Split source in more files, changed network behavior to prepare for direct connect.
This commit is contained in:
parent
69a7bcafc7
commit
c5aa13ac27
22
Makefile
22
Makefile
@ -1,4 +1,4 @@
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#DBG = -g
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DBG = -g
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CC = gcc
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WARNFLAGS = -Wall -Wmissing-declarations -Wdeclaration-after-statement -Wcast-align -Winline -Wsign-compare -Wnested-externs -Wpointer-arith -Wformat-security
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override CFLAGS += -D_REENTRANT -O2 $(shell sdl-config --cflags) $(DBG) $(WARNFLAGS)
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@ -6,18 +6,30 @@ override CFLAGS += -D_REENTRANT -O2 $(shell sdl-config --cflags) $(DBG) $(WARNFL
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.PHONY: all clean install
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all: sdlbomber
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sdlbomber: bomber.o gfx.o sound.o announce.o
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gcc -o sdlbomber bomber.o gfx.o sound.o announce.o $(shell sdl-config --libs) -lavahi-common -lavahi-client $(DBG)
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sdlbomber: announce.o bomber.o draw.o game.o gfx.o sound.o list.o network.o menu.o utils.o
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gcc -o $@ $^ $(shell sdl-config --libs) -lavahi-common -lavahi-client $(DBG)
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matcher: matcher.c
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bomber.o: bomber.c bomber.h gfx.h announce.h sound.h
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announce.o: announce.c announce.h
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bomber.o: bomber.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h
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draw.o: draw.c draw.h bomber.h gfx.h
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game.o: game.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h
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gfx.o: gfx.c gfx.h bomber.h
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list.o: list.c bomber.h list.h utils.h
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menu.o: menu.c announce.h bomber.h draw.h game.h gfx.h list.h menu.h network.h sound.h utils.h
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network.o: network.c announce.h bomber.h game.h menu.h network.h utils.h
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sound.o: sound.c sound.h
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announce.o: announce.c announce.h
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utils.o: utils.c bomber.h utils.h gfx.h
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clean:
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rm -f *.o matcher sdlbomber
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34
README
34
README
@ -55,40 +55,6 @@ There isn't much point in playing the game alone (single player). In that
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case the only thing to avoid is accidentally killing yourself. Big deal...
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It's really a multiplayer game.
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----------------- Left to do: -------------------
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Come up with a better scheme for internet play, as it is any latency will
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kill the game playability. Works fine on LAN though.
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Figure out why matching doesn't work through a firewall...
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[Specific case is 2 machines on my LAN cannot be matched by a machine that
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is outside the firewall, and the firewall machine is doing IP masquerading.
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Net result is matcher gets remapped IP addresses and these mean nothing
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inside the LAN, only make sense when used from the outside world]
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Score.
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Remap movement keys not implemented.
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Allow game hoster to set network game options and have them visible to players
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who have joined the game.
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Alternate gfx sets.
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Better handling of 8 bit mode with limited palette.
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Computer controlled things that can kill you.
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Other bonus types that can be harmful, such as skull.
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Internet play where everything is asynchronous, thus playable with a fixed
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latency. As it is now slaves send to master, then master sends back to
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slaves, and this data xfer must complete before the game can advance a step.
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For internet this would be intolerable. I've never tried though...
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Better docs, online explanations, attract mode...
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Single player with computer controlled figures that must be killed/avoided.
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----------------
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Direct comments, complaints and questions to dash@xdr.com
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This code is GPL.
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34
TODO
34
TODO
@ -0,0 +1,34 @@
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----------------- Left to do: -------------------
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Come up with a better scheme for internet play, as it is any latency will
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kill the game playability. Works fine on LAN though.
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Figure out why matching doesn't work through a firewall...
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[Specific case is 2 machines on my LAN cannot be matched by a machine that
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is outside the firewall, and the firewall machine is doing IP masquerading.
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Net result is matcher gets remapped IP addresses and these mean nothing
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inside the LAN, only make sense when used from the outside world]
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Score.
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Remap movement keys not implemented.
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Allow game hoster to set network game options and have them visible to players
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who have joined the game.
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Alternate gfx sets.
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Better handling of 8 bit mode with limited palette.
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Computer controlled things that can kill you.
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Other bonus types that can be harmful, such as skull.
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Internet play where everything is asynchronous, thus playable with a fixed
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latency. As it is now slaves send to master, then master sends back to
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slaves, and this data xfer must complete before the game can advance a step.
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For internet this would be intolerable. I've never tried though...
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Better docs, online explanations, attract mode...
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Single player with computer controlled figures that must be killed/avoided.
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24
announce.c
24
announce.c
@ -26,7 +26,7 @@ static AvahiEntryGroup *group = NULL;
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static char* name = NULL;
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static uint16_t port = 0;
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static uint32_t unique = 0, version = 0;
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static uint32_t version = 0;
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static volatile int all_for_now;
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@ -82,10 +82,9 @@ static void create_services(AvahiClient *c) {
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again:
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if (avahi_entry_group_is_empty(group)) {
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char buf_unique[128], buf_version[128];
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snprintf(buf_unique, sizeof(buf_unique), "unique=%X", (unsigned int) unique);
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char buf_version[128];
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snprintf(buf_version, sizeof(buf_version), "version=%X", (unsigned int) version);
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if ((ret = avahi_entry_group_add_service(group, AVAHI_IF_UNSPEC, AVAHI_PROTO_UNSPEC, 0, name, SERVICE_TYPE, NULL, NULL, port, buf_unique, buf_version, NULL)) < 0) {
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if ((ret = avahi_entry_group_add_service(group, AVAHI_IF_UNSPEC, AVAHI_PROTO_UNSPEC, 0, name, SERVICE_TYPE, NULL, NULL, port, buf_version, NULL)) < 0) {
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if (ret == AVAHI_ERR_COLLISION)
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goto collision;
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@ -136,12 +135,11 @@ static void client_callback(AvahiClient *c, AvahiClientState state, void * userd
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}
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}
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int registergame(char *playername, uint16_t p, uint32_t uniq, unsigned char v[4]) {
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int registergame(const char *playername, uint16_t p, const unsigned char v[4]) {
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if (name) avahi_free(name);
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name = avahi_strdup(playername);
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port = p;
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unique = htonl(uniq);
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memcpy(&version, v, 4);
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version = htonl(version);
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@ -180,20 +178,17 @@ static void resolve_callback(AvahiServiceResolver *r, AvahiIfIndex interface, Av
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case AVAHI_RESOLVER_FOUND: {
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gamelistentry *ge;
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unsigned int uniq, version;
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int have_unique = 0, have_version = 0;
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unsigned int version;
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int have_version = 0;
