Skysphere/stuff

This commit is contained in:
Stefan Bühler 2009-02-02 15:30:05 +01:00
parent 39c3cde25e
commit 173b50a451
7 changed files with 428 additions and 67 deletions

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@ -20,17 +20,39 @@
#include "field3d.h"
#include <QPainter>
#include <QMouseEvent>
#include <QWheelEvent>
#include <GL/gl.h>
#include <QGLPixelBuffer>
#include <math.h>
template<typename T>
static T clip(T min, T max, T val) {
if (val < min) return min;
if (val > max) return max;
return val;
}
template<typename T>
static T rotate(T angle, T bound = 360) {
while (angle < 0) angle += bound;
while (angle > bound) angle -= bound;
return angle;
}
namespace toruschess {
Field3D::Field3D(Game *game, QWidget *parent)
: QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba), parent), m_game(game), m_lib(new PieceLibrary(this)),
m_boardMode(PLANE), m_figureMode(FIG3D),
m_textureBuffer(0), m_textureID(0),
m_camDist(10) ,m_camRotX(45), m_camRotY(0), m_camRotZ(0) {
m_camDist(5) ,m_camRotX(45), m_camRotY(0), m_camRotZ(0),
m_originX(0), m_originY(0), m_mouseLastX(0), m_mouseLastY(0),
m_skySphere(0), m_skyTextureID(0),
m_pickTextureID(0) {
qDebug("Field3d::Field3D");
for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) m_marked[x][y] = false;
m_lib->setSize(m_textureSize / 8, m_textureSize / 8);
@ -39,6 +61,8 @@ namespace toruschess {
Field3D::~Field3D() {
qDebug("Field3d::~Field3D");
freeTexture();
if (m_skySphere) gluDeleteQuadric(m_skySphere);
}
void Field3D::markMoves(const QList<Move> &moves) {
@ -57,11 +81,33 @@ namespace toruschess {
void Field3D::initializeGL() {
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
// glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
{
const GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 },
inv[] = { 0.0, 0.0, 0.0, 0.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, white);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, inv);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, inv);
glLightfv(GL_LIGHT0, GL_AMBIENT, white);
glLightfv(GL_LIGHT0, GL_DIFFUSE, inv);
}
glFogi(GL_FOG_MODE, GL_EXP2);
glFogf(GL_FOG_DENSITY, 1/50.0);
m_skySphere = gluNewQuadric();
gluQuadricTexture(m_skySphere, GL_TRUE);
createTexture();
connect(m_game, SIGNAL(updated()), this, SLOT(fieldUpdated()));
m_pickBuffer = new QGLPixelBuffer(QSize(1024, 1024));
}
void Field3D::resizeGL(int w, int h) {
@ -69,21 +115,28 @@ namespace toruschess {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, double(w)/h, 1, 1000);
gluPerspective(90.0, double(w)/h, 0.01, 1000);
updateCam();
}
void Field3D::paintGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
// m_lib->paint_pawn();
// return;
if (m_boardMode == TORUS) {
glDisable(GL_FOG);
glDisable(GL_LIGHTING);
glBindTexture(GL_TEXTURE_2D, m_skyTextureID);
gluSphere(m_skySphere, 256, 64, 64);
glEnable(GL_LIGHTING);
double ox = 2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
glBindTexture(GL_TEXTURE_2D, m_textureID);
glEnable(GL_TEXTURE_2D);
{
const int numc = 16, numt = 16;
const int numc = 64, numt = 64;
const double rad1 = 4.0, rad2 = 2.0;
int i, j, k;
double s, t, x, y, z, twopi;
@ -99,29 +152,100 @@ namespace toruschess {
x = (rad1+rad2*cos(s*twopi/numc))*cos(t*twopi/numt);
y = (rad1+rad2*cos(s*twopi/numc))*sin(t*twopi/numt);
z = rad2 * sin(s * twopi / numc);
glTexCoord2f(double(i+k)/numc, double(j)/numt);
glTexCoord2f(oy+double(i+k)/numc, ox+double(j)/numt);
glVertex3f(x, z, y);
}
}
glEnd();
}
}
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
