x+=arrayspacex << (FRACTION+2);
return ((x>>FRACTION)+(arrayspacex>>1))/arrayspacex-4;
}

int screentoarrayy(int y) {
y+=arrayspacey << (FRACTION+2);
return ((y>>FRACTION)+(arrayspacey>>1))/arrayspacey-4;
}

int arraytoscreenx(int x) {
return arrayspacex*x<<FRACTION;
}

int arraytoscreeny(int y) {
return arrayspacey*y<<FRACTION;
}

static void loadfonts(void) {
int i,j;
char *p;

getsingle(fontname,font,NUMCHARACTERS);
getsingle(bigfontname,bigfont,NUMCHARACTERS);
fontxsize=8;
fontysize=12;
bigfontxsize=16;
bigfontysize=24;
bigfontyspace=32;
p=remapstring;
j=0;while(*p && *p!=' ') ++p,++j;
memset(asciiremap,j,sizeof(asciiremap));
p=remapstring;
i=0;
while(*p && i<40)
asciiremap[(int)*p++]=i++;
}

void loadgfx() {
gfxset *gs;
gfxset *colorgs;
int err;
int i;
char name[256];

strcpy(walkingname,"walk");
strcpy(colorsetname,"pal");
strcpy(backgroundname,"field0");
strcpy(blocksname,"blocks3");
strcpy(blocksxname,"blocks3x");
strcpy(bombs1name,"bomb1");
strcpy(bombs2name,"bomb2");
strcpy(flamesname,"flames");
strcpy(tilesname,"tiles");
strcpy(deathname,"death1");
strcpy(fontname,"font");
strcpy(bigfontname,"bigfont");

gs=malloc((MAXSETS+1)*sizeof(gfxset));
if(!gs)
nomem("loadgfx");
colorgs=gs+1;

for(i=0;i<MAXSETS;++i) {
sprintf(name,"%s%d",colorsetname,i);
err=dopcx(name,colorgs+i);
if(err) continue;
}

loadfonts();
texthome();
bigscrprintf("Loading graphics...\n");

err=dopcx(backgroundname,gs);
if(err) exit(1000+err);
createinout(gs);
solidfetch(gs,&background);
solidfetch(gs,&backgroundoriginal);
freegfxset(gs);

bigscrprintf("Loading blocks\n");
getsingle(blocksname,blocks,3);
bigscrprintf("Loading block explosions\n");
getsingle(blocksxname,blocksx,9);
bigscrprintf("Loading walking figures\n");
getgroup(walkingname,colorgs,walking[0],NUMWALKFRAMES);
bigscrprintf("Loading normal bombs\n");
getgroup(bombs1name,colorgs,bombs1[0],NUMBOMBFRAMES);
bigscrprintf("Loading controlled bombs\n");
getgroup(bombs2name,colorgs,bombs2[0],NUMBOMBFRAMES);
bigscrprintf("Loading flames\n");
// getgroup(flamesname,colorgs,flamefigs[0],NUMFLAMEFRAMES);
getsingle(flamesname,flamefigs[0],NUMFLAMEFRAMES);
bigscrprintf("Loading bonus tiles\n");
getsingle(tilesname,tiles,15);
bigscrprintf("Loading death sequence\n");
getsingle(deathname,death,NUMDEATHFRAMES);

for(i=0;i<MAXSETS;++i)
freegfxset(colorgs+i);
free(gs);
bigscrprintf("Done loading graphics\n");
}

+ 38
- 0
draw.h View File

@@ -0,0 +1,38 @@
#ifndef DRAW_H
#define DRAW_H

void loadgfx(void);

void drawbigstring(int xpos,int ypos,char *str);

void centerbig(int y,char *str);

void addsprite(int x,int y,figure *fig);
void plotsprites(void);
void erasesprites(void);
void clearsprites(void);
void clearspritelist(void);

int tovideox(int x);
int tovideoy(int y);

int screentoarrayx(int x);
int screentoarrayy(int y);
int arraytoscreenx(int x);
int arraytoscreeny(int y);

extern int bigfontxsize,bigfontysize,bigfontyspace;

/* On screen array variables */
extern int arraynumx, arraynumy, arraystartx, arraystarty, arrayspacex, arrayspacey;

/* Animation specific #defines */
#define NUMBOMBFRAMES 10
#define NUMWALKFRAMES 60
#define NUMFLAMEFRAMES 80
#define NUMDEATHFRAMES 41


extern figure blocks[3], blocksx[9], bombs1[MAXSETS][NUMBOMBFRAMES], bombs2[MAXSETS][NUMBOMBFRAMES], flamefigs[MAXSETS][NUMFLAMEFRAMES], tiles[15], death[NUMDEATHFRAMES];