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AvahiStringList *psl;
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for (psl = txt ; psl ; psl = psl->next) {
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if (0 == strncmp("unique=", (const char*) psl->text, 7)) {
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sscanf((const char*) psl->text, "unique=%X", &uniq);
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have_unique = 1;
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} else if (0 == strncmp("version=", (const char*) psl->text, 8)) {
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if (0 == strncmp("version=", (const char*) psl->text, 8)) {
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sscanf((const char*) psl->text, "version=%X", &version);
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if (version != want_version) goto done; /* version mismatch */
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have_version = 1;
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}
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}
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if (!have_unique || !have_version) goto done;
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if (!have_version) goto done;
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i = gamelistsize++;
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ge = &gamelistentries[i];
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memset(ge, 0, sizeof(*ge));
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@ -201,7 +196,6 @@ static void resolve_callback(AvahiServiceResolver *r, AvahiIfIndex interface, Av
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ge->netname.sin_family = AF_INET;
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ge->netname.sin_port = port;
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ge->name = avahi_strdup(name);
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ge->unique = ntohl(uniq);
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}
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}
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@ -257,7 +251,7 @@ static void freefoundgames() {
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gamelistsize = 0;
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}
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int searchgames(unsigned char version[4]) {
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int searchgames(const unsigned char version[4]) {
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int i;
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AvahiServiceBrowser *sb = NULL;
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uint32_t gameversion;
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@ -7,12 +7,11 @@ typedef struct gamelistentry gamelistentry;
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struct gamelistentry {
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struct sockaddr_in netname;
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char *name;
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uint32_t unique;
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};
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int registergame(char *playername, uint16_t port, uint32_t unique, unsigned char version[4]);
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int registergame(const char *playername, uint16_t port, const unsigned char version[4]);
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void unregistergame();
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int searchgames(unsigned char version[4]);
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int searchgames(const unsigned char version[4]);
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int initannouncer();
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void freeannouncer();
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78
bomber.h
78
bomber.h
@ -84,27 +84,22 @@ typedef struct player
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#define FLG_DEAD 2
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typedef struct sprite
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{
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typedef struct sprite {
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int flags;
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int xpos,ypos;
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figure *fig;
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} sprite;
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typedef struct damage
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{
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typedef struct damage {
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int xpos,ypos;
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int xsize,ysize;
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} damage;
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typedef struct list
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{
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typedef struct list {
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void *next;
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} list;
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typedef struct bomb
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{
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typedef struct bomb {
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struct bomb *next;
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int type;
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int xpos,ypos;
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@ -123,8 +118,7 @@ typedef struct bomb
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#define FLAMELIFE 15
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#define DECAYLIFE 15
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typedef struct flame
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{
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typedef struct flame {
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struct flame *next;
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int xpos,ypos;
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int px,py;
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@ -138,16 +132,23 @@ typedef struct flame
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#define FL_LEFT 1
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#define FL_RIGHT 4
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typedef struct brickdecay
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{
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typedef struct brickdecay {
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struct brickdecay *next;
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int xpos,ypos;
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int px,py;
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int timer;
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} brickdecay;
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typedef struct generic
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{
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typedef union listitem listitem;
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union listitem {
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listitem *next;
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bomb b;
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flame f;
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brickdecay bc;
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player p;
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};
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typedef struct generic {
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struct generic *next;
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int xpos,ypos;
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int px,py;
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@ -158,13 +159,12 @@ typedef struct generic
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int data1,data2;
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} generic;
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typedef struct bonustile
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{
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typedef struct bonustile {
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struct bonustile *next;
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int xpos,ypos;
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int px,py;
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int type;
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}bonustile;
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} bonustile;
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#define TILE_NONE -1
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#define TILE_BOMB 5
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@ -210,48 +210,8 @@ typedef struct bonustile
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extern char exitflag;
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extern player players[];
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extern sprite sprites[];
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extern gfxset gfxsets[NUMGFX];
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extern uchar needwhole;
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extern figure walking[MAXSETS][60];
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extern damage damages[];
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extern bomb bombs[];
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extern void centerx(player *pl);
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extern void centery(player *pl);
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extern void dropbomb(player *pl,int px,int py,int type);
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extern void adddetonate(bomb *bmb);
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extern void flameshaft(player *owner,int px,int py,int dx,int dy,int power);
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extern void detonatebomb(bomb *bmb);
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extern void initlist(void *first,int size,int num);
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extern void freeentry(void *entry);
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extern void addtail(void *header,void *entry);
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extern void delink(void *header,void *entry);
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extern void *allocentry();
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extern void adddecay(int px,int py);
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extern void trybonus(int px,int py);
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extern void addbonus(int px,int py,int type);
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extern void deletebonus(bonustile *bonus);
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extern void queuesequence(int xpos,int ypos,figure *fig,int count);
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extern void playonce(generic *gen);
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extern void processgenerics(void);
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extern void drawgenerics(void);
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extern void drawgeneric(generic *gen);
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extern void killplayer(player *pl);
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extern void adddeath(player *pl);
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extern void drawbigstring(int xpos,int ypos,char *str);