return;
} else {
const int repeat = 10;
double ox = -2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
glEnable(GL_FOG);
glBindTexture(GL_TEXTURE_2D, m_textureID);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex3f(-10, 0, -10);
glTexCoord2f(0, 0); glVertex3f(-10, 0, 10);
glTexCoord2f(1, 0); glVertex3f( 10, 0, 10);
glTexCoord2f(1, 1); glVertex3f( 10, 0, -10);
glTexCoord2f(-repeat+ox, repeat+oy); glVertex3f(-10*repeat, 0, -10*repeat);
glTexCoord2f(-repeat+ox, -repeat+oy); glVertex3f(-10*repeat, 0, 10*repeat);
glTexCoord2f( repeat+ox, -repeat+oy); glVertex3f( 10*repeat, 0, 10*repeat);
glTexCoord2f( repeat+ox, repeat+oy); glVertex3f( 10*repeat, 0, -10*repeat);
glEnd();
}
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
Pos Field3D::findPos(int mx, int my) {
m_pickBuffer->makeCurrent();
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, 1024, 1024);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, double(width())/height(), 0.01, 1000);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -m_camDist);
glRotatef(m_camRotX,1,0,0);
glRotatef(m_camRotY,0,1,0);
glRotatef(m_camRotZ,0,0,1);
if (m_boardMode == TORUS) {
double ox = 2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
glBindTexture(GL_TEXTURE_2D, m_pickTextureID);
{
const int numc = 64, numt = 64;
const double rad1 = 4.0, rad2 = 2.0;
int i, j, k;
double s, t, x, y, z, twopi;
twopi = 2 * M_PI;
for (i = 0; i < numc; i++) {
glBegin(GL_QUAD_STRIP);
for (j = 0; j <= numt; j++) {
for (k = 1; k >= 0; k--) {
s = (i + k) % numc + 0.5;
t = j % numt;
x = (rad1+rad2*cos(s*twopi/numc))*cos(t*twopi/numt);
y = (rad1+rad2*cos(s*twopi/numc))*sin(t*twopi/numt);
z = rad2 * sin(s * twopi / numc);
glTexCoord2f(oy+double(i+k)/numc, ox+double(j)/numt);
glVertex3f(x, z, y);
}
}
glEnd();
}
}
} else {
const int repeat = 10;
double ox = -2.0*(m_originX/(double)m_textureSize), oy = 2.0*(m_originY/(double)m_textureSize);
glBindTexture(GL_TEXTURE_2D, m_pickTextureID);
glBegin(GL_QUADS);
glTexCoord2f(-repeat+ox, repeat+oy); glVertex3f(-10*repeat, 0, -10*repeat);
glTexCoord2f(-repeat+ox, -repeat+oy); glVertex3f(-10*repeat, 0, 10*repeat);
glTexCoord2f( repeat+ox, -repeat+oy); glVertex3f( 10*repeat, 0, 10*repeat);
glTexCoord2f( repeat+ox, repeat+oy); glVertex3f( 10*repeat, 0, -10*repeat);
glEnd();
}
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
m_pickBuffer->doneCurrent();
QImage i = m_pickBuffer->toImage();
QRgb col = i.pixel((1024*mx)/width(), (1024*my)/height());
qDebug << QColor(col);
return Pos(qRed(col), qGreen(col));
}
void Field3D::updateCam() {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@ -137,17 +261,38 @@ namespace toruschess {
void Field3D::createTexture() {
freeTexture();
// m_textureBuffer = new QGLPixelBuffer(QSize(m_textureSize, m_textureSize), QGLFormat::defaultFormat(), this);
m_textureBuffer = new QImage(QSize(m_textureSize, m_textureSize), QImage::Format_ARGB32_Premultiplied);
m_textureBuffer->fill(Qt::black);
glBindTexture(GL_TEXTURE_2D, m_textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
// m_textureID = m_textureBuffer->generateDynamicTexture();
updateTexture();
m_textureID = bindTexture(*m_textureBuffer);
{
QImage *pickimage = new QImage(QSize(m_textureSize, m_textureSize), QImage::Format_ARGB32_Premultiplied);
pickimage->fill(Qt::black);
QPainter pt(pickimage);
int pieceSize = m_textureSize / 8;
for (int x = 0; x < 8; x++)
for (int y = 0; y < 8; y++) {
QRect prect(x * pieceSize, y * pieceSize, pieceSize - 1, pieceSize - 1);
