Async ai + option dialog + board background

This commit is contained in:
Stefan Bühler 2009-01-23 18:19:28 +01:00
parent a1bac12ede
commit 39c3cde25e
21 changed files with 474 additions and 159 deletions

1
.gitignore vendored
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@ -6,3 +6,4 @@ toruschess.kdevses
*.o
moc_*
qrc_*
ui_*

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@ -57,8 +57,22 @@ namespace toruschess {
}
return mx;
}
Move ai::getMove(Field &field, Player curp, int depth) {
int balance = 0;
for (int x = 0; x < 8; x++)
for (int y = 0; y < 8; y++) {
Pos p(x,y);
balance += field.player(p) * piece_value[field.piece(p)];
}
Move move;
minimax(field, balance, curp, depth, &move);
return move;
}
Move ai::getMove(const Game *game) {
Player curp = NOPLAYER;
switch (game->state()) {
@ -73,16 +87,6 @@ namespace toruschess {
}
Field field = *game->field();
int balance = 0;
for (int x = 0; x < 8; x++)
for (int y = 0; y < 8; y++) {
Pos p(x,y);
balance += field.player(p) * piece_value[field.piece(p)];
}
Move move;
minimax(field, balance, curp, 2, &move);
return move;
return getMove(field, curp, 2);
}
}

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@ -28,6 +28,7 @@
namespace toruschess {
class ai{
public:
static Move getMove(Field &field, Player curp, int depth);
static Move getMove(const Game *game);
};
}

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@ -131,11 +131,9 @@ namespace toruschess {
for (int y = 0; y < 8; y++) {
bool marked = m_marked[x][y];
int place = m_game->field()->place(Pos(x, y));
/* #D18B47 for dark, #FFCE9E for white */
QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
QRect prect(x * pieceWidth, y * pieceHeight, pieceWidth - 1, pieceHeight - 1);
pt.fillRect(prect, fieldBG);
m_lib->paint_board(pt, (x+y) % 2 == 1, prect);
m_lib->paint(pt, place, prect);
if (marked) {
int r = qMax(1, (pieceWidth + pieceHeight) / 36);

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@ -169,11 +169,9 @@ namespace toruschess {
for (int y = 0; y < 8; y++) {
bool marked = m_marked[x][y];
int place = m_game->field()->place(Pos(x, y));
/* #D18B47 for dark, #FFCE9E for white */
QBrush fieldBG = ((x+y) % 2 == 1) ? QBrush(QColor(0xD1, 0x8B, 0x47)) : QBrush(QColor(0xFF, 0xCE, 0x9E));
QRect prect(x * pieceSize, y * pieceSize, pieceSize - 1, pieceSize - 1);
pt.fillRect(prect, fieldBG);
m_lib->paint_board(pt, (x+y) % 2 == 1, prect);
m_lib->paint(pt, place, prect);
if (marked) {
int r = qMax(1, (pieceSize + pieceSize) / 36);

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@ -13,5 +13,9 @@
<file alias="chess_11.svg">../media/Chess_qdt45.svg</file>
<file alias="chess_12.svg">../media/Chess_kdt45.svg</file>
<file alias="pawn.3ds">../media/pawn.3ds</file>
<file alias="board1_dark.png">../media/board1_dark.png</file>
<file alias="board1_white.png">../media/board1_white.png</file>
<file alias="board2_dark.png">../media/board2_dark.png</file>
<file alias="board2_white.png">../media/board2_white.png</file>
</qresource>
</RCC>