#endif

+ 944
- 0
game.c View File

@@ -0,0 +1,944 @@

#include "bomber.h"
#include "game.h"
#include "gfx.h"
#include "network.h"
#include "draw.h"
#include "utils.h"
#include "sound.h"
#include "menu.h"
#include "list.h"

static int gameframe;

static list activebombs;
static list activedecays;
static list activebonus;
static list activegeneric;

static bomb *detonated[MAXBOMBSDETONATED];
static int detonateput=0;
static int detonatetake=0;

static list activeflames;
static list activeplayers;

#define REGISTERLEN (1+4+4+4+16+1)

figure walking[MAXSETS][NUMWALKFRAMES];
solid background,backgroundoriginal;

/* The playfield array, contains FIELD_* equates */
unsigned char field[32][32];
void *info[32][32];

int gamemode = 0;
char exitflag = 0;
static int framecount = 0;

char playername[16];

static int gountil, mycount;

static int bonustotal;
static const int bonuschances[]= {
TILE_BOMB,20,
TILE_FLAME,20,
TILE_CONTROL,2,
TILE_GOLDFLAME,2,
TILE_SKATES,20,
TILE_TURTLE,5,
TILE_NONE,160
};

static unsigned char gameoptions[10];

static const unsigned char playerpositions[] = { /* color, x, y */
2,0,0,
3,14,10,
4,14,0,
5,0,10,
1,6,0,
6,8,10,
7,0,6,
8,14,4,
};

static void initplayer(int color,int x,int y,int controller) {
player *pl;

pl=allocentry();
if(!pl)
nomem("Couldn't get player structure (allocentry())");
addtail(&activeplayers,pl);
memset(pl,0,sizeof(player));
pl->xpos=arraytoscreenx(x);
pl->ypos=arraytoscreeny(y);
pl->color=color;
pl->speed=SPEEDSTART;
pl->flags=0;
pl->fixx=-4;
pl->fixy=-40;
pl->flamelength=gameoptions[GO_FLAMES]+1;
pl->bombsavailable=gameoptions[GO_BOMBS]+1;
pl->controller=controller;
field[y][x]=FIELD_EMPTY;
if(x) field[y][x-1]=FIELD_EMPTY;
if(y) field[y-1][x]=FIELD_EMPTY;
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
}

static void initplayers(void) {
int i;
const unsigned char *p;
int c,x,y;

if(!network) {
initplayer(2,0,0,-1);
return;
}
p=playerpositions;
for(i=0;i<MAXNETNODES;++i) {
if(!netnodes[i].used) continue;
c=*p++;
x=*p++;
y=*p++;
initplayer(c,x,y,i);
}
}

static void firstzero(void) {
gountil=mycount=mydatacount=0;
memset(latestactions,0,sizeof(latestactions));
memset(latestcounts,0,sizeof(latestcounts));
actionput=actioncount=0;
}

static void initgame() {
int i,j;
int x,y;
int bl;
const int *p;
int comp;

if (network != NETWORK_SLAVE)
set_game_options(configopts);
gameframe=0;
allocthings();
initheader(&activebombs);
initheader(&activeflames);
initheader(&activedecays);
initheader(&activebonus);
initheader(&activeplayers);
initheader(&activegeneric);

detonateput=detonatetake=0;

p=bonuschances;
bonustotal=0;
for(;;) {
i=*p++;
if(i==TILE_NONE) break;
bonustotal+=*p++;
}
bonustotal += 64*(3-gameoptions[GO_GENEROSITY]);
memset(field,0,sizeof(field));
comp=gameoptions[GO_DENSITY];
for(j=0;j<arraynumy;++j)
for(i=0;i<arraynumx;++i) {
/* if((i&j)&1) {
field[j][i]=FIELD_BORDER;
} else*/
field[j][i]=
(myrand()&3)>=comp ? FIELD_BRICK : FIELD_EMPTY;
}

solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);

initplayers();

for(j=0;j<arraynumy;++j) {
y=arraystarty+j*arrayspacey;
for(i=0;i<arraynumx;++i) {
x=arraystartx+i*arrayspacex;
bl=field[j][i];
if(bl==FIELD_BORDER) bl=2;
else if(bl==FIELD_BRICK) bl=1;
else continue;
drawfigureany(x,y,blocks+bl,&background);
}
}
solidcopy(&background,0,0,IXSIZE,IYSIZE);
copyup();
}


void run_single_player(void) {
int code;
network=0;

firstzero();
do {
initgame();
while(!(code=iterate())) ++framecount;
} while (code != CODE_QUIT);

gamemode=0;
}

void run_network_game(void) {
int code;

