44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
Fri Jun 27 16:31:51 EDT 2008
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David Ashley
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dashxdr@gmail.com
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Turned on -Wall in Makefile, got rid of all the warnings. Made Makefile.osx
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for building on OSX. Added some syntax checking for passing the "-m <host>"
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command line parameter. Got rid of all the damage lists (rectangles on the
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window that need to be updated) and instead just do a full screen update
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whenever necessary.
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---------------------------------------------------------------------------
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Sun Jul 18 09:56:12 PDT 1999
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Changed secondary control from ALT keys to 'b' key. On win32 the alt has
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special meaning and can cause events to be dropped, so a key up event is
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lost and the player gets stuck moving in some direction.
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Fri Jul 16 08:23:22 PDT 1999
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Finished sdl port, the sockets problem stemmed from windoze not implementing
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Berkeley Sockets in a compatible manner. The program must call
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WSAStartup and WSACleanup on begin and end. Also instead of close on a
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socket you've got to call closesocket. This requires ugly
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#if defined(__WIN32__)
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...
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#endif
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sections in the code, which defeats the purpose of a nice platform
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indpendent source tree. Blame it on M$.
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Thu Jul 15 08:24:18 PDT 1999
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Began converting X code to SDL code for portability. Having trouble with
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sockets library under win32. Converted all the graphics rendering routines to
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SDL, also dealt with the events translation. Under win32 the alt key can
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cause stuck keys. Still no pause() equivalent, ie wait until the timer
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interrupt occurs, but stay off the bus without eating cpu cycles.
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No sound conversion yet.
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Mon Jul 5 13:12:43 PDT 1999
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Finally got around to dealing with old email... As per Christoph Frick's
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<ridcully@futurebyte.net> suggestion I added his idea of a
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"-m <matcher>" command line argument to
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specify at run time the matcher to use.
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Thanks Christoph!
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I've bumped the version to 101.
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