34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
----------------- Left to do: -------------------
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Come up with a better scheme for internet play, as it is any latency will
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kill the game playability. Works fine on LAN though.
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Figure out why matching doesn't work through a firewall...
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[Specific case is 2 machines on my LAN cannot be matched by a machine that
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is outside the firewall, and the firewall machine is doing IP masquerading.
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Net result is matcher gets remapped IP addresses and these mean nothing
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inside the LAN, only make sense when used from the outside world]
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Score.
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Remap movement keys not implemented.
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Allow game hoster to set network game options and have them visible to players
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who have joined the game.
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Alternate gfx sets.
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Better handling of 8 bit mode with limited palette.
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Computer controlled things that can kill you.
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Other bonus types that can be harmful, such as skull.
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Internet play where everything is asynchronous, thus playable with a fixed
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latency. As it is now slaves send to master, then master sends back to
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slaves, and this data xfer must complete before the game can advance a step.
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For internet this would be intolerable. I've never tried though...
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Better docs, online explanations, attract mode...
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Single player with computer controlled figures that must be killed/avoided.
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