81
src/optiondlg.cpp Normal file
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@ -0,0 +1,81 @@
/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "optiondlg.h"
#include <QPushButton>
namespace toruschess {
OptionDlg::OptionDlg(Game *game, QWidget *parent)
: QDialog(parent), m_game(game) {
m_curMode = m_game->gameMode();
m_curAIStrength = m_game->aiStrength();
setupUi(this);
m_bgMode = new QButtonGroup(this);
m_bgMode->addButton(rb_mode1, HUMAN_HUMAN);
m_bgMode->addButton(rb_mode2, HUMAN_COMPUTER);
m_bgMode->addButton(rb_mode3, COMPUTER_HUMAN);
m_bgMode->addButton(rb_mode4, COMPUTER_COMPUTER);
dlgReset();
connect(m_game, SIGNAL(changedMode(GameMode)), this, SLOT(gameChangedMode(GameMode)));
connect(m_game, SIGNAL(changedAIStrength(int)), this, SLOT(gameChangedAIStrength(int)));
connect(this, SIGNAL(accepted()), this, SLOT(dlgAccept()));
connect(this, SIGNAL(rejected()), this, SLOT(dlgReset()));
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
connect(buttonBox->button(QDialogButtonBox::Reset), SIGNAL(clicked()), this, SLOT(dlgReset()));
}
void OptionDlg::gameChangedMode(GameMode mode) {
if (m_curMode != mode) {
if (m_bgMode->checkedId() == m_curMode) {
m_bgMode->button(mode)->setChecked(true);
}
m_curMode = mode;
}
}
void OptionDlg::gameChangedAIStrength(int aiStrength) {
if (m_curAIStrength != aiStrength) {
if (sb_aiStrength->value() == m_curAIStrength) {
sb_aiStrength->setValue(aiStrength);
}
m_curAIStrength = aiStrength;
}
}
void OptionDlg::dlgReset() {
sb_aiStrength->setValue(m_curAIStrength);
m_bgMode->button(m_curMode)->setChecked(true);
}
void OptionDlg::dlgAccept() {
m_curAIStrength = sb_aiStrength->value();
m_game->setAiStrength(m_curAIStrength);
m_curMode = (GameMode) m_bgMode->checkedId();
m_game->setGameMode(m_curMode);
}
}

54
src/optiondlg.h Normal file
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@ -0,0 +1,54 @@
/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TORUSCHESSOPTIONDLG_H
#define TORUSCHESSOPTIONDLG_H
#include <QDialog>
#include <QButtonGroup>
#include "ui_optiondlg.h"
#include "toruschess.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
class OptionDlg : public QDialog, private Ui::OptionDlg {
Q_OBJECT
public:
OptionDlg(Game *game, QWidget *parent = 0);
private slots:
void gameChangedMode(GameMode mode);
void gameChangedAIStrength(int aiStrength);
void dlgReset();
void dlgAccept();
private:
Game *m_game;
GameMode m_curMode;
int m_curAIStrength;
QButtonGroup *m_bgMode;
};
}
#endif

123
src/optiondlg.ui Normal file
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@ -0,0 +1,123 @@
<ui version="4.0" >
<class>OptionDlg</class>
<widget class="QWidget" name="OptionDlg" >
<property name="windowModality" >
<enum>Qt::ApplicationModal</enum>
</property>
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>373</width>
<height>227</height>
</rect>
</property>
<property name="windowTitle" >
<string>Options</string>
</property>
<layout class="QGridLayout" name="gridLayout" >
<item row="0" column="0" colspan="2" >
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>Opponent</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2" >
<item>
<widget class="QRadioButton" name="rb_mode1" >
<property name="text" >
<string>Human vs. Human</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rb_mode2" >
<property name="text" >
<string>Human vs. Computer</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rb_mode3" >
<property name="text" >
<string>Computer vs. Human</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rb_mode4" >
<property name="text" >
<string>Computer vs. Computer</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout" >
<property name="sizeConstraint" >
<enum>QLayout::SetMinimumSize</enum>
</property>
<item>
<widget class="QLabel" name="label" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Minimum" hsizetype="Preferred" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text" >
<string>Computer strength (recursion depth)</string>
</property>
<property name="buddy" >
<cstring>sb_aiStrength</cstring>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QSpinBox" name="sb_aiStrength" >
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="minimum" >
<number>2</number>
</property>
<property name="maximum" >
<number>7</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="1" column="0" >
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::Reset</set>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>rb_mode1</tabstop>
<tabstop>rb_mode2</tabstop>
<tabstop>rb_mode3</tabstop>
<tabstop>rb_mode4</tabstop>
<tabstop>sb_aiStrength</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>

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@ -133,6 +133,9 @@ typedef size_t (*Lib3dsIoWriteFunc)(void *self, const void *buffer, size_t size)
PieceLibrary::PieceLibrary(QObject *parent)
: QObject(parent), m_pieces(0), m_buffers(0) {
m_board = new QImage*[2];
m_board[0] = new QImage(":/media/board2_white.png");
m_board[1] = new QImage(":/media/board2_dark.png");
m_pawn = read_3ds(loadResource(":/media/pawn.3ds"));
setSize(45, 45);
}
@ -141,6 +144,7 @@ typedef size_t (*Lib3dsIoWriteFunc)(void *self, const void *buffer, size_t size)
if (m_pawn) lib3ds_file_free(m_pawn);
delete [] m_pieces;
delete [] m_buffers;
delete [] m_board;
}
void PieceLibrary::setSize(int width, int height) {
@ -179,6 +183,9 @@ typedef size_t (*Lib3dsIoWriteFunc)(void *self, const void *buffer, size_t size)
pt.drawImage(rect, *m_buffers[place-1]);
}
void PieceLibrary::paint_board(QPainter &pt, bool darkField, const QRect &rect) const {
pt.drawImage(rect, *m_board[darkField ? 1 : 0]);
}
void PieceLibrary::paint_pawn() {
glEnableClientState(GL_VERTEX_ARRAY);