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extern void bigscrprintf(char *str, ...);
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extern void drawstring(int xpos,int ypos,char *str);
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extern void scrprintf(char *str, ...);
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extern int textx,texty,fontxsize,fontysize;
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extern void texthome(void);
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extern unsigned char field[32][32];
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extern void *info[32][32];
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extern unsigned char singleoptions[10];
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extern unsigned char gameoptions[10];
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extern int getmsg(int);
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#define GO_DENSITY 0
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#define GO_FLAMES 1
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@ -261,7 +221,7 @@ extern int getmsg(int);
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// network packet types
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// slave -> master packets
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#define PKT_MYDATA 0 // 4 bytes unique #,4 bytes frame #, 1 byte data
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#define PKT_JOIN 1 // 4 bytes unique #,16 bytes name
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#define PKT_JOIN 1 // 4 bytes version #,16 bytes name
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// master -> slave packets
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#define PKT_INVITE 9 // 4 bytes unique #, any # of 1:slot,16:name sets (-1 end)
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#define PKT_BEGIN 10 // clone of INVITE
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448
draw.c
Normal file
448
draw.c
Normal file
@ -0,0 +1,448 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <sys/types.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <signal.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include "bomber.h"
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#include "draw.h"
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#include "game.h"
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#include "gfx.h"
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#include "utils.h"
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#ifndef DATADIR
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#define DATADIR "data"
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#endif
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#define NUMCHARACTERS 50
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static figure font[NUMCHARACTERS];
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static figure bigfont[NUMCHARACTERS];
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gfxset gfxsets[NUMGFX];
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static char walkingname[256];
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static char colorsetname[256];
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static char backgroundname[256];
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static char blocksname[256];
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static char blocksxname[256];
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static char bombs1name[256];
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static char bombs2name[256];
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static char flamesname[256];
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static char tilesname[256];
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static char deathname[256];
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static char fontname[256];
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static char bigfontname[256];
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figure blocks[3];
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figure blocksx[9];
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figure bombs1[MAXSETS][NUMBOMBFRAMES];
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figure bombs2[MAXSETS][NUMBOMBFRAMES];
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figure flamefigs[MAXSETS][NUMFLAMEFRAMES];
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figure tiles[15];
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figure death[NUMDEATHFRAMES];
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int fontxsize,fontysize;
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int bigfontxsize,bigfontysize,bigfontyspace;
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static int textx,texty;
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static char *remapstring="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.:!?\177/\\*-,>< =";
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static char asciiremap[256];
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/* On screen array variables */
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int arraynumx=15;
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int arraynumy=11;
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||||
int arraystartx=20;
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int arraystarty=70;
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||||
int arrayspacex=40;
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int arrayspacey=36;
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||||
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static sprite sprites[MAXSPRITES];
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static int spritesused=0;
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#define IBUFFLEN 1024
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int ileft=0,ihand=0,byteswide;
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unsigned char ibuff[IBUFFLEN],*itake;
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static void freegfxset(gfxset *gs) {
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if(gs->gs_pic) free(gs->gs_pic);
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gs->gs_pic=0;
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}
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static int myci() {
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if (!ileft) {
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ileft=read(ihand,ibuff,IBUFFLEN);
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if(!ileft) return -1;
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itake=ibuff;
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}
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ileft--;
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return *itake++;
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}
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static int dopcxreal(char *name,gfxset *gs) {
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int xs,ys;
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int i,j,k;
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||||
int totalsize;
|
||||
int width,height;
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||||
unsigned char *bm,*lp;
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||||
char tname[256];
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||||
|
||||
memset(gs,0,sizeof(gfxset));
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ileft=0;
|
||||
sprintf(tname,DATADIR "/%s",name);
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||||
ihand=open(tname,O_RDONLY);
|
||||
if(ihand<0) {
|
||||
char tname2[256];
|
||||
sprintf(tname2,"%s.pcx",tname);
|
||||
ihand=open(tname2,O_RDONLY);
|
||||
if(ihand<0)
|
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return 1;
|
||||
}
|
||||
if(myci()!=10) {close(ihand);return 2;} // 10=zsoft .pcx
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||||
if(myci()!=5) {close(ihand);return 3;} // version 3.0
|
||||
if(myci()!=1) {close(ihand);return 4;} //encoding method
|
||||
if(myci()!=8) {close(ihand);return 5;} //bpp
|
||||
xs=myci();
|
||||
xs|=myci()<<8;
|
||||
ys=myci();
|
||||
ys|=myci()<<8;
|
||||
width=myci();
|
||||
width|=myci()<<8;
|
||||
height=myci();
|
||||
height|=myci()<<8;
|
||||
width=width+1-xs;
|
||||
height=height+1-ys;
|
||||
for(i=0;i<48+4;++i) myci();
|
||||
myci();
|
||||
if(myci()!=1) {close(ihand);return 6;} // # of planes
|
||||
byteswide=myci();
|
||||
byteswide|=myci()<<8;
|
||||
i=myci();
|
||||
i|=myci()<<8;
|
||||
// if(i!=1) {close(ihand);return 7;} // 1=color/bw,2=grey
|
||||
for(i=0;i<58;++i) myci();
|
||||
totalsize=height*byteswide;
|
||||
bm=malloc(totalsize+1);
|
||||
if(!bm) {close(ihand);return 8;} // no memory
|
||||
gs->gs_pic=bm;
|
||||
gs->gs_xsize=width;
|
||||
gs->gs_ysize=height;
|
||||
while(height--) {
|
||||
lp=bm;
|
||||
i=byteswide;
|
||||
while(i>0) {
|
||||
j=myci();
|
||||
if(j<0xc0) {
|
||||
*lp++=j;
|
||||
--i;
|
||||
} else {
|
||||
j&=0x3f;
|
||||
k=myci();
|
||||
while(j-- && i) {
|
||||
*lp++=k;
|
||||
--i;
|
||||
}
|
||||
}
|
||||
}
|
||||
bm+=width;
|
||||
}
|
||||
lseek(ihand,-0x300,SEEK_END);
|
||||
read(ihand,gs->gs_colormap,0x300);
|
||||
close(ihand);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int dopcx(char *name,gfxset *gs) {
|
||||
int err;
|
||||
|
||||
err=dopcxreal(name,gs);
|
||||
if(err)
|
||||
printf("Error loading \"%s\":code %d\n",name,err);
|
||||
return err;
|
||||
}
|
||||
|
||||
static void getgroup(char *name,gfxset *colorgs,figure *fig,int count) {
|
||||
int err;
|
||||
int i;
|
||||
gfxset gs;
|
||||
|
||||
err=dopcx(name,&gs);
|
||||
if(err) exit(1000+err);
|
||||
createinout(&gs);
|
||||
for(i=0;i<MAXSETS;++i,fig+=count,++colorgs) {
|
||||
if(!colorgs->gs_pic) continue;
|
||||
memmove(gs.gs_colormap,colorgs->gs_colormap,
|
||||
sizeof(gs.gs_colormap));
|
||||
createinout(&gs);
|
||||
gfxfetch(&gs,fig,count);
|
||||
}
|
||||
freegfxset(&gs);
|
||||
}
|
||||
|
||||
static void getsingle(char *name,figure *fig,int count) {
|
||||
gfxset gs;
|
||||
int err;
|
||||
|
||||
err=dopcx(name,&gs);
|
||||
if(err) exit(1000+err);
|
||||
createinout(&gs);
|
||||
gfxfetch(&gs,fig,count);
|
||||
freegfxset(&gs);
|
||||
}
|
||||
|
||||
static void texthome(void) {
|
||||
textx=texty=10;
|
||||
}
|
||||
|
||||
// static void drawstring(int xpos,int ypos,char *str) {
|
||||
// char ch;
|
||||
//
|
||||
// while((ch=*str++)) {
|
||||
// drawfigure(xpos,ypos,font+asciiremap[toupper(ch)]);
|
||||
// xpos+=fontxsize;
|
||||
// }
|
||||
// }
|
||||
|
||||
void drawbigstring(int xpos,int ypos,char *str) {
|
||||
char ch;
|
||||
|
||||
while('\0' != (ch=*str++)) {
|
||||
drawfigure(xpos,ypos,bigfont+asciiremap[toupper(ch)]);
|
||||
xpos+=bigfontxsize;
|
||||
}
|
||||
}
|
||||
|
||||
void centerbig(int y,char *str) {
|
||||
int w;
|
||||
|
||||
w=strlen(str)*bigfontxsize;
|
||||
drawbigstring((IXSIZE-w)>>1,y,str);
|
||||
}
|
||||
|
||||
// static void scrprintf(char *str,...) {
|
||||
// char output[256],*p,*p2;
|
||||
// va_list ap;
|
||||
//
|
||||
// va_start(ap, str);
|
||||
//
|
||||
// vsprintf(output,str,ap);
|
||||
// p=output;
|
||||
// for(;;) {
|
||||
// p2=p;
|
||||
// while(*p2 && *p2!='\n') ++p2;
|
||||
// if(*p2) {
|
||||
// *p2=0;
|
||||
// drawstring(textx,texty,p);
|
||||
// texty+=fontysize;
|
||||
// textx=10;
|
||||
// p=p2+1;
|
||||
// } else {
|
||||
// drawstring(textx,texty,p);
|
||||
// textx+=fontxsize*(p2-p);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// copyup();
|
||||
// }
|
||||
|
||||
static void bigscrprintf(char *str,...) {
|
||||
char output[256],*p,*p2;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, str);
|
||||
vsprintf(output,str,ap);
|
||||
p=output;
|
||||
for(;;) {
|
||||
p2=p;
|
||||
while(*p2 && *p2!='\n') ++p2;
|
||||
if(*p2) {
|
||||
*p2=0;
|
||||
