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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSOPTIONDLG_H
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#define TORUSCHESSOPTIONDLG_H
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#include <QDialog>
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#include <QButtonGroup>
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#include "ui_optiondlg.h"
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#include "toruschess.h"
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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namespace toruschess {
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typedef enum { VIEW_2D, VIEW_3D, VIEW_TORUS } ViewMode;
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/** Option Dialog
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* Game options are set directly (so one dialog contols only one game instance)
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* The view mode option is handled via signal/slot (default is VIEW_2D)
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*/
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class OptionDlg : public QDialog, private Ui::OptionDlg {
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Q_OBJECT
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public:
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OptionDlg(Game *game, QWidget *parent = 0);
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signals:
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void setViewMode(ViewMode viewMode);
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public slots:
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void changedViewMode(ViewMode viewMode);
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private slots:
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void gameChangedMode(GameMode mode);
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void gameChangedAIStrength(int aiStrength);
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void dlgReset();
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void dlgAccept();
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private:
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Game *m_game;
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GameMode m_curMode;
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int m_curAIStrength;
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ViewMode m_curViewMode;
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QButtonGroup *m_bgMode;
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QButtonGroup *m_vMode;
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};
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}
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#endif
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