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@ -42,11 +42,13 @@ namespace toruschess {
void paint(QPainter &pt, int place) const;
void paint(QPainter &pt, int place, const QRect &rect) const;
void paint_board(QPainter &pt, bool darkField, const QRect &rect) const;
void paint_pawn();
private:
QSvgRenderer **m_pieces;
QImage **m_buffers;
QImage **m_buffers, **m_board;
int m_width, m_height;
Lib3dsFile *m_pawn;

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@ -4,7 +4,8 @@ SOURCES += main.cpp \
field2d.cpp \
piecelibrary.cpp \
field3d.cpp \
ai.cpp
ai.cpp \
optiondlg.cpp
TEMPLATE = app
CONFIG += warn_on \
thread \
@ -22,7 +23,8 @@ toruschess.h \
field2d.h \
piecelibrary.h \
field3d.h \
ai.h
ai.h \
optiondlg.h
LIBS += -l3ds
@ -30,3 +32,5 @@ QMAKE_CXXFLAGS_RELEASE += -g
CONFIG -= release
FORMS += optiondlg.ui

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@ -25,6 +25,9 @@
#include <QPainter>
#include <QStatusBar>
#include <QMenuBar>
#include <QMenu>
#include "field2d.h"
#include "field3d.h"
@ -32,89 +35,7 @@
namespace toruschess {
TestPlace::TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p)
: QWidget(parent), m_field(field), m_lib(lib), m_pos(p), m_mark(false) {
setMinimumSize(m_lib->minPieceSize());
}
QSize TestPlace::sizeHint() const {
return m_lib->pieceSize();
}
void TestPlace::paintEvent(QPaintEvent *) {
QPainter pt(this);
int pl = m_field->place(m_pos);
if ((m_pos.x() + m_pos.y()) % 2) {
// #D18B47
pt.fillRect(rect(), QBrush(QColor(0xD1, 0x8B, 0x47)));
} else {
// #FFCE9E
pt.fillRect(rect(), QBrush(QColor(0xFF, 0xCE, 0x9E)));
}
m_lib->paint(pt, pl);
if (m_mark) {
int r = qMax(1, (rect().width() + rect().height()) / 36);
pt.setBrush(pl != 0 ? Qt::green : Qt::white);
pt.setPen(Qt::red);
pt.drawEllipse(QPoint(rect().width() / 2, rect().height() / 2), r, r);
}
}
TestField::TestField(QWidget *parent, PieceLibrary *lib, Game *game) : QWidget(parent), m_lib(lib), m_game(game) {
QGridLayout *layout = new QGridLayout();
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
m_places[x][y] = new TestPlace(this, m_lib, m_game->field(), Pos(x, y));
layout->addWidget(m_places[x][y], y, x);
}
}
layout->setSpacing(0);
setLayout(layout);
show();
}
void TestField::markMoves(const QList<Move> &moves) {
foreach(Move m, m_marked) m_places[m.to().x()][m.to().y()]->hideMark();
m_marked = moves;
foreach(Move m, m_marked) m_places[m.to().x()][m.to().y()]->showMark();
update();
}
void TestField::resizeEvent(QResizeEvent *event) {
m_lib->setSize(event->size().width()/8, event->size().height()/8);
}
void TestField::mousePressEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) {
QList<Move> moves;
int x = (event->x() * 8) / width();
int y = (event->y() * 8) / height();
if (x < 0 || x >= 8 || y < 0 || y >= 8) {
markMoves(moves);
} else {
moves = m_game->field()->validMoves(Pos(x, y));
markMoves(moves);
}
}
}
void TestField::mouseReleaseEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) {
if (m_marked.size() == 0) return;
Pos from = m_marked[0].from();
QList<Move> moves;
markMoves(QList<Move>());
int x = (event->x() * 8) / width();
int y = (event->y() * 8) / height();
if (x < 0 || x >= 8 || y < 0 || y >= 8) {
return;
}
Move m(m_game->field(), from, Pos(x, y));
m_game->move(m);
}
}
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()) {
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)) {
setWindowTitle("Torus Chess");
// PieceLibrary *lib = new PieceLibrary(this);
// setCentralWidget(new TestField(this, lib, m_game));
@ -123,16 +44,34 @@ namespace toruschess {
connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated()));
connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
m_game->restart();
QMenuBar *menuBar = new QMenuBar(this);
QMenu *menuGame = menuBar->addMenu("Game");
menuGame->addAction("New Game", this, SLOT(menuRestart()));
menuGame->addAction("Options", this, SLOT(menuOptions()));
menuGame->addSeparator();
menuGame->addAction("Quit", this, SLOT(close()));
setMenuBar(menuBar);
}
void TestGame::gameUpdated() {
if (m_game->state() == TURN_BLACK) {
/* if (m_game->state() == TURN_BLACK) {
Move m = ai::getMove(m_game);
if (m.valid()) m_game->move(m);
}
}*/
}
void TestGame::gameChanged(GameState state) {
statusBar()->showMessage(state2string(state));
}
void TestGame::menuRestart() {
m_game->restart();
}
void TestGame::menuOptions() {
m_optionDlg->exec();
}
}

