Skysphere/stuff
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268
src/field3d.cpp
268
src/field3d.cpp
@ -20,17 +20,39 @@
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#include "field3d.h"
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#include "field3d.h"
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#include <QPainter>
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#include <QPainter>
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#include <QMouseEvent>
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#include <QWheelEvent>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <QGLPixelBuffer>
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#include <math.h>
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#include <math.h>
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template<typename T>
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static T clip(T min, T max, T val) {
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if (val < min) return min;
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if (val > max) return max;
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return val;
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}
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template<typename T>
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static T rotate(T angle, T bound = 360) {
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while (angle < 0) angle += bound;
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while (angle > bound) angle -= bound;
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return angle;
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}
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namespace toruschess {
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namespace toruschess {
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Field3D::Field3D(Game *game, QWidget *parent)
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Field3D::Field3D(Game *game, QWidget *parent)
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: QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba), parent), m_game(game), m_lib(new PieceLibrary(this)),
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: QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba), parent), m_game(game), m_lib(new PieceLibrary(this)),
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m_boardMode(PLANE), m_figureMode(FIG3D),
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m_textureBuffer(0), m_textureID(0),
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m_textureBuffer(0), m_textureID(0),
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m_camDist(10) ,m_camRotX(45), m_camRotY(0), m_camRotZ(0) {
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m_camDist(5) ,m_camRotX(45), m_camRotY(0), m_camRotZ(0),
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m_originX(0), m_originY(0), m_mouseLastX(0), m_mouseLastY(0),
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m_skySphere(0), m_skyTextureID(0),
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m_pickTextureID(0) {
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qDebug("Field3d::Field3D");
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qDebug("Field3d::Field3D");
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for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
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for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
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m_lib->setSize(m_textureSize / 8, m_textureSize / 8);
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m_lib->setSize(m_textureSize / 8, m_textureSize / 8);
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@ -39,6 +61,8 @@ namespace toruschess {
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Field3D::~Field3D() {
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Field3D::~Field3D() {
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qDebug("Field3d::~Field3D");
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qDebug("Field3d::~Field3D");
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freeTexture();
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freeTexture();
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if (m_skySphere) gluDeleteQuadric(m_skySphere);
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}
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}
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void Field3D::markMoves(const QList<Move> &moves) {
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void Field3D::markMoves(const QList<Move> &moves) {
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@ -57,11 +81,33 @@ namespace toruschess {
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void Field3D::initializeGL() {
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void Field3D::initializeGL() {
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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// glEnable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_COLOR_MATERIAL);
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{
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const GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 },
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inv[] = { 0.0, 0.0, 0.0, 0.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, white);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, inv);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, inv);