drawbigstring(textx,texty,p);
|
||||
texty+=bigfontysize;
|
||||
textx=10;
|
||||
p=p2+1;
|
||||
} else {
|
||||
drawbigstring(textx,texty,p);
|
||||
textx+=bigfontxsize*(p2-p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
copyup();
|
||||
}
|
||||
|
||||
void addsprite(int x,int y,figure *fig) {
|
||||
sprite *sp;
|
||||
|
||||
if(spritesused==MAXSPRITES) return;
|
||||
sp=sprites+spritesused++;
|
||||
sp->flags=0;
|
||||
sp->xpos=x;
|
||||
sp->ypos=y;
|
||||
sp->fig=fig;
|
||||
}
|
||||
|
||||
void plotsprites(void) {
|
||||
int i;
|
||||
sprite *sp;
|
||||
|
||||
sp=sprites;
|
||||
for(i=0;i<spritesused;++i) {
|
||||
drawfigure(sp->xpos,sp->ypos,sp->fig);
|
||||
++sp;
|
||||
}
|
||||
}
|
||||
|
||||
void erasesprites(void) {
|
||||
int i;
|
||||
sprite *sp;
|
||||
figure *fig;
|
||||
|
||||
sp=sprites;
|
||||
for(i=0;i<spritesused;++i) {
|
||||
fig=sp->fig;
|
||||
|
||||
solidcopy(&background,
|
||||
sp->xpos+fig->xdelta,sp->ypos+fig->ydelta,
|
||||
fig->xsize,fig->ysize);
|
||||
++sp;
|
||||
}
|
||||
}
|
||||
|
||||
void clearsprites(void) {
|
||||
int i;
|
||||
sprite *sp;
|
||||
figure *fig;
|
||||
|
||||
sp=sprites;
|
||||
for(i=0;i<spritesused;++i) {
|
||||
fig=sp->fig;
|
||||
|
||||
clearrect(sp->xpos+fig->xdelta,sp->ypos+fig->ydelta,
|
||||
fig->xsize,fig->ysize);
|
||||
++sp;
|
||||
}
|
||||
}
|
||||
|
||||
void clearspritelist(void) {
|
||||
spritesused=0;
|
||||
}
|
||||
|
||||
int tovideox(int x) {
|
||||
return (x>>FRACTION)+arraystartx;
|
||||
}
|
||||
|
||||
int tovideoy(int y) {
|
||||
return (y>>FRACTION)+arraystarty;
|
||||
}
|
||||
|
||||
int screentoarrayx(int x) {
|
||||
x+=arrayspacex << (FRACTION+2);
|
||||
return ((x>>FRACTION)+(arrayspacex>>1))/arrayspacex-4;
|
||||
}
|
||||
|
||||
int screentoarrayy(int y) {
|
||||
y+=arrayspacey << (FRACTION+2);
|
||||
return ((y>>FRACTION)+(arrayspacey>>1))/arrayspacey-4;
|
||||
}
|
||||
|
||||
int arraytoscreenx(int x) {
|
||||
return arrayspacex*x<<FRACTION;
|
||||
}
|
||||
|
||||
int arraytoscreeny(int y) {
|
||||
return arrayspacey*y<<FRACTION;
|
||||
}
|
||||
|
||||
static void loadfonts(void) {
|
||||
int i,j;
|
||||
char *p;
|
||||
|
||||
getsingle(fontname,font,NUMCHARACTERS);
|
||||
getsingle(bigfontname,bigfont,NUMCHARACTERS);
|
||||
fontxsize=8;
|
||||
fontysize=12;
|
||||
bigfontxsize=16;
|
||||
bigfontysize=24;
|
||||
bigfontyspace=32;
|
||||
p=remapstring;
|
||||
j=0;while(*p && *p!=' ') ++p,++j;
|
||||
memset(asciiremap,j,sizeof(asciiremap));
|
||||
p=remapstring;
|
||||
i=0;
|
||||
while(*p && i<40)
|
||||
asciiremap[(int)*p++]=i++;
|
||||
}
|
||||
|
||||
void loadgfx() {
|
||||
gfxset *gs;
|
||||
gfxset *colorgs;
|
||||
int err;
|
||||
int i;
|
||||
char name[256];
|
||||
|
||||
strcpy(walkingname,"walk");
|
||||
strcpy(colorsetname,"pal");
|
||||
strcpy(backgroundname,"field0");
|
||||
strcpy(blocksname,"blocks3");
|
||||
strcpy(blocksxname,"blocks3x");
|
||||
strcpy(bombs1name,"bomb1");
|
||||
strcpy(bombs2name,"bomb2");
|
||||
strcpy(flamesname,"flames");
|
||||
strcpy(tilesname,"tiles");
|
||||
strcpy(deathname,"death1");
|
||||
strcpy(fontname,"font");
|
||||
strcpy(bigfontname,"bigfont");
|
||||
|
||||
gs=malloc((MAXSETS+1)*sizeof(gfxset));
|
||||
if(!gs)
|
||||
nomem("loadgfx");
|
||||
colorgs=gs+1;
|
||||
|
||||
for(i=0;i<MAXSETS;++i) {
|
||||
sprintf(name,"%s%d",colorsetname,i);
|
||||
err=dopcx(name,colorgs+i);
|
||||
if(err) continue;
|
||||
}
|
||||
|
||||
loadfonts();
|
||||
texthome();
|
||||
bigscrprintf("Loading graphics...\n");
|
||||
|
||||
err=dopcx(backgroundname,gs);
|
||||
if(err) exit(1000+err);
|
||||
createinout(gs);
|
||||
solidfetch(gs,&background);
|
||||
solidfetch(gs,&backgroundoriginal);
|
||||
freegfxset(gs);
|
||||
|
||||
bigscrprintf("Loading blocks\n");
|
||||
getsingle(blocksname,blocks,3);
|
||||
bigscrprintf("Loading block explosions\n");
|
||||
getsingle(blocksxname,blocksx,9);
|
||||
bigscrprintf("Loading walking figures\n");
|
||||
getgroup(walkingname,colorgs,walking[0],NUMWALKFRAMES);
|
||||
bigscrprintf("Loading normal bombs\n");
|
||||
getgroup(bombs1name,colorgs,bombs1[0],NUMBOMBFRAMES);
|
||||
bigscrprintf("Loading controlled bombs\n");
|
||||
getgroup(bombs2name,colorgs,bombs2[0],NUMBOMBFRAMES);
|
||||
bigscrprintf("Loading flames\n");
|
||||
// getgroup(flamesname,colorgs,flamefigs[0],NUMFLAMEFRAMES);
|
||||
getsingle(flamesname,flamefigs[0],NUMFLAMEFRAMES);
|
||||
bigscrprintf("Loading bonus tiles\n");
|
||||
getsingle(tilesname,tiles,15);
|
||||
bigscrprintf("Loading death sequence\n");
|
||||
getsingle(deathname,death,NUMDEATHFRAMES);
|
||||
|
||||
for(i=0;i<MAXSETS;++i)
|
||||
freegfxset(colorgs+i);
|
||||
free(gs);
|
||||
bigscrprintf("Done loading graphics\n");
|
||||
}
|
38
draw.h
Normal file
38
draw.h
Normal file
@ -0,0 +1,38 @@
|
||||
#ifndef DRAW_H
|
||||
#define DRAW_H
|
||||
|
||||
void loadgfx(void);
|
||||
|
||||
void drawbigstring(int xpos,int ypos,char *str);
|
||||
|
||||
void centerbig(int y,char *str);
|
||||
|
||||
void addsprite(int x,int y,figure *fig);
|
||||
void plotsprites(void);
|
||||
void erasesprites(void);
|
||||
void clearsprites(void);
|
||||
void clearspritelist(void);
|
||||
|
||||
int tovideox(int x);
|
||||
int tovideoy(int y);
|
||||
|
||||
int screentoarrayx(int x);
|
||||
int screentoarrayy(int y);
|
||||
int arraytoscreenx(int x);
|
||||
int arraytoscreeny(int y);
|
||||
|
||||
extern int bigfontxsize,bigfontysize,bigfontyspace;
|
||||
|
||||
/* On screen array variables */
|
||||
extern int arraynumx, arraynumy, arraystartx, arraystarty, arrayspacex, arrayspacey;
|
||||
|
||||
/* Animation specific #defines */
|
||||
#define NUMBOMBFRAMES 10
|
||||
#define NUMWALKFRAMES 60
|
||||
#define NUMFLAMEFRAMES 80
|
||||
#define NUMDEATHFRAMES 41
|
||||
|
||||
|
||||
extern figure blocks[3], blocksx[9], bombs1[MAXSETS][NUMBOMBFRAMES], bombs2[MAXSETS][NUMBOMBFRAMES], flamefigs[MAXSETS][NUMFLAMEFRAMES], tiles[15], death[NUMDEATHFRAMES];
|
||||
|
||||
#endif
|
944
game.c
Normal file
944
game.c
Normal file
@ -0,0 +1,944 @@
|
||||
|
||||
#include "bomber.h"
|
||||
#include "game.h"
|
||||
#include "gfx.h"
|
||||
#include "network.h"
|
||||
#include "draw.h"
|
||||
#include "utils.h"
|
||||
#include "sound.h"
|
||||
#include "menu.h"
|
||||
#include "list.h"
|
||||
|
||||
static int gameframe;
|
||||
|
||||
static list activebombs;
|
||||
static list activedecays;
|
||||
static list activebonus;
|
||||
static list activegeneric;
|
||||
|
||||
static bomb *detonated[MAXBOMBSDETONATED];
|
||||
static int detonateput=0;
|
||||
static int detonatetake=0;
|
||||
|
||||
static list activeflames;
|
||||
static list activeplayers;
|
||||
|
||||
#define REGISTERLEN (1+4+4+4+16+1)
|
||||
|
||||
figure walking[MAXSETS][NUMWALKFRAMES];
|
||||
solid background,backgroundoriginal;
|
||||
|
||||
/* The playfield array, contains FIELD_* equates */
|
||||
unsigned char field[32][32];
|
||||
void *info[32][32];
|
||||
|
||||
int gamemode = 0;
|
||||
char exitflag = 0;
|
||||
static int framecount = 0;
|
||||
|
||||
char playername[16];
|
||||
|
||||
static int gountil, mycount;
|
||||
|
||||
static int bonustotal;
|
||||
static const int bonuschances[]= {
|
||||
TILE_BOMB,20,
|
||||
TILE_FLAME,20,
|
||||
TILE_CONTROL,2,
|
||||
TILE_GOLDFLAME,2,
|
||||
TILE_SKATES,20,
|
||||
TILE_TURTLE,5,
|
||||
TILE_NONE,160
|
||||
};
|
||||
|
||||
static unsigned char gameoptions[10];
|
||||
|
||||
static const unsigned char playerpositions[] = { /* color, x, y */
|
||||
2,0,0,
|
||||
3,14,10,
|
||||
4,14,0,
|
||||
5,0,10,
|
||||
1,6,0,
|
||||
6,8,10,
|
||||
7,0,6,
|
||||
8,14,4,
|
||||
};
|
||||
|
||||
static void initplayer(int color,int x,int y,int controller) {
|
||||
player *pl;
|
||||
|
||||
pl=allocentry();
|
||||
if(!pl)
|
||||
nomem("Couldn't get player structure (allocentry())");
|
||||
addtail(&activeplayers,pl);
|
||||
memset(pl,0,sizeof(player));
|
||||
pl->xpos=arraytoscreenx(x);
|
||||
pl->ypos=arraytoscreeny(y);
|
||||
pl->color=color;
|
||||
pl->speed=SPEEDSTART;
|
||||
pl->flags=0;
|
||||
pl->fixx=-4;
|
||||
pl->fixy=-40;
|
||||
pl->flamelength=gameoptions[GO_FLAMES]+1;
|
||||
pl->bombsavailable=gameoptions[GO_BOMBS]+1;
|
||||
pl->controller=controller;
|
||||
field[y][x]=FIELD_EMPTY;
|
||||
if(x) field[y][x-1]=FIELD_EMPTY;
|
||||
if(y) field[y-1][x]=FIELD_EMPTY;
|
||||
if(x<arraynumx-1) field[y][x+1]=FIELD_EMPTY;
|
||||
if(y<arraynumy-1) field[y+1][x]=FIELD_EMPTY;
|
||||
}
|
||||
|
||||
static void initplayers(void) {
|
||||
int i;
|
||||
const unsigned char *p;
|
||||
int c,x,y;
|
||||
|
||||
if(!network) {
|
||||
initplayer(2,0,0,-1);
|
||||
return;
|
||||
}
|
||||
p=playerpositions;
|
||||
for(i=0;i<MAXNETNODES;++i) {
|
||||
if(!netnodes[i].used) continue;
|
||||
c=*p++;
|
||||
x=*p++;
|
||||
y=*p++;
|
||||
initplayer(c,x,y,i);
|
||||
}
|
||||
}
|
||||
|
||||
static void firstzero(void) {
|
||||
gountil=mycount=mydatacount=0;
|
||||
memset(latestactions,0,sizeof(latestactions));
|
||||
memset(latestcounts,0,sizeof(latestcounts));
|
||||
actionput=actioncount=0;
|
||||
}
|
||||
|
||||
static void initgame() {
|
||||
int i,j;
|
||||
int x,y;
|
||||
int bl;
|
||||
const int *p;
|
||||
int comp;
|
||||
|
||||
if (network != NETWORK_SLAVE)
|
||||
set_game_options(configopts);
|
||||
gameframe=0;
|
||||
allocthings();
|
||||
initheader(&activebombs);
|
||||
initheader(&activeflames);
|
||||
initheader(&activedecays);
|
||||
initheader(&activebonus);
|
||||
initheader(&activeplayers);
|
||||
initheader(&activegeneric);
|
||||
|
||||
detonateput=detonatetake=0;
|
||||
|
||||
p=bonuschances;
|
||||
bonustotal=0;
|
||||
for(;;) {
|
||||
i=*p++;
|
||||
if(i==TILE_NONE) break;
|
||||
bonustotal+=*p++;
|
||||
}
|
||||
bonustotal += 64*(3-gameoptions[GO_GENEROSITY]);
|
||||
memset(field,0,sizeof(field));
|
||||
comp=gameoptions[GO_DENSITY];
|
||||
for(j=0;j<arraynumy;++j)
|
||||
for(i=0;i<arraynumx;++i) {
|
||||
/* if((i&j)&1) {
|
||||
field[j][i]=FIELD_BORDER;
|
||||
} else*/
|
||||
field[j][i]=
|
||||
(myrand()&3)>=comp ? FIELD_BRICK : FIELD_EMPTY;
|
||||
}
|
||||
|
||||
solidcopyany(&backgroundoriginal,&background,0,0,IXSIZE,IYSIZE);
|
||||
|
||||
initplayers();
|
||||
|
||||
for(j=0;j<arraynumy;++j) {
|
||||
y=arraystarty+j*arrayspacey;
|
||||
for(i=0;i<arraynumx;++i) {
|
||||
x=arraystartx+i*arrayspacex;
|
||||
bl=field[j][i];
|
||||
if(bl==FIELD_BORDER) bl=2;
|
||||
else if(bl==FIELD_BRICK) bl=1;
|
||||
else continue;
|
||||
drawfigureany(x,y,blocks+bl,&background);
|
||||
}
|
||||
}
|
||||
solidcopy(&background,0,0,IXSIZE,IYSIZE);
|
||||
copyup();
|
||||
}
|
||||
|
||||
|
||||
void run_single_player(void) {
|
||||
int code;
|
||||
network=0;
|
||||
|
||||
firstzero();
|
||||
do {
|
||||
initgame();
|
||||
while(!(code=iterate())) ++framecount;
|
||||
} while (code != CODE_QUIT);
|
||||
|
||||
gamemode=0;
|
||||
}
|
||||
|
||||
void run_network_game(void) {
|
||||
int code;
|
||||
|
||||
firstzero();
|
||||
do {
|
||||
initgame();
|
||||
while(!(code=iterate())) ++framecount;
|
||||
} while (code != CODE_QUIT);
|
||||
|
||||
network = 0;
|
||||
gamemode = 0;
|
||||
}
|
||||
|
||||
static void addflame(player *owner,int px,int py) {
|
||||
flame *fl,*fl2;
|
||||
|
||||
fl=allocentry();
|
||||
if(!fl) return;
|
||||
addtail(&activeflames,fl);
|
||||
field[py][px]=FIELD_FLAME;
|
||||
info[py][px]=fl;
|
||||
fl->px=px;
|
||||
fl->py=py;
|
||||
fl->xpos=arraytoscreenx(px);
|
||||
fl->ypos=arraytoscreeny(py);
|
||||
fl->owner=owner;
|
||||
if(px && field[py][px-1]==FIELD_FLAME) {
|
||||
fl2=info[py][px-1];
|
||||
fl->lurd|=FL_LEFT;
|
||||
fl2->lurd|=FL_RIGHT;
|
||||
}
|
||||
if(py && field[py-1][px]==FIELD_FLAME) {
|
||||
fl2=info[py-1][px];
|
||||
fl->lurd|=FL_UP;
|
||||
fl2->lurd|=FL_DOWN;
|
||||
}
|
||||
if(px<arraynumx-1 && field[py][px+1]==FIELD_FLAME) {
|
||||
fl2=info[py][px+1];
|
||||
fl->lurd|=FL_RIGHT;
|
||||
fl2->lurd|=FL_LEFT;
|
||||
}
|
||||
if(py<arraynumy-1 && field[py+1][px]==FIELD_FLAME) {
|
||||
fl2=info[py+1][px];
|
||||
fl->lurd|=FL_DOWN;
|
||||
fl2->lurd|=FL_UP;
|
||||
}
|
||||
}
|
||||
|
||||
static void dropbomb(player *pl,int px,int py,int type){
|
||||
bomb *bmb;
|
||||
|