pt.fillRect(prect, QBrush(QColor(x,y,0)));
}
m_pickTextureID = bindTexture(*pickimage);
}
/* glBindTexture(GL_TEXTURE_2D, m_textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);*/
QImage *skyimg = new QImage(":/media/skybox.jpg");
m_skyTextureID = bindTexture(*skyimg);
delete skyimg;
/* glBindTexture(GL_TEXTURE_2D, m_skyTextureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);*/
}
void Field3D::freeTexture() {
@ -155,14 +300,24 @@ namespace toruschess {
deleteTexture(m_textureID);
m_textureID = 0;
}
if (m_skyTextureID != 0) {
deleteTexture(m_skyTextureID);
m_skyTextureID = 0;
}
if (m_pickTextureID != 0) {
deleteTexture(m_pickTextureID);
m_textureID = 0;
}
if (m_textureBuffer) {
delete m_textureBuffer;
// delete m_textureBuffer;
m_textureBuffer = 0;
}
}
void Field3D::updateTexture() {
// m_textureBuffer->fill(Qt::black);
QPainter pt(m_textureBuffer);
pt.fillRect(QRect(0, 0, m_textureSize, m_textureSize), Qt::black);
int pieceSize = m_textureSize / 8;
for (int x = 0; x < 8; x++)
@ -180,7 +335,70 @@ namespace toruschess {
pt.drawEllipse(QPoint(prect.x() + pieceSize / 2, prect.y() + pieceSize / 2), r, r);
}
}
pt.setCompositionMode(QPainter::CompositionMode_Plus);
pt.fillRect(0, 0, m_textureSize, m_textureSize, Qt::black);
pt.setCompositionMode(QPainter::CompositionMode_SourceOver);
// m_textureBuffer->updateDynamicTexture(m_textureID);
if (m_textureID) deleteTexture(m_textureID);
m_textureID = bindTexture(*m_textureBuffer);
}
void Field3D::mousePressEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) {
QList<Move> moves;
Pos p = findPos(event->x(), event->y());
moves = m_game->field()->validMoves(p);
markMoves(moves);
updateTexture();
updateGL();
}
m_mouseLastX = event->x();
m_mouseLastY = event->y();
}
void Field3D::mouseMoveEvent(QMouseEvent *event) {
if (event->buttons() & Qt::RightButton) {
m_originX = rotate<int>(m_originX + event->x() - m_mouseLastX, m_textureSize);
m_originY = rotate<int>(m_originY + event->y() - m_mouseLastY, m_textureSize);
updateCam();
} else if (event->buttons() & Qt::MidButton) {
m_camRotY = rotate(m_camRotY + 0.5*(event->x() - m_mouseLastX));
// m_camRotX = clip<double>(10, 170, m_camRotX + 0.5*(event->y() - m_mouseLastY));
m_camRotX = rotate(m_camRotX + 0.5*(event->y() - m_mouseLastY));
updateCam();
}
m_mouseLastX = event->x();
m_mouseLastY = event->y();
}
void Field3D::mouseReleaseEvent(QMouseEvent *event) {
m_mouseLastX = event->x();
m_mouseLastY = event->y();
if (event->button() == Qt::LeftButton) {
/* if (m_markedMoves.size() == 0) return;
Pos from = m_markedMoves[0].from();
QList<Move> moves;
markMoves(QList<Move>());
Pos p = findPos(event->x(), event->y());
Move m(m_game->field(), from, p);
m_game->move(m);*/
}
}
void Field3D::wheelEvent(QWheelEvent *event) {
double zoom = pow(1.2, - event->delta() / 120);
m_camDist = clip<double>(1.0, 40.0, m_camDist * zoom);
updateCam();
}
void Field3D::fieldUpdated() {
updateTexture();
updateGL();
}
void Field3D::setFigureMode(FigureMode m) {
m_figureMode = m;
updateTexture();
updateGL();
}
}

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@ -21,6 +21,7 @@
#define TORUSCHESSFIELD3D_H
#include <QGLWidget>
#include <QGLPixelBuffer>
#include "toruschess.h"
#include "piecelibrary.h"
@ -33,6 +34,9 @@ namespace toruschess {
class Field3D : public QGLWidget {
Q_OBJECT
public:
typedef enum { PLANE, TORUS } BoardMode;
typedef enum { FIG2D, FIG3D } FigureMode;
Field3D(Game *game, QWidget *parent = 0);
virtual ~Field3D();
@ -40,11 +44,25 @@ namespace toruschess {