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glLightfv(GL_LIGHT0, GL_AMBIENT, white);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, inv);
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}
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogf(GL_FOG_DENSITY, 1/50.0);
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m_skySphere = gluNewQuadric();
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gluQuadricTexture(m_skySphere, GL_TRUE);
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createTexture();
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createTexture();
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connect(m_game, SIGNAL(updated()), this, SLOT(fieldUpdated()));
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m_pickBuffer = new QGLPixelBuffer(QSize(1024, 1024));
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}
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}
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void Field3D::resizeGL(int w, int h) {
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void Field3D::resizeGL(int w, int h) {
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@ -69,21 +115,28 @@ namespace toruschess {
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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gluPerspective(90.0, double(w)/h, 1, 1000);
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gluPerspective(90.0, double(w)/h, 0.01, 1000);
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updateCam();
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updateCam();
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}
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}
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void Field3D::paintGL() {
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void Field3D::paintGL() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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// m_lib->paint_pawn();
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// m_lib->paint_pawn();
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// return;
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// return;
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if (m_boardMode == TORUS) {
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glDisable(GL_FOG);
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glDisable(GL_LIGHTING);
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glBindTexture(GL_TEXTURE_2D, m_skyTextureID);
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gluSphere(m_skySphere, 256, 64, 64);
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glEnable(GL_LIGHTING);
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double ox = 2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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glEnable(GL_TEXTURE_2D);
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{
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{
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const int numc = 16, numt = 16;
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const int numc = 64, numt = 64;
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const double rad1 = 4.0, rad2 = 2.0;
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const double rad1 = 4.0, rad2 = 2.0;
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int i, j, k;
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int i, j, k;
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double s, t, x, y, z, twopi;
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double s, t, x, y, z, twopi;
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x = (rad1+rad2*cos(s*twopi/numc))*cos(t*twopi/numt);
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x = (rad1+rad2*cos(s*twopi/numc))*cos(t*twopi/numt);
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y = (rad1+rad2*cos(s*twopi/numc))*sin(t*twopi/numt);
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y = (rad1+rad2*cos(s*twopi/numc))*sin(t*twopi/numt);
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z = rad2 * sin(s * twopi / numc);
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z = rad2 * sin(s * twopi / numc);
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glTexCoord2f(double(i+k)/numc, double(j)/numt);
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glTexCoord2f(oy+double(i+k)/numc, ox+double(j)/numt);
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glVertex3f(x, z, y);
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glVertex3f(x, z, y);
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}
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}
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}
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}
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glEnd();
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glEnd();
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}
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}
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}
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}
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glDisable(GL_TEXTURE_2D);
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} else {
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glBindTexture(GL_TEXTURE_2D, 0);
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const int repeat = 10;