||||
if(field[py][px]!=FIELD_EMPTY) return;
|
||||
bmb=allocentry();
|
||||
if(!bmb) return;
|
||||
playsound(3);
|
||||
addtail(&activebombs,bmb);
|
||||
|
||||
--(pl->bombsavailable);
|
||||
field[py][px]=FIELD_BOMB;
|
||||
info[py][px]=bmb;
|
||||
bmb->type=type;
|
||||
bmb->px=px;
|
||||
bmb->py=py;
|
||||
bmb->xpos=arraytoscreenx(px);
|
||||
bmb->ypos=arraytoscreeny(py);
|
||||
bmb->power=pl->flamelength;
|
||||
bmb->owner=pl;
|
||||
}
|
||||
|
||||
static void adddetonate(bomb *bmb) {
|
||||
if(bmb->type==BOMB_OFF) return;
|
||||
|
||||
bmb->type=BOMB_OFF;
|
||||
field[bmb->py][bmb->px]=FIELD_EXPLODING;
|
||||
info[bmb->py][bmb->px]=0;
|
||||
detonated[detonateput++]=bmb;
|
||||
detonateput%=MAXBOMBSDETONATED;
|
||||
}
|
||||
|
||||
static void processbombs() {
|
||||
bomb *bmb;
|
||||
|
||||
bmb=activebombs.next;
|
||||
while(bmb) {
|
||||
switch(bmb->type) {
|
||||
case BOMB_NORMAL:
|
||||
++bmb->timer;
|
||||
if(bmb->timer==BOMBLIFE)
|
||||
adddetonate(bmb);
|
||||
++(bmb->figcount);
|
||||
break;
|
||||
case BOMB_CONTROLLED:
|
||||
++(bmb->figcount);
|
||||
break;
|
||||
}
|
||||
bmb=bmb->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void adddecay(int px,int py) {
|
||||
brickdecay *bd;
|
||||
int xpos,ypos;
|
||||
|
||||
bd=allocentry();
|
||||
if(!bd) return;
|
||||
field[py][px]=FIELD_EXPLODING;
|
||||
bd->xpos=arraytoscreenx(px);
|
||||
bd->ypos=arraytoscreeny(py);
|
||||
bd->px=px;
|
||||
bd->py=py;
|
||||
addtail(&activedecays,bd);
|
||||
xpos=tovideox(bd->xpos);
|
||||
ypos=tovideoy(bd->ypos);
|
||||
solidcopyany(&backgroundoriginal,&background,xpos,ypos,
|
||||
arrayspacex,arrayspacey);
|
||||
solidcopy(&background,xpos,ypos,arrayspacex,arrayspacey);
|
||||
}
|
||||
|
||||
static void addbonus(int px,int py,int type) {
|
||||
bonustile *bonus;
|
||||
|
||||
bonus=allocentry();
|
||||
if(!bonus) return;
|
||||
addtail(&activebonus,bonus);
|
||||
bonus->px=px;
|
||||
bonus->py=py;
|
||||
bonus->xpos=arraytoscreenx(px);
|
||||
bonus->ypos=arraytoscreeny(py);
|
||||
bonus->type=type;
|
||||
field[py][px]=FIELD_BONUS;
|
||||
info[py][px]=bonus;
|
||||
}
|
||||
|
||||
static void trybonus(int px,int py) {
|
||||
int i=0, r;
|
||||
const int *p;
|
||||
|
||||
if(field[py][px]!=FIELD_EMPTY) return;
|
||||
p=bonuschances;
|
||||
r=myrand()%bonustotal;
|
||||
while(r>=0) {
|
||||
i=*p++;
|
||||
r-=*p++;
|
||||
}
|
||||
if(i==TILE_NONE) return;
|
||||
addbonus(px,py,i);
|
||||
}
|
||||
|
||||
static void deletebonus(bonustile *bonus) {
|
||||
int px,py;
|
||||
|
||||
px=bonus->px;
|
||||
py=bonus->py;
|
||||
field[py][px]=0;
|
||||
info[py][px]=0;
|
||||
delink(&activebonus,bonus);
|
||||
}
|
||||
|
||||
static void flameshaft(player *owner,int px,int py,int dx,int dy,int power) {
|
||||
int there;
|
||||
bomb *bmb;
|
||||
|
||||
while(power--) {
|
||||
px+=dx;
|
||||
py+=dy;
|
||||
if(px<0 || py<0 || px>=arraynumx || py>=arraynumy) break;
|
||||
there=field[py][px];
|
||||
switch(there) {
|
||||
case FIELD_BOMB:
|
||||
bmb=info[py][px];
|
||||
adddetonate(bmb);
|
||||
break;
|
||||
case FIELD_EMPTY:
|
||||
addflame(owner,px,py);
|
||||
break;
|
||||
case FIELD_BRICK:
|
||||
adddecay(px,py);
|
||||
power=0;
|
||||
break;
|
||||
case FIELD_BONUS:
|
||||
deletebonus(info[py][px]);
|
||||
power=0;
|
||||
break;
|
||||
case FIELD_BORDER:
|
||||
case FIELD_EXPLODING:
|
||||
default:
|
||||
power=0;
|
||||
case FIELD_FLAME:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void detonatebomb(bomb *bmb) {
|
||||
int px,py;
|
||||
int power;
|
||||
player *owner;
|
||||
|
||||
++(bmb->owner->bombsavailable);
|
||||
px=bmb->px;
|
||||
py=bmb->py;
|
||||
power=bmb->power;
|
||||
owner=bmb->owner;
|
||||
delink(&activebombs,bmb);
|
||||
addflame(owner,px,py);
|
||||
flameshaft(owner,px,py,-1,0,power);
|
||||
flameshaft(owner,px,py,0,-1,power);
|
||||
flameshaft(owner,px,py,1,0,power);
|
||||
flameshaft(owner,px,py,0,1,power);
|
||||
}
|
||||
|
||||
static void dodetonations(void) {
|
||||
int i=0;
|
||||
|
||||
while(detonatetake!=detonateput) {
|
||||
++i;
|
||||
detonatebomb(detonated[detonatetake]);
|
||||
detonatetake=(detonatetake+1) % MAXBOMBSDETONATED;
|
||||
}
|
||||
if(i) playsound((myrand()&1) ? 0 : 4);
|
||||
}
|
||||
|
||||
static void processflames(void) {
|
||||
flame *fl,*fl2;
|
||||
|
||||
fl=activeflames.next;
|
||||
while(fl) {
|
||||
++(fl->timer);
|
||||
fl=fl->next;
|
||||
}
|
||||
fl=activeflames.next;
|
||||
while(fl) {
|
||||
if(fl->timer==FLAMELIFE)
|
||||
{
|
||||
field[fl->py][fl->px]=FIELD_EMPTY;
|
||||
info[fl->py][fl->px]=0;
|
||||
fl2=fl;
|
||||
fl=fl->next;
|
||||
delink(&activeflames,fl2);
|
||||
} else
|
||||
fl=fl->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void processdecays() {
|
||||
brickdecay *bd,*bd2;
|
||||
|
||||
bd=activedecays.next;
|
||||
while(bd) {
|
||||
++(bd->timer);
|
||||
if(bd->timer==DECAYLIFE) {
|
||||
field[bd->py][bd->px]=FIELD_EMPTY;
|
||||
trybonus(bd->px,bd->py);
|
||||
bd2=bd;
|
||||
bd=bd->next;
|
||||
delink(&activedecays,bd2);
|
||||
} else
|
||||
bd=bd->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawbombs(void) {
|
||||
int j;
|
||||
bomb *bmb;
|
||||
struct figure *figtab;
|
||||
int color;
|
||||
int xpos,ypos;
|
||||
|
||||
bmb=activebombs.next;
|
||||
while(bmb) {
|
||||
color=bmb->owner->color;
|
||||
figtab=(bmb->type==BOMB_NORMAL) ? bombs1[color] : bombs2[color];
|
||||
j=bmb->figcount % (NUMBOMBFRAMES<<1);
|
||||
if(j>=NUMBOMBFRAMES) j=(NUMBOMBFRAMES<<1)-j-1;
|
||||
xpos=tovideox(bmb->xpos);
|
||||
ypos=tovideoy(bmb->ypos)-3;
|
||||
|
||||
addsprite(xpos,ypos,figtab+j);
|
||||
bmb=bmb->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawflames(void) {
|
||||
flame *fl;
|
||||
int xpos,ypos;
|
||||
int color;
|
||||
int fig;
|
||||
|
||||
fl=activeflames.next;
|
||||
while(fl) {
|
||||
color=fl->owner->color;
|
||||
xpos=tovideox(fl->xpos);
|
||||
ypos=tovideoy(fl->ypos);
|
||||
fig=(fl->timer*10)/FLAMELIFE;
|
||||
if(fig>=5) fig=9-fig;
|
||||
fig+=5*fl->lurd;
|
||||
addsprite(xpos,ypos,flamefigs[0/* color */]+fig);
|
||||
fl=fl->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawdecays() {
|
||||
brickdecay *bd;
|
||||
|
||||
bd=activedecays.next;
|
||||
while(bd) {
|
||||
addsprite(tovideox(bd->xpos),tovideoy(bd->ypos),
|
||||
blocksx+(bd->timer*9)/DECAYLIFE);
|
||||
bd=bd->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawbonus() {
|
||||
bonustile *bonus;
|
||||
|
||||
bonus=activebonus.next;
|
||||
while(bonus) {
|
||||
addsprite(tovideox(bonus->xpos),tovideoy(bonus->ypos),
|
||||
tiles+bonus->type);
|
||||
bonus=bonus->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawplayers() {
|
||||
player *pl;
|
||||
int xpos,ypos;
|
||||
|
||||
pl=activeplayers.next;
|
||||
|
||||
while(pl) {
|
||||
if(!(pl->flags & FLG_DEAD)) {
|
||||
if(!pl->figure)
|
||||
pl->figure=walking[pl->color]+30;
|
||||
xpos=tovideox(pl->xpos)+pl->fixx;
|
||||
ypos=tovideoy(pl->ypos)+pl->fixy;
|
||||
addsprite(xpos,ypos,pl->figure);
|
||||
}
|
||||
pl=pl->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void detonatecontrolled(player *pl) {
|
||||
bomb *bmb;
|
||||
|
||||
bmb=activebombs.next;
|
||||
while(bmb) {
|
||||
if(bmb->owner==pl && bmb->type==BOMB_CONTROLLED)
|
||||
adddetonate(bmb);
|
||||
bmb=bmb->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void playonce(generic *gen) {
|
||||
if(gen->timer==gen->data1)
|
||||
delink(&activegeneric,gen);
|
||||
}
|
||||
|
||||
static void drawgeneric(generic *gen) {
|
||||
addsprite(gen->xpos,gen->ypos,((figure *)(gen->ptr1))+gen->timer);
|
||||
}
|
||||
|
||||
static void queuesequence(int xpos,int ypos,figure *fig,int count) {
|
||||
generic *gen;
|
||||
|
||||
gen=allocentry();
|
||||
if(!gen) return;
|
||||
gen->xpos=xpos;
|
||||
gen->ypos=ypos;
|
||||
gen->data1=count;
|
||||
gen->process=playonce;
|
||||
gen->draw=drawgeneric;
|
||||
gen->ptr1=fig;
|
||||
addtail(&activegeneric,gen);
|
||||
}
|
||||
|
||||
static void adddeath(player *pl) {
|
||||
int xpos,ypos;
|
||||
|
||||
xpos=tovideox(pl->xpos)+pl->fixx-10;
|
||||
ypos=tovideoy(pl->ypos)+pl->fixy;
|
||||
queuesequence(xpos,ypos,death,NUMDEATHFRAMES);
|
||||
}
|
||||
|
||||
static void killplayer(player *pl) {
|
||||
pl->flags|=FLG_DEAD;
|
||||
playsound(2);
|
||||
adddeath(pl);
|
||||
detonatecontrolled(pl);
|
||||
}
|
||||
|
||||
static void processgenerics(void) {
|
||||
generic *gen,*gen2;
|
||||
|
||||
gen=activegeneric.next;
|
||||
while(gen) {
|
||||
gen2=gen;
|
||||
gen=gen->next;
|
||||
++(gen2->timer);
|
||||
gen2->process(gen2);
|
||||
}
|
||||
}
|
||||
|
||||
static void drawgenerics(void) {
|
||||
generic *gen;
|
||||
|
||||
gen=activegeneric.next;
|
||||
while(gen) {
|
||||
gen->draw(gen);
|
||||
gen=gen->next;
|
||||
}
|
||||
}
|
||||
|
||||
static int centerxchange(player *pl) {
|
||||
int speed;
|
||||
int val;
|
||||
int line;
|
||||
int max;
|
||||
|
||||
max=arrayspacex<<FRACTION;
|
||||
speed=pl->speed;
|
||||
val=pl->xpos+(max<<2);
|
||||
val%=max;
|
||||
line=max>>1;
|
||||
if(val<line) {
|
||||
if(val-speed<0)
|
||||
return -val;
|
||||
else
|
||||
return -speed;
|
||||
} else if(val>=line) {
|
||||
if(val+speed>max)
|
||||
return max-val;
|
||||
else
|
||||
return speed;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void centerx(player *pl) {
|
||||
pl->xpos+=centerxchange(pl);
|
||||
}
|
||||
|
||||
static int centerychange(player *pl) {
|
||||
int speed;
|
||||
int val;
|
||||
int line;
|
||||
int max;
|
||||
|
||||
max=arrayspacey<<FRACTION;
|
||||
speed=pl->speed;
|
||||
val=pl->ypos+(max<<2);
|
||||
val%=max;
|
||||
line=max>>1;
|
||||
if(val<line)
|
||||
{
|
||||
if(val-speed<0)
|
||||
return -val;
|
||||
else
|
||||
return -speed;
|
||||
} else if(val>=line)
|
||||
{
|
||||
if(val+speed>max)
|
||||
return max-val;
|
||||
else
|
||||
return speed;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void centery(player *pl) {
|
||||
pl->ypos+=centerychange(pl);
|
||||
}
|
||||
|
||||
#define SGN(x) ((x)==0 ? 0 : ((x)<0 ? -1 : 1))
|
||||
|
||||
static void trymove(player *pl,int dx,int dy) {
|
||||
int wx,wy;
|
||||
int sx,sy;
|
||||
int there;
|
||||
int px,py;
|
||||
static int depth=0;
|
||||
int tx,ty;
|
||||
|
||||
++depth;
|
||||
sx=(dx*(arrayspacex+1)) << (FRACTION-1);
|
||||
sy=(dy*(arrayspacey+1)) << (FRACTION-1);
|
||||
|
||||
wx=screentoarrayx(pl->xpos+sx);
|
||||
wy=screentoarrayy(pl->ypos+sy);
|
||||
px=screentoarrayx(pl->xpos);
|
||||
py=screentoarrayy(pl->ypos);
|
||||
|
||||
if(wx<0 || wx>=arraynumx || wy<0 || wy>=arraynumy) {
|
||||
--depth;
|
||||
return;
|
||||
}
|
||||
there=field[wy][wx];
|
||||
if((px!=wx || py!=wy) &&
|
||||
(there==FIELD_BRICK||there==FIELD_BOMB||there==FIELD_BORDER))
|
||||
{
|
||||
if(dx && !dy) {
|
||||
ty=centerychange(pl);
|
||||
if(ty && depth==1)
|
||||
trymove(pl,0,-SGN(ty));
|
||||
|
||||
} else if(dy && !dx) {
|
||||
tx=centerxchange(pl);
|
||||
if(tx && depth==1)
|
||||
trymove(pl,-SGN(tx),0);
|
||||
}
|
||||
|
||||
} else {
|
||||
pl->xpos+=dx*pl->speed;
|
||||
pl->ypos+=dy*pl->speed;
|
||||
if(dx && !dy) centery(pl);
|
||||
if(dy && !dx) centerx(pl);
|
||||
}
|
||||
--depth;
|
||||
}
|
||||
|
||||
|
||||
static void applybonus(player *pl,bonustile *bonus) {
|
||||
int type;
|
||||
int maxflame;
|
||||
|
||||
maxflame=arraynumx>arraynumy ? arraynumx : arraynumy;
|
||||
type=bonus->type;
|
||||
deletebonus(bonus);
|
||||
switch(type)
|
||||
{
|
||||
case TILE_BOMB:
|
||||
++(pl->bombsavailable);
|
||||
break;
|
||||
case TILE_FLAME:
|
||||
if(pl->flamelength<maxflame)
|
||||
++(pl->flamelength);
|
||||
break;
|
||||
case TILE_GOLDFLAME:
|
||||
pl->flamelength=maxflame;
|
||||
break;
|
||||
case TILE_CONTROL:
|
||||
pl->flags|=FLG_CONTROL;
|
||||
break;
|
||||
case TILE_SKATES:
|
||||
if (pl->speed < SPEEDSTART) {
|
||||
pl->speed = SPEEDSTART;
|
||||
} else {
|
||||
pl->speed+=SPEEDDELTA;
|
||||
}
|
||||
if(pl->speed>SPEEDMAX) pl->speed=SPEEDMAX;
|
||||
break;
|
||||
case TILE_TURTLE:
|
||||
pl->speed=SPEEDTURTLE;
|
||||
pl->speedturtle_timeout=SPEEDTURTLE_TIMEOUT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void doplayer(player *pl) {