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@ -28,53 +28,13 @@
#include "toruschess.h"
#include "piecelibrary.h"
#include "optiondlg.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
class TestPlace : public QWidget {
Q_OBJECT
public:
TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p);
const Pos& pos() const { return m_pos; }
const Field* field() const { return m_field; }
virtual QSize sizeHint() const;
void showMark() { m_mark = true; update(); }
void hideMark() { m_mark = false; update(); }
protected:
virtual void paintEvent(QPaintEvent *event);
private:
const Field *m_field;
const PieceLibrary *m_lib;
Pos m_pos;
bool m_mark;
};
class TestField : public QWidget {
Q_OBJECT
public:
TestField(QWidget *parent, PieceLibrary *lib, Game *m_game);
void markMoves(const QList<Move> &moves);
protected:
virtual void resizeEvent(QResizeEvent *event);
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
private:
PieceLibrary *m_lib;
Game *m_game;
TestPlace* m_places[8][8];
QList<Move> m_marked;
};
class TestGame : public QMainWindow {
Q_OBJECT
public:
@ -83,9 +43,13 @@ namespace toruschess {
private slots:
void gameUpdated();
void gameChanged(GameState state);
void menuRestart();
void menuOptions();
private:
Game *m_game;
OptionDlg *m_optionDlg;
};
}

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@ -18,9 +18,18 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "toruschess.h"
#include "ai.h"
namespace toruschess {
static void init() {
static bool done = FALSE;
if (done) return;
done = TRUE;
qRegisterMetaType<Move>("Move");
qRegisterMetaType<Pos>("Pos");
}
QString state2string(GameState state) {
switch (state) {
case TURN_WHITE: return "White's turn";
@ -318,13 +327,16 @@ namespace toruschess {
}
Game::Game(QObject *parent)
: QObject(parent), m_field(new Field()), m_state(TURN_WHITE) { }
: QObject(parent), m_field(new Field()), m_state(TURN_WHITE), m_gameMode(HUMAN_COMPUTER), m_aiStrength(2), m_aiThread(0) {
init();
}
Game::~Game() {
delete m_field;
}
bool Game::move(const Move &m) {
if (m_aiThread) return false;
if (!m.valid()) return false;
switch (m_state) {
case TURN_WHITE:
@ -357,6 +369,7 @@ namespace toruschess {
}
}
}
checkAI();
emit moved(m);
emit changed(m_state);
emit updated();
@ -368,6 +381,7 @@ namespace toruschess {
void Game::restart() {
m_state = TURN_WHITE;
m_field->reset();
checkAI();
emit changed(m_state);
emit started();
emit updated();
@ -393,4 +407,81 @@ namespace toruschess {
}
return moves;
}
void Game::setGameMode(GameMode gm) {
m_gameMode = gm;
checkAI();
emit changedMode(m_gameMode);
}
void Game::setAiStrength(int s) {
m_aiStrength = qMin(7, qMax(2, s));
emit changedAIStrength(m_aiStrength);
}
void Game::checkAI() {
if (m_aiThread) {
switch (m_gameMode) {
case HUMAN_HUMAN:
m_ignoreAI = true;
break;
case HUMAN_COMPUTER:
if (m_state != TURN_BLACK) m_ignoreAI = true;
break;
case COMPUTER_HUMAN:
if (m_state != TURN_WHITE) m_ignoreAI = true;
break;
case COMPUTER_COMPUTER:
break;
}
} else {
Player curp = NOPLAYER;
switch (m_state) {
case TURN_WHITE:
curp = WHITE;
break;
case TURN_BLACK:
curp = BLACK;
break;
default:
return;
}
switch (m_gameMode) {
case HUMAN_HUMAN:
return;
case HUMAN_COMPUTER:
if (m_state != TURN_BLACK) return;
break;
case COMPUTER_HUMAN:
if (m_state != TURN_WHITE) return;
break;
case COMPUTER_COMPUTER:
break;
}
m_aiThread = new GameAIThread(*m_field, curp, m_aiStrength, this);
m_ignoreAI = false;
connect(m_aiThread, SIGNAL(aiFinished(Move)), this, SLOT(finishedAI(Move)));
m_aiThread->start();
}
}
void Game::finishedAI(Move m) {
m_aiThread->wait();
delete m_aiThread;
m_aiThread = 0;
if (!m_ignoreAI) {
move(m);
}
checkAI();
}
GameAIThread::GameAIThread(const Field &field, Player curp, int depth, QObject *parent)
: QThread(parent), m_field(field), m_curp(curp), m_depth(depth) {
}
void GameAIThread::run() {
Move m = ai::getMove(m_field, m_curp, m_depth);
emit aiFinished(m);
}
}