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return;
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double ox = -2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
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glEnable(GL_FOG);
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1); glVertex3f(-10, 0, -10);
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glTexCoord2f(-repeat+ox, repeat+oy); glVertex3f(-10*repeat, 0, -10*repeat);
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glTexCoord2f(0, 0); glVertex3f(-10, 0, 10);
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glTexCoord2f(-repeat+ox, -repeat+oy); glVertex3f(-10*repeat, 0, 10*repeat);
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glTexCoord2f(1, 0); glVertex3f( 10, 0, 10);
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glTexCoord2f( repeat+ox, -repeat+oy); glVertex3f( 10*repeat, 0, 10*repeat);
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glTexCoord2f(1, 1); glVertex3f( 10, 0, -10);
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glTexCoord2f( repeat+ox, repeat+oy); glVertex3f( 10*repeat, 0, -10*repeat);
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glEnd();
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glEnd();
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}
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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Pos Field3D::findPos(int mx, int my) {
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m_pickBuffer->makeCurrent();
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glViewport(0, 0, 1024, 1024);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.0, double(width())/height(), 0.01, 1000);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -m_camDist);
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glRotatef(m_camRotX,1,0,0);
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glRotatef(m_camRotY,0,1,0);
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glRotatef(m_camRotZ,0,0,1);
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if (m_boardMode == TORUS) {
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double ox = 2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
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glBindTexture(GL_TEXTURE_2D, m_pickTextureID);
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{
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const int numc = 64, numt = 64;
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const double rad1 = 4.0, rad2 = 2.0;
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int i, j, k;
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double s, t, x, y, z, twopi;
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twopi = 2 * M_PI;
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for (i = 0; i < numc; i++) {
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glBegin(GL_QUAD_STRIP);
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for (j = 0; j <= numt; j++) {
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for (k = 1; k >= 0; k--) {
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s = (i + k) % numc + 0.5;
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t = j % numt;
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x = (rad1+rad2*cos(s*twopi/numc))*cos(t*twopi/numt);
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y = (rad1+rad2*cos(s*twopi/numc))*sin(t*twopi/numt);
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z = rad2 * sin(s * twopi / numc);
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glTexCoord2f(oy+double(i+k)/numc, ox+double(j)/numt);
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glVertex3f(x, z, y);
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}
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}
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glEnd();
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}
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}
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} else {
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const int repeat = 10;
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double ox = -2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
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glBindTexture(GL_TEXTURE_2D, m_pickTextureID);
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glBegin(GL_QUADS);
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glTexCoord2f(-repeat+ox, repeat+oy); glVertex3f(-10*repeat, 0, -10*repeat);
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glTexCoord2f(-repeat+ox, -repeat+oy); glVertex3f(-10*repeat, 0, 10*repeat);
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glTexCoord2f( repeat+ox, -repeat+oy); glVertex3f( 10*repeat, 0, 10*repeat);
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glTexCoord2f( repeat+ox, repeat+oy); glVertex3f( 10*repeat, 0, -10*repeat);
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glEnd();
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}
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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m_pickBuffer->doneCurrent();
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QImage i = m_pickBuffer->toImage();
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QRgb col = i.pixel((1024*mx)/width(), (1024*my)/height());
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qDebug << QColor(col);