firstzero();
do {
initgame();
while(!(code=iterate())) ++framecount;
} while (code != CODE_QUIT);

network = 0;
gamemode = 0;
}

static void addflame(player *owner,int px,int py) {
flame *fl,*fl2;

fl=allocentry();
if(!fl) return;
addtail(&activeflames,fl);
field[py][px]=FIELD_FLAME;
info[py][px]=fl;
fl->px=px;
fl->py=py;
fl->xpos=arraytoscreenx(px);
fl->ypos=arraytoscreeny(py);
fl->owner=owner;
if(px && field[py][px-1]==FIELD_FLAME) {
fl2=info[py][px-1];
fl->lurd|=FL_LEFT;
fl2->lurd|=FL_RIGHT;
}
if(py && field[py-1][px]==FIELD_FLAME) {
fl2=info[py-1][px];
fl->lurd|=FL_UP;
fl2->lurd|=FL_DOWN;
}
if(px<arraynumx-1 && field[py][px+1]==FIELD_FLAME) {
fl2=info[py][px+1];
fl->lurd|=FL_RIGHT;
fl2->lurd|=FL_LEFT;
}
if(py<arraynumy-1 && field[py+1][px]==FIELD_FLAME) {
fl2=info[py+1][px];
fl->lurd|=FL_DOWN;
fl2->lurd|=FL_UP;
}
}

static void dropbomb(player *pl,int px,int py,int type){
bomb *bmb;

if(field[py][px]!=FIELD_EMPTY) return;
bmb=allocentry();
if(!bmb) return;
playsound(3);
addtail(&activebombs,bmb);

--(pl->bombsavailable);
field[py][px]=FIELD_BOMB;
info[py][px]=bmb;
bmb->type=type;
bmb->px=px;
bmb->py=py;
bmb->xpos=arraytoscreenx(px);
bmb->ypos=arraytoscreeny(py);
bmb->power=pl->flamelength;
bmb->owner=pl;
}

static void adddetonate(bomb *bmb) {
if(bmb->type==BOMB_OFF) return;

bmb->type=BOMB_OFF;
field[bmb->py][bmb->px]=FIELD_EXPLODING;
info[bmb->py][bmb->px]=0;
detonated[detonateput++]=bmb;
detonateput%=MAXBOMBSDETONATED;
}

static void processbombs() {
bomb *bmb;

bmb=activebombs.next;
while(bmb) {
switch(bmb->type) {
case BOMB_NORMAL:
++bmb->timer;
if(bmb->timer==BOMBLIFE)
adddetonate(bmb);
++(bmb->figcount);
break;
case BOMB_CONTROLLED:
++(bmb->figcount);
break;
}
bmb=bmb->next;
}
}

static void adddecay(int px,int py) {
brickdecay *bd;
int xpos,ypos;

bd=allocentry();
if(!bd) return;
field[py][px]=FIELD_EXPLODING;
bd->xpos=arraytoscreenx(px);
bd->ypos=arraytoscreeny(py);
bd->px=px;
bd->py=py;
addtail(&activedecays,bd);
xpos=tovideox(bd->xpos);
ypos=tovideoy(bd->ypos);
solidcopyany(&backgroundoriginal,&background,xpos,ypos,
arrayspacex,arrayspacey);
solidcopy(&background,xpos,ypos,arrayspacex,arrayspacey);
}

static void addbonus(int px,int py,int type) {
bonustile *bonus;

bonus=allocentry();
if(!bonus) return;
addtail(&activebonus,bonus);
bonus->px=px;
bonus->py=py;
bonus->xpos=arraytoscreenx(px);
bonus->ypos=arraytoscreeny(py);
bonus->type=type;
field[py][px]=FIELD_BONUS;
info[py][px]=bonus;
}

static void trybonus(int px,int py) {
int i=0, r;
const int *p;

if(field[py][px]!=FIELD_EMPTY) return;
p=bonuschances;
r=myrand()%bonustotal;
while(r>=0) {
i=*p++;
r-=*p++;
}
if(i==TILE_NONE) return;
addbonus(px,py,i);
}

static void deletebonus(bonustile *bonus) {
int px,py;

px=bonus->px;
py=bonus->py;
field[py][px]=0;
info[py][px]=0;
delink(&activebonus,bonus);
}

static void flameshaft(player *owner,int px,int py,int dx,int dy,int power) {
int there;
bomb *bmb;

while(power--) {
px+=dx;
py+=dy;
if(px<0 || py<0 || px>=arraynumx || py>=arraynumy) break;
there=field[py][px];
switch(there) {
case FIELD_BOMB:
bmb=info[py][px];
adddetonate(bmb);
break;
case FIELD_EMPTY:
addflame(owner,px,py);
break;
case FIELD_BRICK:
adddecay(px,py);
power=0;
break;
case FIELD_BONUS:
deletebonus(info[py][px]);
power=0;
break;
case FIELD_BORDER:
case FIELD_EXPLODING:
default:
power=0;
case FIELD_FLAME:
break;
}
}
}

static void detonatebomb(bomb *bmb) {
int px,py;
int power;
player *owner;