|
||||
int last;
|
||||
int color;
|
||||
int speed;
|
||||
int px,py;
|
||||
int there;
|
||||
int flags;
|
||||
int what;
|
||||
|
||||
if(pl->controller==-1)
|
||||
what=myaction;
|
||||
else
|
||||
what=actions[pl->controller];
|
||||
|
||||
flags=pl->flags;
|
||||
if(flags&FLG_DEAD) return;
|
||||
color=pl->color;
|
||||
last=pl->doing;
|
||||
pl->doing=what;
|
||||
speed=pl->speed;
|
||||
px=screentoarrayx(pl->xpos);
|
||||
py=screentoarrayy(pl->ypos);
|
||||
there=field[py][px];
|
||||
|
||||
if(what==ACT_QUIT) {
|
||||
killplayer(pl);
|
||||
return;
|
||||
}
|
||||
|
||||
if(there==FIELD_BONUS) {
|
||||
playsound((myrand()&1) ? 1 : 5);
|
||||
applybonus(pl,info[py][px]);
|
||||
} else if(there==FIELD_FLAME) {
|
||||
killplayer(pl);
|
||||
return;
|
||||
}
|
||||
|
||||
// if(what&ACT_TURBO) speed<<=2;
|
||||
if(what&ACT_PRIMARY) {
|
||||
if(there==FIELD_EMPTY && pl->bombsavailable)
|
||||
dropbomb(pl,px,py,
|
||||
(flags&FLG_CONTROL) ? BOMB_CONTROLLED :BOMB_NORMAL);
|
||||
}
|
||||
if(what&ACT_SECONDARY && (flags&FLG_CONTROL))
|
||||
detonatecontrolled(pl);
|
||||
|
||||
switch(what&ACT_MASK) {
|
||||
case ACT_UP:
|
||||
trymove(pl,0,-1);
|
||||
pl->figcount=(pl->figcount+1)%15;
|
||||
pl->figure=walking[color]+pl->figcount+15;
|
||||
break;
|
||||
case ACT_DOWN:
|
||||
trymove(pl,0,1);
|
||||
pl->figcount=(pl->figcount+1)%15;
|
||||
pl->figure=walking[color]+pl->figcount+30;
|
||||
break;
|
||||
case ACT_LEFT:
|
||||
trymove(pl,-1,0);
|
||||
pl->figcount=(pl->figcount+1)%15;
|
||||
pl->figure=walking[color]+pl->figcount+45;
|
||||
break;
|
||||
case ACT_RIGHT:
|
||||
trymove(pl,1,0);
|
||||
pl->figcount=(pl->figcount+1)%15;
|
||||
pl->figure=walking[color]+pl->figcount;
|
||||
break;
|
||||
case ACT_NONE:
|
||||
break;
|
||||
}
|
||||
|
||||
if (pl->speedturtle_timeout > 0) {
|
||||
pl->speedturtle_timeout--;
|
||||
if (0 == pl->speedturtle_timeout) {
|
||||
if (pl->speed < SPEEDSTART) pl->speed = SPEEDSTART;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void processplayers(void) {
|
||||
player *pl,*pl2;
|
||||
|
||||
pl=activeplayers.next;
|
||||
while(pl) {
|
||||
pl2=pl;
|
||||
pl=pl->next;
|
||||
doplayer(pl2);
|
||||
}
|
||||
}
|
||||
|
||||
static void processquits(void) {
|
||||
int i;
|
||||
|
||||
if(network!=NETWORK_SLAVE) return;
|
||||
for(i=0;i<MAXNETNODES;++i)
|
||||
{
|
||||
if(netnodes[i].used && actions[i]==ACT_QUIT)
|
||||
netnodes[i].used=0;
|
||||
}
|
||||
}
|
||||
|
||||
static int getaction(void) {
|
||||
int what;
|
||||
|
||||
what=ACT_NONE;
|
||||
if(checkpressed(MYLEFT)) what=ACT_LEFT;
|
||||
else if(checkpressed(MYRIGHT)) what=ACT_RIGHT;
|
||||
else if(checkpressed(MYDOWN)) what=ACT_DOWN;
|
||||
else if(checkpressed(MYUP)) what=ACT_UP;
|
||||
else if(checkdown(13)) what=ACT_ENTER;
|
||||
else if(checkdown(0x1b)) what=ACT_QUIT;
|
||||
|
||||
if(checkdown(' '))
|
||||
what|=ACT_PRIMARY;
|
||||
if(checkdown('b'))
|
||||
what|=ACT_SECONDARY;
|
||||
|
||||
return what;
|
||||
}
|
||||
|
||||
int iterate(void) {
|
||||
int i;
|
||||
static int deathcount=0;
|
||||
|
||||
mypause();
|
||||
scaninput();
|
||||
|
||||
erasesprites();
|
||||
clearspritelist();
|
||||
gfxunlock();
|
||||
|
||||
myaction=getaction();
|
||||
if(!network && myaction==ACT_QUIT) return CODE_QUIT;
|
||||
i=networktraffic();
|
||||
if(i<0)
|
||||
gountil=mycount+1;
|
||||
else
|
||||
gountil=i;
|
||||
|
||||
while(mycount<gountil) {
|
||||
++mycount;
|
||||
if(network) {
|
||||
i=gountil-mycount;
|
||||
if(i>=ACTIONHIST) // too far behind
|
||||
return CODE_QUIT;
|
||||
memcpy(actions,actionblock+i*MAXNETNODES,MAXNETNODES);
|
||||
if(actions[myslot]==ACT_QUIT) return CODE_QUIT;
|
||||
}
|
||||
processbombs();
|
||||
dodetonations();
|
||||
processdecays();
|
||||
processflames();
|
||||
processgenerics();
|
||||
processquits();
|
||||
processplayers();
|
||||
}
|
||||
|
||||
/*
|
||||
if(!(rand()&127))
|
||||
{
|
||||
i=gtime();
|
||||
while(gtime()-i<100);
|
||||
}
|
||||
*/
|
||||
|
||||
drawbombs();
|
||||
drawbonus();
|
||||
drawgenerics();
|
||||
drawdecays();
|
||||
drawflames();
|
||||
drawplayers();
|
||||
plotsprites();
|
||||
copyup();
|
||||
if(!activegeneric.next) {
|
||||
player *pl;
|
||||
int deadplayers = 0;
|
||||
pl=activeplayers.next;
|
||||
i=0;
|
||||
while(pl) {
|
||||
if(!(pl->flags & FLG_DEAD))
|
||||
++i;
|
||||
else
|
||||
deadplayers++;
|
||||
pl=pl->next;
|
||||
}
|
||||
if (deadplayers > 0 && (!i || (network && i==1))) {
|
||||
++deathcount;
|
||||
if(deathcount==25)
|
||||
return CODE_ALLDEAD;
|
||||
} else
|
||||
deathcount=0;
|
||||
}
|
||||
return CODE_CONT;
|
||||
}
|
||||
|
||||
void set_game_options(unsigned char options[10]) {
|
||||
memmove(gameoptions, options, sizeof(gameoptions));
|
||||
}
|
23
game.h
Normal file
23
game.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#define FRACTION 9
|
||||
#define SPEEDDELTA (1<<(FRACTION-1))
|
||||
#define SPEEDMAX (10<<FRACTION)
|
||||
#define SPEEDSTART (6<<FRACTION)
|
||||
#define SPEEDTURTLE (3<<FRACTION)
|
||||
#define SPEEDTURTLE_TIMEOUT 250
|
||||
|
||||
#define TEMPNODES 2
|
||||
|
||||
void run_single_player(void);
|
||||
void run_network_game(void);
|
||||
|
||||
void set_game_options(unsigned char options[10]);
|
||||
|
||||
extern char playername[16];
|
||||
extern int gamemode;
|
||||
|
||||
extern solid background,backgroundoriginal;
|
||||
|
||||
#endif
|
62
list.c
Normal file
62
list.c
Normal file
@ -0,0 +1,62 @@
|
||||
|
||||
#include "bomber.h"
|
||||
#include "list.h"
|
||||
#include "utils.h"
|
||||
|
||||
static listitem *things=0, *free_things;
|
||||
|
||||
void allocthings(void) {
|
||||
int i;
|
||||
const int num = MAXTHINGS;
|
||||
|
||||
if (!things) {
|
||||
things = calloc(sizeof(listitem), num);
|
||||
} else {
|
||||
memset(things, 0, sizeof(listitem)*num);
|
||||
}
|
||||
if(!things) nomem("Trying to allocate thing memory");
|
||||
for(i=0;i<num-1;++i) {
|
||||
things[i].next = &things[i+1];
|
||||
}
|
||||
things[i].next = 0;
|
||||
free_things = things;
|
||||
}
|
||||
|
||||
void *allocentry(void) {
|
||||
listitem *entry = free_things;
|
||||
|
||||
if (free_things) {
|
||||
free_things = free_things->next;
|
||||
memset(entry, 0, sizeof(*entry));
|
||||
}
|
||||
return entry;
|
||||
}
|
||||
|
||||
void freeentry(void *_entry) {
|
||||
listitem *entry = _entry;
|
||||
|
||||
entry->next = free_things;
|
||||
free_things = entry;
|
||||
}
|
||||
|
||||
void addtail(void *_header,void *_entry) {
|
||||
listitem *header = _header, *entry = _entry;
|
||||
|
||||
while (header->next) header = header->next;
|
||||
header->next = entry;
|
||||
entry->next = 0;
|
||||
}
|
||||
|
||||
void delink(void *_header,void *_entry) {
|
||||
listitem *header = _header, *entry = _entry;
|
||||
|
||||
while (header->next != entry) header = header->next;
|
||||
header->next = entry->next;
|
||||
entry->next = 0;
|
||||
freeentry(entry);
|
||||
}
|
||||
|
||||
void initheader(void *p) {
|
||||
memset(p,0,sizeof(list));
|
||||
}
|
||||
|
12
list.h
Normal file
12
list.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef LIST_H
|
||||
#define LIST_H
|
||||
|
||||
void allocthings(void);
|
||||
void *allocentry(void);
|
||||
void freeentry(void *entry);
|
||||
void addtail(void *header,void *entry);
|
||||
void delink(void *header,void *entry);
|
||||
|
||||
void initheader(void *p);
|
||||
|
||||
#endif
|
360
menu.c
Normal file
360
menu.c
Normal file
@ -0,0 +1,360 @@
|
||||
|
||||
#include "bomber.h"
|
||||
#include "menu.h"
|
||||
#include "draw.h"
|
||||
#include "gfx.h"
|
||||
#include "utils.h"
|
||||
#include "sound.h"
|
||||
#include "network.h"
|
||||
#include "announce.h"
|
||||
#include "game.h"
|
||||
|
||||
unsigned char configopts[10]={2,1,0,2,0,0,0,0,0};
|
||||
|
||||
/* Generic menu */
|
||||
|
||||
int menuhistory[32]={0};
|
||||
char menustring[1024];
|
||||
char *menuput,*menuitems[40],*menutitle;
|
||||
int menunum;
|
||||
int menudelta;
|
||||
|
||||
static void drawmenu(int selected) {
|
||||
int i,j;
|
||||
int tx,ty;
|
||||
|
||||
clear();
|
||||
j=strlen(menutitle)*bigfontxsize;
|
||||
drawbigstring((IXSIZE-j) >> 1,20,menutitle);
|
||||
ty=((IYSIZE-(bigfontysize*menunum))>>1)-(IYSIZE>>3);
|
||||
for(i=0;i<menunum;++i)
|
||||
{
|
||||
j=strlen(menuitems[i])*bigfontxsize;
|
||||
tx=(IXSIZE-j) >> 1;
|
||||
if(i==selected)
|
||||
{
|
||||
greyrect(0,ty-1,tx-5,bigfontysize);
|
||||
greyrect(tx+j+3,ty-1,IXSIZE-(tx+j+3),bigfontysize);
|
||||
}
|
||||
drawbigstring(tx,ty,menuitems[i]);
|
||||
ty+=bigfontyspace;
|
||||
}
|
||||
}
|
||||
|
||||
static int domenu(int whichmenu) {
|
||||
char redraw;
|
||||
int selected;
|
||||
int mcount=0;
|
||||
|
||||
if(whichmenu>=0)
|
||||
selected=menuhistory[whichmenu];
|
||||
else
|
||||
selected=0;
|
||||
|
||||
redraw=1;
|
||||
clearspritelist();
|
||||
while(!exitflag) {
|
||||
if(redraw) {
|
||||
drawmenu(selected);
|
||||
redraw=0;
|
||||
}
|
||||
mypause();
|
||||
scaninput();
|
||||
++mcount;
|
||||
|
||||
clearsprites();
|
||||
clearspritelist();
|
||||
addsprite(IXSIZE/2-50-20,IYSIZE-80,walking[2]+(30+mcount%15));
|
||||
addsprite(IXSIZE/2+50-20,IYSIZE-80,walking[3]+(30+(mcount+7)%15));
|
||||
plotsprites();
|
||||
copyup();
|
||||
|
||||
if(anydown()) playsound(3);
|
||||
while(anydown())
|
||||
switch(takedown()) {
|
||||
case MYLEFT:
|
||||
menudelta=-1;
|
||||
return selected;
|
||||
case MYRIGHT:
|
||||
case ' ':
|
||||
case 13:
|
||||
menudelta=1;
|
||||
return selected;
|
||||
case 'k':
|
||||
case MYUP:
|
||||
if(selected) --selected;
|
||||
else selected=menunum-1;
|
||||
if(whichmenu>=0)
|
||||
menuhistory[whichmenu]=selected;
|
||||
redraw=1;
|
||||
break;
|
||||
case 'j':
|
||||
case MYDOWN:
|
||||
++selected;
|
||||
if(selected==menunum) selected=0;
|
||||
if(whichmenu>=0)
|
||||
menuhistory[whichmenu]=selected;
|
||||
redraw=1;
|
||||
break;
|
||||
case 0x1b:
|
||||
if(!whichmenu && selected)
|
||||
{
|
||||
selected=0;
|
||||
redraw=1;
|
||||
break;
|
||||
}
|
||||
menudelta=1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void menustart() {
|
||||
menunum=-1;
|
||||
menuput=menustring;
|
||||
*menuput=0;
|
||||
}
|
||||
|
||||
static void additem(char *item,...) {
|
||||
char output[256];
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, item);
|
||||
|
||||
vsprintf(output,item,ap);
|
||||
if(menunum<0)
|
||||
menutitle=menuput;
|
||||
else
|
||||
menuitems[menunum]=menuput;
|
||||
++menunum;
|
||||
strcpy(menuput,output);
|
||||
menuput+=strlen(output)+1;
|
||||
}
|
||||
|
||||
/* end generic menu */
|
||||
|
||||
/* game menues */
|
||||
|
||||
static void drawjoinscreen(void) {
|
||||
int i;
|
||||
char name[17];
|
||||
char temp[64];
|
||||
|
||||
#define JX (IXSIZE/3)
|
||||
#define JY (IYSIZE/4)
|
||||
|
||||
clear();
|
||||
centerbig(20,"JOIN NETWORK GAME");
|
||||
drawbigstring(JX,JY,"SLOT NAME");
|
||||
for(i=0;i<MAXNETNODES;++i)
|
||||
{
|
||||
if(!netnodes[i].used) continue;
|
||||
memmove(name,netnodes[i].name,16);
|
||||
name[16]=0;
|
||||
sprintf(temp," %d %s",i+1,name);
|
||||
drawbigstring(JX,JY+(i+1)*bigfontyspace,temp);
|
||||
}
|
||||
}
|
||||
|
||||
static int tryjoin(int which) {
|
||||
int res;
|
||||
|
||||
if (0 == (res = send_join(&gamelistentries[which].netname, playername)))
|
||||
return 0;
|
||||
|
||||
for ( ;; ) {
|
||||
switch (res) {
|
||||
case 1: return 0;
|
||||
case 2:
|
||||
drawjoinscreen();
|
||||
copyup();
|
||||
break;
|
||||
case 3: return 1;
|
||||
default: break;
|
||||
}
|
||||
scaninput();
|
||||
while(anydown()) {
|
||||
switch(takedown()) {
|
||||
case 0x1b:
|
||||
send_quit();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
res=scaninvite(200);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void main_menu(void) {
|
||||
int sel;
|
||||
|
||||
while(!exitflag) {
|
||||
menustart();
|
||||
additem("BOMBER MAIN MENU");
|
||||
additem("EXIT GAME");
|
||||
additem("START SINGLE PLAYER GAME");
|
||||
additem("OPTIONS");
|
||||
// additem("REMAP MOVEMENT KEYS");
|
||||
additem("START NETWORK GAME");
|
||||
additem("JOIN NETWORK GAME");
|
||||
sel=domenu(0);
|
||||