virtual QSize sizeHint() const;
BoardMode boardMode() const { return m_boardMode; }
void setBoardMode(BoardMode m) { m_boardMode = m; updateGL(); }
FigureMode figureMode() const { return m_figureMode; }
void setFigureMode(FigureMode m);
protected:
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void wheelEvent(QWheelEvent *event);
protected slots:
void fieldUpdated();
private:
void updateCam();
@ -52,18 +70,33 @@ namespace toruschess {
void freeTexture();
void updateTexture();
Pos findPos(int mx, int my);
Game *m_game;
PieceLibrary *m_lib;
bool m_marked[8][8];
QList<Move> m_markedMoves;
BoardMode m_boardMode;
FigureMode m_figureMode;
/* Texture data */
QImage *m_textureBuffer;
GLuint m_textureID;
/* Cam data */
double m_camDist, m_camRotX, m_camRotY, m_camRotZ;
int m_originX, m_originY;
int m_mouseLastX, m_mouseLastY;
/* skybox */
GLUquadric *m_skySphere;
GLuint m_skyTextureID;
/* Pick */
GLuint m_pickTextureID;
QGLPixelBuffer *m_pickBuffer;
static const int m_textureSize = 1024;
};

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@ -17,5 +17,6 @@
<file alias="board1_white.png">../media/board1_white.png</file>
<file alias="board2_dark.png">../media/board2_dark.png</file>
<file alias="board2_white.png">../media/board2_white.png</file>
<file alias="skybox.jpg">../media/skybox.jpg</file>
</qresource>
</RCC>

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@ -9,7 +9,7 @@
<x>0</x>
<y>0</y>
<width>373</width>
<height>227</height>
<height>294</height>
</rect>
</property>
<property name="windowTitle" >
@ -102,13 +102,43 @@
</layout>
</widget>
</item>
<item row="1" column="0" >
<item row="2" column="0" >
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok|QDialogButtonBox::Reset</set>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QGroupBox" name="groupBox_2" >
<property name="title" >
<string>View</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2" >
<item>
<widget class="QRadioButton" name="rb_view3" >
<property name="text" >
<string>Torus</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rb_view2" >
<property name="text" >
<string>3D</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="rb_view1" >
<property name="text" >
<string>2D</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<tabstops>

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@ -27,39 +27,62 @@
#include <QMenuBar>
#include <QMenu>
#include "field2d.h"
#include "field3d.h"
#include <QAction>
#include <QActionGroup>
#include "ai.h"
namespace toruschess {
TestGame::TestGame(QWidget *parent) : QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)) {
static QAction *makeAction(QObject *parent, const QString &text, const QObject * receiver, const char * member, const QKeySequence &shortcut = QKeySequence(), QActionGroup *group = NULL) {
QAction *a = new QAction(text, parent);
a->setShortcut(shortcut);
if (group) a->setActionGroup(group);
QObject::connect(a, SIGNAL(triggered(bool)), receiver, member);
return a;
}
TestGame::TestGame(QWidget *parent)
: QMainWindow(parent), m_game(new Game()), m_optionDlg(new OptionDlg(m_game, this)), m_viewMode((ViewMode) -1) {
setWindowTitle("Torus Chess");
// PieceLibrary *lib = new PieceLibrary(this);
// setCentralWidget(new TestField(this, lib, m_game));
setCentralWidget(new Field2D(m_game, this));
QWidget *centralWidget = new QWidget(this);
m_fieldsLayout = new QStackedLayout(centralWidget);
m_field2d = new Field2D(m_game, centralWidget);
m_field3d = new Field3D(m_game, centralWidget);