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return Pos(qRed(col), qGreen(col));
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}
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void Field3D::updateCam() {
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void Field3D::updateCam() {
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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@ -137,17 +261,38 @@ namespace toruschess {
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void Field3D::createTexture() {
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void Field3D::createTexture() {
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freeTexture();
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freeTexture();
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// m_textureBuffer = new QGLPixelBuffer(QSize(m_textureSize, m_textureSize), QGLFormat::defaultFormat(), this);
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m_textureBuffer = new QImage(QSize(m_textureSize, m_textureSize), QImage::Format_ARGB32_Premultiplied);
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m_textureBuffer = new QImage(QSize(m_textureSize, m_textureSize), QImage::Format_ARGB32_Premultiplied);
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m_textureBuffer->fill(Qt::black);
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// m_textureID = m_textureBuffer->generateDynamicTexture();
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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updateTexture();
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updateTexture();
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m_textureID = bindTexture(*m_textureBuffer);
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{
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QImage *pickimage = new QImage(QSize(m_textureSize, m_textureSize), QImage::Format_ARGB32_Premultiplied);
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pickimage->fill(Qt::black);
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QPainter pt(pickimage);
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int pieceSize = m_textureSize / 8;
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for (int x = 0; x < 8; x++)
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for (int y = 0; y < 8; y++) {
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QRect prect(x * pieceSize, y * pieceSize, pieceSize - 1, pieceSize - 1);
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pt.fillRect(prect, QBrush(QColor(x,y,0)));
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}
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m_pickTextureID = bindTexture(*pickimage);
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}
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/* glBindTexture(GL_TEXTURE_2D, m_textureID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);*/
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QImage *skyimg = new QImage(":/media/skybox.jpg");
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m_skyTextureID = bindTexture(*skyimg);
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delete skyimg;
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/* glBindTexture(GL_TEXTURE_2D, m_skyTextureID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);*/
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}
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}
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void Field3D::freeTexture() {
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void Field3D::freeTexture() {
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@ -155,14 +300,24 @@ namespace toruschess {
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deleteTexture(m_textureID);
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deleteTexture(m_textureID);
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m_textureID = 0;
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m_textureID = 0;
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}
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}
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if (m_skyTextureID != 0) {
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deleteTexture(m_skyTextureID);
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m_skyTextureID = 0;
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}
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if (m_pickTextureID != 0) {
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deleteTexture(m_pickTextureID);
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m_textureID = 0;
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}
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if (m_textureBuffer) {
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if (m_textureBuffer) {
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delete m_textureBuffer;
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// delete m_textureBuffer;
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m_textureBuffer = 0;
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m_textureBuffer = 0;
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}
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}
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}
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}
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void Field3D::updateTexture() {