++(bmb->owner->bombsavailable);
px=bmb->px;
py=bmb->py;
power=bmb->power;
owner=bmb->owner;
delink(&activebombs,bmb);
addflame(owner,px,py);
flameshaft(owner,px,py,-1,0,power);
flameshaft(owner,px,py,0,-1,power);
flameshaft(owner,px,py,1,0,power);
flameshaft(owner,px,py,0,1,power);
}

static void dodetonations(void) {
int i=0;

while(detonatetake!=detonateput) {
++i;
detonatebomb(detonated[detonatetake]);
detonatetake=(detonatetake+1) % MAXBOMBSDETONATED;
}
if(i) playsound((myrand()&1) ? 0 : 4);
}

static void processflames(void) {
flame *fl,*fl2;

fl=activeflames.next;
while(fl) {
++(fl->timer);
fl=fl->next;
}
fl=activeflames.next;
while(fl) {
if(fl->timer==FLAMELIFE)
{
field[fl->py][fl->px]=FIELD_EMPTY;
info[fl->py][fl->px]=0;
fl2=fl;
fl=fl->next;
delink(&activeflames,fl2);
} else
fl=fl->next;
}
}

static void processdecays() {
brickdecay *bd,*bd2;

bd=activedecays.next;
while(bd) {
++(bd->timer);
if(bd->timer==DECAYLIFE) {
field[bd->py][bd->px]=FIELD_EMPTY;
trybonus(bd->px,bd->py);
bd2=bd;
bd=bd->next;
delink(&activedecays,bd2);
} else
bd=bd->next;
}
}

static void drawbombs(void) {
int j;
bomb *bmb;
struct figure *figtab;
int color;
int xpos,ypos;

bmb=activebombs.next;
while(bmb) {
color=bmb->owner->color;
figtab=(bmb->type==BOMB_NORMAL) ? bombs1[color] : bombs2[color];
j=bmb->figcount % (NUMBOMBFRAMES<<1);
if(j>=NUMBOMBFRAMES) j=(NUMBOMBFRAMES<<1)-j-1;
xpos=tovideox(bmb->xpos);
ypos=tovideoy(bmb->ypos)-3;

addsprite(xpos,ypos,figtab+j);
bmb=bmb->next;
}
}

static void drawflames(void) {
flame *fl;
int xpos,ypos;
int color;
int fig;

fl=activeflames.next;
while(fl) {
color=fl->owner->color;
xpos=tovideox(fl->xpos);
ypos=tovideoy(fl->ypos);
fig=(fl->timer*10)/FLAMELIFE;
if(fig>=5) fig=9-fig;
fig+=5*fl->lurd;
addsprite(xpos,ypos,flamefigs[0/* color */]+fig);
fl=fl->next;
}
}

static void drawdecays() {
brickdecay *bd;

bd=activedecays.next;
while(bd) {
addsprite(tovideox(bd->xpos),tovideoy(bd->ypos),
blocksx+(bd->timer*9)/DECAYLIFE);
bd=bd->next;
}
}

static void drawbonus() {
bonustile *bonus;

bonus=activebonus.next;
while(bonus) {
addsprite(tovideox(bonus->xpos),tovideoy(bonus->ypos),
tiles+bonus->type);
bonus=bonus->next;
}
}

static void drawplayers() {
player *pl;
int xpos,ypos;

pl=activeplayers.next;

while(pl) {
if(!(pl->flags & FLG_DEAD)) {
if(!pl->figure)
pl->figure=walking[pl->color]+30;
xpos=tovideox(pl->xpos)+pl->fixx;
ypos=tovideoy(pl->ypos)+pl->fixy;
addsprite(xpos,ypos,pl->figure);
}
pl=pl->next;
}
}

static void detonatecontrolled(player *pl) {
bomb *bmb;

bmb=activebombs.next;
while(bmb) {
if(bmb->owner==pl && bmb->type==BOMB_CONTROLLED)
adddetonate(bmb);
bmb=bmb->next;
}
}

static void playonce(generic *gen) {
if(gen->timer==gen->data1)
delink(&activegeneric,gen);
}

static void drawgeneric(generic *gen) {
addsprite(gen->xpos,gen->ypos,((figure *)(gen->ptr1))+gen->timer);
}