m_fieldsLayout->addWidget(m_field2d);
m_fieldsLayout->addWidget(m_field3d);
centralWidget->setLayout(m_fieldsLayout);
setCentralWidget(centralWidget);
statusBar()->show();
connect(m_game, SIGNAL(updated()), this, SLOT(gameUpdated()));
connect(m_game, SIGNAL(changed(GameState)), this, SLOT(gameChanged(GameState)));
m_game->restart();
QAction
*act_game_newGame = makeAction(this, "&New Game", this, SLOT(menuRestart()), Qt::Key_F2),
*act_game_options = makeAction(this, "&Options", this, SLOT(menuOptions()), Qt::CTRL + Qt::Key_O),
*act_game_quit = makeAction(this, "&Quit", this, SLOT(close()));
QActionGroup *viewGroup = new QActionGroup(this);
m_act_view_2d = makeAction(this, "&2D-View", this, SLOT(menuView2d()), Qt::CTRL + Qt::Key_2, viewGroup);
m_act_view_3d = makeAction(this, "&3D-View", this, SLOT(menuView3d()), Qt::CTRL + Qt::Key_3, viewGroup);
m_act_view_torus = makeAction(this, "&Torus-View", this, SLOT(menuViewTorus()), Qt::CTRL + Qt::Key_4, viewGroup);
act_game_quit->setMenuRole(QAction::QuitRole);
QMenuBar *menuBar = new QMenuBar(this);
QMenu *menuGame = menuBar->addMenu("Game");
menuGame->addAction("New Game", this, SLOT(menuRestart()));
menuGame->addAction("Options", this, SLOT(menuOptions()));
QMenu *menuGame = menuBar->addMenu("&Game");
menuGame->addAction(act_game_newGame);
menuGame->addAction(act_game_options);
menuGame->addSeparator();
menuGame->addAction("Quit", this, SLOT(close()));
menuGame->addAction(act_game_quit);
QMenu *menuView = menuBar->addMenu("&View");
menuView->addActions(viewGroup->actions());
setMenuBar(menuBar);
}
void TestGame::gameUpdated() {
/* if (m_game->state() == TURN_BLACK) {
Move m = ai::getMove(m_game);
if (m.valid()) m_game->move(m);
}*/
setViewMode(VIEW_2D);
updateGeometry();
}
void TestGame::gameChanged(GameState state) {
@ -74,4 +97,36 @@ namespace toruschess {
m_optionDlg->exec();
}
void TestGame::setViewMode(ViewMode viewMode) {
if (m_viewMode == viewMode) return;
m_viewMode = viewMode;
switch (m_viewMode) {
case VIEW_2D:
m_fieldsLayout->setCurrentIndex(0);
m_act_view_2d->setChecked(true);
break;
case VIEW_3D:
m_fieldsLayout->setCurrentIndex(1);
m_act_view_3d->setChecked(true);
m_field3d->setBoardMode(Field3D::PLANE);
break;
case VIEW_TORUS:
m_fieldsLayout->setCurrentIndex(1);
m_act_view_torus->setChecked(true);
m_field3d->setBoardMode(Field3D::TORUS);
break;
}
emit changedViewMode(viewMode);
}
void TestGame::menuView2d() {
setViewMode(VIEW_2D);
}
void TestGame::menuView3d() {
setViewMode(VIEW_3D);
}
void TestGame::menuViewTorus() {
setViewMode(VIEW_TORUS);
}
}

View File

@ -24,32 +24,56 @@
#include <QSvgRenderer>
#include <QMainWindow>
#include <QSize>
#include <QStackedLayout>
#include "toruschess.h"
#include "piecelibrary.h"
#include "optiondlg.h"
#include "field2d.h"
#include "field3d.h"
/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
typedef enum { VIEW_2D, VIEW_3D, VIEW_TORUS } ViewMode;
class TestGame : public QMainWindow {
Q_OBJECT
public:
TestGame(QWidget *parent = 0);
ViewMode viewMode() const { return m_viewMode; }
public slots:
void setViewMode(ViewMode viewMode);
signals:
void changedViewMode(ViewMode viewMode);
private slots:
void gameUpdated();
void gameChanged(GameState state);
void menuRestart();
void menuOptions();
void menuView2d();
void menuView3d();
void menuViewTorus();
private:
Game *m_game;
OptionDlg *m_optionDlg;
ViewMode m_viewMode;
QStackedLayout *m_fieldsLayout;
Field2D *m_field2d;
Field3D *m_field3d;
QAction *m_act_view_2d, *m_act_view_3d, *m_act_view_torus;
};
}