if(!sel) {exitflag=1;break;}
|
||||
if(sel==1) {gamemode=1;break;}
|
||||
if(sel==2) {gamemode=2;break;}
|
||||
if(sel==3) {gamemode=3;break;}
|
||||
if(sel==4) {gamemode=4;break;}
|
||||
}
|
||||
}
|
||||
|
||||
char *densities[]={"PACKED","HIGH","MEDIUM","LOW"};
|
||||
char *generosities[]={"LOW","MEDIUM","HIGH","RIDICULOUS"};
|
||||
|
||||
static void config_menu(void) {
|
||||
int sel;
|
||||
|
||||
for(;;) {
|
||||
menustart();
|
||||
additem("GAME OPTIONS");
|
||||
additem("RETURN TO MAIN MENU");
|
||||
additem("DENSITY: %s",densities[configopts[GO_DENSITY]]);
|
||||
additem("GENEROSITY: %s",generosities[configopts[GO_GENEROSITY]]);
|
||||
additem("INITIAL FLAME LENGTH: %d",configopts[GO_FLAMES]+1);
|
||||
additem("INITIAL NUMBER OF BOMBS: %d",configopts[GO_BOMBS]+1);
|
||||
sel=domenu(2);
|
||||
if(!sel) {gamemode=0;break;}
|
||||
if(sel==1) {
|
||||
configopts[GO_DENSITY]+=menudelta;
|
||||
configopts[GO_DENSITY]&=3;
|
||||
}
|
||||
if(sel==2) {
|
||||
configopts[GO_GENEROSITY]+=menudelta;
|
||||
configopts[GO_GENEROSITY]&=3;
|
||||
}
|
||||
if(sel==3) {
|
||||
configopts[GO_FLAMES]+=menudelta;
|
||||
configopts[GO_FLAMES]&=7;
|
||||
}
|
||||
if(sel==4) {
|
||||
configopts[GO_BOMBS]+=menudelta;
|
||||
configopts[GO_BOMBS]&=7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void failure(char *str,...) {
|
||||
gamemode=0;
|
||||
}
|
||||
|
||||
static void draw_host_game(void) {
|
||||
int i;
|
||||
char *name;
|
||||
char temp[64];
|
||||
|
||||
#define M3X (IXSIZE/3)
|
||||
#define M3Y (IYSIZE/4)
|
||||
|
||||
clear();
|
||||
centerbig(20,"HOST NETWORK GAME");
|
||||
drawbigstring(M3X,M3Y,"SLOT NAME");
|
||||
for(i=0;i<MAXNETNODES;++i) {
|
||||
if(!netnodes[i].used) continue;
|
||||
name=netnodes[i].name;
|
||||
sprintf(temp," %d %s",i+1,name);
|
||||
drawbigstring(M3X,M3Y+(i+2)*bigfontyspace,temp);
|
||||
}
|
||||
|
||||
copyup();
|
||||
}
|
||||
|
||||
|
||||
static void host_game(void) {
|
||||
create_unique();
|
||||
if (!start_network_game()) {
|
||||
failure("COULD NOT REGISTER GAME");
|
||||
return;
|
||||
}
|
||||
|
||||
draw_host_game();
|
||||
for(;;) {
|
||||
scaninput();
|
||||
while(anydown()) {
|
||||
switch(takedown()) {
|
||||
case 0x1b:
|
||||
unregistergame();
|
||||
cancel_network_game();
|
||||
gamemode=0;
|
||||
return;
|
||||
case ' ':
|
||||
case 13:
|
||||
unregistergame();
|
||||
if (begin_network_game()) {
|
||||
gamemode=5;
|
||||
return;
|
||||
}
|
||||
send_invites();
|
||||
draw_host_game();
|
||||
}
|
||||
}
|
||||
|
||||
if (!handle_joins()) continue;
|
||||
|
||||
send_invites();
|
||||
draw_host_game();
|
||||
}
|
||||
|
||||
gamemode=0;
|
||||
}
|
||||
|
||||
static void join_game(void) {
|
||||
int i;
|
||||
int sel;
|
||||
|
||||
if (!searchgames(gameversion)) {
|
||||
gamemode = 0;
|
||||
return;
|
||||
}
|
||||
if (gamelistsize == 0) {
|
||||
menustart();
|
||||
additem("NO GAMES AVAILABLE");
|
||||
domenu(-1);
|
||||
gamemode=0;
|
||||
return;
|
||||
}
|
||||
|
||||
menustart();
|
||||
additem("JOIN NETWORK GAME");
|
||||
additem("EXIT");
|
||||
|
||||
for (i = 0; i < gamelistsize; i++) {
|
||||
additem(gamelistentries[i].name);
|
||||
}
|
||||
|
||||
sel=domenu(-1);
|
||||
if(!sel) {
|
||||
gamemode=0;
|
||||
return;
|
||||
}
|
||||
if(!tryjoin(sel-1)) {
|
||||
gamemode=0;
|
||||
return;
|
||||
}
|
||||
network = NETWORK_SLAVE;
|
||||
gamemode=5;
|
||||
}
|
||||
|
||||
void (*modefunctions[])()= {
|
||||
main_menu,
|
||||
run_single_player,
|
||||
config_menu,
|
||||
host_game,
|
||||
join_game,
|
||||
run_network_game,
|
||||
};
|
||||
|
||||
|
||||
void mainloop(void) {
|
||||
exitflag=0;
|
||||
while(!exitflag)
|
||||
modefunctions[gamemode]();
|
||||
}
|
10
menu.h
Normal file
10
menu.h
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef MENU_H
|
||||
#define MENU_H
|
||||
|
||||
void mainloop(void);
|
||||
|
||||
int iterate(void); /* bomber.c */
|
||||
|
||||
extern unsigned char configopts[10];
|
||||
|
||||
#endif
|
550
network.c
Normal file
550
network.c
Normal file
@ -0,0 +1,550 @@
|
||||
|
||||
#include "bomber.h"
|
||||
#include "announce.h"
|
||||
#include "game.h"
|
||||
#include "menu.h"
|
||||
#include "network.h"
|
||||
#include "utils.h"
|
||||
|
||||
#define MAXMSG 4096
|
||||
|
||||
int udpsocket;
|
||||
const unsigned char gameversion[4]={0xda,0x01,0x00,0x04};
|
||||
|
||||
struct netnode netnodes[64];
|
||||
|
||||
static int informsize;
|
||||
static unsigned char regpacket[64];
|
||||
|
||||
static struct sockaddr_in myname={0},mastername={0};
|
||||
static socklen_t senderlength;
|
||||
static struct sockaddr_in sender={0};
|
||||
|
||||
static unsigned char mesg[MAXMSG]="";
|
||||
uchar needwhole=0;
|
||||
int mydatacount;
|
||||
int myslot;
|
||||
network_type network = NETWORK_NONE;
|
||||
|
||||
static unsigned char hist[ACTIONHIST][MAXNETNODES];
|
||||
int actionput,actioncount;
|
||||
unsigned char actionblock[ACTIONHIST*MAXNETNODES];
|
||||
|
||||
int myaction;
|
||||
unsigned char actions[MAXNETNODES];
|
||||
|
||||
unsigned char latestactions[MAXNETNODES];
|
||||
long latestcounts[MAXNETNODES];
|
||||
|
||||
|
||||
|
||||
/* Network I/O, building/checking packets */
|
||||
|
||||
#if defined (TEST_LATENCY)
|
||||
#define NUMQ 512
|
||||
struct message {
|
||||
int time;
|
||||
struct sockaddr_in *to;
|
||||
int tosize;
|
||||
unsigned char msg[512];
|
||||
int len;
|
||||
} message[NUMQ]={0};
|
||||
|
||||
|
||||
outmsgs() {
|
||||
int i;
|
||||
|
||||
for(i=0;i<NUMQ;++i) {
|
||||
if(message[i].time) {
|
||||
--message[i].time;
|
||||
if(message[i].time) continue;
|
||||
sendto(udpsocket,message[i].msg,message[i].len,0,
|
||||
message[i].to,sizeof(struct sockaddr_in));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static int putmsg(struct sockaddr_in *toname,unsigned char *msg,int len) {
|
||||
int status;
|
||||
|
||||
#if defined (TEST_LATENCY)
|
||||
int i;
|
||||
|
||||
for(i=0;i<NUMQ;++i) {
|
||||
if(!message[i].time) {
|
||||
message[i].time=10;
|
||||
message[i].to=toname;
|
||||
memcpy(message[i].msg,msg,len);
|
||||
message[i].len=len;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#else
|
||||
status=sendto(udpsocket,msg,len,0,
|
||||
(struct sockaddr *)toname,sizeof(struct sockaddr_in));
|
||||
return status;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
static int getmsg(int msec) {
|
||||
int size;
|
||||
|
||||
memset(&sender,0,sizeof(sender));
|
||||
senderlength=sizeof(sender);
|
||||
if(msec) {
|
||||
struct timeval timeout;
|
||||
fd_set readfds;
|
||||
int res;
|
||||
|
||||
memset(&timeout,0,sizeof(timeout));
|
||||
timeout.tv_sec=msec/1000;
|
||||
timeout.tv_usec=(msec%1000)*1000;
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(udpsocket,&readfds);
|
||||
res=select(udpsocket+1,&readfds,0,0,&timeout);
|
||||
if(res<=0) return -1;
|
||||
}
|
||||
size=recvfrom(udpsocket,mesg,MAXMSG,0,
|
||||
(struct sockaddr *)&sender,&senderlength);
|
||||
return size;
|
||||
}
|
||||
|
||||
static int isvalidunique(unsigned char *p) {
|
||||
return 0 == memcmp(p, &network_unique, 4);
|
||||
}
|
||||
|
||||
static int isvalidversion(unsigned char *p) {
|
||||
return 0 == memcmp(p, gameversion, 4);
|
||||
}
|
||||
|
||||
static unsigned char* writeuint32(unsigned char *p, Uint32 i) {
|
||||
p[0]=i>>24L;
|
||||
p[1]=i>>16L;
|
||||
p[2]=i>>8L;
|
||||
p[3]=i;
|
||||
return p+4;
|
||||
}
|
||||
|
||||
static Uint32 readuint32(unsigned char *p) {
|
||||
return (p[0]<<24L) | (p[1]<<16L) | (p[2]<<8) | p[3];
|
||||
}
|
||||
|
||||
static unsigned char* writeunique(unsigned char *p) {
|
||||
memcpy(p, &network_unique, 4);
|
||||
return p + 4;
|
||||
}
|
||||
|
||||
static unsigned char* writeversion(unsigned char *p) {
|
||||
memcpy(p, &gameversion, 4);
|
||||
return p + 4;
|
||||
}
|
||||
|
||||
static int isvalidmsg() {
|
||||
int i;
|
||||
void *host;
|
||||
void *port;
|
||||
|
||||
if (!isvalidunique(mesg+1)) return -1;
|
||||
host=&sender.sin_addr.s_addr;
|
||||
port=&sender.sin_port;
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used &&
|
||||
!memcmp(&netnodes[i].netname.sin_addr.s_addr,host,4) &&
|
||||
!memcmp(&netnodes[i].netname.sin_port,port,2))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Handling game actions */
|
||||
|
||||
static void addactions(void) {
|
||||
memmove(hist[actionput],actions,MAXNETNODES);
|
||||
++actionput;
|
||||
if(actionput==ACTIONHIST)
|
||||
actionput=0;
|
||||
++actioncount;
|
||||
}
|
||||
|
||||
static void buildactions(void) {
|
||||
unsigned char *p;
|
||||
int i,j;
|
||||
p=actionblock;
|
||||
i=0;
|
||||
while(i<20) {
|
||||
if(actioncount-i>0) {
|
||||
j=actionput-i-1;
|
||||
if(j<0) j+=ACTIONHIST;
|
||||
memmove(p,hist[j],MAXNETNODES);
|
||||
} else {
|
||||
memset(p,0,MAXNETNODES);
|
||||
}
|
||||
p+=MAXNETNODES;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
static void sendactions(int which) {
|
||||
unsigned char msg[512];
|
||||
|
||||
msg[0] = PKT_STEP;
|
||||
writeunique(msg+1);
|
||||
writeuint32(msg+5, actioncount);
|
||||
memcpy(msg+9,actionblock,MAXNETNODES*ACTIONHIST);
|
||||
putmsg(&netnodes[which].netname,msg,MAXNETNODES*ACTIONHIST+9);
|
||||
}
|
||||
|
||||
static void sendmine(int frame) {
|
||||
unsigned char msg[64];
|
||||
|
||||
msg[0] = PKT_MYDATA;
|
||||
writeunique(msg+1);
|
||||
writeuint32(msg+5, frame);
|
||||
msg[9]=myaction;
|
||||
putmsg(&mastername,msg,10);
|
||||
}
|
||||
|
||||
int networktraffic(void) {
|
||||
int i;
|
||||
int length;
|
||||
int whosent;
|
||||
unsigned char newactions[MAXNETNODES];
|
||||
long now;
|
||||
long count;
|
||||
|
||||
switch (network) {
|
||||
case NETWORK_NONE:
|
||||
return -1;
|
||||
case NETWORK_MASTER:
|
||||
memcpy(newactions,latestactions,MAXNETNODES);
|
||||
newactions[0]=myaction;
|
||||
now=gtime();
|
||||
for(;;) {
|
||||
if(gtime()-now>15) break;
|
||||
length=getmsg(5);
|
||||
if(length>0 && *mesg!=PKT_MYDATA) fprintf(stderr, "Strange packet %d\n", (int) *mesg);
|
||||
// check for unexpected old packets...
|
||||
// for example JOIN on frame 0, respond with BEGIN if player already in game
|
||||
// respond with uninvite INVITE on JOIN from others
|
||||
if(length<10) continue;
|
||||
whosent=isvalidmsg();
|
||||
if(whosent<=0) continue;
|
||||
count=readuint32(mesg+5);
|
||||
if(count>latestcounts[whosent]) {
|
||||
latestcounts[whosent]=count;
|
||||
newactions[whosent]=mesg[9];
|
||||
}
|
||||
}
|
||||
if(myaction==ACT_QUIT) {
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used)
|
||||
newactions[i]=ACT_QUIT;
|
||||
}
|
||||
|
||||
memmove(actions,newactions,sizeof(actions));
|
||||
addactions();
|
||||
buildactions();
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used)
|
||||
sendactions(i);
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used && actions[i]==ACT_QUIT)
|
||||
netnodes[i].used=0;
|
||||
return actioncount;
|
||||
case NETWORK_SLAVE:
|
||||
{
|
||||
long latest=-1;
|
||||
long lastsent;
|
||||
|
||||
lastsent=now=gtime();
|
||||
++mydatacount;
|
||||
sendmine(mydatacount);
|
||||
for(;;) {
|
||||
/*
|
||||
if(gtime()-lastsent>=1)
|
||||
{
|
||||
lastsent=gtime();
|
||||
sendmine(mydatacount);
|
||||
}
|
||||
*/
|
||||
if(latest>=0 && gtime()-now>3) break;
|
||||
length=getmsg(3);
|
||||
if(length==MAXNETNODES*ACTIONHIST+9 &&
|
||||
sender.sin_addr.s_addr==mastername.sin_addr.s_addr &&
|
||||
sender.sin_port==mastername.sin_port) {
|
||||
i=readuint32(mesg+5);
|
||||
if(i<latest) continue;
|
||||
latest=i;
|
||||
memmove(actionblock,mesg+9,MAXNETNODES*ACTIONHIST);
|
||||
}
|
||||
}
|
||||
return latest;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Handling socket init */
|
||||
|
||||
int winsock=0;
|
||||
|
||||
void getsocket(void) {
|
||||
int status;
|
||||
socklen_t slen = sizeof(myname);
|
||||
#if defined(__WIN32__) || defined(WIN32)
|
||||
char dummydata[128];
|
||||
|
||||
if(WSAStartup(0x0101,(void *)dummydata)) {
|
||||
printf("Windows dumped\n");
|
||||
exit(1);
|
||||
}
|
||||
winsock=1;
|
||||
#endif
|
||||
|
||||
udpsocket=socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP);
|
||||
if(udpsocket==-1) {
|
||||