static void queuesequence(int xpos,int ypos,figure *fig,int count) {
generic *gen;

gen=allocentry();
if(!gen) return;
gen->xpos=xpos;
gen->ypos=ypos;
gen->data1=count;
gen->process=playonce;
gen->draw=drawgeneric;
gen->ptr1=fig;
addtail(&activegeneric,gen);
}

static void adddeath(player *pl) {
int xpos,ypos;

xpos=tovideox(pl->xpos)+pl->fixx-10;
ypos=tovideoy(pl->ypos)+pl->fixy;
queuesequence(xpos,ypos,death,NUMDEATHFRAMES);
}

static void killplayer(player *pl) {
pl->flags|=FLG_DEAD;
playsound(2);
adddeath(pl);
detonatecontrolled(pl);
}

static void processgenerics(void) {
generic *gen,*gen2;

gen=activegeneric.next;
while(gen) {
gen2=gen;
gen=gen->next;
++(gen2->timer);
gen2->process(gen2);
}
}

static void drawgenerics(void) {
generic *gen;

gen=activegeneric.next;
while(gen) {
gen->draw(gen);
gen=gen->next;
}
}

static int centerxchange(player *pl) {
int speed;
int val;
int line;
int max;

max=arrayspacex<<FRACTION;
speed=pl->speed;
val=pl->xpos+(max<<2);
val%=max;
line=max>>1;
if(val<line) {
if(val-speed<0)
return -val;
else
return -speed;
} else if(val>=line) {
if(val+speed>max)
return max-val;
else
return speed;
}
return 0;
}

static void centerx(player *pl) {
pl->xpos+=centerxchange(pl);
}

static int centerychange(player *pl) {
int speed;
int val;
int line;
int max;

max=arrayspacey<<FRACTION;
speed=pl->speed;
val=pl->ypos+(max<<2);
val%=max;
line=max>>1;
if(val<line)
{
if(val-speed<0)
return -val;
else
return -speed;
} else if(val>=line)
{
if(val+speed>max)
return max-val;
else
return speed;
}
return 0;
}

static void centery(player *pl) {
pl->ypos+=centerychange(pl);
}

#define SGN(x) ((x)==0 ? 0 : ((x)<0 ? -1 : 1))

static void trymove(player *pl,int dx,int dy) {
int wx,wy;
int sx,sy;
int there;
int px,py;
static int depth=0;
int tx,ty;

++depth;
sx=(dx*(arrayspacex+1)) << (FRACTION-1);
sy=(dy*(arrayspacey+1)) << (FRACTION-1);

wx=screentoarrayx(pl->xpos+sx);
wy=screentoarrayy(pl->ypos+sy);
px=screentoarrayx(pl->xpos);
py=screentoarrayy(pl->ypos);

if(wx<0 || wx>=arraynumx || wy<0 || wy>=arraynumy) {
--depth;
return;
}
there=field[wy][wx];
if((px!=wx || py!=wy) &&
(there==FIELD_BRICK||there==FIELD_BOMB||there==FIELD_BORDER))
{
if(dx && !dy) {
ty=centerychange(pl);
if(ty && depth==1)
trymove(pl,0,-SGN(ty));

} else if(dy && !dx) {
tx=centerxchange(pl);
if(tx && depth==1)
trymove(pl,-SGN(tx),0);
}

} else {
pl->xpos+=dx*pl->speed;
pl->ypos+=dy*pl->speed;
if(dx && !dy) centery(pl);
if(dy && !dx) centerx(pl);
}
--depth;
}


static void applybonus(player *pl,bonustile *bonus) {
int type;
int maxflame;

maxflame=arraynumx>arraynumy ? arraynumx : arraynumy;
type=bonus->type;
deletebonus(bonus);
switch(type)
{
case TILE_BOMB:
++(pl->bombsavailable);
break;
case TILE_FLAME:
if(pl->flamelength<maxflame)
++(pl->flamelength);
break;
case TILE_GOLDFLAME:
pl->flamelength=maxflame;
break;
case TILE_CONTROL:
pl->flags|=FLG_CONTROL;
break;
case TILE_SKATES:
if (pl->speed < SPEEDSTART) {
pl->speed = SPEEDSTART;
} else {
pl->speed+=SPEEDDELTA;
}
if(pl->speed>SPEEDMAX) pl->speed=SPEEDMAX;
break;
case TILE_TURTLE:
pl->speed=SPEEDTURTLE;
pl->speedturtle_timeout=SPEEDTURTLE_TIMEOUT;
break;
}
}

static void doplayer(player *pl) {
int last;
int color;
int speed;
int px,py;
int there;
int flags;
int what;

if(pl->controller==-1)
what=myaction;
else
what=actions[pl->controller];

flags=pl->flags;
if(flags&FLG_DEAD) return;
color=pl->color;
last=pl->doing;
pl->doing=what;
speed=pl->speed;
px=screentoarrayx(pl->xpos);
py=screentoarrayy(pl->ypos);
there=field[py][px];

if(what==ACT_QUIT) {
killplayer(pl);
return;
}

if(there==FIELD_BONUS) {
playsound((myrand()&1) ? 1 : 5);
applybonus(pl,info[py][px]);
} else if(there==FIELD_FLAME) {
killplayer(pl);
return;
}