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@ -22,6 +22,8 @@
#include <QObject>
#include <QList>
#include <QThread>
#include <QMetaType>
/**
@author Stefan Bühler <stbuehler@web.de>
@ -31,10 +33,12 @@ namespace toruschess {
class Pos;
class Field;
class Game;
class GameAIThread;
typedef enum { BLACK = -1, NOPLAYER = 0, WHITE = 1 } Player;
typedef enum { NOPIECE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 } Piece;
typedef enum { TURN_WHITE, TURN_BLACK, WON_WHITE, WON_BLACK, DRAW } GameState;
typedef enum { HUMAN_HUMAN, HUMAN_COMPUTER, COMPUTER_HUMAN, COMPUTER_COMPUTER } GameMode;
inline Player place2player(int place) {
return (place < 0) ? BLACK : (place > 0) ? WHITE : NOPLAYER;
@ -49,7 +53,7 @@ namespace toruschess {
class Pos {
public:
Pos() : m_x(0), m_y(0) { }
Pos(int x, int y) : m_x(x % 8), m_y(y % 8) { }
Pos(int x, int y) : m_x(x & 7), m_y(y & 7) { }
int x() const { return m_x; }
int y() const { return m_y; }
@ -132,19 +136,59 @@ namespace toruschess {
QList<Move> possibleMoves() const;
GameMode gameMode() const { return m_gameMode; }
void setGameMode(GameMode gm);
int aiStrength() const { return m_aiStrength; }
void setAiStrength(int s);
signals:
void moved(Move m);
void updated();
void undone(Move m);
void changed(GameState state);
void started();
void changedMode(GameMode mode);
void changedAIStrength(int aiStrength);
private slots:
void finishedAI(Move m);
private:
void checkAI();
Field *m_field;
GameState m_state;
GameMode m_gameMode;
int m_aiStrength;
QList<Move> m_moves;
GameAIThread *m_aiThread;
bool m_ignoreAI;
};
class GameAIThread : public QThread {
Q_OBJECT
public:
GameAIThread(const Field &field, Player curp, int depth, QObject *parent = 0);
void run();
signals:
void aiFinished(Move m);
private:
Field m_field;
Player m_curp;
int m_depth;
};
}
Q_DECLARE_METATYPE(toruschess::Move)
Q_DECLARE_METATYPE(toruschess::Pos)
#endif

View File

@ -144,7 +144,7 @@
<programargs/>
<directoryradio>executable</directoryradio>
<globaldebugarguments/>
<globalcwd>/home/stefan/studium/7. semester/fapra_vis/src/toruschess</globalcwd>
<globalcwd>/home/stefan/develop/toruschess</globalcwd>
<useglobalprogram>false</useglobalprogram>
<terminal>false</terminal>
<autocompile>false</autocompile>
@ -152,13 +152,13 @@
<autokdesu>false</autokdesu>
<envvars/>
<runarguments>
<toruschess></toruschess>
<toruschess/>
</runarguments>
<cwd>
<toruschess>/home/stefan/studium/7. semester/fapra_vis/src/toruschess/..</toruschess>
<toruschess>/home/stefan/develop/toruschess</toruschess>
</cwd>
<debugarguments>
<toruschess></toruschess>
<toruschess/>
</debugarguments>
</run>
<general>
@ -213,7 +213,7 @@
<QMAKE/>
<VERSION>0.1</VERSION>
<YEAR>2009</YEAR>
<dest>/home/stefan/studium/7. semester/fapra_vis/src/toruschess</dest>
<dest>/home/stefan/develop/toruschess</dest>
</substmap>
<cppsupportpart>
<filetemplates>