2009-01-06 13:52:03 +00:00
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/***************************************************************************
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* Copyright (C) 2009 by Stefan Bühler *
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* stbuehler@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef TORUSCHESSTESTGAME_H
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#define TORUSCHESSTESTGAME_H
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#include <QWidget>
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#include <QSvgRenderer>
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#include <QMainWindow>
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#include <QSize>
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2009-01-06 13:52:03 +00:00
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#include "toruschess.h"
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2009-01-09 11:44:39 +00:00
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#include "piecelibrary.h"
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2009-01-06 13:52:03 +00:00
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2009-01-06 16:02:15 +00:00
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/**
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@author Stefan Bühler <stbuehler@web.de>
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*/
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2009-01-06 13:52:03 +00:00
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namespace toruschess {
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class TestPlace : public QWidget {
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Q_OBJECT
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public:
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TestPlace(QWidget *parent, const PieceLibrary *lib, const Field *field, const Pos &p);
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const Pos& pos() const { return m_pos; }
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const Field* field() const { return m_field; }
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virtual QSize sizeHint() const;
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void showMark() { m_mark = true; update(); }
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void hideMark() { m_mark = false; update(); }
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protected:
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virtual void paintEvent(QPaintEvent *event);
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private:
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const Field *m_field;
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const PieceLibrary *m_lib;
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Pos m_pos;
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bool m_mark;
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};
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class TestField : public QWidget {
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Q_OBJECT
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public:
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TestField(QWidget *parent, PieceLibrary *lib, Game *m_game);
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void markMoves(const QList<Move> &moves);
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protected:
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virtual void resizeEvent(QResizeEvent *event);
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virtual void mousePressEvent(QMouseEvent *event);
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virtual void mouseReleaseEvent(QMouseEvent *event);
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private:
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PieceLibrary *m_lib;
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Game *m_game;
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TestPlace* m_places[8][8];
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QList<Move> m_marked;
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};
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class TestGame : public QMainWindow {
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Q_OBJECT
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public:
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TestGame(QWidget *parent = 0);
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private:
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Game *m_game;
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};
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}
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#endif
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