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void Field3D::updateTexture() {
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// m_textureBuffer->fill(Qt::black);
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QPainter pt(m_textureBuffer);
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QPainter pt(m_textureBuffer);
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pt.fillRect(QRect(0, 0, m_textureSize, m_textureSize), Qt::black);
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int pieceSize = m_textureSize / 8;
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int pieceSize = m_textureSize / 8;
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for (int x = 0; x < 8; x++)
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for (int x = 0; x < 8; x++)
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@ -180,7 +335,70 @@ namespace toruschess {
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pt.drawEllipse(QPoint(prect.x() + pieceSize / 2, prect.y() + pieceSize / 2), r, r);
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pt.drawEllipse(QPoint(prect.x() + pieceSize / 2, prect.y() + pieceSize / 2), r, r);
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}
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}
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}
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}
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pt.setCompositionMode(QPainter::CompositionMode_Plus);
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pt.fillRect(0, 0, m_textureSize, m_textureSize, Qt::black);
|
||||||
|
pt.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
||||||
|
// m_textureBuffer->updateDynamicTexture(m_textureID);
|
||||||
|
if (m_textureID) deleteTexture(m_textureID);
|
||||||
|
m_textureID = bindTexture(*m_textureBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Field3D::mousePressEvent(QMouseEvent *event) {
|
||||||
|
if (event->button() == Qt::LeftButton) {
|
||||||
|
QList<Move> moves;
|
||||||
|
Pos p = findPos(event->x(), event->y());
|
||||||
|
moves = m_game->field()->validMoves(p);
|
||||||
|
markMoves(moves);
|
||||||
|
updateTexture();
|
||||||
|
updateGL();
|
||||||
|
}
|
||||||
|
m_mouseLastX = event->x();
|
||||||
|
m_mouseLastY = event->y();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Field3D::mouseMoveEvent(QMouseEvent *event) {
|
||||||
|
if (event->buttons() & Qt::RightButton) {
|
||||||
|
m_originX = rotate<int>(m_originX + event->x() - m_mouseLastX, m_textureSize);
|
||||||
|
m_originY = rotate<int>(m_originY + event->y() - m_mouseLastY, m_textureSize);
|
||||||
|
updateCam();
|
||||||
|
} else if (event->buttons() & Qt::MidButton) {
|
||||||
|
m_camRotY = rotate(m_camRotY + 0.5*(event->x() - m_mouseLastX));
|
||||||
|
// m_camRotX = clip<double>(10, 170, m_camRotX + 0.5*(event->y() - m_mouseLastY));
|
||||||
|
m_camRotX = rotate(m_camRotX + 0.5*(event->y() - m_mouseLastY));
|
||||||
|
updateCam();
|
||||||
|
}
|
||||||
|
m_mouseLastX = event->x();
|
||||||
|
m_mouseLastY = event->y();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Field3D::mouseReleaseEvent(QMouseEvent *event) {
|
||||||
|
m_mouseLastX = event->x();
|
||||||
|
m_mouseLastY = event->y();
|
||||||
|
if (event->button() == Qt::LeftButton) {
|
||||||
|
/* if (m_markedMoves.size() == 0) return;
|
||||||
|
Pos from = m_markedMoves[0].from();
|
||||||
|
QList<Move> moves;
|
||||||
|
markMoves(QList<Move>());
|
||||||
|
Pos p = findPos(event->x(), event->y());
|
||||||
|
Move m(m_game->field(), from, p);
|
||||||
|
m_game->move(m);*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Field3D::wheelEvent(QWheelEvent *event) {
|
||||||
|
double zoom = pow(1.2, - event->delta() / 120);
|
||||||
|
m_camDist = clip<double>(1.0, 40.0, m_camDist * zoom);
|
||||||
|
updateCam();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Field3D::fieldUpdated() {
|
||||||
|
updateTexture();
|
||||||
|
updateGL();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Field3D::setFigureMode(FigureMode m) {
|
||||||
|
m_figureMode = m;
|
||||||
|
updateTexture();
|
||||||
|
updateGL();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,7 @@
|
|||||||
#define TORUSCHESSFIELD3D_H
|
#define TORUSCHESSFIELD3D_H
|
||||||
|
|
||||||
#include <QGLWidget>
|
#include <QGLWidget>
|
||||||
|
#include <QGLPixelBuffer>
|
||||||
|
|
||||||
#include "toruschess.h"
|
#include "toruschess.h"
|
||||||
#include "piecelibrary.h"
|
#include "piecelibrary.h"
|
||||||
@ -33,6 +34,9 @@ namespace toruschess {
|
|||||||
class Field3D : public QGLWidget {
|
class Field3D : public QGLWidget {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
public:
|
public:
|
||||||
|
typedef enum { PLANE, TORUS } BoardMode;
|
||||||
|
typedef enum { FIG2D, FIG3D } FigureMode;
|
||||||
|
|
||||||
Field3D(Game *game, QWidget *parent = 0);
|
Field3D(Game *game, QWidget *parent = 0);
|
||||||
virtual ~Field3D();
|
virtual ~Field3D();
|
||||||
|
|
||||||
@ -40,11 +44,25 @@ namespace toruschess {
|
|||||||
|
|
||||||
virtual QSize sizeHint() const;
|
virtual QSize sizeHint() const;
|
||||||
|
|
||||||
|
BoardMode boardMode() const { return m_boardMode; }
|
||||||
|
void setBoardMode(BoardMode m) { m_boardMode = m; updateGL(); }
|
||||||
|
|
||||||
|
FigureMode figureMode() const { return m_figureMode; }
|
||||||
|
void setFigureMode(FigureMode m);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void initializeGL();
|
virtual void initializeGL();
|
||||||
virtual void resizeGL(int w, int h);
|