perror("socket()");
|
||||
exit(1);
|
||||
}
|
||||
memset(&myname,0,sizeof(myname));
|
||||
myname.sin_family=AF_INET;
|
||||
myname.sin_addr.s_addr=htonl(INADDR_ANY);
|
||||
myname.sin_port=htons(0);
|
||||
status=bind(udpsocket,(struct sockaddr *) &myname,sizeof(myname));
|
||||
if(-1 == status) {
|
||||
perror("bind()");
|
||||
exit(1);
|
||||
}
|
||||
status = getsockname(udpsocket, (struct sockaddr *) &myname, &slen);
|
||||
if(-1 == status) {
|
||||
perror("getsockname()");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void freesocket(void) {
|
||||
#if defined(__WIN32__) || defined(WIN32)
|
||||
if(!winsock) return;
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Join / Host Games */
|
||||
|
||||
static void buildinform(unsigned char type) {
|
||||
unsigned char *put;
|
||||
int i;
|
||||
|
||||
put=mesg;
|
||||
*put++=type;
|
||||
put = writeunique(put);
|
||||
++put; // slot specific for each slave
|
||||
for (i = 0; i < MAXNETNODES; ++i) {
|
||||
if(!netnodes[i].used) continue;
|
||||
*put++=i;
|
||||
memmove(put,netnodes[i].name,16);
|
||||
put+=16;
|
||||
}
|
||||
*put++=0xff;
|
||||
memcpy(put, configopts, sizeof(configopts));
|
||||
put += sizeof(configopts);
|
||||
informsize=put-mesg;
|
||||
}
|
||||
|
||||
static void inform1(int which) {
|
||||
mesg[5]=which;
|
||||
putmsg(&netnodes[which].netname,mesg,informsize);
|
||||
}
|
||||
|
||||
static void inform(unsigned char type) {
|
||||
int i;
|
||||
buildinform(type);
|
||||
for(i=1;i<MAXNETNODES;++i)
|
||||
if(netnodes[i].used)
|
||||
inform1(i);
|
||||
}
|
||||
|
||||
//returns 0=ignore packet,1=we're rejected,2=INVITE,3=BEGIN
|
||||
int scaninvite(int msec) {
|
||||
int i, size;
|
||||
unsigned char *take;
|
||||
Uint32 unique = 0;
|
||||
|
||||
size = getmsg(msec);
|
||||
|
||||
if (size < 6) return 0;
|
||||
if (*mesg!=PKT_INVITE && *mesg!=PKT_BEGIN) return 0;
|
||||
if (sender.sin_family != mastername.sin_family
|
||||
|| sender.sin_addr.s_addr != mastername.sin_addr.s_addr
|
||||
|| sender.sin_port != mastername.sin_port) return 0;
|
||||
|
||||
myslot=mesg[5];
|
||||
if (6 == size || 0xff == mesg[5] || 0xff == mesg[6]) return 1;
|
||||
|
||||
/* update unique */
|
||||
memcpy(&unique, mesg+1, 4);
|
||||
if (unique != network_unique)
|
||||
set_unique(ntohl(unique));
|
||||
|
||||
memset(netnodes,0,sizeof(netnodes));
|
||||
size-=6;
|
||||
take=mesg+6;
|
||||
while(*take!=0xff && size>=17) {
|
||||
if((i=*take)<MAXNETNODES) {
|
||||
netnodes[i].used=1;
|
||||
memmove(netnodes[i].name,take+1,16);
|
||||
}
|
||||
take+=17;
|
||||
size-=17;
|
||||
}
|
||||
take++; size--; /* read 0xff */
|
||||
|
||||
if(*mesg==PKT_INVITE) {
|
||||
return 2;
|
||||
} else { /* BEGIN */
|
||||
if (size != sizeof(configopts)) {
|
||||
fprintf(stderr, "PKT_BEGIN has wrong size: %i != %i\n", size, (int) sizeof(configopts));
|
||||
return 1; /* broken packet */
|
||||
}
|
||||
set_game_options(take);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
int send_join(struct sockaddr_in *netname, char playername[16]) {
|
||||
int res = 0;
|
||||
long now;
|
||||
|
||||
set_unique(-1); /* reset unique and random */
|
||||
|
||||
mastername = *netname;
|
||||
*regpacket=PKT_JOIN;
|
||||
writeversion(regpacket + 1);
|
||||
memmove(regpacket+5, playername, 16);
|
||||
now=longtime();
|
||||
while(longtime()-now<10) {
|
||||
putmsg(&mastername,regpacket,1+4+16);
|
||||
if (0 == (res=scaninvite(1000))) continue;
|
||||
return res;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void send_quit() {
|
||||
long now;
|
||||
int size;
|
||||
|
||||
*regpacket = PKT_QUIT;
|
||||
writeunique(regpacket+1);
|
||||
now=longtime();
|
||||
while(longtime()-now<10) {
|
||||
putmsg(&mastername,regpacket,5);
|
||||
size=getmsg(1000);
|
||||
if(size<6) continue;
|
||||
if(mesg[0] != PKT_ACK || mesg[1] != PKT_QUIT) continue;
|
||||
if (isvalidunique(mesg+2))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int start_network_game() {
|
||||
if(!registergame(playername, myname.sin_port, gameversion)) return 0;
|
||||
memset(netnodes,0,sizeof(netnodes));
|
||||
netnodes[0].used=1;
|
||||
memmove(netnodes[0].name,playername,16);
|
||||
myslot=0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int begin_network_game() {
|
||||
inform(PKT_BEGIN);
|
||||
network = NETWORK_MASTER;
|
||||
/* TODO: wait for ack */
|
||||
return 1;
|
||||
}
|
||||
|
||||
void send_invites() {
|
||||
inform(PKT_INVITE);
|
||||
}
|
||||
|
||||
void cancel_network_game() {
|
||||
int i;
|
||||
|
||||
mesg[0] = PKT_INVITE;
|
||||
writeunique(mesg+1);
|
||||
mesg[5] = 0xff;
|
||||
|
||||
for(i=1;i<MAXNETNODES;++i) {
|
||||
if(netnodes[i].used) {
|
||||
putmsg(&netnodes[i].netname,mesg,6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int handle_joins() {
|
||||
int size;
|
||||
int i, j;
|
||||
unsigned char temp[64];
|
||||
|
||||
size=getmsg(40);
|
||||
switch (*mesg) {
|
||||
case PKT_JOIN:
|
||||
if (size < 21 || !isvalidversion(mesg+1)) return 0;
|
||||
break;
|
||||
case PKT_QUIT:
|
||||
if (size < 5 || !isvalidunique(mesg+1)) return 0;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Find host in list:
|
||||
* i == MAXETNODES: host not found, otherwise the found host
|
||||
* only if host not found:
|
||||
* j == -1: no free slot, otherwise first free slot
|
||||
*/
|
||||
j = -1;
|
||||
for (i = 1; i < MAXNETNODES; ++i) {
|
||||
if (!netnodes[i].used) {
|
||||
if (-1 == j) j = i;
|
||||
continue; /* don't compare with unused host */
|
||||
}
|
||||
if(memcmp(&netnodes[i].netname.sin_addr.s_addr,
|
||||
&sender.sin_addr.s_addr,4)) continue;
|
||||
if(memcmp(&netnodes[i].netname.sin_port,
|
||||
&sender.sin_port,2)) continue;
|
||||
/* found host */
|
||||
break;
|
||||
}
|
||||
|
||||
if(*mesg==PKT_QUIT) {
|
||||
if(i < MAXNETNODES) /* if host found, reset entry */
|
||||
memset(netnodes+i,0,sizeof(struct netnode));
|
||||
/* send always ACK for QUITs */
|
||||
*temp=PKT_ACK;
|
||||
memmove(temp+1,mesg,5);
|
||||
putmsg(&sender,temp,6);
|
||||
} else {
|
||||
if (i==MAXNETNODES && j==-1) { /* reject */
|
||||
*mesg=PKT_INVITE;
|
||||
writeunique(mesg+1);
|
||||
mesg[5]=0xff;
|
||||
putmsg(&sender,mesg,6);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* no explicit ack, send invites to all later */
|
||||
if(i==MAXNETNODES) i=j;
|
||||
memmove(&netnodes[i].netname.sin_addr.s_addr,
|
||||
&sender.sin_addr.s_addr,4);
|
||||
memmove(&netnodes[i].netname.sin_port,
|
||||
&sender.sin_port,2);
|
||||
netnodes[i].netname.sin_family=AF_INET;
|
||||
netnodes[i].used=1;
|
||||
memmove(netnodes[i].name,mesg+5,16);
|
||||
netnodes[i].name[15] = '\0';
|
||||
}
|
||||
return 1;
|
||||
}
|
58
network.h
Normal file
58
network.h
Normal file
@ -0,0 +1,58 @@
|
||||
#ifndef NETWORK_H
|
||||
#define NETWORK_H
|
||||
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
struct netnode {
|
||||
struct sockaddr_in netname;
|
||||
char name[16];
|
||||
char used;
|
||||
};
|
||||
|
||||
extern struct netnode netnodes[64];
|
||||
|
||||
void getsocket(void);
|
||||
void freesocket(void);
|
||||
|
||||
int send_join(struct sockaddr_in *netname, char playername[16]);
|
||||
void send_quit();
|
||||
int scaninvite(int msec);
|
||||
|
||||
int start_network_game();
|
||||
int handle_joins();
|
||||
// void inform(unsigned char type);
|
||||
int begin_network_game();
|
||||
void send_invites();
|
||||
void cancel_network_game();
|
||||
|
||||
#define MAXNETNODES 10
|
||||
|
||||
extern struct netnode netnodes[64];
|
||||
|
||||
extern int udpsocket;
|
||||
extern const unsigned char gameversion[4];
|
||||
|
||||
typedef enum { NETWORK_NONE = 0, NETWORK_MASTER, NETWORK_SLAVE } network_type;
|
||||
extern network_type network;
|
||||
|
||||
/* actions */
|
||||
int networktraffic(void);
|
||||
|
||||
#define ACTIONHIST 20
|
||||
|
||||
extern int mydatacount;
|
||||
extern int myslot;
|
||||
extern int actionput,actioncount;
|
||||
extern unsigned char actionblock[ACTIONHIST*MAXNETNODES];
|
||||
|
||||
extern int myaction;
|
||||
extern unsigned char actions[MAXNETNODES];
|
||||
|
||||
extern unsigned char latestactions[MAXNETNODES];
|
||||
extern long latestcounts[MAXNETNODES];
|
||||
|
||||
// extern int netframe;
|
||||
|
||||
#endif
|
4
sound.c
4
sound.c
@ -7,6 +7,10 @@
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
#ifndef DATADIR
|
||||
#define DATADIR "data"
|
||||
#endif
|
||||
|
||||
static char dirlist[]=DATADIR;
|
||||
|
||||
static int readsound(int num);
|
||||
|
4
sound.h
4
sound.h
@ -1,10 +1,6 @@
|
||||
#ifndef SOUND_H
|
||||
#define SOUND_H
|
||||
|
||||
#ifndef DATADIR
|
||||
#define DATADIR "data"
|
||||
#endif
|
||||
|
||||
int soundopen(void);
|
||||
void soundclose(void);
|
||||
void playsound(int n);
|
||||
|
127
utils.c
Normal file
127
utils.c
Normal file
@ -0,0 +1,127 @@
|
||||
|
||||
#include "bomber.h"
|
||||
#include "utils.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#include <arpa/inet.h>
|
||||
|
||||
int volatile hc=0;
|
||||
char volatile interrupted=0;
|
||||
static Uint32 cur_unique;
|
||||
Uint32 network_unique;
|
||||
|
||||
Uint32 gtime(void) {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
Uint32 longtime(void) {
|
||||
return gtime()/1000;
|
||||
}
|
||||
|
||||
/* random generator */
|
||||
|
||||
#define TAP1 250
|
||||
#define TAP2 103
|
||||
/*
|
||||
#define TAP1 55
|
||||
#define TAP2 31
|
||||
*/
|
||||
|
||||
static unsigned char myrandblock[TAP1];
|
||||
static int myrandtake;
|
||||
|
||||
static int myrand1(void) {
|
||||
int i;
|
||||
int val;
|
||||
|
||||
i=myrandtake-TAP2;
|
||||
if(i<0) i+=TAP1;
|
||||
val=myrandblock[myrandtake++]^=myrandblock[i];
|
||||
if(myrandtake==TAP1) myrandtake=0;
|
||||
return val;
|
||||
}
|
||||
|
||||
int myrand(void) {
|
||||
int v;
|
||||
v=myrand1();
|
||||
return (v<<8) | myrand1();
|
||||
}
|
||||
|
||||
static void initmyrand(Uint32 unique) {
|
||||
int i,j;
|
||||
unsigned char *p;
|
||||
int msb,msk;
|
||||
|
||||
myrandtake=0;
|
||||
p=myrandblock;
|
||||
j=12345 ^ unique;
|
||||
i=TAP1;
|
||||
while(i--) {
|
||||
j=(j*1277)&0xffff;
|
||||
*p++=j>>8;
|
||||
}
|
||||
p=myrandblock+14;
|
||||
msk=0xff;
|
||||
msb=0x80;
|
||||
do {
|
||||
*p&=msk;
|
||||
*p|=msb;
|
||||
p+=11;
|
||||
msk>>=1;
|
||||
msb>>=1;
|
||||
} while(msk);
|
||||
i=500;
|
||||
while(i--) myrand();
|
||||
}
|
||||
|
||||
void create_unique(void) {
|
||||
set_unique(gtime());
|
||||
}
|
||||
|
||||
void set_unique(Uint32 unique) {
|
||||
cur_unique = unique;
|
||||
network_unique = htonl(cur_unique);
|
||||
initmyrand(cur_unique);
|
||||
}
|
||||
|
||||
Uint32 get_unique(void) {
|
||||
return cur_unique;
|
||||
}
|
||||
|
||||
void nomem(char *str) {
|
||||
printf("No memory!!![%s]\n",str);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void mypause(void) {
|
||||
while(!interrupted) {
|
||||
pollinput();
|
||||
SDL_Delay(1);
|
||||
}
|
||||
interrupted=0;
|
||||
}
|
||||
|
||||
static Uint32 sdlhandler(Uint32 time) {
|
||||
#if defined (SDL_LATENCY)
|
||||
outmsgs();
|
||||
#endif
|
||||
interrupted=1;
|
||||
hc++;
|
||||
return time;
|
||||
}
|
||||
|
||||
void pulseon(void) {
|
||||
SDL_SetTimer(40,sdlhandler);
|
||||
}
|
||||
|
||||
void hexdump(unsigned char *p, int len) {
|
||||
int i;
|
||||
for (i = 0; i < len; i++) {
|
||||
if (15 == len % 16)
|
||||
fprintf(stderr, "0x%X\n", p[i]);
|
||||
else
|
||||
fprintf(stderr, "0x%X ", p[i]);
|
||||
}
|
||||
if (i % 16)
|
||||
fprintf(stderr, "\n");
|
||||
}
|
26
utils.h
Normal file
26
utils.h
Normal file
@ -0,0 +1,26 @@
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
Uint32 gtime(void);
|
||||
Uint32 longtime(void);
|
||||
|
||||
void create_unique(void);
|
||||
void set_unique(Uint32 unique);
|
||||
Uint32 get_unique(void);
|
||||
|
||||
extern Uint32 network_unique;
|
||||
|
||||
int myrand(void);
|
||||
|
||||
void nomem(char *str);
|
||||
|
||||
void mypause(void);
|
||||
void pulseon(void);
|
||||
|
||||
void hexdump(unsigned char *p, int len);
|
||||
|
||||
extern volatile int hc;
|
||||
extern volatile char interrupted;
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user