// if(what&ACT_TURBO) speed<<=2;
if(what&ACT_PRIMARY) {
if(there==FIELD_EMPTY && pl->bombsavailable)
dropbomb(pl,px,py,
(flags&FLG_CONTROL) ? BOMB_CONTROLLED :BOMB_NORMAL);
}
if(what&ACT_SECONDARY && (flags&FLG_CONTROL))
detonatecontrolled(pl);

switch(what&ACT_MASK) {
case ACT_UP:
trymove(pl,0,-1);
pl->figcount=(pl->figcount+1)%15;
pl->figure=walking[color]+pl->figcount+15;
break;
case ACT_DOWN:
trymove(pl,0,1);
pl->figcount=(pl->figcount+1)%15;
pl->figure=walking[color]+pl->figcount+30;
break;
case ACT_LEFT:
trymove(pl,-1,0);
pl->figcount=(pl->figcount+1)%15;
pl->figure=walking[color]+pl->figcount+45;
break;
case ACT_RIGHT:
trymove(pl,1,0);
pl->figcount=(pl->figcount+1)%15;
pl->figure=walking[color]+pl->figcount;
break;
case ACT_NONE:
break;
}

if (pl->speedturtle_timeout > 0) {
pl->speedturtle_timeout--;
if (0 == pl->speedturtle_timeout) {
if (pl->speed < SPEEDSTART) pl->speed = SPEEDSTART;
}
}
}

static void processplayers(void) {
player *pl,*pl2;

pl=activeplayers.next;
while(pl) {
pl2=pl;
pl=pl->next;
doplayer(pl2);
}
}

static void processquits(void) {
int i;

if(network!=NETWORK_SLAVE) return;
for(i=0;i<MAXNETNODES;++i)
{
if(netnodes[i].used && actions[i]==ACT_QUIT)
netnodes[i].used=0;
}
}

static int getaction(void) {
int what;

what=ACT_NONE;
if(checkpressed(MYLEFT)) what=ACT_LEFT;
else if(checkpressed(MYRIGHT)) what=ACT_RIGHT;
else if(checkpressed(MYDOWN)) what=ACT_DOWN;
else if(checkpressed(MYUP)) what=ACT_UP;
else if(checkdown(13)) what=ACT_ENTER;
else if(checkdown(0x1b)) what=ACT_QUIT;

if(checkdown(' '))
what|=ACT_PRIMARY;
if(checkdown('b'))
what|=ACT_SECONDARY;

return what;
}

int iterate(void) {
int i;
static int deathcount=0;

mypause();
scaninput();

erasesprites();
clearspritelist();
gfxunlock();

myaction=getaction();
if(!network && myaction==ACT_QUIT) return CODE_QUIT;
i=networktraffic();
if(i<0)
gountil=mycount+1;
else
gountil=i;

while(mycount<gountil) {
++mycount;
if(network) {
i=gountil-mycount;
if(i>=ACTIONHIST) // too far behind
return CODE_QUIT;
memcpy(actions,actionblock+i*MAXNETNODES,MAXNETNODES);
if(actions[myslot]==ACT_QUIT) return CODE_QUIT;
}
processbombs();
dodetonations();
processdecays();
processflames();
processgenerics();
processquits();
processplayers();
}

/*
if(!(rand()&127))
{
i=gtime();
while(gtime()-i<100);
}
*/

drawbombs();
drawbonus();
drawgenerics();
drawdecays();
drawflames();
drawplayers();
plotsprites();
copyup();
if(!activegeneric.next) {
player *pl;
int deadplayers = 0;
pl=activeplayers.next;
i=0;
while(pl) {
if(!(pl->flags & FLG_DEAD))
++i;
else
deadplayers++;
pl=pl->next;
}
if (deadplayers > 0 && (!i || (network && i==1))) {
++deathcount;
if(deathcount==25)
return CODE_ALLDEAD;
} else
deathcount=0;
}
return CODE_CONT;
}

void set_game_options(unsigned char options[10]) {
memmove(gameoptions, options, sizeof(gameoptions));
}