virtual void resizeGL(int w, int h);
|
||||||
virtual void paintGL();
|
virtual void paintGL();
|
||||||
|
|
||||||
|
virtual void mousePressEvent(QMouseEvent *event);
|
||||||
|
virtual void mouseMoveEvent(QMouseEvent *event);
|
||||||
|
virtual void mouseReleaseEvent(QMouseEvent *event);
|
||||||
|
virtual void wheelEvent(QWheelEvent *event);
|
||||||
|
|
||||||
|
protected slots:
|
||||||
|
void fieldUpdated();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void updateCam();
|
void updateCam();
|
||||||
|
|
||||||
@ -52,18 +70,33 @@ namespace toruschess {
|
|||||||
void freeTexture();
|
void freeTexture();
|
||||||
void updateTexture();
|
void updateTexture();
|
||||||
|
|
||||||
|
Pos findPos(int mx, int my);
|
||||||
|
|
||||||
Game *m_game;
|
Game *m_game;
|
||||||
PieceLibrary *m_lib;
|
PieceLibrary *m_lib;
|
||||||
|
|
||||||
bool m_marked[8][8];
|
bool m_marked[8][8];
|
||||||
QList<Move> m_markedMoves;
|
QList<Move> m_markedMoves;
|
||||||
|
|
||||||
|
BoardMode m_boardMode;
|
||||||
|
FigureMode m_figureMode;
|
||||||
|
|
||||||
/* Texture data */
|
/* Texture data */
|
||||||
QImage *m_textureBuffer;
|
QImage *m_textureBuffer;
|
||||||
GLuint m_textureID;
|
GLuint m_textureID;
|
||||||
|
|
||||||
/* Cam data */
|
/* Cam data */
|
||||||
double m_camDist, m_camRotX, m_camRotY, m_camRotZ;
|
double m_camDist, m_camRotX, m_camRotY, m_camRotZ;
|
||||||
|
int m_originX, m_originY;
|
||||||
|
int m_mouseLastX, m_mouseLastY;
|
||||||
|
|
||||||
|
/* skybox */
|
||||||
|
GLUquadric *m_skySphere;
|
||||||
|
GLuint m_skyTextureID;
|
||||||
|
|
||||||
|
/* Pick */
|
||||||
|
GLuint m_pickTextureID;
|
||||||
|
QGLPixelBuffer *m_pickBuffer;
|
||||||
|
|
||||||
static const int m_textureSize = 1024;
|
static const int m_textureSize = 1024;
|
||||||
};
|
};
|
||||||
|
@ -17,5 +17,6 @@
|
|||||||
<file alias="board1_white.png">../media/board1_white.png</file>
|
<file alias="board1_white.png">../media/board1_white.png</file>
|
||||||
<file alias="board2_dark.png">../media/board2_dark.png</file>
|
<file alias="board2_dark.png">../media/board2_dark.png</file>
|
||||||
<file alias="board2_white.png">../media/board2_white.png</file>
|
<file alias="board2_white.png">../media/board2_white.png</file>
|
||||||
|
<file alias="skybox.jpg">../media/skybox.jpg</file>
|
||||||
</qresource>
|
</qresource>
|
||||||
</RCC>
|
</RCC>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>373</width>
|
<width>373</width>
|
||||||
<height>227</height>
|
<height>294</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle" >
|
<property name="windowTitle" >
|
||||||
@ -102,13 +102,43 @@
|
|||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="0" >
|
<item row="2" column="0" >
|
||||||
<widget class="QDialogButtonBox" name="buttonBox" >
|
<widget class="QDialogButtonBox" name="buttonBox" >
|
||||||
<property name="standardButtons" >
|
<property name="standardButtons" >
|
||||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::Reset</set>
|
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::Reset</set>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="0" >
|
||||||
|
<widget class="QGroupBox" name="groupBox_2" >
|
||||||
|
<property name="title" >
|
||||||
|
<string>View</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_2" >
|
||||||
|
<item>
|
||||||
|
<widget class="QRadioButton" name="rb_view3" >
|
||||||
|
<property name="text" >
|
||||||
|
<string>Torus</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QRadioButton" name="rb_view2" >
|
||||||
|
<property name="text" >
|
||||||
|
<string>3D</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QRadioButton" name="rb_view1" >
|
||||||
|
<property name="text" >
|
||||||
|
<string>2D</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
<tabstops>
|
<tabstops>
|
||||||
|
@ -27,39 +27,62 @@
|
|||||||
|
|
||||||
#include <QMenuBar>
|
#include <QMenuBar>
|
||||||
#include <QMenu>
|
#include <QMenu>
|
||||||
|
#include <QAction>
|
||||||
#include "field2d.h"
|
#include <QActionGroup>
|
||||||
#include "field3d.h"
|
|
||||||
|
|
||||||
#include "ai.h"
|
#include "ai.h"
|
||||||
|
|
||||||
namespace toruschess {
|
namespace toruschess {
|
||||||
|
|
||||||
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)) {
|
static QAction *makeAction(QObject *parent, const QString &text, const QObject * receiver, const char * member, const QKeySequence &shortcut = QKeySequence(), QActionGroup *group = NULL) {
|
||||||
|
QAction *a = new QAction(text, parent);
|
||||||
|
a->setShortcut(shortcut);
|
||||||
|
if (group) a->setActionGroup(group);
|
||||||
|
QObject::connect(a, SIGNAL(triggered(bool)), receiver, member);
|
||||||
|
return a;
|
||||||
|
}
|
||||||
|
|
||||||
|
TestGame::TestGame(QWidget *parent)
|
||||||
|
: QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)), m_viewMode((ViewMode) -1) {
|
||||||
setWindowTitle("Torus Chess");
|
setWindowTitle("Torus Chess");
|
||||||
// PieceLibrary *lib = new PieceLibrary(this);
|
|
||||||
// setCentralWidget(new TestField(this, lib, m_game));
|
QWidget *centralWidget = new QWidget(this);
|
||||||
setCentralWidget(new Field2D(m_game, this));
|
m_fieldsLayout = new QStackedLayout(centralWidget);
|
||||||
|
m_field2d = new Field2D(m_game, centralWidget);
|
||||||
|
m_field3d = new Field3D(m_game, centralWidget);
|
||||||
|
m_fieldsLayout->addWidget(m_field2d);
|
||||||
|
m_fieldsLayout->addWidget(m_field3d);
|
||||||
|
centralWidget->setLayout(m_fieldsLayout);
|
||||||
|
setCentralWidget(centralWidget);
|
||||||
|
|
||||||
statusBar()->show();
|
statusBar()->show();
|
||||||
connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated()));
|
|
||||||
connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
|
connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
|
||||||
m_game->restart();
|
m_game->restart();
|
||||||
|
|
||||||
|
QAction
|
||||||
|
*act_game_newGame = makeAction(this, "&New Game", this, SLOT(menuRestart()), Qt::Key_F2),
|
||||||
|
*act_game_options = makeAction(this, "&Options", this, SLOT(menuOptions()), Qt::CTRL + Qt::Key_O),
|
||||||
|
*act_game_quit = makeAction(this, "&Quit", this, SLOT(close()));
|
||||||
|
|
||||||
|
QActionGroup *viewGroup = new QActionGroup(this);
|
||||||
|
m_act_view_2d = makeAction(this, "&2D-View", this, SLOT(menuView2d()), Qt::CTRL + Qt::Key_2, viewGroup);
|
||||||
|
m_act_view_3d = makeAction(this, "&3D-View", this, SLOT(menuView3d()), Qt::CTRL + Qt::Key_3, viewGroup);
|
||||||
|
m_act_view_torus = makeAction(this, "&Torus-View", this, SLOT(menuViewTorus()), Qt::CTRL + Qt::Key_4, viewGroup);
|
||||||
|
|
||||||
|
act_game_quit->setMenuRole(QAction::QuitRole);
|
||||||
|
|
||||||
QMenuBar *menuBar = new QMenuBar(this);
|
QMenuBar *menuBar = new QMenuBar(this);
|
||||||
QMenu *menuGame = menuBar->addMenu("Game");
|
QMenu *menuGame = menuBar->addMenu("&Game");
|
||||||
menuGame->addAction("New Game", this, SLOT(menuRestart()));
|
menuGame->addAction(act_game_newGame);
|
||||||
menuGame->addAction("Options", this, SLOT(menuOptions()));
|
menuGame->addAction(act_game_options);
|
||||||
menuGame->addSeparator();
|
menuGame->addSeparator();
|
||||||
menuGame->addAction("Quit", this, SLOT(close()));
|
menuGame->addAction(act_game_quit);
|
||||||
|
QMenu *menuView = menuBar->addMenu("&View");
|
||||||
|
menuView->addActions(viewGroup->actions());
|
||||||
setMenuBar(menuBar);
|
setMenuBar(menuBar);
|
||||||
|
|
||||||
}
|
setViewMode(VIEW_2D);
|
||||||
|
updateGeometry();
|
||||||
void TestGame::gameUpdated() {
|
|
||||||
/* if (m_game->state() == TURN_BLACK) {
|
|
||||||
Move m = ai::getMove(m_game);
|
|
||||||
if (m.valid()) m_game->move(m);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestGame::gameChanged(GameState state) {
|
void TestGame::gameChanged(GameState state) {
|
||||||
@ -74,4 +97,36 @@ namespace toruschess {
|
|||||||
m_optionDlg->exec();
|
m_optionDlg->exec();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TestGame::setViewMode(ViewMode viewMode) {
|
||||||
|
if (m_viewMode == viewMode) return;
|
||||||
|
m_viewMode = viewMode;
|
||||||
|
switch (m_viewMode) {
|
||||||
|
case VIEW_2D:
|
||||||
|
m_fieldsLayout->setCurrentIndex(0);
|
||||||
|
m_act_view_2d->setChecked(true);
|
||||||
|
break;
|
||||||
|
case VIEW_3D:
|
||||||
|
m_fieldsLayout->setCurrentIndex(1);
|
||||||
|
m_act_view_3d->setChecked(true);
|
||||||
|
m_field3d->setBoardMode(Field3D::PLANE);
|
||||||
|
break;
|
||||||
|
case VIEW_TORUS:
|
||||||
|
m_fieldsLayout->setCurrentIndex(1);
|
||||||
|
m_act_view_torus->setChecked(true);
|
||||||
|
m_field3d->setBoardMode(Field3D::TORUS);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
emit changedViewMode(viewMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TestGame::menuView2d() {
|
||||||
|
setViewMode(VIEW_2D);
|
||||||
|
}
|
||||||
|
void TestGame::menuView3d() {
|
||||||
|
setViewMode(VIEW_3D);
|
||||||
|
}
|
||||||
|
void TestGame::menuViewTorus() {
|
||||||
|
setViewMode(VIEW_TORUS);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -24,32 +24,56 @@
|
|||||||
#include <QSvgRenderer>
|
#include <QSvgRenderer>
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
#include <QSize>
|
#include <QSize>
|
||||||
|
#include <QStackedLayout>
|
||||||
|
|
||||||
#include "toruschess.h"
|
#include "toruschess.h"
|
||||||
#include "piecelibrary.h"
|
#include "piecelibrary.h"
|
||||||
|
|
||||||
#include "optiondlg.h"
|
#include "optiondlg.h"
|
||||||
|
|
||||||
|
#include "field2d.h"
|
||||||
|
#include "field3d.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@author Stefan Bühler <stbuehler@web.de>
|
@author Stefan Bühler <stbuehler@web.de>
|
||||||
*/
|
*/
|
||||||
namespace toruschess {
|
namespace toruschess {
|
||||||
|
|
||||||
|
typedef enum { VIEW_2D, VIEW_3D, VIEW_TORUS } ViewMode;
|
||||||
|
|
||||||
class TestGame : public QMainWindow {
|
class TestGame : public QMainWindow {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
public:
|
public:
|
||||||
TestGame(QWidget *parent = 0);
|
TestGame(QWidget *parent = 0);
|
||||||
|
|
||||||
|
ViewMode viewMode() const { return m_viewMode; }
|
||||||
|
|
||||||
|
public slots:
|
||||||
|
void setViewMode(ViewMode viewMode);
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void changedViewMode(ViewMode viewMode);
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void gameUpdated();
|
|
||||||
void gameChanged(GameState state);
|
void gameChanged(GameState state);
|
||||||
|
|
||||||
void menuRestart();
|
void menuRestart();
|
||||||
void menuOptions();
|
void menuOptions();
|
||||||
|
|
||||||
|
void menuView2d();
|
||||||
|
void menuView3d();
|
||||||
|
void menuViewTorus();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Game *m_game;
|
Game *m_game;
|
||||||
OptionDlg *m_optionDlg;
|
OptionDlg *m_optionDlg;
|
||||||
|
ViewMode m_viewMode;
|
||||||
|
|
||||||
|
QStackedLayout *m_fieldsLayout;
|
||||||
|
Field2D *m_field2d;
|
||||||
|
Field3D *m_field3d;
|
||||||
|
|
||||||
|
QAction *m_act_view_2d, *m_act_view_3d, *m_act_view_torus;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user