+ 23
- 0
game.h View File

@@ -0,0 +1,23 @@
#ifndef GAME_H
#define GAME_H

#define FRACTION 9
#define SPEEDDELTA (1<<(FRACTION-1))
#define SPEEDMAX (10<<FRACTION)
#define SPEEDSTART (6<<FRACTION)
#define SPEEDTURTLE (3<<FRACTION)
#define SPEEDTURTLE_TIMEOUT 250

#define TEMPNODES 2

void run_single_player(void);
void run_network_game(void);

void set_game_options(unsigned char options[10]);

extern char playername[16];
extern int gamemode;

extern solid background,backgroundoriginal;

#endif

+ 62
- 0
list.c View File

@@ -0,0 +1,62 @@

#include "bomber.h"
#include "list.h"
#include "utils.h"

static listitem *things=0, *free_things;

void allocthings(void) {
int i;
const int num = MAXTHINGS;

if (!things) {
things = calloc(sizeof(listitem), num);
} else {
memset(things, 0, sizeof(listitem)*num);
}
if(!things) nomem("Trying to allocate thing memory");
for(i=0;i<num-1;++i) {
things[i].next = &things[i+1];
}
things[i].next = 0;
free_things = things;
}

void *allocentry(void) {
listitem *entry = free_things;

if (free_things) {
free_things = free_things->next;
memset(entry, 0, sizeof(*entry));
}
return entry;
}

void freeentry(void *_entry) {
listitem *entry = _entry;

entry->next = free_things;
free_things = entry;
}

void addtail(void *_header,void *_entry) {
listitem *header = _header, *entry = _entry;

while (header->next) header = header->next;
header->next = entry;
entry->next = 0;
}

void delink(void *_header,void *_entry) {
listitem *header = _header, *entry = _entry;

while (header->next != entry) header = header->next;
header->next = entry->next;
entry->next = 0;
freeentry(entry);
}

void initheader(void *p) {
memset(p,0,sizeof(list));
}


+ 12
- 0
list.h View File

@@ -0,0 +1,12 @@
#ifndef LIST_H
#define LIST_H

void allocthings(void);
void *allocentry(void);
void freeentry(void *entry);
void addtail(void *header,void *entry);
void delink(void *header,void *entry);

void initheader(void *p);

#endif

+ 360
- 0
menu.c View File

@@ -0,0 +1,360 @@

#include "bomber.h"
#include "menu.h"
#include "draw.h"
#include "gfx.h"
#include "utils.h"
#include "sound.h"
#include "network.h"
#include "announce.h"
#include "game.h"

unsigned char configopts[10]={2,1,0,2,0,0,0,0,0};

/* Generic menu */

int menuhistory[32]={0};
char menustring[1024];
char *menuput,*menuitems[40],*menutitle;
int menunum;
int menudelta;

static void drawmenu(int selected) {
int i,j;
int tx,ty;

clear();
j=strlen(menutitle)*bigfontxsize;
drawbigstring((IXSIZE-j) >> 1,20,menutitle);
ty=((IYSIZE-(bigfontysize*menunum))>>1)-(IYSIZE>>3);
for(i=0;i<menunum;++i)
{
j=strlen(menuitems[i])*bigfontxsize;
tx=(IXSIZE-j) >> 1;
if(i==selected)
{
greyrect(0,ty-1,tx-5,bigfontysize);
greyrect(tx+j+3,ty-1,IXSIZE-(tx+j+3),bigfontysize);
}
drawbigstring(tx,ty,menuitems[i]);
ty+=bigfontyspace;
}
}

static int domenu(int whichmenu) {
char redraw;
int selected;
int mcount=0;

if(whichmenu>=0)
selected=menuhistory[whichmenu];
else
selected=0;

redraw=1;
clearspritelist();
while(!exitflag) {
if(redraw) {
drawmenu(selected);
redraw=0;
}
mypause();
scaninput();
++mcount;

clearsprites();
clearspritelist();
addsprite(IXSIZE/2-50-20,IYSIZE-80,walking[2]+(30+mcount%15));
addsprite(IXSIZE/2+50-20,IYSIZE-80,walking[3]+(30+(mcount+7)%15));
plotsprites();
copyup();

if(anydown()) playsound(3);
while(anydown())
switch(takedown()) {
case MYLEFT:
menudelta=-1;
return selected;
case MYRIGHT:
case ' ':
case 13:
menudelta=1;
return selected;
case 'k':
case MYUP:
if(selected) --selected;
else selected=menunum-1;
if(whichmenu>=0)
menuhistory[whichmenu]=selected;
redraw=1;
break;
case 'j':
case MYDOWN:
++selected;
if(selected==menunum) selected=0;
if(whichmenu>=0)
menuhistory[whichmenu]=selected;
redraw=1;
break;
case 0x1b:
if(!whichmenu && selected)
{
selected=0;
redraw=1;
break;
}
menudelta=1;
return 0;
}
}
return 0;
}

static void menustart() {
menunum=-1;
menuput=menustring;
*menuput=0;
}

static void additem(char *item,...) {
char output[256];
va_list ap;

va_start(ap, item);

vsprintf(output,item,ap);
if(menunum<0)
menutitle=menuput;
else
menuitems[menunum]=menuput;
++menunum;
strcpy(menuput,output);
menuput+=strlen(output)+1;
}

/* end generic menu */

/* game menues */

static void drawjoinscreen(void) {
int i;
char name[17];
char temp[64];

#define JX (IXSIZE/3)
#define JY (IYSIZE/4)

clear();
centerbig(20,"JOIN NETWORK GAME");
drawbigstring(JX,JY,"SLOT NAME");
for(i=0;i<MAXNETNODES;++i)
{
if(!netnodes[i].used) continue;
memmove(name,netnodes[i].name,16);
name[16]=0;
sprintf(temp," %d %s",i+1,name);
drawbigstring(JX,JY+(i+1)*bigfontyspace,temp);
}
}

static int tryjoin(int which) {
int res;

if (0 == (res = send_join(&gamelistentries[which].netname, playername)))
return 0;

for ( ;; ) {
switch (res) {
case 1: return 0;
case 2:
drawjoinscreen();
copyup();
break;
case 3: return 1;
default: break;
}
scaninput();
while(anydown()) {
switch(takedown()) {
case 0x1b:
send_quit();
return 0;
}
}
res=scaninvite(200);
}
return 0;
}

static void main_menu(void) {
int sel;

while(!exitflag) {
menustart();
additem("BOMBER MAIN MENU");
additem("EXIT GAME");
additem("START SINGLE PLAYER GAME");
additem("OPTIONS");
// additem("REMAP MOVEMENT KEYS");
additem("START NETWORK GAME");
additem("JOIN NETWORK GAME");
sel=domenu(0);
if(!sel) {exitflag=1;break;}
if(sel==1) {gamemode=1;break;}
if(sel==2) {gamemode=2;break;}
if(sel==3) {gamemode=3;break;}
if(sel==4) {gamemode=4;break;}
}
}

char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};

static void config_menu(void) {
int sel;

for(;;) {
menustart();
additem("GAME OPTIONS");
additem("RETURN TO MAIN MENU");
additem("DENSITY: %s",densities[configopts[GO_DENSITY]]);
additem("GENEROSITY: %s",generosities[configopts[GO_GENEROSITY]]);
additem("INITIAL FLAME LENGTH: %d",configopts[GO_FLAMES]+1);
additem("INITIAL NUMBER OF BOMBS: %d",configopts[GO_BOMBS]+1);
sel=domenu(2);
if(!sel) {gamemode=0;break;}
if(sel==1) {
configopts[GO_DENSITY]+=menudelta;
configopts[GO_DENSITY]&=3;
}
if(sel==2) {
configopts[GO_GENEROSITY]+=menudelta;
configopts[GO_GENEROSITY]&=3;
}
if(sel==3) {
configopts[GO_FLAMES]+=menudelta;
configopts[GO_FLAMES]&=7;
}
if(sel==4) {
configopts[GO_BOMBS]+=menudelta;
configopts[GO_BOMBS]&=7;
}
}
}

static void failure(char *str,...) {
gamemode=0;
}

static void draw_host_game(void) {
int i;
char *name;
char temp[64];

#define M3X (IXSIZE/3)
#define M3Y (IYSIZE/4)

clear();
centerbig(20,"HOST NETWORK GAME");
drawbigstring(M3X,M3Y,"SLOT NAME");
for(i=0;i<MAXNETNODES;++i) {
if(!netnodes[i].used) continue;
name=netnodes[i].name;
sprintf(temp," %d %s",i+1,name);
drawbigstring(M3X,M3Y+(i+2)*bigfontyspace,temp);
}

copyup();
}


static void host_game(void) {
create_unique();
if (!start_network_game()) {
failure("COULD NOT REGISTER GAME");
return;
}

draw_host_game();
for(;;) {
scaninput();
while(anydown()) {
switch(takedown()) {
case 0x1b:
unregistergame();
cancel_network_game();
gamemode=0;
return;
case ' ':
case 13:
unregistergame();
if (begin_network_game()) {
gamemode=5;
return;
}
send_invites();
draw_host_game();
}
}

if (!handle_joins()) continue;

send_invites();
draw_host_game();
}

gamemode=0;
}

static void join_game(void) {
int i;